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- OdeFinn
Fastest line, but not in queuelmao "Aremburg, late turn-in" *as someone passes inside*
Fastest line, but not in queuelmao "Aremburg, late turn-in" *as someone passes inside*
I agree, it's far too easy to ride curbs in GT and unrealistic, but I suspect it'll always be that way to keep the casual players from abandoning the game because realism might be too hard. Our only hope is the once mentioned "hardcore mode" but it's pure speculation what it means at this point.
I agree regarding the 'speed bumps' on chicanes at Monza etc. - these should really be a hindrance to you, but at present they are of no concern at all. Not sure what can be done about that though, without it feeling too exaggerated when you go over one.
Even at the Nurb in the videos above, most guys don't ride most of the curbs, they only ride the ones with flat concrete behind them. In GT you can ride any curb, anywhere, any time it seems without consequence, at worst a slight lift. That isn't exactly realistic, but I think it's a comprimise between realism and practicality that PD made to keep the casual gamers happy.Just to be honest unless the kerbing is wet or a steep angle, you can ride them all day in the real world without any repercussions whatsoever. In fact using the kerbing opens up your radius so much that if you don't use them (even just gaining a couple inches) you probably wont be in the top 5. I find the Kerbing in GT5 to be pretty analogous.
Part of the issue is tires as well. Most people don't take a 458 to the 'Ring on CS tires, they are out there on RS most of the time which stick like glue to grass, curbs, track, air, sand etc. On more realistic tires the curbs are more of an issue but still not enough IMO.Reminds me when riding the curb on Ferrari The Race Experience, the car unsettled harshly and loses speed + balance easily, GT5 do not have this, GT6 should have at least like in Ferrari TRE ( great fun even with slow legend AI )
Part of the issue is tires as well. Most people don't take a 458 to the 'Ring on CS tires, they are out there on RS most of the time which stick like glue to grass, curbs, track, air, sand etc. On more realistic tires the curbs are more of an issue but still not enough IMO.
The new suspension model might hold some promise then and move us towards realism.In GT5 it is more due to the flaws in suspension and tire model IMO, cars have very firm perfect dampers and tires stick to the curb surface. I always wished the suspension reaction could be like in Ferrari TRE![]()
Part of the issue is tires as well. Most people don't take a 458 to the 'Ring on CS tires, they are out there on RS most of the time which stick like glue to grass, curbs, track, air, sand etc. On more realistic tires the curbs are more of an issue but still not enough IMO.
real cars cut corners and curbs at the Nurb, and some sims lead us to believe your car will spin out if you do so...
Watch the lead car from 2:35 onwards
Well there is a discomfort factor in real life going over curbs at race speed - something we don't need to bother with in the virtual world
I remeber someone here who tried the Bathurst demo said he tipped his car over by hitting the curbs too hard