Course Maker: how big is it and when can we expect it?

  • Thread starter kogunenjou
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Lack of information is the key to this situation. This forum could be hopping with "wow, they answered", but instead, we are back to waiting......

I am confident that when Kaz said we would get a big update this month, that something spectacular has a chance of showing up.

Fingers crossed! What I'm most excited for though is for the community. If the track creator turns out to be something that lets you create any track possible, it would only make sense to include track sharing and downloading. The 10x10 mile boundary alone tells me that there are going to be some amazing tracks coming soon. :cheers:
 
The 10x10 mile boundary alone tells me that there are going to be some amazing tracks coming soon. :cheers:
I imagine you sourced me for that figure. I was just guessing. :P From what I recall though, the last region size mentioned was 20x20, so that may still be their target. And besides Rondo and Zahara, there was a brief mention of other regions, so I'm thinking that we'll be getting a variety of landscapes somewhat like we have in GT5's CM.

I'm with JohnnyP in wanting something much more hands-on, allowing us to define the track and its surroundings as we want. I don't know if we'll get something so deep that we'll be able to recreate Grindelwald, the Tahiti Roads and Mazes or Red Rock Valley, but if it was close, that would be one heck of a Course Maker!
 
I'm quite confident that the community tools MUST be in place before the tracks (which will need to be shared) will be allowed to be built.

Puts a different spin on WHY the course generator is done, but not sure about release.... (shrug) ;) :)
 
http://lmgtfy.com/?q=video game profit distribution

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None of which I'd consider hard sources, but it gives you a feel for rough numbers.

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Whew, quite the wall-of-text post to defend PD. With all due respect, it sounds a bit too much like shill apologetic to me, especially since you went to such great lengths to defend their indefensible lack of substantial progress on missing features, still missing after over seven months since release.

Sorry, I'm neither an investment banker, a reseller couching myself as a customer, a direct employ of Sony or PD, or any of the other "intere$ted player$" who are looking to milk it for every sheckle they can squeeze out along the way before the content is delivered to those who paid for it. I'm one of the people who actually foots the bill. As such I see it as the consumer. I see a company that's sold hundreds of millions of dollars in software and which can't seem to meet it's responsibilities to those customers. How much you cream you're able to scrape off it is of little import to me. And I know that both PD and Sony are making money of the title. Lots of money.
 
I'm quite confident that the community tools MUST be in place before the tracks (which will need to be shared) will be allowed to be built.

Puts a different spin on WHY the course generator is done, but not sure about release.... (shrug) ;) :)

I disagree with the idea forwarded that community features should be in place first. With the overall dismissal of the online scene for most players, in part due to the miscreants, in part due to Sony's clumsy handling of the online rooms, and in part due to what many of us see as the overly officious environment that most leaguers maintain, without the addition of alternative content provided by the course maker for establishing a third tier of community, community features will continue too serve few except the established racing leaguers (*a small fraction of the player base) without the addition of features like the customer course maker, which will open opportunities for those of us who don't fit the mold of those who already dominate the online presence.
 
When did Kaz ever say we would get a big update in July? Need a quote.
never, but there's an update coming in July for one or two VGT cars, and we're hoping other, promised features are included...

And I know that both PD and Sony are making money of the title. Lots of money.
you know hey? either you work for PDI or you're full of it, sorry. Imari's figures, even if not 100%, give a good idea of where GT6 sales are at.

With the overall dismissal of the online scene for most players, in part due to the miscreants, in part due to Sony's clumsy handling of the online rooms, and in part due to what many of us see as the overly officious environment that most leaguers maintain, without the addition of alternative content provided by the course maker for establishing a third tier of community, community features will continue to serve few except the established racing leaguers (*a small fraction of the player base) without the addition of features like the customer course maker, which will open opportunities for those of us who don't fit the mold of those who already dominate the online presence.
"overall dismissal" ?? I still see plenty of rooms whenever I go online. I'm pretty sure I wouldn't if I tried to play Assassin's Creed 4, which came out a month before GT6... also, "miscreants" can be kicked, or you can play with PSN friends exclusively.

I suggest you (try to) play Nascar 2014 to see what "clumsy handling of online rooms" really is!

I didn't think about it too much at first, but now I think we DO need community features with course maker. What's the point of creating good tracks if you can't share them?
 
I disagree with the idea forwarded that community features should be in place first. With the overall dismissal of the online scene for most players, in part due to the miscreants, in part due to Sony's clumsy handling of the online rooms, and in part due to what many of us see as the overly officious environment that most leaguers maintain, without the addition of alternative content provided by the course maker for establishing a third tier of community, community features will continue too serve few except the established racing leaguers (*a small fraction of the player base) without the addition of features like the customer course maker, which will open opportunities for those of us who don't fit the mold of those who already dominate the online presence.


Here's the thing-not many people like the Arcade mode races, for obvious (AI) reasons. So, if we can't race someone else, we are stuck with time trials, or those half-way arcade AI. (Not that I ususally have a problem with it, but some..... Yeah, I've heard a LOT!)

So, if community doesn't come first, we are going to be hard pressed to enjoy something without posting to Youtube and saying, "Man, I made the GREATEST track! I just raced it! THAT was fun!..... Wish you could have joined me....." ;)

Yeah, not everyone goes for the online, but for those who do, I can just imagine the outcry to not be able to share tracks.
 
Whew, quite the wall-of-text post to defend PD. With all due respect, it sounds a bit too much like shill apologetic to me, especially since you went to such great lengths to defend their indefensible lack of substantial progress on missing features, still missing after over seven months since release.

You think I'm defending PD? I'm providing observations and reasoning from stated assumptions.

Please go and read some of my post history. I'm about as critical of Polyphony and Sony as it comes. I think the way that they have handled both GT5 and GT6 this generation is atrocious, and would be considered poor form from a brand new indie company.

However, I'm not about to accuse them of raking in millions and swimming in pools of cash if the evidence isn't there to support it. The evidence shows that they're making what is likely a tidy profit, but probably nothing like what they saw back in the good old days of GT1 through GT4. And certainly not 🤬 you money like Rockstar probably made off GTA5.

And I know that both PD and Sony are making money of the title. Lots of money.

You'll have no problem providing some evidence for that then. I've done my best, let's see what you can come up with. You're yet to provide any reasoning for your claim, other than "they sold a lot, so they must be making lots of money".
 
Without the "sharing" function from GT5, it means that course creation is going to be a solitary process for the most part.
 
Perhaps it'll come with an integrated sharing feature? Or it will come alongside the supposed community functionality?
Let's hope so. The only course maker tracks I used were with my 45hp hybrid shifter kart on custom kart tracks. Running around on custom tracks alone is pretty boring.
 
I just hope they expanded upon this feature in a significant way, justifying all the time after GT5.
 
Even though PD has made some...questionable choices. I've got to believe that the course maker and a share function will tie together. I'm not saying we get the full blown community features, just a share function. It makes zero sense otherwise.
 
I hope the track creator comes soon. Would be nice to be able to share but the biggest problem with the sharing features in GT5, were hacked cars were given out to people, who never would have had the know how to create them in the first place. Leading to the great plague of 100,000+ hp fiat bambinas we sore last episode.
 
Without the "sharing" function from GT5, it means that course creation is going to be a solitary process for the most part.

Unfortunately, much as I agree custom courses aren't quite so much fun when you can't share them with others, (although they're still a blast for me), if they reinstantiate the sharing process of GT5, it means an equally disfunctional sharing system to the one they had before, in which one can only share with a select group of people. I have no wish for that system to be recreated.

If you, or "bobamon" or "katari" or "RaceMasterHarry" or whichever players enjoys the same kind of courses as I do, then imo you and I should be able to share maps without being beholden to the present "friends" system, in which you and I may never meet, and even if we did we might not be "SonyFriends(tm)", due to any number of other incompatibilities that negate likely "friend-hood". However, that doesn't mean we don't enjoy the same kind of driving or would not benefit from sharing maps with each other. In fact, it *could lead to friendships. Real ones.

As far as I can tell, the only "friendships" Sony is currently promoting with their idea of "friend" and "community" is those between groups of leaguers, and those between groups of miscreants...

Not to mention, SonyFriend is a capped value afaik, so even if someone had a full friends list, it might not include anyone who enjoys the kind of custom courses they might build, meaning that they would again be in the situation of not having anyone to share maps with, community features or no community features. I found that to be true in GT5. Most of my "friends" list didn't enjoy my maps, as they were "too challenging". A few did but not most. And yet with several million players, I cannot imagine that there aren't hundreds or even thousands who enjoy the road styles I like to drive. Unfortunately, with Sony's GT5 "community" restrictions regarding map sharing, I would never know they even exist, because Sony tethered the sharing solely to Sonyfriends and the community features instead of making them available for "global" sharing.

(obviously, by SonyFriend, I mean the term "Friend" as co-opted by Sony for marketing, but distinguished because "friend ", as Sony means it means nothing wrt to the original meaning of the word and is, to some degree, fraud if not outright insult to the meaning of friend... but I digress... What Sony calls friend is more accurately named "associate", since that's what SonyFriends really are, regardless of whether one makes true friends out of them or not.)
 
You might not be able to share them but you'll still be able to let people try them online by hosting a lobby...

Where did Kaz say we'd get a big update in July by the way?

If that's so maybe we'll see the course maker before summer is over?

Maybe? Nah? Oh well...
 
I'm hopeful that the sharing feature will be the first stepping stone for the game's non racing community features. It could start with a storefront-esque menu where people could upload their tracks with tags and a description. They'll have a rating and search system in place and have community top picks every now and then.

With the first stepping stone laid, maybe other features could then be introduced like a tune marketplace and online albums where people could upload historic style photo sets and replays or even photos from online cruises into albums to name a few. Similar to pictures of car meets and races you get on the web. (God have mercy on my soul) Like an in-game instagram, so to say.

Sometimes I feel that the UI in GT6 feels a bit lonely, for lack of a better word. It would be nice if there's a bit of interactivity in it for players to share their views and creations with each other :)
 
You might not be able to share them but you'll still be able to let people try them online by hosting a lobby...

Where did Kaz say we'd get a big update in July by the way?

If that's so maybe we'll see the course maker before summer is over?

Maybe? Nah? Oh well...
I don't think Kaz said there would be a big July update.
There will be a July update for the Nissan + Aston Martin VGTs, and Kaz said that the Course Maker is in beta, which would suggest a release very soon.
 
You think I'm defending PD? I'm providing observations and reasoning from stated assumptions.

Please go and read some of my post history. I'm about as critical of Polyphony and Sony as it comes. I think the way that they have handled both GT5 and GT6 this generation is atrocious, and would be considered poor form from a brand new indie company.

However, I'm not about to accuse them of raking in millions and swimming in pools of cash if the evidence isn't there to support it. The evidence shows that they're making what is likely a tidy profit, but probably nothing like what they saw back in the good old days of GT1 through GT4. And certainly not 🤬 you money like Rockstar probably made off GTA5.



You'll have no problem providing some evidence for that then. I've done my best, let's see what you can come up with. You're yet to provide any reasoning for your claim, other than "they sold a lot, so they must be making lots of money".

Humorous.... Guess what? You may be shocked to learn it, but no... I have no need to provide evidence to you or anyone beyond what I've provided. You seem to think one has to be a business major to comment on the greed behind their slaggardly performance, and to provide detailed financial reports for Sony and their vassal satellite profit centers? Lol... That's ripe. If they don't make a dime but provide what they advertised and btw, what we paid for, then they did their job but any reduced profit is their loss, tough, since they then clearly under-priced the product. Too bad for poor Sony corporation.

If I offer an item for sale and make no profit, it's my bad, not yours for buying it.However, If I sell you that object, then turn around and don't deliver, or deliver only a part of it, then it's not only my "bad" but I've also become criminal, in spirit if not also in a court of law. I'll leave the posting of industry financials to you and the rest of the reseller community posing on the forums as if you were "regular joe" customers, as it's beyond my pervue both in terms of easy availability and my own personal interest, which doesn't extend to following detailed game-industry financial numbers.

We all pick sides. I'm not an investor in this. I'm a consumer. As such, I'll fight for my rights to receive what I paid for, not for your right to make a "tidy" profit at my expense so you can drive your porsche.

I also don't follow game industry financials and I'm not about to start. I can, however do a rough calculation based on assumed playership and combine it with the product price to establish a raw input value from customers, ie, what is being lost from consumer's bank accounts and what's being taken in by you and your 1% friends. For the first 1 million licenses, that number would roughly be $60,000,000, as predicated by initial sale prices at and prior to release (I ordered my copy in either August or September 2013), and generously accounting for subsequent discounting post-release, and a guesstimate at the present gt6 player numbers of around 3-4 million, that's roughly $180,000,000 taken in by Sony, PD, and all their partner middlemen resellers so far. As far as I'm concerned, ie, as an end-user, they or "you" are all part of the same entity.

In any case, neither Sony nor PD are going away crying with their pockets empty. They are making a profit. What you call "tidy" profit, and what I call, in light of their continued failure to deliver paid content, and the current NWO business community's low value vs price "hand over fist".

Yes, I think you are defending Sony/PD, regardless of whether you realize it, whether your motivations are born of loyalty to Sony, to PD, or whether something I said reminded you of your own similar business practices or the economic class to which you belong. Your post was quite clearly a defense of Sony/PD and the business practices they employ, (or a defense of the economic class which employs these NWO practices) no matter any other posts you've written.

Finally, I am not writing about GT1, or GT4, or GTA. I am writing about GT6. You guys sure like to blur the lines between what is and what was and what will be, as if GT1 or GTA predicates the responsibilities that Sony and PD have wrt GT6. GT1 is gone. done, over. GTA is someone else's title.
 
So, without drama... (I've been away for 2 weeks)

Has Kaz (or PD/Pit blog) actually said anything even semi-official about the Q&A / Course Maker lately?

I won't even bother with what I'm hoping for in terms of features. I'd like to know if there has been anything on delivery date or what features will be delivered.

Thanks.
 
Kaz has stated that the course maker is ready, he's just waiting for the right moment to release it.

Wow. Thanks.

Not sure what to say about it being ready but not released yet without stirring someone's pot.

Where/when did that info come out?
 
Kaz has stated that the course maker is ready, he's just waiting for the right moment to release it.

Where exactly did he say that? AFAIK, Yamauchi stated he has the beta in hand, not the release version.
Last I checked:
  • release == ready for general dissemination to customers,
  • beta == not ready for general dissemination to customers
 
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