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So, apparently there were enough changes to the PS4 Crash games compared to the originals that made it more difficult. I noticed, myself, in some cases that the jumping seemed off and sometimes gaps were more difficult to clear or landing after a jump felt slippery and I'm not alone it seems. The High Road bridge level was frustratingly difficult!
I played these games for hours on end as a kid. I felt that I mastered them and thought I was just getting worse at games trying to replay them in the N'Sane Trilogy. I don't know if they'll fix this "issue" or leave it as is. Just need to get used to it and play it as a new game rather than better looking copies of the originals.
Link to Polygon article:
https://www.polygon.com/2017/7/5/15922340/crash-bandicoot-n-sane-trilogy-hard-difficulty-jumping
I played these games for hours on end as a kid. I felt that I mastered them and thought I was just getting worse at games trying to replay them in the N'Sane Trilogy. I don't know if they'll fix this "issue" or leave it as is. Just need to get used to it and play it as a new game rather than better looking copies of the originals.
Link to Polygon article:
https://www.polygon.com/2017/7/5/15922340/crash-bandicoot-n-sane-trilogy-hard-difficulty-jumping
Some players are finding the remastered Crash Bandicoot N. Sane Trilogy much tougher than the original games, and there may be a clear reason for that. Streamers have picked up on how jumping in the PlayStation 4 collection has changed significantly from the original PlayStation games, with a difference in how collisions work as the main culprit.
Complaints that the collection, which includes the first three Crash Bandicoot platformers, ramped up the difficulty came not longer after its release. Much of that criticism was pointed at Crash’s much more slippery, precise jumping abilities, compounded by the game design’s often “unforgiving” nature.
“The reason jumps feel harder in the N. Sane Trilogy isn’t really due to falling a bit faster,” tweeted Ding Dong, who’s been streaming the full collection following its launched last week. Instead, he says the reason is “because collisions can be wonky upon landing.”