Credit Glitch in GT7 - what if?

Will you take advantage of a GT7 credits glitch?

  • Definitely and as much as possible.

    Votes: 61 37.7%
  • Yes, but only to acquire some very expensive cars to avoid having to grind for them later.

    Votes: 39 24.1%
  • No, definitely not.

    Votes: 62 38.3%

  • Total voters
    162
Hell no. I can't afford to fork over $300-plus for a PS4, and damn sure not the nearly $90 a month for crappy internet! But if I could, I'd probably do it if I don't have to spend 3 hours doing the same damn race over and over again for 50,000 cr per 3-4 minutes.
 
100% absolutely yes. Especially so, if they charge real money for computer game money again, to unlock the cars faster. It appears to me, at least, that the reason the career races gave out such a pittance in victory rewards, was to create a system of grinding that weakened certain people's resolve enough to say " oh what the hell, i'll buy in-game credits to get the more worthwhile cars. . . " Luckily for the players, someone super ****ed up at Polyphony for that short period of time and allowed most people to exploit a glitch. Long may it continue.
 
No, I would rather play the game through and earn the credits the way they are supposed to be acquired, no matter how mundane or tedious the process might be. I don't get any satisfaction from cheating my way through the game, which is basically what one is doing when they take advantage of these glitches and such. Like I have always said, "Just because you can doesn't mean you should."
 
No, I would rather play the game through and earn the credits the way they are supposed to be acquired, no matter how mundane or tedious the process might be. I don't get any satisfaction from cheating my way through the game, which is basically what one is doing when they take advantage of these glitches and such. Like I have always said, "Just because you can doesn't mean you should."
I would understand that train of thought if there was some sort of strict story mode that would have to be followed, or if it made you ungodly better. If the plan of the game is to just jump in and race cars, with no thought outside of that, then I'll be more than happy to jump in and do this glitch. Not necessarily a decision to weigh so much on morals.

It doesn't fit the same shoe, as a game like Diablo 3, where having money actually makes for a powerful character. Sure, it gives you more options to drive more vehicles, but it's you're skill you'll still have to rely on as this money isn't going to be giving you that big of an advantage really. That is, as long as there are actually good restrictions on specific events.
 
Under the assumption that the vast majority of the cars will be locked away from use right off the bat like GT6, thanks to a poorly-implemented Arcade Mode? Yep, I'd do the glitch again. Did it in GT6 and I got much more enjoyment out of the game getting to drive what I wanted, than being forced to grind.

I have no problem with cars costing credits when tuning and customization are part of the system. But I'd prefer Arcade Mode having all cars available for test driving, much like Forza has been doing for half a decade now.
 
No, I wont glitch. I'll play it like I always have. I'm a glutton for punishment I guess. I never venture online until I have gold in everything and by that time I have enough money to buy what I like.
I understand both sides. I've been tempted to do it too.
 
The only way you are "cheating" by capitalizing on a money glitch is "cheating" yourself out of the experience of the career mode and it's progression. If you place no value on that experience, and many don't, there's nothing lost in cheating yourself out of something you don't enjoy or even really want to do.
 
If I did, it probably wouldn't be for long, cause it'll end up getting patched. I just hope Sim Mode doesn't have stupidly low event payouts.
 
...I guess depends on the exploit. If it requires me to download 2gigs+ stuff, only to erase it and repeat the process ad nauseam, then nope not interested. My network's too slow as it is and my ISP's gonna throw a fit...

But if it's something relatively simple and painless, I guess I'll dip my toes in and get those 20mil vintage beauties that no doubt would make their appearances again. The price tag I mean.

There is a way to save the file needed for an update to PC. It let me glitch credits without downloading more than one time. It also helps if you have bad internet that fails updates the regular way.

And yes, I will glitch credits again if I am sold a half finished game, if possible.
 
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If the game would ship with a broken economy and/or artificially creating scarcity to promote microtransactions, I probably wouldn't get the game to begin with, but assuming that I did, then yes, I would use it.
 
I never understood the whole credit complaint. In GT6, I find that I can't spend the credits fast enough. People think Gran Turismo is such a grind now, but there are games that are way beyond this. Anyway, never used a credit exploit and never will. I just play the game.
 
Once you play a sim like Assetto Corsa or Project Cars or any racing sim and never ever have to run a race that you don't want to, in a car you don't want to, on a track you don't want to, without slogging through menus and loading times and repetitive graphics...well it's hard to go back, for me anyways. For us guys with very limited gaming time, the ability to drive any car at any time on any track is wonderful. Any game with an economy seems like a grind after that.
 
I never understood the whole credit complaint. In GT6, I find that I can't spend the credits fast enough. People think Gran Turismo is such a grind now, but there are games that are way beyond this. Anyway, never used a credit exploit and never will. I just play the game.

"X is bad but Y is worse" has never been a great defense of X. Like GT5 the grind became much less of an issue later into the games life but day1 and the first few weeks, things weren't so easy for getting cash.
 
"X is bad but Y is worse" has never been a great defense of X.
Fair enough. I still never thought it was that bad from the start.
I also have this issue where I don't really know what to do if everything is available. I need something to aim for when I play a game. I don't do so well with the whole sandbox concept. That's just me, I suppose.
 
A big part of the game is to start with a cheap, low performance car and work your way up to the top. So no, I wouldn't want to miss that.
Exactly. That is part of the game. You're supposed to progress through a career. I guess it's just part of the new generation that has to have everything it wants right NOW!!! When I bought GT6 I was a complete virgin to the Gran Turismo series and pretty much gaming in general. In no time at all I worked my way through the license levels and took advantage of the login bonus to always get maximum payouts. My garage was filled with about 700 cars and ~48,000,000 credits when I finally decided to try Assetto Corsa. I haven't been back to GT6 since. If I had done the credit glitch I would have gotten bored of GT6 and quit probably 6-12 months sooner than I did. Why shortchange myself?
 
Exactly. That is part of the game. You're supposed to progress through a career. I guess it's just part of the new generation that has to have everything it wants right NOW!!! When I bought GT6 I was a complete virgin to the Gran Turismo series and pretty much gaming in general. In no time at all I worked my way through the license levels and took advantage of the login bonus to always get maximum payouts. My garage was filled with about 700 cars and ~48,000,000 credits when I finally decided to try Assetto Corsa. I haven't been back to GT6 since. If I had done the credit glitch I would have gotten bored of GT6 and quit probably 6-12 months sooner than I did. Why shortchange myself?
I thought the career mode was great the first time around too. Get back to me in 2028 after you've done it 5 more times and each time is almost exactly the same as every other time:lol:
 
I thought the career mode was great the first time around too. Get back to me in 2028 after you've done it 5 more times and each time is almost exactly the same as every other time:lol:

Exactly, it started getting rather dull around GT4 for me and definitely by the PS3 era. I'm not suggesting they should completely change the structure of the game, and I'm aware there isn't as much scope to change things in a racing game as other genres but they could certainly do a lot more than they have to date copy>pasting the same thing over and over.

They seem to completely lack imagination. Just look at the seasonal events. You have all of those cars, in different classes, different formats, different series and what do they usually give players? "Race Car", "Non-Race Car". :rolleyes:

Like I say, it appears GTS is indeed going to be different, but we'll have to see how different.
 
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Yes of course, because I don't care about game progression, I just want to play online.

It's not because I'm lazy, I've done GT career modes straight through since GT1, but that's not why I buy the GT games anymore; online is the future, online is now.

In GT5/6 I only got so far in the career to unlock things I needed, which is around 50%, I wasn't striving for that 100%.

GT1-4 was all about the 100% for me though, as online wasn't really hitting it off yet on that gen.
 
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...when I finally decided to try Assetto Corsa. I haven't been back to GT6 since.

And yet Assetto Corsa has only the most barebones career mode imaginable. Clearly such games do not have to be based solely on a progressive career mode to be fun.

I think as part of Gran Turismo's history a GT Mode should always be included, but I don't see the problem of having a Simulation Mode where everything is unlocked. Both should be enjoyable enough to play on their own merits for those who enjoy those particular styles of gameplay. Gating content simply to stretch out playtime doesn't feel good to the player, that's a free to play tactic.
 
Exactly, it started getting rather dull around GT4 for me and definitely by the PS3 era. I'm not suggesting they should completely change the structure of the game, and I'm aware there isn't as much scope to change things in a racing game as other genres but they could certainly do a lot more than they have to date copy>pasting the same thing over and over.

They seem to completely lack imagination. Just look at the seasonal events. You have all of those cars, in different classes, different formats, different series and what do they usually give players? "Race Car", "Non-Race Car". :rolleyes:

Like I say, it appears GTS is indeed going to be different, but we'll have to see how different.
In GT5 I loved how the world was their oyster, being poised to take the series far beyond even GT4 could reach in race event creativity with the drastic increase in cars and tracks, point to point races and course maker areas; and they instead made a third of the races take place as three lap sprints on some variety of Cape Ring with cars from seemingly the same generic, horribly mismatched AI car pool. Then doubled the race length and made you do it again in B-Spec.
 
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Yeah, I probably would take advantage of a credit glitch again if I get GT7 and it's there. Only though if PD continues their ridiculous car pricing. If they price cars similar to Forza while giving better payouts to the events, then no; I'll just win races.
 
If I get the next GT and it does the dumb bs of locking up 99% of the cars I'll most definitely use any means necessary to get access to the cars as quickly as possible. Having all cars & tracks available from the start is one of the things I like about games such as PCars, F1 games, GAS; Dirt Rally & AC seem to follow the same idea.

Ideally there should be multiple ways to access cars & tracks: have all cars & all tracks available from the start in arcade mode, along with all the options necessary to setup proper races offline. Also have all cars available from the start online as courtesy cars along with the option for host to block courtesy cars and restrict car selection to career garage only. In that way people who like to "earn" their cars in career mode and have a sense of progression and accomplishment (whatever that means) can still do so and be matched with similar-minded players online. Meanwhile people who have a life and simply want to test drive a few cars, or play a few races on the weekend offline or against their friends can do so without having to waste time grinding events with cars/tracks they don't like.

Career mode and credits need improvement. Having to grind through a poor career mode with poor credit system is simply terrible game design.
Career should feature a large number of events, events for every car class, free practice, qualifying, 5-20 races per event, balanced car grid, adjustable AI difficulty, adjustable race length, optional damage & fuel/tyre wear, optional penalties. Multiple careers might be a good solution: have traditional GT career with license tests and tiers of events where one races a variety of racing classes in each tier, have something similar to PCars/GAS where there are multiple racing tiers and one can either focus on specific tiers/classes or try to master them all, have a freelance career where all events are unlocked from the start and one plays whatever events he wants in whatever order he wants (provided he has a car that is eligible for the event).
For credits I'd say get rid of online login bonus and replace it with credit bonuses that encourage skillful play: bonuses for each driving aid one turns off, bonus for enabling damage, fuel/tyre wear, corner-cutting penalties, increasing AI difficulty, increasing race length, bonus for each clean lap, clean race. Applying those bonuses to all online modes could make online races a lot better.

Imo if PD implements the suggestions above there would be no need for credit glitches and the game would be enjoyable for everybody.
 
I have never taken advantage of a GT credit glitch and I will not start with GT7. The entire basis of Career is to start with a basic car, scramble a few quid together to upgrade and progress from there. Part of the early enjoyment is being torn between a couple of cars and hoping you made the right decision with your limited finances.
 
Compared to the pre-online era, the way I play driving games has significantly changed.

Now, what I enjoy to do is:
- Test cars
- Tune cars
- Practice for races
- Race online

I understand that this is not the legacy of Gran Turismo and I have spent countless hours on GT1 to GT6 in the licences, credits grind and AI racing but nowdays, it has become an annoyance when games force me to do that.

I hope that GT will evolve or have a credit glitch of some kind. I will not spend hours anymore repeating the optimum Cr/hour solo event just to buy a set of cars I want to test or tune.
 
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