Course Maker: how big is it and when can we expect it?

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That "imminent" statement wasn't even from Kaz.

Eurogamer are just typing words...

The earliest it would arrive is in the "July" update, but I wouldn't hold your breath.
 
Honestly, I don't pay too much attention to the date :)

The most important for me is to know that this feature is still expected to GT6 and it's almost ready :)

Exactly, the same thing I was afraid for. Something with the ps3 specs or so that the Coursemaker wouldn't be possible for gt6. That kind of stuff. Hopefully they will spam the Pitstop blog with 'making of' talk and maybe video about the Coursemaker, so we can understand why it has taken so long.
 
We know it was promoted as being a large part of Gran Turismo 6 over a year ago.
Yeah, it was just around the corner then too. HAHAHAHAAA!! PD has proven their announcements are just that: talk. IF the Course maker ever shows up, the ONLY thing we can be sure of is that when it does (IF it does.) we can say it did. Until then, it's all just more hot air.
 
At the same time, we know nothing about the track editor ....

actually we know a little bit about it! Here, let me look up Gran Turismo 6 on the Gamestop website. According to the site the game has a track maker, several tens of square kilometers!

Course Maker: Create and customize your own race circuit on world renowned locations spanning several tens of square kilometers

Let me double check that with Amazon. Yeah, must be true!

Create and customize your own race circuit on world renowned locations spanning several tens of square kilometers

:grumpy:
still burns me up they let this slide. If PD/Kaz have any integrity I hope they make sure these advertisements/descriptions of the game are true to what you were getting if you bought the game so it doesn't look like false advertising. To advertise like this for almost 7 months now when that feature is NOT in the game? Shameful.
 
actually we know a little bit about it! Here, let me look up Gran Turismo 6 on the Gamestop website. According to the site the game has a track maker, several tens of square kilometers!

Course Maker: Create and customize your own race circuit on world renowned locations spanning several tens of square kilometers

Let me double check that with Amazon. Yeah, must be true!

Create and customize your own race circuit on world renowned locations spanning several tens of square kilometers

:grumpy:
still burns me up they let this slide. If PD/Kaz have any integrity I hope they make sure these advertisements/descriptions of the game are true to what you were getting if you bought the game so it doesn't look like false advertising. To advertise like this for almost 7 months now when that feature is NOT in the game? Shameful.

I've no doubt that this is a case of retailers blindly reproducing an old press-release, and Sony should perhaps badger them to get it right. But in the end, the retailers are buying a product with the expectation they can sell them all. Then again, I think Sony might end up buying back unsold games if the retailer feels cheated in any way.

Gamers have the same choices; if you buy from a retailer who claims that there is a course maker in the game, and it turns out there isn't, your beef is with the retailer to get your money back. They are responsible for the accuracy of the information they display regarding any given product. If they try to claim money back from Sony because of mass refunds due to this mis-information, Sony might have cause to say no, because the correct info is on their website and available from them upon request. In fact, any damage done to Sony's reputation due to lax standards with retailers' control of information might put the boot firmly on the other foot...

But you'd think that when the course maker slipped, Sony would have sent a memo to all retailers!

Shamefully negligent, clueless or just unscrupulous, indeed, but "it's just business"; not that that's an excuse.
 
actually we know a little bit about it! Here, let me look up Gran Turismo 6 on the Gamestop website. According to the site the game has a track maker, several tens of square kilometers!

Course Maker: Create and customize your own race circuit on world renowned locations spanning several tens of square kilometers

Let me double check that with Amazon. Yeah, must be true!

Create and customize your own race circuit on world renowned locations spanning several tens of square kilometers

:grumpy:
still burns me up they let this slide. If PD/Kaz have any integrity I hope they make sure these advertisements/descriptions of the game are true to what you were getting if you bought the game so it doesn't look like false advertising. To advertise like this for almost 7 months now when that feature is NOT in the game? Shameful.
But they have no integrity and they've more than proven it.
 
Give anything away? We already paid for this, it was promised as part of the game and we have a right as customers to know what is happening.
Looks like I was right though. By giving anything away I meant previews of the course maker. I believe you when you say that we deserve more than just "I have it in Beta", to me that seems like a lame excuse for "we haven't got anything yet", We were promised it from day one and it still isn't here.:mad:
 
I take it there's not much communication between departments at PD, because the pitstop blog would be a great place to update us on the progress of certain developments but I guess not...
 
2 more likes please... maybe if we hit 800 Kaz might be more inclined to drop some information.

Then again...
he did drop some info recently, course maker Beta in his hands (the choice of words might be intentional), doesn't know when it'll make it into the game yet...
 
I'm aware of that, wouldn't really class it as "information" though.

:lol:
Whether we like it or not, I think that is his response to this question. "We're working on it, no definite date for release".

It really sounds as if they announced all these features and either put them on the back burner in favour of other projects and/or didn't realize how complicated it would be to fit this into the PS3 package.

I just realized I forgot to vote for this:dunce: You only need one more now.
 
That is based on Famine's response to the "ask for a money refund" thread, right now I can't find the thread but I know that as much.

Also, how can you know or describe an approximated status for a beta? I would love to see that, they can't say categorically that is "98% complete", is not a progress bar, they have to iron out bugs, test the code and so on, it would be irresponsible to say "hey is 90% complete" and then have a game breaking bug that compromises such an announcement.
Haha!! Dont you remember when Kaz said that GT5 is 80% complete, and it still took them around 3 years from that statement to release one of the worst games in the series at the time?
 
Haha!! Dont you remember when Kaz said that GT5 is 80% complete, and it still took them around 3 years from that statement to release one of the worst games in the series at the time?

I remember when he said it was done and they could release any time they wanted.

Let's be fair, he says a lot of dumb stuff that turns out to be poppycock when viewed in hindsight.
 
I always took that to mean they could release the game whenever they wanted, in the sense that they could draw a line under what they'd done and leave what was still troubling them for a future release. It's that compromise of what to include and what to cull that all games developers face.

The difference, perhaps, is that PD don't seem to have a short list of things they will have in the next game. They have a long list of features they want to implement eventually in the series, and they work on it all at the same time. So when certain things become implementable on a given platform / as part of a given package, or a given implementation itself shows promise, that's when it gets included.

If that planned inclusion then causes knock-on effects, interactions and / or develops bugs, that's when you get delays. That then leaves more time for other implementations to mature, and thus begets "feature creep". But you could forego all of that and just release what you had in the first place and sit on the goodies (or what seem like the goodies, when you're developing; it's pretty exciting) for next time.

Kaz has so often said that he feels bad immediately after a release because of what they were unable to do. Should they do it the way other developers do it? I doubt we'd get some of the series' signature features and achievements that way, and that includes the negatively perceived ones. Regardless, it contributes diversity to the marketplace, and I welcome that wholeheartedly.
 
I had a slight fix that could've satisfied the wants and needs for the course maker followers ( I am one myself). Now although GT6 had a lot promised and hasn't been fully untapped, we can all agree that there are a lot of things we noticed that were changed but things that were heavy on the "copy and paste" motion.

Now we've been waiting a while and my suggestion had 2 different things to be done:
1) Give us back Toscana (Tarmac) or reopen the file so that once tied to course editor we get a slight taste of more to come (hitting on the copy and paste part)
2) Just like up too but give us either Mt.Aso, Eiffel or make one if the snow tracks a Tarmac track (some are as long as Nurburgring) such as Chamonix or Eiger's entirety but as Tarmac (edittable)

As this satisfies us for a good while and gives PD more time and energy to focus on the GPS add on which can be synced in along with a new track.

What you guys think?
 
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I always took that to mean they could release the game whenever they wanted, in the sense that they could draw a line under what they'd done and leave what was still troubling them for a future release.

In the sense that Polyphony seems quite happy to release an unfinished game, as evidenced by GT5 and GT6 at release, I have no doubt that they *could* have released GT5 when he said that.

That said, at that point the "unfinished game" schtick hadn't started, and so when he said ready to release there's a certain expectation of quality that comes implicit with that. Which couldn't possibly have been there, considering the eventual quality of GT5 1.01.

Kaz has so often said that he feels bad immediately after a release because of what they were unable to do. Should they do it the way other developers do it? I doubt we'd get some of the series' signature features and achievements that way, and that includes the negatively perceived ones. Regardless, it contributes diversity to the marketplace, and I welcome that wholeheartedly.

I don't think planning and timelines are necessarily antithetical to creativity in a game. There's no reason we couldn't see all the cool features in Gran Turismos that we love, AND have then come out looking moderately like a complete game at release.

At worst you might lose whatever ideas they came up with in the last few months, the ones that couldn't possibly have been done to a reasonable standard in time anyway. That's fine. That's what DLC is for.
 
Why don't they just give us the beta version. and keep updating it with each patch released thereafter. we could give them some more insight on what we want, what could be improved, etc.

Even a track creator like GT5 until they work out the kinks on the new one, would be better than nothing.
 
In the sense that Polyphony seems quite happy to release an unfinished game, as evidenced by GT5 and GT6 at release, I have no doubt that they *could* have released GT5 when he said that.

That said, at that point the "unfinished game" schtick hadn't started, and so when he said ready to release there's a certain expectation of quality that comes implicit with that. Which couldn't possibly have been there, considering the eventual quality of GT5 1.01.

OK. I think it's fair to say that there was a major change in their dreams and ideas for the series around GT4's release.

I don't think planning and timelines are necessarily antithetical to creativity in a game. There's no reason we couldn't see all the cool features in Gran Turismos that we love, AND have then come out looking moderately like a complete game at release.

At worst you might lose whatever ideas they came up with in the last few months, the ones that couldn't possibly have been done to a reasonable standard in time anyway. That's fine. That's what DLC is for.

As I said, that's how other developers do it. However, there is the tendency for things to always, repeatedly be likely to "take too long for the next release", and so never get worked on...
 
As I said, that's how other developers do it. However, there is the tendency for things to always, repeatedly be likely to "take too long for the next release", and so never get worked on...

Not that things shouldn't be worked on if they're not going to make it in time for the next release, but they shouldn't be included if they can't be done to a reasonable standard in time for the next release.

Sounds is a prime example of them actually doing this, presumably. They've been working on it for years, so they're not stopping just because it can't make it into the next iteration. But it's not at a quality suitable for release, so they don't put it in. Much to everyone's annoyance, but if they haven't got a system that works then that's the best choice.

Why they don't apply this to other things is what puzzles me. By all means they should work on the stuff that makes GT unique, that's their differentiation. But there's no need to put out stuff when it's half-complete just for a tagline on the box.
 
Why don't they just give us the beta version. and keep updating it with each patch released thereafter. we could give them some more insight on what we want, what could be improved, etc.

Even a track creator like GT5 until they work out the kinks on the new one, would be better than nothing.

Please give us some kind of track generator! :)

So.... When is the next update, and what does it contain?

I want this (now most popular question) answered! :)
 
Not that things shouldn't be worked on if they're not going to make it in time for the next release, but they shouldn't be included if they can't be done to a reasonable standard in time for the next release.

Sounds is a prime example of them actually doing this, presumably. They've been working on it for years, so they're not stopping just because it can't make it into the next iteration. But it's not at a quality suitable for release, so they don't put it in. Much to everyone's annoyance, but if they haven't got a system that works then that's the best choice.

Why they don't apply this to other things is what puzzles me. By all means they should work on the stuff that makes GT unique, that's their differentiation. But there's no need to put out stuff when it's half-complete just for a tagline on the box.
Well they do. Just not to everything that we see; I mean, aren't we still waiting for several features for the game at the moment? I suppose the pressure is there to put something in that they've been working on. And yes, that pressure is likely internal just as much as external.

The sounds are a bad example, though, in that many feel they ought to have engineered an interim solution. Which would be more work. Everyone has 20/20 hindsight, of course.
 
The sounds are a bad example, though, in that many feel they ought to have engineered an interim solution. Which would be more work. Everyone has 20/20 hindsight, of course.

They should have engineered an interim solution, or at least planned a development path that had something to spit out every five years or so. I don't think that's too much to ask, that there be a playable version of the technology every five years.

It's still an example of them holding back because it's not done to the standard they wish though, and a sign that this behaviour is not necessarily going to cripple Gran Turismo's creativity were it to be applied across the board.
 
I'm not a fan of having a go at PD but I cannot defend putting a track editor on the game features list and it still not be available.

However, as a developer myself I would suspect that the urgent work has jumped in ahead of the important work. Most of the updates that we have received lately have all been ready for a scheduled time constraint. I.e. The GT academy developments were probably arranged around schedules at Silverstone etc. The Senna update was ready for the 20th anniversary. The Goodwood update had a time constraint and the Redbull Ring track was released in time for the F1 race there. Even the GT vision cars are coming out in the game at the same time as being unveiled to the public.
I suspect that resources were taken from other features, like the course editor, to ensure that these updates were on-time.

Of course, these are just my guesses based on my experience from developing and releasing software.
 
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