Course Maker in GT6?

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I'm hoping that some city locations are included in the course maker. Especially Rome, I'd love to have a go at recreating the classic Rome circuits from old GT's.
 
I wonder if PD will add a snowy alps scenery through DLC for the course maker. With tarmac roads and snowy roads in it, would love to have something like that. *.*

I'm looking really forward to create tracks based on Enthusia's tracks or recreate them.
 
Uh... That article IS 6 years old... Not really breaking news or something.

Still, worlds, more than 6... apart from the track randomized we have.
 
I wonder what would happen if they made a GT game with no tracks but implemented the greatest course maker ever in the game?
Yeah... that's kind of a crazy idea because not many of us would be able to create a race location much more involved than Tsukuba. Perhaps not even that involved, or well laid out. It would be kind of like a shooter or war sim with no maps, I can't see it selling well. ;)

But I'm with you on the "greatest course maker ever" thing, and hope this is included when Gran Turismo makes its way onto PS4. In the meantime, if you guys haven't seen the reveal trailer from the Silverstone Event, you should check it out because the one rustic village spanning a steep divide is the city which will be used in the Course Maker map. That particular location is said to encompass ten square miles or so, and should give us all an amazing foundation for a countless number of user made tracks. And hopefully it will give us the capacity to make courses that wind through the streets, and out from there into the countryside. And just imagine rally stages which are point to point time races through the hills and mountains.

Crud... isn't it time for E3 yet?? I want to know this stuff! :P
 
Ive always thought the current course editor is the way it is so you specifically can not recreate favourite tracks and dress them correctly, otherwise they may not have earnt as well off thier DLC.

Just a theory as it always seemed odd to have a course editor at all and have it the way it is.
 
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Thought it might be useful to provide some clips of Ronda (Andalucia) as it's the one new thing of the course maker that currently gets me excited the most, as it might give an indication of what we're able to drive through come GT6 (as in the sort of streets/scenery).
No doubt cheesy tourist promo material for the most part (so don't bother to turn the sound on) and the second clip shows driving through some of the streets, but the camera is so unsteady it merely offers a brief glimpse.







Maybe there's much better footage available though, just did a relative quick search and didn't feel like going through endless holiday video's.
 
Man a gps layout would be cool. There are some major and abrupt elevation changes in the city where I live that would be great to map in.

I really dont expect it though.

That being said though how hard could it really be to take a simple 2D layout captured by gps (think google My Tracks) and use it as the basic shape for corners and such, then use elevation and surroundings from in game? At least it would mark the basic track shape.
 
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Ive always thought the current course editor is the way it is so you specifically can not recreate favourite tracks and dress them correctly, otherwise they may not have earnt as well off thier DLC.

Just a theory as it always seemed odd to have a course editor at all and have it the way it is.

I think this is intentional, I'm hoping for more control, picking control points to create the general layout of the track, then with more precision allow finer adjusting of the splines, changing directions, height etc;. I've created a number of tracks a lot of fun in Bob's Track Builder.

Something like V-Rally 2 at the least. We've had some of these same discussions three years ago, my suspicions are in the end we will gain more scenery, locations, detail to the tracks, options etc;. but won't have the flexibility to precisely match track layouts we want, the random effect of course generation will still be in effect in GT6. I really home my suspicions are wrong. I'm trying not to be a pessimism, but not set my hopes to high.

This is one of my favorite parts of the game, but want more control.
 
my suspicions are in the end we will gain more scenery, locations, detail to the tracks, options etc;. but won't have the flexibility to precisely match track layouts we want, the random effect of course generation will still be in effect in GT6. I really home my suspicions are wrong. I'm trying not to be a pessimism, but not set my hopes to high.

This is one of my favorite parts of the game, but want more control.

I hope your suspisions are wrong as well, but like you i dont hold too much hope for a full blown track editor with out a random element to it, I think what you have outlined will prove to be the case.

I honestly think this right here is where PD fall down, go look at any game that allows its users to express thier creative side to customise a game and 9 times out of 10 a huge long lived community grows around it, if PD gave us a good livery editor, a good track editor and a good championship editor, and then made it easy for us to share our creations with each other then the GT6 experience could be amazing, and the GT fan base would grow exponentialy.
 
I think, this idea of community and sharing will come true with a PS4 release of GT. As sharing is one of the major points of the PS4 experience.

Regarding GT6 I would be very happy if PD allowed easy sharing of replays as it would be great to send the small data file of a replay to friends instead of using export > USB > PC > email > USB > import
 
I think we're going to get some of that "community connectedness" wired into PS4 games in GT6. SONY is evidently building up the network infrastructure for PS4 to handle a lot of traffic from all those interconnect features linking us together, and I have a feeling that the last flurry of good PS3 games are going to take advantage of it. This would include GT6. I could be wrong, but from what Kaz has told us at the Silverstone party is based on a much improved online structure, including the creation of online clubs and leagues, and the hosting of not just single events, but racing series and championships. If I'm right about the Event Maker, we could even have entire racing "seasons" of various lengths, because that's basically a long championship run.

And we can already do a certain amount of sharing in GT5, with cars and paint chips (ugh) for example, so something like a user Store and GT6 Auction House isn't out of the question either.
 
Also a lover/hater of the editor we have.

PD said it would be more flexible so that doesn't mean it WON'T be the randomised hell we have now, just maybe a little more forgiving and less flawed, obviously with extra features.

I do remember something about being able to "lay out" your track through the "scenery" so that gives the hint that you may be able to make the track go in whatever direction you please.

We'll see though, I'm sure it can't be as bad as the GT5 version.
 
From the latest entry in the News section:

During his presentation, Kaz showed the aerial view of a village in Andalucia, explaining how a circuit could be created from the roads both within the village and the surrounding countryside
 
From the latest entry in the News section:

During his presentation, Kaz showed the aerial view of a village in Andalucia, explaining how a circuit could be created from the roads both within the village and the surrounding countryside

I can see some epic point-to-point races already. :)

And of course, for those that enjoy some great and relaxing cruising, we'll have a proper scenery for it too! 👍
 
From the latest entry in the News section:

During his presentation, Kaz showed the aerial view of a village in Andalucia, explaining how a circuit could be created from the roads both within the village and the surrounding countryside

That's badass! Honestly I'm really looking forward to doing that with the new updated course maker. It's my number 1 favorite one in GT6. :D

I can see some epic point-to-point races already. :)

And of course, for those that enjoy some great and relaxing cruising, we'll have a proper scenery for it too! 👍

I can't wait to join free run rooms to cruise with others in those areas. 👍
 
There is the main somewhat wide bridge that is in the video, but if you cross that canyon once, and you are making a circuit track, you have to cross it again. Well the other two canyon crossing bridges are quite narrow and surrounded by very tight streets and sharper than Monaco hairpin turns.

https://maps.google.com/maps?q=anda....005686&hnear=Andalusia,+Spain&gl=us&t=h&z=18

Use google street view to see just how narrow those streets are.
 
I've heard that GT6 will feature a GPS smartphone app to map real roads while driving on an actual car. Is anyone able to confirm that?
 
Gunma36
I've heard that GT6 will feature a GPS smartphone app to map real roads while driving on an actual car. Is anyone able to confirm that?

No.
It's rumour and wishful thinking, and perhaps simple misinterpretation of the GPS data logging feature which "records" your drive.
Someone will probably point to a very dubious image of an "info sheet from the launch event", but make of that what you will.
 
I've heard that GT6 will feature a GPS smartphone app to map real roads while driving on an actual car. Is anyone able to confirm that?

Everything said on Silverstone event points to that.

It will probably work in conjecture with new Course Maker engine which will "create" the track from GPS data and available "surroundings".

It is by far the most interesting new feature for GT6 IMO and as I have heard it will be explained in detail during Gamescom expo.
 
Everything said on Silverstone event points to that.

It will probably work in conjecture with new Course Maker engine which will "create" the track from GPS data and available "surroundings".

It is by far the most interesting new feature for GT6 IMO and as I have heard it will be explained in detail during Gamescom expo.

Maybe E3? Remember Kaz said they didn't want to say too much due to E3 :sly:
 
Thought it might be useful to provide some clips of Ronda (Andalucia) as it's the one new thing of the course maker that currently gets me excited the most, as it might give an indication of what we're able to drive through come GT6 (as in the sort of streets/scenery).
No doubt cheesy tourist promo material for the most part (so don't bother to turn the sound on) and the second clip shows driving through some of the streets, but the camera is so unsteady it merely offers a brief glimpse.







Maybe there's much better footage available though, just did a relative quick search and didn't feel like going through endless holiday video's.


I am Andaluz, and I can say that Ronda is so beautiful. The old bridge shown in the trailer is just amazing, and all the village its incredible..

But, I don't know ... how will we be able to create tracks on Ronda? Will they create fictional parts of the village? I don't get it, LOL
 
I guess I'll be riding my bike a lot around the backroads here (I expect a car would be too fast / too much of a nuisance if slow, but hopefully not).

This is another area where tessellation might help out, since if a scene has too much detail in one place (it's hard to control with procedural generation, hence the sparseness in GT5) it can just reduce the global LoD until the poly count is back under control. That may also mean we'll get crude control over scenery objects / zones.

Of course, that assumes tessellation is used on the whole scene and not just the cars.


It's interesting how many people either didn't watch the brief announcement talk, or have simply forgotten. :P
 
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