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Humorous.... Guess what? You may be shocked to learn it, but no... I have no need to provide evidence to you or anyone beyond what I've provided. You seem to think one has to be a business major to comment on the greed behind their slaggardly performance, and to provide detailed financial reports for Sony and their vassal satellite profit centers? Lol... That's ripe. If they don't make a dime but provide what they advertised and btw, what we paid for, then they did their job but any reduced profit is their loss, tough, since they then clearly under-priced the product. Too bad for poor Sony corporation.
If I offer an item for sale and make no profit, it's my bad, not yours for buying it.However, If I sell you that object, then turn around and don't deliver, or deliver only a part of it, then it's not only my "bad" but I've also become criminal, in spirit if not also in a court of law. I'll leave the posting of industry financials to you and the rest of the reseller community posing on the forums as if you were "regular joe" customers, as it's beyond my pervue both in terms of easy availability and my own personal interest, which doesn't extend to following detailed game-industry financial numbers.
We all pick sides. I'm not an investor in this. I'm a consumer. As such, I'll fight for my rights to receive what I paid for, not for your right to make a "tidy" profit at my expense so you can drive your porsche.
I also don't follow game industry financials and I'm not about to start. I can, however do a rough calculation based on assumed playership and combine it with the product price to establish a raw input value from customers, ie, what is being lost from consumer's bank accounts and what's being taken in by you and your 1% friends. For the first 1 million licenses, that number would roughly be $60,000,000, as predicated by initial sale prices at and prior to release (I ordered my copy in either August or September 2013), and generously accounting for subsequent discounting post-release, and a guesstimate at the present gt6 player numbers of around 3-4 million, that's roughly $180,000,000 taken in by Sony, PD, and all their partner middlemen resellers so far. As far as I'm concerned, ie, as an end-user, they or "you" are all part of the same entity.
In any case, neither Sony nor PD are going away crying with their pockets empty. They are making a profit. What you call "tidy" profit, and what I call, in light of their continued failure to deliver paid content, and the current NWO business community's low value vs price "hand over fist".
Yes, I think you are defending Sony/PD, regardless of whether you realize it, whether your motivations are born of loyalty to Sony, to PD, or whether something I said reminded you of your own similar business practices or the economic class to which you belong. Your post was quite clearly a defense of Sony/PD and the business practices they employ, (or a defense of the economic class which employs these NWO practices) no matter any other posts you've written.
Finally, I am not writing about GT1, or GT4, or GTA. I am writing about GT6. You guys sure like to blur the lines between what is and what was and what will be, as if GT1 or GTA predicates the responsibilities that Sony and PD have wrt GT6. GT1 is gone. done, over. GTA is someone else's title.
Well, that's the first and probably last time I've ever been accused of being a reseller and/or someone in Sony or Polyphony's pocket. Yeesh.
You still don't seem to make the distinction that I can vocally disapprove of the way that GT6 (and GT5) has been designed, marketed and produced, and I can believe that their marketing "tactics" are dishonest, damaging to both the brand and the consumer, and borderline illegal in some cases, and yet neither of those things require me to believe that they're raking in the cash.
I'm following the calculations through numbers available publically or from informed estimates, whereas you're pulling numbers out of your passage. That you would even claim that the $180 million raw sales dollars that are taken in by all people in the production and supply chain are all profit shows that you don't know what you're talking about. Those companies all have costs. Polyphony has costs, Sony has costs, DHL have costs, Gamestop have costs.
$180 million sales does not equal $180 million profit.
I don't even see the advantage to me to try and push the image that they're not rolling in the dough if they actually were. What does that do for me? What does that do for Gamestop? What does that image do for Sony or Polyphony? Does it change anything?
Still, you're hardly the person for a rational conversation so I'll put you on ignore before this gets out of hand. You can choose to reply or not for the benefit of the other people in the thread.