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- Automotive_Buff
After reading the train wreck of a thread titled "Daily roulette is rigged" I thought of implementing a new showcase system for the daily mileage bonus.
The reason players get fed up is due to the psychological tease of the roulette itself.
Every now and then, the game will tease you with a very rare or expensive car that will take ages to grind for; assuming you play the game as intended without using auto-drive endurance lobbies.
The prospect of obtaining the unobtainable is what eventually draws most players back into the game. As @Sander 001 has already mentioned, the roulette is modelled on Operant Conditioning, which is essentially a mode of modifying the strength of a behaviour by reinforcing or punishing it.
This has also been argued for increasing the longevity of the game which is also a valid argument.
However the crux of the matter is the use of this type of psychological tactic in gaming. Most games on the market have/are using it in the form of loot boxes, etc. to entice people to spend more on micro transactions.
Not saying PD is using their methods in the same vile manner however they should stay away from doing so for a simple Gift mechanism that rewards players for driving an allotted distance per day.
So I propose to showcase the gift car in the same, or similar, manner as they showcase the entrance of a newly purchased car from Brand Central.
Or, skip the roulette entirely and simply showcase the car spinning to a halt as it usually does once it has been chosen from the roulette.
It would be better to simply show a gift car, than to be shown possible candidates of a gift.
Just like when someone offers you a gift at a birthday party, without being handed a birthday wish list. You're always thankful, in the moment anyway, of the gift you have been given. You can choose to do with it what you will after receiving it, however the idea of being given something is met with approval.
As opposed to someone showing up at your door with four possible gifts, handing you something you don't really want, given the possible choices you were presented, and then finding out you never had a choice anyway.
What is your opinion on the matter?
I personally am not hooked on GTSport because of the Daily Mileage Bonus. I think it's a nice addition and will always accept a duplicate. I personally have four duplicate R8 LMS, two of which were purchased, and two were from the roulette.
I have several other duplicates that I personally dont care for and just remove, like 5 Suzuki Swifts, or 7 Hellcats, or 4 Focus GrB Rally Cars, etc.
What hooks me into the game is Gr.3 and SF19 racing, and the occasional drift sessions after a race.
The roulette doesn't bother me as much as some other users however like the others, I don't like being toyed with.
Ditch the roulette entirely.
The reason players get fed up is due to the psychological tease of the roulette itself.
Every now and then, the game will tease you with a very rare or expensive car that will take ages to grind for; assuming you play the game as intended without using auto-drive endurance lobbies.
The prospect of obtaining the unobtainable is what eventually draws most players back into the game. As @Sander 001 has already mentioned, the roulette is modelled on Operant Conditioning, which is essentially a mode of modifying the strength of a behaviour by reinforcing or punishing it.
Not sure if that was just a hot take or if you’re interested to know the actual psychology behind it, search for Operant Conditioning or Skinner Box.
This has also been argued for increasing the longevity of the game which is also a valid argument.
However the crux of the matter is the use of this type of psychological tactic in gaming. Most games on the market have/are using it in the form of loot boxes, etc. to entice people to spend more on micro transactions.
Not saying PD is using their methods in the same vile manner however they should stay away from doing so for a simple Gift mechanism that rewards players for driving an allotted distance per day.
We already know the roulette is pre-determined.
Well, apparently I can't force a corrupt save. I've just tried (a few times) by pulling the power cable while the game is saving online (and deleting the local save, just in case) and it loads up just fine. I can start the game again, but it just gives me the most recent Daily Workout car immediately.
Hmph.
So I propose to showcase the gift car in the same, or similar, manner as they showcase the entrance of a newly purchased car from Brand Central.
Or, skip the roulette entirely and simply showcase the car spinning to a halt as it usually does once it has been chosen from the roulette.
It would be better to simply show a gift car, than to be shown possible candidates of a gift.
Just like when someone offers you a gift at a birthday party, without being handed a birthday wish list. You're always thankful, in the moment anyway, of the gift you have been given. You can choose to do with it what you will after receiving it, however the idea of being given something is met with approval.
As opposed to someone showing up at your door with four possible gifts, handing you something you don't really want, given the possible choices you were presented, and then finding out you never had a choice anyway.
What is your opinion on the matter?
I personally am not hooked on GTSport because of the Daily Mileage Bonus. I think it's a nice addition and will always accept a duplicate. I personally have four duplicate R8 LMS, two of which were purchased, and two were from the roulette.
I have several other duplicates that I personally dont care for and just remove, like 5 Suzuki Swifts, or 7 Hellcats, or 4 Focus GrB Rally Cars, etc.
What hooks me into the game is Gr.3 and SF19 racing, and the occasional drift sessions after a race.
The roulette doesn't bother me as much as some other users however like the others, I don't like being toyed with.
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