Epic post...well done!! I can see that being an issue for PD. Why would anyone buy DLC tracks when we can just make them from GPS coordinates? However, I actually don't think it's that big an issue. Some people will enjoy running on a GPS version of any track, but to get the true feel of the real track, with each little bump, every curb, the pits, the perfect elevations etc you'll need to get the DLC track. I doubt the GPS version track + the existing coursemaker for GT6 will get really close to the feel of the real track.
Wow, can all this be done on say, an android phone with the appropriate app and Assisted GPS ?
This is the best new feature GT6 could have besides the improved physics.Exactly. As i think, such GPS feature will work in conjunction with new Course Maker.
Application would *feed* the GPS data (longitude and latitude, elevations and such) and then we would select some of the "locations" from the Course Maker (track, city, highway, nature, gravel, dirt, combination of gravel and asphalt, I have no idea..) which would provide the "feel".
Then we would *tune* the track with some small inputs (width, curvature of turns, etc).
Even like that it would be perfect.
Could be quite useful for recreating the karting complex inside the racetrack seen above though
Ridox2JZGTEWow, can all this be done on say, an android phone with the appropriate app and Assisted GPS ?
About 30min ago I clicked it on and recorded a short trip. This is a screenshot from my phone of what the app Google My Tracks displays...
If it is the case, I wonder if we'll be able to program in the elevations as well. Won't be the same without the elevations.
Not being able to control elevations was the biggest problem with GT5 course maker. So many times you'd make what looks like a good track and then when it's created the game throws in stupid hills where you don't want them.
Epic post...well done!! I can see that being an issue for PD. Why would anyone buy DLC tracks when we can just make them from GPS coordinates? However, I actually don't think it's that big an issue. Some people will enjoy running on a GPS version of any track, but to get the true feel of the real track, with each little bump, every curb, the pits, the perfect elevations etc you'll need to get the DLC track. I doubt the GPS version track + the existing coursemaker for GT6 will get really close to the feel of the real track.
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As for the course maker created tracks in general and the GPS data gathered by players, I'm curious if that's also something that can be shared (maybe also through a website) so that in theory you can use sections of the whole world.
And aside from recreating existing road sections, I also like the idea of creating tracks where no roads exist (basically what PD themselves did with Eiger) or where you normally can't or aren't allowed to go with a car.
There's another major thing you're forgetting, DLC tracks (or any track not created by the course maker) are more suited for online racing whilst a track that's generated/created is more than often completely unfamiliar to anyone other than the host.
And since they mentioned GT6 having a more flexible structure than GT5, maybe that also mean they can now integrate new DLC content in for example A-Spec.
As for the course maker created tracks in general and the GPS data gathered by players, I'm curious if that's also something that can be shared (maybe also through a website) so that in theory you can use sections of the whole world.
And aside from recreating existing road sections, I also like the idea of creating tracks where no roads exist (basically what PD themselves did with Eiger) or where you normally can't or aren't allowed to go with a car.
GPS is a 3D positioning system by necessity, "elevation" can always be found as it's inherent in the raw data. It just depends on whether your device or "app" stores / outputs the translated, human-intelligible data with the elevation component (or, perhaps, if it's even calculated).
It'd be great if we'll be able to aggregate traces to build our own free roam environments - I assume that's what others had been meaning?
And to think the most vocal responses in the free roam thread were along the lines of "this isn't TDU". Focus groups have no place in creative media (GRiD 2, I'm looking at you...)
"Sections of the whole world" ? So I can leave Rome, jump on an appropriately themed generated course using data streamed from user-uploaded GPS data of the area, keep going, theme changing as I go, until I reach Monza, or beyond? Granted that's a bit of sophisticated tech, but what a target!
Hadn't thought about creating roads where there aren't any - maybe riding my bike wasn't such a silly idea after all! At least I should be able to get some interesting rally or hillclimb courses out of some of my haunts... 👍
There was a modding tool for GTR2/EVO/Race07 called "Bob's Track Builder", there one could build a Racetrack with real GPS data. I've once done a track with streets from my hometown.
One had to spend some time on refining the data though. Especially the elevation data was kind of wonky.
Well I just hope you aren't all disappointed.
Sincerly doubt GT6 will have anything that incredible. Then we'd be able to reproduce any race track in the world by GPS. No need for any GT scanned tracks! Some day it could happen I'm hoping.
But wow, I'd love to be able to reproduce some mountain twisties. Some of my favorite driving experiences have been going up into the mountains of Virginia and West Virginia and just hitting up fun roads. No particular destination or time to be anywhere. Just me, a car and pavement. Used to drive a 2003 S2000 always top down, screaming that VTEC, echoing it through tunnels and rock walls.
Took several trips down to the N.Carolina/ Tennessee border area in the Smokies. If I could somehow have The Tail of The Dragon/ Deal's Gap in GT I'd be thrilled beyond belief. No cops, no radar and no slow trucks especially!
Yeah, I've been saying this for many years now. The game developer that implements this will change racing sims forever. It will be a landmark title. Now all we need is someone with the balls to pull it off. Who can do it?
For the skeptics out there that this is even possible, take a look at Strava.com. This is a website and app for cyclists that plots your exact path via GPS including altitude and automatically uploads the data to a server where you can share your rides with friends and fellow riders. All that's needed is code that can take that data and give you the general layout in a track editor based on uploaded GPS data. I am certain this is possible.
Well I just hope you aren't all disappointed. This sounds like a good idea in theory, but making it work properly would not be so easy, and making it work well enough for it to be worth doing (so that the road you create is actually resembling in some way the road you have "recorded") would be very hard. Without some good tools for scenery, road-width, road-camber, road profile etc it would be unfulfilling. Even with perfect smoothing out of gps coordinates there are still lots of things that would make the road different unless you can adjust them, and if it's not close enough to at least fool yourself a little bit, what's the point?
If we see something about this at e3 I'll be happy, but I really doubt it, and if it's all just a misunderstanding I hope that people accept that.
Well, the first thing you have to accept is that you aren't "recording" the scenery. You are only recording GPS data. The goal of this would be to create a track with the general layout of something in real life. Whether it looks the same as in real life, i.e. that tree over there is in the perfect place in the sim, well that's not realistic. That's not going to happen. That's why it takes iRacing a year and a half to laser scan a track and release it. It requires someone painstakingly adding that tree in just the right place. I'm certainly not asking for that.
But what would be nice is if when I take my car to the track for a track day, I could record that track and then upload it. Then I could create a track in GT6 that has the basic layout of the track in real life with whatever random background it gives me. Then I could practice in the sim getting the feel for the right and left hand turns, elevation changes, etc. So when I go back to the track, I've got all of that rhythm of the turns etched in my brain. It would be the greatest sim of all time.
And for the non-racers ... think of the fun you could have. If you're in high school, you slowly and carefully drive around your school recording the route. Then upload it. Then get with your friends and see who can hotlap the parking lot and be King of the Mountain on that track (a Strava.com concept). Sure, in the sim, there is no school. Maybe it's just a grass infield, or whatever. But you know it's the exact shape and distance of the loop around your school. And if you wanted to put down your best time in real life when nobody was looking, you could if you wanted (god help us). LOL.
It's a great idea. They should implement this. Totally.
MX5Racer69Well, the first thing you have to accept is that you aren't "recording" the scenery. You are only recording GPS data. The goal of this would be to create a track with the general layout of something in real life. Whether it looks the same as in real life, i.e. that tree over there is in the perfect place in the sim, well that's not realistic. That's not going to happen. That's why it takes iRacing a year and a half to laser scan a track and release it. It requires someone painstakingly adding that tree in just the right place. I'm certainly not asking for that.
But what would be nice is if when I take my car to the track for a track day, I could record that track and then upload it. Then I could create a track in GT6 that has the basic layout of the track in real life with whatever random background it gives me. Then I could practice in the sim getting the feel for the right and left hand turns, elevation changes, etc. So when I go back to the track, I've got all of that rhythm of the turns etched in my brain. It would be the greatest sim of all time.
And for the non-racers ... think of the fun you could have. If you're in high school, you slowly and carefully drive around your school recording the route. Then upload it. Then get with your friends and see who can hotlap the parking lot and be King of the Mountain on that track (a Strava.com concept). Sure, in the sim, there is no school. Maybe it's just a grass infield, or whatever. But you know it's the exact shape and distance of the loop around your school. And if you wanted to put down your best time in real life when nobody was looking, you could if you wanted (god help us). LOL.
It's a great idea. They should implement this. Totally.