CRAP pCARS ClubPS4 

Do you prefer racing in CRAP pCARS with Penalties on or off?

  • Penalties On

    Votes: 57 75.0%
  • Penalties Off

    Votes: 19 25.0%

  • Total voters
    76
  • Poll closed .
Last edited:
Here we have the Imola Formula C from yesterday, a super dooper race! Worth watching in full i promise you!! 👍

Part 1 my mistake at 2:50, then a fightback with @ty2 acekiller15, @Danrc2010 and @Football67611, fantastic racing by all!!



The beginning of part 2, and things get exciting, great battle with @DIOGOPINTO121 after he makes a mistake at 2:05, then i squeeze past @weisda3 somehow at 4:20, :lol: then i run out of talent.......... again!! :lol: weisda went on to win, well done man! Part 2 is crazy!!

 
It's just a quick championship anyway. I'm only on just a little before and off straight after shouldn't take longer than an hour ;) Hopeefully the crappers will still be racing after I leave.

@Bjorn Lucas
@HammyMansell
@Branden Elmes
@Markeeez18
All added see you then !

Hey Sad, i don't finish work now til 8pm GMT, will be tough to make it, sorry fella!!! I'm on the rest of the week, no problem!! Hope to race you tomorrow!!
 
Only just finished with kids

I'm just pasting this here to keep a record of the vote.



What views do you use most for racing in Project Cars? Max 2 choices

  1. Bumper (invisible car)
    12 vote(s)
    10.1%
  2. Bonnet/hood
    33 vote(s)
    27.7%
  3. *Static cockpit
    50 vote(s)
    42.0%
  4. Rear passenger
    1 vote(s)
    0.8%
  5. *Helmet/cockpit
    44 vote(s)
    37.0%
  6. Roof
    14 vote(s)
    11.8%
  7. Chase
    21 vote(s)
    17.6%
Multiple votes are allowed.
 
Last edited:
Version 8.0 downloading now!

6.594gb

Project CARS – PS4 Patch 8.0 – Release Notes

Vehicles
• McLaren F1 GTR - adjusted cockpit exposure, fixed visual clipping issues.
• Radical RXC Turbo - Fixed typo in statistics file. Engine now correctly displays as V6 not V8, Fixed asymmetry typo in default setup spring rates.
• Lotus 51 - Fixed a typo giving 100 steps to rear fast rebound damper settings instead of 10. Default values were unaffected.
• Renault Megane RS265 - Fixed typo causing asymmetry in default setup springs.
• KTM X-Bow - Fixed clipping on the roof camera.

Tracks
• Cadwell Park – Fixed an issue where cars while on the main straight would hit the pit wall at a certain spot and be disqualified.
• Ruapuna all layouts - updated the position of the pit exit trigger so it's after the start line trigger. Full optimisation pass done on all the layouts to improve performance.

Physics, Tires and Setups
• Further adjustment of heating on under-inflated tires where it was reduced as part of the discontinuity fix.
• Fixed issues with players not being able to save setups to DLC tracks, if they started their profile with older versions of the game.

Controllers
• Fixed long standing missing functionality in Thrustmaster PS4 implementation -- the ignore device gain setting was not being honoured meaning the soft lock was being applied at the master gain level instead of full gain.

GUI
• DLC cars and tracks will now remain selected between game sessions.
• Fixed a bug where some tracks with forced rolling starts was locking out the rolling start option after moving to a different track.

UDP
• Extended joypad and dpad bitfields to include some extra buttons on steering wheels. Added 'same class as player' flag in participant info mSector field. Fixed a couple of issues with packet types 1/2 not sending at the correct rate.
 
Version 8.0 downloading now!

6.594gb

Project CARS – PS4 Patch 8.0 – Release Notes

Vehicles
• McLaren F1 GTR - adjusted cockpit exposure, fixed visual clipping issues.
• Radical RXC Turbo - Fixed typo in statistics file. Engine now correctly displays as V6 not V8, Fixed asymmetry typo in default setup spring rates.
• Lotus 51 - Fixed a typo giving 100 steps to rear fast rebound damper settings instead of 10. Default values were unaffected.
• Renault Megane RS265 - Fixed typo causing asymmetry in default setup springs.
• KTM X-Bow - Fixed clipping on the roof camera.

Tracks
• Cadwell Park – Fixed an issue where cars while on the main straight would hit the pit wall at a certain spot and be disqualified.
• Ruapuna all layouts - updated the position of the pit exit trigger so it's after the start line trigger. Full optimisation pass done on all the layouts to improve performance.

Physics, Tires and Setups
• Further adjustment of heating on under-inflated tires where it was reduced as part of the discontinuity fix.
• Fixed issues with players not being able to save setups to DLC tracks, if they started their profile with older versions of the game.

Controllers
• Fixed long standing missing functionality in Thrustmaster PS4 implementation -- the ignore device gain setting was not being honoured meaning the soft lock was being applied at the master gain level instead of full gain.

GUI
• DLC cars and tracks will now remain selected between game sessions.
• Fixed a bug where some tracks with forced rolling starts was locking out the rolling start option after moving to a different track.

UDP
• Extended joypad and dpad bitfields to include some extra buttons on steering wheels. Added 'same class as player' flag in participant info mSector field. Fixed a couple of issues with packet types 1/2 not sending at the correct rate.


Surprise surprise, wasn't expecting a patch so near to DLC release!!! May those tyres heat up properly now!!!!
 
@RHINO2K called it last night on twitch about patch, your prize utter contempt for those who didn't guess! Seems they reverted to 5.0 tyre model with camber fix. Just seen the dlc pack aswell, not to bitch and moan but seriously more BMW's like there isn't enough.... On the plus side a Miata!!!!!! Here's the link, http://www.stanceworks.com/2016/01/...ks-x-project-cars-dlc-car-pack-coming-jan-26/

I'm looking forward to both those Stanceworks models though.

Check your auto clutch settings before racing. Mine was off. Maybe I had it set like that the last time I used the wheel? I stalled on first race. This might only be for Thrustmaster users (or just me)

The MX5/Miata is a 1500bhp drift monster.
 
I'm looking forward to both those Stanceworks models though.

Check your auto clutch settings before racing. Mine was off. Maybe I had it set like that the last time I used the wheel? I stalled on first race. This might only be for Thrustmaster users (or just me)

The MX5/Miata is a 1500bhp drift monster.

Yeah the drift potential is awesome! I'm not necessarily negative for the sake of it considering we should be glad SMS is still supporting the game lol. The newer model of BMW seems cool not so high on the 2002, anything with an X-Bow is a plus too :)

I couldn't tell you about clutch settings as I'm a lowly pad auto gearbox peasant xD
 
Look at this baby that's coming soon.................!! It's files are in the patch 8.0 released today!!

xfdyZ7j.jpg


Also seen comments in DLC thread here and on Facebook that IndyCars coming for February!!! And Chevrolet and Caddys (Nascars i assume) coming soon too as new manufactuers!! :D
 

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