- 28,470
- Windsor, Ontario, Canada
- Johnnypenso
I understand the credit limit during trading. I wouldn't mind if that came back. Trading 1m+ cars before you're at a level requiring to regularly buy them is silly.
I hope there's no personal credit limit however.
Why limit trading $1Million + cars? Why restrict trading in any way, even with a daily limit? If I want to trade you 50 cars for 1, why shouldn't I? If I want to make 10 trades in a day who is harmed by that? If duping and trading is the issue, that's one that's easily solved. The system can be designed so that only unique copies of cars that you actually purchased can be traded. That's a far better solution than a daily trade limit of 1 car and a $$$ limit on top of that.
There are very few games that cannot be hacked. You do realize that right?
Game developers try to make everything un-hackable (for lack of a better word), but they simply don't have the time or they did the best they could. So, yes, ultimately they are trying to design a game that cannot be hacked. But, sometimes they miss a spot or two. Understand what I'm saying?
Yes I realize that, but my point still stands. You don't design a game around what some potential hacker might do, you design it as hackproof as possible then design the best game possible.