- 1,230
- Michigan
- KosmoKazi
I think the 'apparent' track width is largely a function of the approximated camera/lens settings that the game developers use when designing the graphics model. I think they would argue that the dimensions are correct, based on scans, etc., but it sets up differently in the eye, compared to real-life for sure, and compared to other games/sims, even... For example it looks wider on Forza, I think, but I think it's more to do with the effective 'focal length' of the optics programmed into the graphics engine. It's why I like the bumper cam view because it seems to show a wider focus length relative to the track, while driving.the track is wider.
I also wanted to write that,but I felt like I shouldn't. you know, like they record all exhaust notes of real cars and convert them for the game, I was sure that they converted the measurements of the track. but thanks to your comment, I guess they didn't.
@O604 good info... I wish I had time to race after setting my own similar QT... had to run up from 20th to earn 8th, without a QT before that. If I had started up front...
Good to see @Sven Jurgens out there, too! It's been a while.
Pretty fun challenge, actually, once you understand the tire wear and funny grip situation of the particular combo. The 911 RSR seems a worthy race tool, whereas the Ferrari was a nightmare.
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