"Daily" Race Discussion [Archive]

  • Thread starter LordDrift
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Man how in the heck do people like @GOTMAXPOWER do this with an controller, cause major props to him! It's alot on mental energy trying to keep up with drivers that have 2-3 seconds worth of race pace on you. Kinda proud I got as high as I did in these races tbf.


The real mind blowing fact is that he does it on a controller while watching NASCAR, or typing a message to the streamer in the race....
 
Sigh rip race C & 2 stops. Tyre wear when you race on a controller is pretty rough so I always felt better doing 2 stops but now not so much I guess. Feels like a bit of a kick in the exhaust right now.

Oh well penalties are supposed to be better, muted yay

Pad Racer here too, 2 stop was slower anyways. Find with the pad, hards for 7 mediums for 6 works best for the front left tyre!
 
Pad Racer here too, 2 stop was slower anyways. Find with the pad, hards for 7 mediums for 6 works best for the front left tyre!

Also a pad racer, found that the medium tyres are good for 7 laps, if you're really good with tyre management they can go to lap 8.

I like the 20s pit time. It does limit strategies, but its also a lot more realistic. On some tracks, pit loss time was so insignificant that you could pit 3 times and not lose ground.

The penalty system seems to be much improved. I know we'll never have a perfect one. But looking at where we're coming from, it's pretty good.
 
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Pad Racer here too, 2 stop was slower anyways. Find with the pad, hards for 7 mediums for 6 works best for the front left tyre!

I have a rough race on hard tyres and always did better on a 2 stop. I lose more time on the hard tyres than I did doing 2 stops and getting off the hard as quickly as possible. Now I will just lose time on hards with no real chance to make it up in any meaningful way.

Guess I will have to put in some practice on hards and watch my DR nose dive even more than it already is. Why PD all you had to do was the penalties and happy days but nooooo ..... Sigh
 
I have a rough race on hard tyres and always did better on a 2 stop. I lose more time on the hard tyres than I did doing 2 stops and getting off the hard as quickly as possible. Now I will just lose time on hards with no real chance to make it up in any meaningful way.

Guess I will have to put in some practice on hards and watch my DR nose dive even more than it already is. Why PD all you had to do was the penalties and happy days but nooooo ..... Sigh
It's clearly an update aimed at FIA. And I think it's a great fix to make more compounds viable. Now it depends on the multiplyers.
 
What about the penalties, Saw something unsual yet ?

Even before the update the penalties this week from my view seemed less sensitive compared to last week. Last night I had a car spin coming out of turn 4 at Sardengnia. He went wide and I moved left to give them spacee to rejoin but the car speared left in front of me. I plowed striaght into their B pillar. The sort of hit that send someone to hospital in real life. Fully expected a penalty but got nothing. Looking forward to see what tonight brings.
 
Managed to keep it clean so far. But the few contacts I've seen in replays, have had far fewer penalties. Yet to see a blatant ram.
I got punted & lost 4 places, so caught up and “purely for research purposes” punted back.... 2s penalty.

Consider it tested :)

though I did get an SR down earlier from a tiny tap (enough that I thought “did we touch”), so maybe it’s just time penalties reduced?
 
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Even before the update the penalties this week from my view seemed less sensitive compared to last week. Last night I had a car spin coming out of turn 4 at Sardengnia. He went wide and I moved left to give them spacee to rejoin but the car speared left in front of me. I plowed striaght into their B pillar. The sort of hit that send someone to hospital in real life. Fully expected a penalty but got nothing. Looking forward to see what tonight brings.

It all depended on your DR before. Bump a higher rated driver, no problem, bump a lower rated driver, big penalty.
 
I'll be interested to see how the changes to penalties feels and whether it also affects SR (or will we see more SR down arrows without penalty?)

Only had time for a few laps and 2 races in B last night.

First one was a massive **** show. Started P3 and held back from the 2 leaders through the first 4 turns as they were already bumping each other. Predictably got dive-bombed by 3 or 4 cars at the first hairpin. Penalties all over the place but I thought I stayed clean (no pens for me) whilst dropping to 9th by being pushed way wide.

Loads of bumping in front means I am back with the leading 8 cars by the T2-4 chicane. Ghosting everywhere including one who unghosts while sliding back on track at about 45 degrees. Hits me front left, 1 second pen to me obviously! Then proceeds to brake check for the rest of the lap at weird places as I desperately try to avoid more pens. Get him on the home straight with a better exit from final turn.

By the final lap I've got to 7th and close to the leaders again. Carnage at the final turn as they all make desperate moves. I'm thinking, nice one, pick my way through and get third. But no, some clown who is straightening up after the carnage decides to take frustrations out on me and swerves straight into my rear quarter spinning me off. He then bizarrely quits just before the line and my rescue job for third becomes 9th!

But more galling was that somehow I dropped 23 SR for just the single 1 sec penalty and most of the dive bomb squad dropped less than 5 if anything!

My worry is that the update might make ambitious moves into slow corners even more common.

Second race was an uneventful run from 4th to 3rd with a CRB to repair some of the earlier SR damage!

Hopefully get on race C tonight. Although I am just awful through turn 3 at RBR.

And if I'd remembered to save the replay I'd just have posted that and saved you the essay:boggled:
 
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So, do the penalties seem any better today?

Did a race C on my alt and yes loads better. No penalties for minor taps. I saw someone with a 3 second penalty but didn't see what for. Everyone finished with a blue SR so there's a concern everyone will shoot back up to SR99, but this was only 1 race so may just have been a clean lobby.

The most noticable change was the pit stop. It's looooong. Like go and make a cup of coffee long. There's zero chance of 2 stopping race C now.
 
It all depended on your DR before. Bump a higher rated driver, no problem, bump a lower rated driver, big penalty.

Can still do that, just went on my US account to test and sure enough a C driver that I just passed dived in and spun me right around by keeping their foot in and nothing for them.

I should have added I got a clean race in the earlier race where I 🤬 up which is not good, even if it forgave me the punt because I slowed right down it should still deduct SR. :(


:gtplanet::cheers:
 
I have a rough race on hard tyres and always did better on a 2 stop. I lose more time on the hard tyres than I did doing 2 stops and getting off the hard as quickly as possible. Now I will just lose time on hards with no real chance to make it up in any meaningful way.

Guess I will have to put in some practice on hards and watch my DR nose dive even more than it already is. Why PD all you had to do was the penalties and happy days but nooooo ..... Sigh
Remember everyone else is now the same, so everyone who struggled on the hards and would run them only a lap or two will also be now running the hards for longer. And that's a large portion of players. So it's not like all of a sudden everyone will be much better. We all have to learn to live with the hards for as long as possible.
 
Remember everyone else is now the same, so everyone who struggled on the hards and would run them only a lap or two will also be now running the hards for longer. And that's a large portion of players. So it's not like all of a sudden everyone will be much better. We all have to learn to live with the hards for as long as possible.

You are right of course. I have a proper ratio of caffeine to blood cells running around my body so I am a little less grumpy than I was this morning and I can see that now.

I am changing my racing plans for the week though and will probably be running race B for the next couple of days at least. I am also doing offline practise on hards to try and come to grips (haha) with those while not messing other folks races up when I inevitably cock it up. Once I feel more comfortable I will be venture back into Race C at some point.

Some adjustments but I will figure it out eventually I hope.

Edit: I am still a bit disappointed that some of the strategy in race C has been removed as that was one of the things I enjoyed about these races.
 
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Never considered the impact of fuel on the Med/Hard issue in race C, yeah maybe that's what's doing it. In clear air and getting it right I can run 23.5s on softs and high 23's on hards. Definitely find the cross over point is lap 7, after that, no pint staying out.

In two minds about the longer pit times, I appreciate it is more like real life but with such short races, it makes a two stopper basically useless unless the wear rate is obscene. This week, to me, even as an absolute muncher of tyres, there's no way 2 stops works. You need to make up at least 10 seconds in 6 laps (7 to 8 seconds for the stop and 2 to 3 seconds to make it worth the risk) so i don't see how it works unless you're a gun on the mediums. So 20 seconds, no way in the world it works.

Penalty system, I suspect all they have done is tone down the sensitivity and little else. If someone loses it in front of you then tags you , you still get burnt. So it is still a "dumb" system.
 
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So, do the penalties seem any better today?
I dont think so so far did one this morning I got door slammed off into the runoff area at the final turn at RBR ( no ptly for offender) kept it going repaid the favor at turn 1 door slammed them off into run-off area 2 seconds for for me ...:banghead:
 
So, do the penalties seem any better today?

I just tested the system on B race.
The minor side contacts result in nothing anymore, even major side contact seems to do nothing.
You can dive the inside sideswipe at apex upset the car you are passing and nothing happens.
I got in 2 heated battles.
I did get a penalty for steering right in a left turn causing the guy ahead to spin and crash head on into the wall and get reset.
Jmo from one race on this setup, racing from the back should work very very well now. Opposite before when a slight side touch when passing gave sr down or one second.
Imo it’s battle mode, much more contact is allowed.
I think it will be a boom for people who race from the back.
Now it will be absolutely critical to protect your inside since if someone gets it they can shove by and nothing happens...
Many cars were hit to bring you this information lol.
 
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You are right of course. I have a proper ratio of caffeine to blood cells running around my body so I am a little less grumpy than I was this morning and I can see that now.

I am changing my racing plans for the week though and will probably be running race B for the next couple of days at least. I am also doing offline practise on hards to try and come to grips (haha) with those while not messing other folks races up when I inevitably cock it up. Once I feel more comfortable I will be venture back into Race C at some point.

Some adjustments but I will figure it out eventually I hope.

Edit: I am still a bit disappointed that some of the strategy in race C has been removed as that was one of the things I enjoyed about these races.
Still some strategy to consider - start hards with full tank and finish on meds with lighter fuel and rapid times? Or start on meds with full tank and run hards when your car is lighter? Which one works out to be fastest?

The one thing that does is force everyone to work out a balance of Med vs Hard and plan their race accordingly - not just dash in to run the hards as a formality then ditch them a lap later.

If anything I think this actually makes strategy even more important, and somewhat more difficult to work out the best plan of attack.
 
Sounds good. We can go back to policing ourselves. 👍

Sounds like we can race again more to the point, been too long watching for every little move you make to see will you get a penalty.

You are right of course. I have a proper ratio of caffeine to blood cells running around my body so I am a little less grumpy than I was this morning and I can see that now.

I am changing my racing plans for the week though and will probably be running race B for the next couple of days at least. I am also doing offline practise on hards to try and come to grips (haha) with those while not messing other folks races up when I inevitably cock it up. Once I feel more comfortable I will be venture back into Race C at some point.

Some adjustments but I will figure it out eventually I hope.

Edit: I am still a bit disappointed that some of the strategy in race C has been removed as that was one of the things I enjoyed about these races.

I was changing the hard tyres as soon as I could but after reading someone post about the hard tyres taking time to warm up I left them on and stayed on the track the last time and they were not as bad as I first thought.
 
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If there's 2 compounds, I normally start on the softer compound if I'm in top 10 and on the harder compound if I'm starting in the bottom 10
I try to start on harder compound as you lose time in traffic so when hot lapping, best to have softer compound, but at RBR, no way, gotta hustle, too easy to pass. You get killed out of the second right hander, exit speed is way down.
 
I try to start on harder compound as you lose time in traffic so when hot lapping, best to have softer compound, but at RBR, no way, gotta hustle, too easy to pass. You get killed out of the second right hander, exit speed is way down.
why is fuel never a factor anymore? I liked the races where you had to plan for tires and manage your fuel weather it be by short shifting or fuel map
 
You just cannot start at RBR on Hards, you get eaten alive. Assuming you are starting top 6.

If there's 2 compounds, I normally start on the softer compound if I'm in top 10 and on the harder compound if I'm starting in the bottom 10

Well yes and no. In traffic H or M makes little odds and I can only do 6 maybe 7 on meds from the start. Starting on hards I pit at 5 and do 8 laps on meds. The last lap might be a bit sketchy, but by then it usually doesn't matter. So I usually start on the harder compound no matter where I am, even if part of the strategy is just holding up those on the softer compound, even a lap or 2 can be enough to get that place. DON'T BLOCK though as there is no excuse for that kind of driving, just hold your line, take the inside slightly slower, things like that.
 
Sigh rip race C & 2 stops. Tyre wear when you race on a controller is pretty rough so I always felt better doing 2 stops but now not so much I guess. Feels like a bit of a kick in the exhaust right now.

Oh well penalties are supposed to be better, muted yay

I use a controller and formally drove it like a cheese grater. This board offered tire saving techniques especially around the week of "Group 4/Laguna Seca/Race C" where tire preservation was critical to avoid an 18 second stop.

Let me know if this link does not work. Tire saving at Laguna Seca/Grade 4

I have been able to extend the life of my tires compared to others in the same race and still keep competitive times. I do not obsess over tire preservation except for those races where it is critical.

At RBR hard braking is required at turns 1,2 and 3 (three hard rights) and can be avoided elsewhere. Actually, light braking at those other spots can improve your lap time but that is open to debate/wtf/opinion.
 
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