Credit Limits in GT6

  • Thread starter chase94
  • 139 comments
  • 18,497 views

Do you want a credit limit in GT6?

  • Yes

    Votes: 17 4.2%
  • No

    Votes: 382 93.9%
  • Other (Specify)

    Votes: 8 2.0%

  • Total voters
    407
I understand the credit limit during trading. I wouldn't mind if that came back. Trading 1m+ cars before you're at a level requiring to regularly buy them is silly.

I hope there's no personal credit limit however.

Why limit trading $1Million + cars? Why restrict trading in any way, even with a daily limit? If I want to trade you 50 cars for 1, why shouldn't I? If I want to make 10 trades in a day who is harmed by that? If duping and trading is the issue, that's one that's easily solved. The system can be designed so that only unique copies of cars that you actually purchased can be traded. That's a far better solution than a daily trade limit of 1 car and a $$$ limit on top of that.

There are very few games that cannot be hacked. You do realize that right?

Game developers try to make everything un-hackable (for lack of a better word), but they simply don't have the time or they did the best they could. So, yes, ultimately they are trying to design a game that cannot be hacked. But, sometimes they miss a spot or two. Understand what I'm saying?

Yes I realize that, but my point still stands. You don't design a game around what some potential hacker might do, you design it as hackproof as possible then design the best game possible.
 
I understand the credit limit during trading. I wouldn't mind if that came back. Trading 1m+ cars before you're at a level requiring to regularly buy them is silly.

I hope there's no personal credit limit however.

There shouldn't have been a level required to regularly buy them in the first place.
 
Cash cap, levels and trading limits are all just artificial arcade mechanisms that have no place in a racing simulator. If any of these things are carried over to GT6 I doubt I will buy it at all.
 
Cash cap, levels and trading limits are all just artificial arcade mechanisms that have no place in a racing simulator. If any of these things are carried over to GT6 I doubt I will buy it at all.

Wow, that's a little extreme don't you think?
 
Wow, that's a little extreme don't you think?

To be fair, those things he mentioned made it unneccsarrily hard to get the more expensive cars in the game when it first came out. And those things he mentioned are only part of that problem.
 
More interesting to restrict access to cars in a car game? I'm not following.

Is your last sentence really a good thing to you?


I suppose that it doesn't sound as good when you put it this way and it might really not be but I don't know, having a few things not attainable by just grinding makes you see them in a different light and gives you some extra motivation to put some real effort and improve.

I still fondly remember browsing the dealership in older games and seeing the "special" cars you couldn't just buy and when you finally managed to attain one, it felt so gratifying.

Edit: A little late to the party apparently.
 
Last edited:
That pennyless trophy was absolutely insane. I hope that PD doesn't repeat the same mistake somehow.
It didn't bother me - in fact quite a few people here just bought three PDI go-karts and an upgrade on the first day. Unless the requirement has changed and it now has to be a 20 million purchase...

...Game developers try to make everything un-hackable (for lack of a better word), but they simply don't have the time or they did the best they could. So, yes, ultimately they are trying to design a game that cannot be hacked. But, sometimes they miss a spot or two. Understand what I'm saying?
PD originally did not allow the gamesave to be copied, which I think was their measure against file hacking. The game's instability and a few save corruptions forced their hand. I think with the secondary save feature now availble, doing away with the ability to copy a gamesave should stop the same thing happening with GT6.
 
Wow, that's a little extreme don't you think?

Not at all. I played previous versions of GT for years, literally. Contrast that with GT5 which I found dull as dishwater. Racing in a racing game should never feel like grinding. It is the racing which I bought it for, not earning trophies, or getting to level 40 as fast as I could. Sadly the racing (single player) in GT5 is the dullest, least realistic virtual experience I have ever had.

The only reason PD introduced these annoyances was to give people a reason to play the game (because the racing doesn't give you any reason). These are well known game mechanics designed to provide achievable goals. Do a bit of reading on game design & you'll very quickly see why they introduced these mechanisms. PD's use of these mechanisms is a tacit admission that the racing isn't reward enough.

After only playing GT on consoles since GT1, GT5 made me look at alternatives & I have found most console racers actually give me a better racing experience than GT5. GT5 is just a time trial with impediments to what you can drive. I'm not buying GT6 if it is more of the same.

All just my opinion of course & I'm not trying to change yours. :)
 
I've never been bothered by the credit limit to be honest. I lost interest in GT5 after about a year and reached the limit 3 times I think, for the 3 20 mil cars.

Either way, I was very lucky to one day randomly end up with 1,000,450 credits, and if my memory serves me correctly I bought whichever Air Intake costs that, and a McLaren F1 for the Penniless trophy. This was before I ever reached the 20 mil mark, so I wasn't complaining with that kind of luck. :lol:

On topic, if I can play GT6 for that long, which I hope I can, I believe they should remove it.
 
Not at all. I played previous versions of GT for years, literally. Contrast that with GT5 which I found dull as dishwater. Racing in a racing game should never feel like grinding. It is the racing which I bought it for, not earning trophies, or getting to level 40 as fast as I could. Sadly the racing (single player) in GT5 is the dullest, least realistic virtual experience I have ever had.

The only reason PD introduced these annoyances was to give people a reason to play the game (because the racing doesn't give you any reason). These are well known game mechanics designed to provide achievable goals. Do a bit of reading on game design & you'll very quickly see why they introduced these mechanisms. PD's use of these mechanisms is a tacit admission that the racing isn't reward enough.

After only playing GT on consoles since GT1, GT5 made me look at alternatives & I have found most console racers actually give me a better racing experience than GT5. GT5 is just a time trial with impediments to what you can drive. I'm not buying GT6 if it is more of the same.

All just my opinion of course & I'm not trying to change yours. :)

That all makes sense now. I thought you weren't going to get GT6 just because of a credit cap and trade limit lol. I know what you mean about GT5 being dull and having to grind immensely to get what you want. It definitely seems like the outlier in the series, but i'm still gonna get GT6. I kindof enjoyed the single player in GT5, but I REALLY enjoyed the online racing in it. It has such a huge community and so many races to pick from all the time, I never got board with it. I spent more time on collecting cars and racing online than any other thing in the game. I think the online is enough for me to get GT6.
 
Last edited:
Not at all. I played previous versions of GT for years, literally. Contrast that with GT5 which I found dull as dishwater. Racing in a racing game should never feel like grinding. It is the racing which I bought it for, not earning trophies, or getting to level 40 as fast as I could. Sadly the racing (single player) in GT5 is the dullest, least realistic virtual experience I have ever had.

I agree whole heartedly.

The only reason PD introduced these annoyances was to give people a reason to play the game (because the racing doesn't give you any reason). These are well known game mechanics designed to provide achievable goals. Do a bit of reading on game design & you'll very quickly see why they introduced these mechanisms. PD's use of these mechanisms is a tacit admission that the racing isn't reward enough.

It is also a backing up from the frontrunner position of previous GTs, where a good well balanced concept was developed, instead of short-cutting to the also ran status of other racing games.

Think what you want, but IMO this is directly attributable to the big corporate Sony influence, and the worst negative indicator of the direction, future GTs are likely to take.

After only playing GT on consoles since GT1, GT5 made me look at alternatives & I have found most console racers actually give me a better racing experience than GT5. GT5 is just a time trial with impediments to what you can drive. I'm not buying GT6 if it is more of the same.

Unfortunately, sad but somewhat true.
For me, now instead of there being GT and eveything else, there is just, everything else.

If the same trend of GT5 continues in GT6, I'm afraid, the fatal blow will have been struck to the preeminence of the GT series.
 
It would make more sense to make them prize cars only, and remove the ability to buy them. Being limited to 10 million is ridiculous.........

Or remove the credit limit and make cars and races license based so you can only buy cars if you meet a minimum license requirement?
 
One might be led to think that PD would get rid of it, as they did for similarly ill-received features that artificially extended the offline experience such as separate A & B Specs and levelling.
 
Speaking of ridiculously expensive cars, I wish PD modeled a normal Miura instead of a darn prototype, so they couldn't justify making cost a ridiculous amount of credits. I really hope it's at a reasonable price in GT6, assuming we can buy it. In Forza, a Miura costs 400,000 Cr. That's a fair cost.

👍 What's the point of modeling a prototype when the only difference between it and the production version is the ride height? Yeah, I know it won a GT Award at some show somewhere, but it was an absolutely boneheaded decision from a game standpoint.
 
Cash cap, levels and trading limits are all just artificial arcade mechanisms that have no place in a racing simulator. If any of these things are carried over to GT6 I doubt I will buy it at all.
I can agree as in REAL Life no one puts a cap on how much you can save....
 
I do not like the credit limits but if they are going to use a limit it needs to be higher at least 2x the most expensive car.

I have had issues in GT5 just trying to buy some of the 20 million cars as I have gotten up to just a few credits short and then did not get credits for the races making it to where I could not buy the car even though I should have had plenty of credits to buy it after the race.
 
Jay Leno doesn't have a $20 million credit limit. He's got a freaking warehouse full of cars and the money, (WELL over that amount), to buy what he wants.

There are better, more interesting ways to have cars that aren't purchasable from the dealerships if PD still feels the need to carry on with the special prize car thing. Hopefully they innovate and try to come up with some.
 
I see no purpose whatsoever to have a credit limit or trade limit outside of ridiculous amounts(like 1bill or something) . The only logical reason I can think of for the trade limit is so people didn't become too upset when "loaned" cars did not get returned. If they do have a credit limit in gt6, for the love of don't make it the purchase cost of any one car...what is that?
 
Though I voted no, there is a strange thing that happens at the cap, I'm forced to buy cars I otherwise might never get... And this has lead to may really cool suprises!

So if there is another way to force cars buying like spec racing then I would prefer that. The cap was added after launch along with 1 gift car a day likely to keep the economy from saturating?
 
Though I voted no, there is a strange thing that happens at the cap, I'm forced to buy cars I otherwise might never get... And this has lead to may really cool suprises!

So if there is another way to force cars buying like spec racing then I would prefer that. The cap was added after launch along with 1 gift car a day likely to keep the economy from saturating?
Maybe.....but they contradicted that with seasonals that IMO pay out WAY too much. It took away the challenge of the GT series but on the other hand got rid of the grinding issue. It personally ruined the rare car "ownership" as there were no cars truely difficult to obtain. In other words the cars lost that value
 
I voted no for a credit limit, at least no to a limit at 20 million anyway. I wouldn't mind a credit limit at say 200 billion, because chances are I'll never even reach that amount. The total amount of credits I've accumulated throughout my GT5 play session these last three years is only 416 million. Yes I have indeed counted.
 
Last edited:
I wonder how credits will be received (per race and per tournament/championship), but I don't want a credit limit.


Why should there be one?
 
I think I'm stuck in the 20M limit since about 2.5 years now.

It always annoyed me.
 
I don't play that much anymore, but when I do and get close to the limit, I just buy a couple of more Enzos and boom, back under for a while.
 
The credit limit is one of those things that should just be gone. There simply is no reason for it. Leaving it out altogether could actually spur a competition of sorts and encourage gameplay. Introduce prizes and trophies for hitting certain targets like $20Million, $100Mill and even $1Billion!!! If you want to encourage gameplay, that is a far better way than an artificial, nonsensical limit.

As long as it's stuff like achievements and trophies and not special items (or, heaven forbid, cars). I'd hate it if I had to farm 1 Billion credits to get something I actually want.

I mean, having a Cr. 20 million cap is inconvenient.
Having to obtain Cr. 1 billion to meet a certain goal would be a lot worse.
 
Back