- 7,830
- U S A
- Tetsumura
- Nigel Fox
Here is a poll which should keep people entertained, but hopefully also make people think.
You are now Polyphony Digital's boss. It's your job to get the game into a condition which will both please the fans and reviewers, impress fans of competing games, fit within a certain release window, and make a nice profit. The item in question, since everything else is solved (for the sake of the poll), is damage. You hash out a meeting in which the options are discussed, and this is what the group heads report back.
I left out a few factors, because I didn't want this to be multiple choice, and I didn't know how else to do such a poll. You can also post on the other possibilities:
With that, have at ye. But think before you vote.
You are now Polyphony Digital's boss. It's your job to get the game into a condition which will both please the fans and reviewers, impress fans of competing games, fit within a certain release window, and make a nice profit. The item in question, since everything else is solved (for the sake of the poll), is damage. You hash out a meeting in which the options are discussed, and this is what the group heads report back.
- Minimal, less than 25 percent: other than zero damage, this is easiest, and has the least impact on release date, as much study and basic work has already been done. There are seven car companies who insist on no damage of any kind. The project cost of buying them out is an additional two percent of net profits, which SONY should agree to with a favorable profit study. Additional time required past proposed release date is three months, Dec 2009-Feb 2010. SONY will want to know why this is essential if holidays 2009 is missed.
- 25 - 35 percent: the workload increase for this is much more than expected, but not unreasonable. There are fifteen car companies who say they will refuse to allow their cars to suffer this much damage. The project cost of buying them out is an additional five percent of net profits, which SONY has stated is excessive. Additional time required past proposed release date is five months, Feb-Apr 2010. SONY will insist on provable mass initial sales, along with demonstrable PS3 sales figures.
- 50 percent: this will have a substantial impact on the project at all levels. The physics team want to know the precise boundaries of effected performance and any additional degradation in race, as well as how repairs will function in game. Track modelers will want to know what to build into their current work. In addition, thirty car makers refuse to allow this level of damage to their cars, and this accounts for nearly half of the car list. Negotiations will be very difficult, and expensive, estimated to be an additional 8 - 12 percent of net profits, which SONY has stated is unreasonable. Additional time required past proposed release date is six to nine months, May-Aug 2010. SONY will demand insurance in the form of Polyphony Digital pay and budget concessions if sales are not in the range of 4 - 5 million copies within one calendar year of release, the anticipated reaction of SONY executives. This could seriously affect downloadable workload and schedule, not to mention employee relations.
- 75 percent: this is a problem. While much of the staff would like to tackle this objective, this is a level of damage which almost no game maker has seriously implemented. The most efficient way to achieve this realistically would be to license the Digital Molecular Matter software, and incorporating it in the GT5 engine properly will require at least five months of study, in addition to one month of staff training in using it with current tools. This is in addition to the estimated six months of work in parsing out the code workload between the CPU and SPEs, and number of SPEs required to manage collision and damage modeling, and insuring that there is minimal performance hit to RSX. The network team has indicated that this build would require months of work on their end as well, to insure minimal lag, and this does not include track damage modeling coordination. There will need to be compromises. Weather and time changes may have to be dropped, due to Cell engine constraints. Resolution may have to be reduced, and effects reworked or dropped. Liveries may have to be much simpler, or dropped. Furthermore, only seven car makers will agree to anything remotely like this. The cost of negotiations cannot be calculated. This will put the projected release date into holidays 2010, or beyond. SONY is likely to cancel any damage work entirely with this premise. We recommend this not be considered for GT5, or even mentioned to SONY staff.
- 100 percent: we have concluded that completely realistic damage won't be possible for the forseeable future, through at least two generations of computing technology.
I left out a few factors, because I didn't want this to be multiple choice, and I didn't know how else to do such a poll. You can also post on the other possibilities:
- Visual damage only
- Mechanical damage only
With that, have at ye. But think before you vote.
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