CRAP pCARS ClubPS4 

Do you prefer racing in CRAP pCARS with Penalties on or off?

  • Penalties On

    Votes: 57 75.0%
  • Penalties Off

    Votes: 19 25.0%

  • Total voters
    76
  • Poll closed .
I have been told the last two days, I am lagging. I usually have a solid connection and I don't know if I'm lagging because the people telling me are lagging too.

Regardless, I still have a ton of fun and that's all I care about. I think we need a rule if more than two people say your lagging, you should pull over and let the pack by or retire for that race.
 
i will also be doing that zonda race, but that will be the last race for me for today (In holland it is 1 hour later than in the uk)

any races planned before the zonda one??

Like you Styles i'll have to give Spooky's races a miss sadly as a bit late for me (11pm local time), but i may be on beforehand for a few races!!! Need to do some more Brands practice too for Sunday!
 
I have been told the last two days, I am lagging. I usually have a solid connection and I don't know if I'm lagging because the people telling me are lagging too.

Regardless, I still have a ton of fun and that's all I care about. I think we need a rule if more than two people say your lagging, you should pull over and let the pack by or retire for that race.
Thats fair and a nice idea, tbh we all want a lag free race. As @Bjorn Lucas just posted above this was a PSN issue. My download and upload were only 4mb and 1mb respectively after our event last night. I usually have 60mb and 10mb off peak PSN and 25mb 5mb peak hours 7-10 pm GMT. @JohnScoonsBeard has helpful advice which keeps your connection as lag free as possible but my advice is simple, test your PSN speed before loading up pCars, if your getting kbs instead of mbs reset router and PS4 log on test speed again should be ok then go go go :)
ME 3 lol
 
Anyone got a recommendation for headphones? I've got some gamecom ones but can't adjust the volume and its way too loud..

My turtle beach 500p's are amazing. Well worth the £80 I spent on them. The virtual surround sound really does work and you can adjust game and chat sound individually too.

@Zakspeed_TV I'll try make it but works been quite busy recently so haven't been on much :indiff:
 
Thats fair and a nice idea, tbh we all want a lag free race. As @Bjorn Lucas just posted above this was a PSN issue. My download and upload were only 4mb and 1mb respectively after our event last night. I usually have 60mb and 10mb off peak PSN and 25mb 5mb peak hours 7-10 pm GMT. @JohnScoonsBeard has helpful advice which keeps your connection as lag free as possible but my advice is simple, test your PSN speed before loading up pCars, if your getting kbs instead of mbs reset router and PS4 log on test speed again should be ok then go go go :)

ME 3 lol

Cool i sent you a friends request 👍

Im up for a bit of Crash bang wallop on Monday night, count me in @Zakspeed_TV

Nice one mate i remember your game tag from GT friends request sent 👍

My turtle beach 500p's are amazing. Well worth the £80 I spent on them. The virtual surround sound really does work and you can adjust game and chat sound individually too.

@Zakspeed_TV I'll try make it but works been quite busy recently so haven't been on much :indiff:

Ok will put you down mate and hope you make it, should be a buzz 👍
 
Glad i finally dialled in that zonda, thanks for hosting @Spooky Wooky, 2nd race was a bit late for me so i had to retire.
Was i lagging at all? I saw a couple of cars spin off when i was nearby.

My turtle beach 500p's are amazing. Well worth the £80 I spent on them. The virtual surround sound really does work and you can adjust game and chat sound individually too.

Bit pricey for me mate but i looked around and decided on the sony 2.0 ones, judging by the reviews they'll do nicely.
 
Just project morpheus to get now for full immersion ( and sick bags on standby ).

With Project Morpheus of course we won't be able to see all the nice new tablet/phone apps that are coming for the game on PS4 or the keyboard, gear stick and beer holder. I'll still be getting it one day.

Don't forget tonight is our monthly enduro race starting 9:30pm. Host copes24 @copes24 send him friend requests if you haven't already. The Project Cars gods are shining a little sunshine on me as I currently CAN race.

@Spooky Wooky I would have taken part last night as the later time is often a bit better for me but we were away last night. Booze, curry, toilet.

@Zakspeed_TV I'll try and get on later on for the dirty racing but don't hold me a place.
 
Here's an interesting post from SMS developer Mike Laksey. It's regarding the XBox chat system testing they are doing. However, it gives us further insight into how online works and why network problems can happen.

All ensuring our own internet connection gets a NAT 2 result is really important. Then everyone gets to see each other and talk in game. If you don't get a NAT connection when running the network test option from the PS4 menu then rebooting your router can sometimes fix that. If not contact your internet service provider.

Anyway here's Mike's post.


"Internal testing went well. External testing however we encountered some problems related to network connectivity, explained below.

To illustrate, using a 3 peer network, we have host (A), client 1 (B) and client 2 (C).

What happens in our peer to peer network is, B joins A's game and communicates successfully. Then C joins A's game and finds due to real world network conditions (NAT etc), he can communicate directly with B but not A. Our game detects this and allows C to stay in the game, with B elected as a relay for standard game traffic between A and C. In this situation, A, B and C can play together (caveat: if B leaves, C would become disconnected, unless another suitable peer has joined meanwhile).

So as far as that goes, everything is working normally, and hopefully makes sense.

Then there is chat game traffic. For our chat data, we don't relay it, at all, mostly because of bandwidth reasons (eg if multiple peers need to relay via client B, client B would sink). It is purely peer to peer. If there's no direct connection due to NAT, routers, etc, then the game chat between those peers will not work.

So where we are right now for patch 6 is that it will contain all the fixes to date. Potentially it may address certain people's game chat troubles, but it will not resolve them all.

Extending the relaying logic to include game chat management for pCARS 1 is too risky, so this part won't change. For pCARS 2, we intend to look at that again, to see if we can relay a certain quantity of game chat without impacting gameplay."
 
Last night we had some great other races in the Tommy Makinen Evo and some very funny dirty races with pics/video to come. they were a good release after the capturing of most drivers by the insane pit crews. 10/11 drivers got stuck in the pits in that!

Just a reminder for @Branden Elmes brandoluckybeatz Vintage GT3 mini series tonight at 8pm. More details in post 1.
 
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