GTvsForza
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- The Gem State
- GTvsForza
- GTvsForza
In that case...Both the rope-walk and mole pit bypass are still in there, though the latter is very hard to pull off without the Crash Dash.
In that case...Both the rope-walk and mole pit bypass are still in there, though the latter is very hard to pull off without the Crash Dash.
Just tried out the rope exploit.In that case...
Still probably easier than doing it legitimatelyJust tried out the rope exploit.
Be careful, though. It's much harder than it was in the original thanks to a different collision shape for Crash/Coco.
Or words to that effect...Slippery Climb had its "OH COME ON." moments
I'm using the sticks, which is odd because I normally avoid them - I think I will have a go at using the D-pad though 👍@Touring Mars Do you use the analogue sticks or the d-pad? D-pad is much easier to work with imo. Especially Crash 1+2.
I was lucky insomuch as I saw the 'rope trick' before trying Road To Nowhere and got through it relatively painlessly. Silly question, but is it even possible without running along the ropes??Hard, nothing else to say...
Anyway, finally passed Road to Nowhere and hit another roadblock on Sunset Vista with the fast moving walls.
Good lordI started with 99 Lifes in Stormy Ascent...
...after 2 straight hours, I managed to complete it with 7 lifes left.
Finally I could relax my fingers from tapping and holding X too much.
I was lucky insomuch as I saw the 'rope trick' before trying Road To Nowhere and got through it relatively painlessly. Silly question, but is it even possible without running along the ropes??
Brio Bonus is the reason why i spent 2+ hours for this level, i had to look it up at the end and realized that what i was doing is right except for one small thing which's the reason why i failed so much.As for Stormy Ascent, it's very nice they let us download it for free. But then again it was already in the game anyway I assume since we didn't get any update. But knowing Activision though, they would usually still let us pay for these kind of things. So that's a nice change at least.
For the level itself, it's really great. Definately harder than Slippery Climb (which I thought was actually quite easy in N. Sane Trilogy) but I think The High Road is still much harder if you don't use the ropes. I actually played it like a month ago in the original Crash 1 so I sort of knew my way around the level already. Managed to do it with only 3 deaths on my first playtrough for the gem. Time trial was a different story though.. Think it took me 3 hours to finally set a time after many deaths. Problem is that you just want to be too fast to get a good time but the level won't really allow for that. It does help that my time was platinum right away though.
And what do you all think of the Brio bonus round in this one? That must've taken me at least 30 mins to finish with all crates. It's a really crazy one. In the original game it didn't have a bonus round if I recall, so I think Vicarious Visions made this one themselves. Quite a nice match for a level like this.