- 8,707
- Utah
- ceiling_fan
Also, what would happen to the driver in a crash? If it was 100% it would get quite messy. Not to mention losing the E rating.
I can't believe you all want to see this happen to these beautiful cars. Kaz loves cars too much for 100% damage physics. 50% the most or GT5 loses me as a fan after 11 years strong. And the car makers wouldnt want their cars to just fall apart like they're glued together with bubblegum.
What are the odds of GT5 being at e309? and i heard FM3 would release this year withh 400 cars and 100 tracks can GT5 beat that? Any way i chose 25% I really don't care about PERFECTION i just want to make sure i can't go 180mph into a wall.
Wow... you guys who really want 100 percent really have faith that Kazunori is some sort of magic wand weilding wizard.if there are any damage.. give me the best! 100%. or isnt this the best game in the world!?![]()
Okay now, you're waffling worse than me.I voted 100%, but wouldn't necessarily want it to be hugely accurate at the same time. As long as the damage looked some where in the region of what you'd expect from a certain kind of crash i'd be happy. I'm more concerned that the damage causes changes to how the cars handle is accurately modelled.
I don't either, but I still see that PD and SONY have a lot of prestige riding on GT5. With Metal Gear Solid and Killzone causing such an impact, and with Uncharted 2 and Ratchet & Clank coming with their own tqake on epically pushing the videogame envelope, I have to think that Kazunori sees it the same way, that his reputation is at stake.But i suppose it all comes down to how much 'value' PD places on Gran Turismo with damage in the market. If they think it will greatly boost sales of the game, they'll surely be more inclined to invest in new technology and increased staffing levels. If their market research points to damage not making much impact on sales they'll likely either not bother with it at all or implement it half-heartedly and wait to see what kind of reception it will get when the game comes out. Although they come across as perfectionists, they've half heartedly dabbled with stuff before, so i wouldn't rule this option out.
I don't think this is possible in racing games. Every PC sim that I'm aware of lets you disable damage.Just the 100% and 75% is also great. But still it won't be great if you crash your car while in an endurance event. I hope there isn't an option to turn damage off.
I'm still wondering about this myself, and it would allow Kaz to make damage fiends feel content. I don't expect any trickery from Kazunori, such as adding racing tires to a 240SX making it automatically into a racing or tuning class car and subject to damage. He values the relationship with the car companies too much, I'm sure to try any shenanigans like that. But tuners are in essence light race cars, so this has potential. I don't usually race a flat stock street car in GT4 anyway.The best option the way I see it, would be to have the game divided into two separate sections; the first section are road legal cars only, and no damage. Once you reach expert level (or whatever it will be called), all you get are racecars, and full damage!
I'm still wondering about you 100% people. Are you serious?For one thing, literally realistic damage is impossible because no car maker will allow the driver compartment to have any damage at all, even race cars. For another thing, I've come to realize that even 75% is very serious. To put this in perspective, consider that with your body, this is the equivalent difference between three and four broken ribs. Even a minor wreck at 75% has the possibility based on the accuracy of the model to end your race.
Hrm... I had a feeling that some of you were "cheating."Well, I just said what I would have in a perfect world.
Maybe we get mechanichal damage, and that to me would already be 75% of what i want from damage. If the engine can blow because of wear and tear, if the gearbox can be blow because of miss shifts, and if tires can blow and wear out realisticaly, that's more than enough for me. I don't really worry about a fallen bumper if we get the mechanichal aspect nailed down.
The only ones pushing for damage are the press, the fans, and sony. Teh developer has never come out to say that this was a main goal for them.
PROVE ME WRONG PD! GIVE ME MY MECHANICHAL DAMAGE PLEASE!![]()
In that case, the question should've been "What level of damage will it have?", instead of "What should it have?". But I digress.
If I'd thought about it a bit more, I could have made a more comprehensive poll including just mechanical damage and similar percent ranges. But at the bottom of the first post I invited those who just wanted mechanical or visual damage to post, and so far there are 3 or 4 mechanical only posts, which is about the fraction I expected. Personally, and it seems for most, this is a rather unpopular position.Where is the option for "mechanical damage only"?
Rather like, "There's a bomb you have to diffuse, and it's ticking..."You ought to have read the first post, all is made clear there (in a roundabout way)
I can't believe anyone would drive a performance car at 5 mph because he's afraid it's gonna get scratched. GT is not a gallery showcase, it's a racing game. I love sports cars too, but that's not gonna keep me from using them for their intended purpose - racing.
Sports cars are meant to be driven hard; it just so happens that when a hamfisted driver makes a mistake, he's gonna pay the consequence (not intentional, by the way)
Simple solution: learn the consequences of pushing a car out of it's limits, and it won't happen to you...
Or never drive it out of the garage.
This puzzles me too. This has to have something to do with earlier game companies (EA?) rendering damage to a level that some car makers didn't like compared to others. Then again, I'm sure that most of them have argued over performance differences they didn't appreciate, yet they still want their cars in these games. I don't know, humankind is a strange race...I really don't understand why we are told that manufacturers don't want to see their cars damaged, Forza had an impressive list of car manufacturers, and all of them could be crashed.
Kaz and his team definitely have their own philosophy when it comes to realism, but then, I've noticed every game maker does. Having dipped back into PC sim racing, they all have their own flavor. Take a car in rFactor, one of the GTRs, iRacing, Live For Speed, and all are distinctly different, and yet, each one has a flock of fans that insist their game gets it the most right. And then take a spin in Prologue, Forza 2 or one of the Toca games, and you have more differences, while not quite being stomped in the accuracy department as the sim fiends would lead you to believe.there are some things I'd like to see before damage, for example some minor tweaks to the physics engine, a normal tire system.
http://www.yukom-client.de/client_space/audi_gb_08/pdf/02_1_de-nuerburgring_pcspiel.pdf
Anyone fluent in german, please translate this.
Cortesy of Double H of Neogaf.
👍
Thanks to our own fasj6418 here for digging this up, this is a fascinating development.Thanks man, i'm almost sure this is new.
I forgot to post the most interesting bit, the video.
http://www.yukom-client.de/client_space/audi_gb_08/#/nuerburgring/wirklichkeit-und-illusion/r8
If only we could had the hud-less view in game, instead of only on replays...
Frankly, I agree. I don't like to pick and choose - so here I make a thread which forces everyone to pick and choose.i voted 50%...sadly before reading the first post, i think that if damage its going to cost lamborghinis/porsches and a really good overall modification system...then i dont want damage (snip)...now GRiD may look really good but thinking on the quantity of cars/tracks/lack of modifying..i just simply wont exchange all those characteristics..for damage!