CRAP pCARS ClubPS4 

Do you prefer racing in CRAP pCARS with Penalties on or off?

  • Penalties On

    Votes: 57 75.0%
  • Penalties Off

    Votes: 19 25.0%

  • Total voters
    76
  • Poll closed .
While this is PC only it gives us an idea of what's coming soon on PS4. On pc it's live.

Project CARS PC 5.0 Release notes

Online

* Enforce fixed (default) setups – fixed cases where enabling this would still allow players to use custom setups. Enabled the player's custom controller settings to still be used when using fixed setups.
* Mojave layouts – fixed an issue where, if the host were disqualified, it would force end-of-race for everyone.
* Fixed an issue with tyre choices being ignored during pit stops.

Physics & AI
* Improved AI behaviour in pit lanes to further reduce cars hitting the pit walls when driving out of the garages.
* Fixed an issue where cars under AI control would struggle to drive correctly on tracks with high banking.
* Fixed an issue where some car parts that were dislodged during a collision would not be removed when the track is cleared.

Career
* Fixed an issue where the maximum amount of contract and invitation emails could be exceeded with DLC installed, resulting in the player not being notified of newly unlocked contract offers and invitational events.

Controls
* Fixed a bug on the splash screen where the controller used to press the A Button to start was not selected as the current controller.
* Logitech G29/G920 – updated default controller map sets for the layouts to be consistent between wheels and across platforms.
* Logitech G920 – fixed an issue with the gearshift mapping.
* Removed default assignments for wipers and lights, as this was disabling the wipers/lights turning on automatically when it started raining or got dark.

Tracks
* Nürburgring GP, Sprint, Sprint Short – fixed an issue that caused issues for cars pitting in the first pit spot.

* Nordschleife – fixed an issue that caused cars to get stuck against the pit wall when driving in the pit lane.
* Nürburgring Sprint Short – fixed a cut track issue at the NGK Chicane.
* Barcelona GP – fixed cut track issue when entering the pit lane.
* Watkins Glen – improved overall track performance to address frame rate drops in certain areas.

Vehicles
* Aston Martin Vantage GTE – tweaked cockpit exposure to work better with rainy conditions.
* Aston Martin DBR 1-2 – set the car up so that the steering wheel remains in a static state when the user chooses the ‘hide wheel’ option, so that the user can still read the vital info displayed on the wheel.
* Aston Martin DBR1 1959 – fixed an issue where the wrong helmet was displayed when using Helmet View, tweaked inertia and roll stiffness to improve collision behaviour.
* Audi 90 IMSA GTO, Audi R8 V10 plus, Ruf Rt 12R – fixed an issue where the KERS bar would appear on the HUD of these cars, even though they don’t have KERS.
* BMW 320 Turbo – fixed an issue where the car would start 'wandering' in straight lines after a few laps.
* Bentley Continental GT3 – updated engine and minimum ride height to match latest; mapped real world balance of performance; updated gearbox ratios to current FIA specifications, putting it more in line with the other GT3 cars.
* Ford Mustang GT – improve braking power to better match the car's weight.
* Ginetta G40 – partial fix for front tires overheating if pressure goes over 1.8bar.
* Historic Lotus Formula cars – improved the Helmet View exposure settings
* Lotus 98T – fixed an issue with missing bodywork in the cockpit
* Mercedes C Class DTM – adjusted steering wheel shift lights to better match the engine's power band.
* Ruf CTR – changed to a more durable brake pad for track use and added an optional brake duct to help control temperatures at slow tracks.

GUI & HUD
* Display correct message when trying to toggle assists when assists are disabled.
* Fixed an issue with the Leaderboards navigation that prevented the user from changing the vehicle or location.
* Changed the displayed values for Lateral and Longitudinal weight bias, to make it more intuitive.
* Fixed an issue with bad Text spacing on the Telemetry screen.
* Fixed various issues with the HUD gearshift indicator during replays.
* Fixed an issue where making real time changes to the stability control would display incorrect information.
* Fixed an issue where the in-game Standings screen ‘Lap time’ was cleared too soon.

General
* Fixed an issue where the ‘Sync to Race’ option was unavailable when configuring Weather Progression.
* Fixed an issue where the Best Driving Line assist appeared in the rear view mirrors.
* Localisation – added ‘United Arab Emirates’ used by Lykan to non-English language sets.
* Fixed an issue with Quick Race Weekend, where running Qualifying and Race without a Practice session would cause the Qualifying session rules to not work correctly.
* Fixed a case where the ‘One more for the road’ achievement would not unlock correctly.
* Fixed an issue where the player could still toggle driving assists on via buttons, even when driving assists was disabled.
* Fixed an issue where the external driving camera would clip through the track on steep banking.
* Fixed an issue with random cloud ‘popping’ in and out of view.
* Fixed an issue with clouds disappearing when using time acceleration.
* Fixed a render timing issue that would at times cause a black screen when the processor is under heavy load.
* Fixed an issue that caused the player’s view to switch from helmet camera to cockpit camera during pit stops.
* Fixed an issue with Enhanced Mirror, where enabling it could at times cause occasional drop-outs of mirror content

Oculus Rift
* Improved support for Oculus Rift rendering to desktop and headset simultaneously.
* Added command line option -vrfullscreen for use when using second screen, to use whole screen instead of windowed mode.
* Amended driver head offset when in Oculus Rift mode – defaults to 0.0 but can be set using command line -vreyeoffset amount.
* Added HUD position editing control keys to the existing HUD editing setup: AD – left/right, WS – up/down, ZE – in/out. (Note that this doesn't save yet between game restarts. We have this working internally now but it missed this patch, so will be coming your way very soon)
* HUD and Menu system is now located in world and car space instead of attached to the player’s head.
* Updated to Oculus SDK 0.7.0.0.
- NOTE - If you experience a black flicker/flash in the right eye view when playing in VR, please ensure that you have VSync enabled.
 
You seem to be winning everything lately so I won't miss you :P

Haha i've had a bad week Kk!!! Except the 'Alien' race with Zakspeed i've won little this week...... @DropBuckets, @ty2 and @Football67611 have been the winners this week!!

Thanks @copes24 for the Gulfs mini-championship, not my favourite car/track but fun all the same!! :) Great battle with you in the second race, i'l put up the 2 or 3 laps we had later, and well done @ty2 acekiller15 a great win in the third race against newcomer 'gonzie'!! I had a bad 3rd race but, you win some, you lose some!! See you tomorrow for practice for the GT3's at Silverstone! 👍👍
 
BTW here's the remains of the barriers on the outside of the circuit that Carlos Sainz hit in practice today, a lucky boy!!!:eek:

12079704_904916199601343_758771330244440782_n.jpg
 
Formula Gulf Mini Series Final Standings:

acekiller15 - 69pts
gonzie24 - 62pts
DIOGOPINTO121 - 48pts
copes24 - 45pts
knukken - 41pts
sp00ky-w00ky- - 41pts
danrc2010 - 39pts
xl_SaDShooTeRx - 34pts
EliteKilla29 - 32pts
HammyMansell1980 - 26pts
weslev007 - 15pts
football67611 - 13pts
allstyles - 7pts

Congratulations to acekiller :cheers:
Thanks to everyone for taking part. There was close racing throughout the field.
 
Formula Gulf Mini Series Final Standings:

acekiller15 - 69pts
gonzie24 - 62pts
DIOGOPINTO121 - 48pts
copes24 - 45pts
knukken - 41pts
sp00ky-w00ky- - 41pts
danrc2010 - 39pts
xl_SaDShooTeRx - 34pts
EliteKilla29 - 32pts
HammyMansell1980 - 26pts
weslev007 - 15pts
football67611 - 13pts
allstyles - 7pts

Congratulations to acekiller :cheers:
Thanks to everyone for taking part. There was close racing throughout the field.
Looks super tight well played !
 
Copied from GT3 Championship thread.

The win was for all us CRAPpers, to show others outside of CRAP that we have a strong group of racers here!! I dedicate the win to all of us! 👍:cheers:

After the disapointment of race 1 in the Multi Room GT3 Championship, i made up for it in race 2.

After qualifying 3rd on the grid i got off to a good start, and battle in the opening laps:



After getting 1st place i started to pull away, then on about lap 7 i had a scary moment when a white Mclaren, i think it was XXSZOGUNXX decided to stop in the middle of the track at the 1st corner, god knows what he was playing at, but thankfully he quit just as i got to him:



After that nervy moment i steadily pulled away, then at the end of lap 15, with a 14 second lead this happened:



Thankfully the game/car fixed itself although i was now in second place behind @svenvangent in the yellow BMW M3. But i wasn't going to give up and pushed like crazy, and without FFB after the glitch, i managed to repass sven at the start of the penultimate lap:



A great, fun race. And sorry again to any CRAPper that suffered due to my 'lag', although i'm still convinced it was PSN misbehaving as my connection was fine..........

I'm away now fellas for a week, and i will be back racing next Tuesday the 20th, so hope to see you all then! Good luck this week in the races, i'll miss you guys!

Cheers everyone!
 
Planning somthing midweek in terms of event, after the last two or 3 events the momentum and people racing with its been smashing. Cheers Copes Gulf aswell as AllStyles and Football for recent events. If anyone wants to suggest evening and/or time I'd appreciate. Have been thinking either Tues/Wed/Thur and possibly Gt4s and or classics, the slower stuff bringing great battles :)
 
A great, fun race. And sorry again to any CRAPper that suffered due to my 'lag', although i'm still convinced it was PSN misbehaving as my connection was fine..........

It's more likely you though. The fact that others are receiving your signal and getting lag specifically from your car suggests so.

Check the quoted upload speed from your ISP. Then do a network connection test from your PS4 menu. What is the upload speed. The uploading of data in the game requires a decent upload speed. Sometimes something like 1Mb/second upload will encounter problems especially in a busy room (regardless of download speed). You can also do a connection test using a wired pc which will probably give you more accurate results. Run them multiple times to see if you get much variation (especially during the same sort of time and day you get the lag.

You can also run a ping test that can highlight latency problems. Let me know how you get on when you're back and I'll see what I can do to help.

Sounds great, thanks John will keep an eye out if you could add me!

Will do if someone hasn't beaten me to it.

Planning somthing midweek in terms of event, after the last two or 3 events the momentum and people racing with its been smashing. Cheers Copes Gulf aswell as AllStyles and Football for recent events. If anyone wants to suggest evening and/or time I'd appreciate. Have been thinking either Tues/Wed/Thur and possibly Gt4s and or classics, the slower stuff bringing great battles :)

Great. Let me know and I'll add the info to our schedule. Do something multiple nights if you can make it.
 
It's more likely you though. The fact that others are receiving your signal and getting lag specifically from your car suggests so.

Check the quoted upload speed from your ISP. Then do a network connection test from your PS4 menu. What is the upload speed. The uploading of data in the game requires a decent upload speed. Sometimes something like 1Mb/second upload will encounter problems especially in a busy room (regardless of download speed). You can also do a connection test using a wired pc which will probably give you more accurate results. Run them multiple times to see if you get much variation (especially during the same sort of time and day you get the lag.

You can also run a ping test that can highlight latency problems. Let me know how you get on when you're back and I'll see what I can do to help.


Thanks John, but my internet was fine yesterday, running like Usian Bolt in fact! :P To me PSN was struggling on what is the busiest day of the week for online gaming, or the game itself. We CRAPpers have had various glitches in the last few days in lobbies and race sessions, irrespective of internet conections.


I'll see when i'm back if the problem is still there, and i'll tell what's what, cheers.
 
So I decided on GT4s and Retros Sierra/Mercs, I'll do two British tracks Oulton Park Full aswell as Cadwell Park. Both races will be 10 laps with 15 Minutes Qualifying. Thursday 8:30pm Bst + 1 Gmt hope the time suits.

Thursday 15th October 8:30pm Bst + 1 Gmt 15 Min Quali 2 10 Lap Races.
GT4s Oulton Park
Retro Sierra/Merc Cadwell Park

Hope you can all make it :)
 
So I decided on GT4s and Retros Sierra/Mercs, I'll do two British tracks Oulton Park Full aswell as Cadwell Park. Both races will be 10 laps with 15 Minutes Qualifying. Thursday 8:30pm Bst + 1 Gmt hope the time suits.

Thursday 15th October 8:30pm Bst + 1 Gmt 15 Min Quali 2 10 Lap Races.
GT4s Oulton Park
Retro Sierra/Merc Cadwell Park

Hope you can all make it :)

That sounds like great fun!! Good choices Shooter.....I'm missing my steering wheel more and more!! :(
 
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