Damage only in WRC and NASCAR?

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Expectedly, Yamauchi did not speak too much about Gran Turismo 5. Asked about the message players were meant to take from the short E3 trailer, he said "WRC is an extremely European motor sport. NASCAR is an extremely American motor sport. We showed those two. That's it. (laughs)."

In addition to the NASCAR and WRC logos, the trailer showed crashes. "This is something that was wanted for a long time, and we thought we'd add it if we had the chance, so we put it on our list. At a technical level, it's possible to replicate anything. All that remains is a question of priorities. For example, weather changes, wipers, etc."

Sadly, he wouldn't share any release information for the game.
Link:

http://www.andriasang.com/e/blog/2009/06/05/gran_turismo_interview/

He makes it sound like it was very, very achievable and not almost impossible this time..
 
Damage on only WRC and Nascars would not be cool!:indiff: This reminds me of the rumor a few months back about damage being on "racecars" only. I really hope it's implemented on all cars.

Although I do realise it's a pain in the arse to get certain manufacturers to allow developers to implement damage. I know a guy who worked for System 3 when they developed Ferrari Challenge. He said they ( Ferrari ) were uber picky about everything and did NOT like the idea of their cars showing damage.

Besides if Snorza 2/3 can have a full damage then surely KY can get it.👍
 
Damage on only WRC and Nascars would not be cool!:indiff: This reminds me of the rumor a few months back about damage being on "racecars" only. I really hope it's implemented on all cars.

Although I do realise it's a pain in the arse to get certain manufacturers to allow developers to implement damage. I know a guy who worked for System 3 when they developed Ferrari Challenge. He said they ( Ferrari ) were uber picky about everything and did NOT like the idea of their cars showing damage.

Besides if Snorza 2/3 can have a full damage then surely KY can get it.👍

:lol:

And, by the by, Snorza 1 had damage too :P
 
To be honest I think that damage will be on all cars. If you think about it why is Gran Turismo being delayed for so long. Because they need permission from manufacturers to damage their cars. If kaz didn't have the all the licences from all the manufacturers I'm sure he would try and delay it more.Plus you have got to remember he is a perfectionist. Anyone agree with Me? Plus great idea IsmokeGt:tup:
 
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Well, we did get the Genki HKS S15, Blitz Skyline ER34, Falken Rx-7 Fc but we can always manage without them somehow.

Also if we were to have a livery im pretty sure the community could create great events, with something like D1 ETC...
 
it was said a long time ago that le mans, wrc, nascar will only have damage, normal cars as u see in gt5p will not.

That was based off a badly translated quote. I think there will be damage on all cars.
 
Just like real life... bunch of Toyota, fords, dodges and chevys with different liverys...

Actually just a bunch of same car bodys with different liveries, and including that the headlights/tail lights are livery, if u detail em pretty close u notice all cars are the same, but with different decals despite being ford/chevrolet/toyota all are the same....:yuck: and thats the only thing i hate about nascar hehe.
 
Actually just a bunch of same car bodys with different liveries, and including that the headlights/tail lights are livery, if u detail em pretty close u notice all cars are the same, but with different decals despite being ford/chevrolet/toyota all are the same....:yuck: and thats the only thing i hate about nascar hehe.

That is actually one of the main things fans complain about is the fact they look nothing like street cars. They are improving on it though with the Nationwide COT.
nationwide_cot_feature.jpg
 
Sounds about right to me too. Can you imagine if KY actually tried to implement damage to every single car in the game? That would probably be close to 1,000. You think its taking long now to get this game out, it would take much longer to to do it for every single car. I just dont see that happening. :dunce:

Yes I totally agree with you, after alll how long did they say it took them to model one car? 6 months. Bottom line this is all about damage or not. Really I've been playing Gran Turismo since it's first release in North America. I didn't care about damage then, and I don't now. C'mon guys give your head a shake, PD has been doing this for a long time. Maybe they just put the damage in the video to cause more gossip between us gear heads. Imagine how much more time it could take to model every level and directionality of damage on all four corners of a car. You can't expect that to be realistic. If you want spectacular damage on a car, go play burnout or need for speed. Let's not count those chickens before they hatch.

The body materials of WRC and NASCAR are different! NASCAR is all one piece composite body, while WRC still uses original body panels. Besides, can you imagine if something fell off your precious broken down racing car? Where would it go? wouldn't we want it to just stay where we left it as extra debris like a new pylon? Imagine how many polygons it'll take just to track that missing headlight. Or worse that alloy rim and low profile tire you just boought. I shudder to think of how much lag there will be if they decide to track all this extra debris and damage in an online event. Cars are already jumping around on the track, now I have to worry about running over your ripped off bumpers. Have you seen what happens to a NASCAR car when it hits the pit lane wall? It explodes! Just like that poor Mexican driver last weekend. Have you seen what a tree does to a WRC suspension, or what a rock does to a co-driver's bottom? lol

I know there's a lot that PD should be doing, like fixing the hands on the steering wheel, and why don't you see them pulling the e-brake when you do? But this is the wrong place to say that. We could be here as long as Israel has fought the Palestinians. I bet you bottom dollar that if damage isn't put in, you'll all still buy the game!
 
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Thank you Mr.Grandorifto for pointing out something I think so often reading the forums. I get so sick of "If this game doesn't come out tomorrow, I'm never buying another Sony product again!!!!" The fact is, most of us are here because we are fans of the series, and those who aren't are just looking for a few tidbits of information on a game they played at their buddies house a few years back or saw for pre-sale at gamestop.

As for damage, I think it most likely that we will see it on all cars. It just seems like the more PD thing to do.
 
Making many models of one car is not the only way of making damage. Its also possible to deform the car using algorithms and giving the car materials some parameters. I believe, that if GT5 will contain damage, it should be done this way - it is more realistic and flexible. And this will make sure that damaged cars will look differently depending on how you crashed onto something.
 
-> I bet it would not be only limited on WRC and NASCAR only but to all racing series only.

-> I see that is good because it could get around the loopholes of getting every street/road car on GT. :)
 
If they implement damage, that would mean there would end up being bits of cars, and oil spills on the track, ending up with a safety car being sent out. You guys have to remember it's not just one thing, it's a whole bunch of things. ALSO It would mean spending Cr on repairing cars, as well as ending some races early, and if you're trying to do an endurance race and your car ends up being completely smashed up on the 3rd hour, you would most likely lose a lot of Bhp, the car would slide everywhere and stuff. And this could cause restarts from the starting grid, meaning that if you have a large lead, that hasn't become 1 lap in front yet, you could lose it all. Yes yes, it would make it a lot more realistic, but sometimes it can be over the top. Personally, I prefer it with just tyre wear. It gives you a reason to pit.
 
Yes I totally agree with you, after alll how long did they say it took them to model one car? 6 months.

And how exactly do you know that they haven't been modelling damage alongside at the same time?

They only just told us about the damage in the E3 trailer, but chances are they've been working on it long, long before that.
 
They only just told us about the damage in the E3 trailer, but chances are they've been working on it long, long before that.

I agree with this, but at the same time Kaz said (in an interview I can't find at the mo) as late as late 2008 that getting manufacturers on board for damage "will" be a challenge...as in they all haven't agreed yet.

Although maybe PD were already doing "unofficial" damage testing and modeling internally, meaning that when they are granted permission by manufacturers they have done most of the work already.

So many questions...
 
Personally Im hoping for some of the most realistic damage a console racer has seen. I am talking tin can car shredding physics, hit a wall at 30 MPH and its a race ending event. However I know that will not happen and will likely never happen. At best maybe what they do in Forza which is far from realistic but I think is a much better option then nothing. What I think is likely to happen from PD is that there will be some cosmetic effects on all cars with a hyper realistic mode offered for Nascar, WRC and race modified vehicles.
 
If it is only specific cars that are damage modelled...

I don't see how it will work if you have some cars with, and some without damage.
It would be really lame if you have a race that involves both racecars and non racecars and only some of the cars show damage while some don't.

Maybe the cars can only get damaged while racing in specific events that only have damage-able cars in them? Also lame.

It really has to be all or nothing. I really hope PD can get licenses for all cars.

Who can tell me if you can damage a ferrari in forza?
Sounds like they are one of the hardest to negotiate with but if you can damage one in another game then theres no reason why we wouldnt get full damage in gt5.
 
If it is only specific cars that are damage modelled...

I don't see how it will work if you have some cars with, and some without damage.
It would be really lame if you have a race that involves both racecars and non racecars and only some of the cars show damage while some don't.

Maybe the cars can only get damaged while racing in specific events that only have damage-able cars in them? Also lame.

It really has to be all or nothing. I really hope PD can get licenses for all cars.

Who can tell me if you can damage a ferrari in forza?
Sounds like they are one of the hardest to negotiate with but if you can damage one in another game then theres no reason why we wouldnt get full damage in gt5.
You can damage them in both Forza's and Ferrari Challenge.
 
You can damage Ferrari's slightly in those games. I believe they take the least damage in Forza, and in Ferrari Challenge, their damage was negligible. Maybe this would be acceptable in GT5, but I don't know. I don't think Kaz would be happy with it, but it depends on the last word from the car makers.
 
If we get damage that cant cause you to not be able to keep driving, then whats the point? I want DNF's do to crashes, totalled cars, my point is it better be reaistic or Id rather have no damage.

Rubber can build up on dirt, but I dont think thats what we are seeing in that picture.
 
I believe that is just the driving line, just like on the paved tracks, dirt tracks form a groove in them.
 
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