Dark Souls III

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Dark Souls 3 Review
http://www.ign.com/articles/2016/04/04/dark-souls-3-review

I'm not big on IGN's game reviews, I usually wait until Metacritic has a good number of critic reviews, but it's looking pretty damn sweet so far. It looks like weapon upgrading/customization will be a lot more like Dark Souls then DS2. The map seems a lot more opened up as well, like the original.

I'm liking the new focus point system, even though I usually don't play as a heavy magic user, it will be better for those who do. Plus you can use FP's on special weapon maneuvers. You can assign your Estus Flasks to refill health, or focus. I think you can modify this at any bonfire as well. So you can carry 6 health Estus flasks and 2 focus point Estus flasks, and change that ratio of you need more health or focus for an area.

The biggest plus for me is I just found out there's no limit on enemy respawns like there was in Ds2. That was one of my biggest gripes about DS2, along with some other things. We have about a week to go, it should be pretty good hopefully. 👍

I'm playing DS2 atm and this is really annoying indeed.

Are there (too many) spoilers in this review?
 
I'm playing DS2 atm and this is really annoying indeed.

Are there (too many) spoilers in this review?
No, there's not really any spoilers on the story. It mainly describes the level design, the combat, upgrading weapons, the new Focus Point system. It's mainly a gameplay review.
 
So I just bought the Deluxe edition and I am predownloading it just so it's ready to go next Tuesday. It's only 17.3 GB? That seems small to me. I looked it up online and that's what it's supposed to be.
 
I just bought it! Now I'm on my way home and am very anxious to play it. Will post my impressions soon
I have mine pre-downloaded and ready to go. Just have to wait about 14 hours yet.

They finally made Dark Souls backwards compatible for the xb1, so I've been re-playing my xbox 360 disc the last couple days. I forgot how much I love this game.
 
So, I tried this out a couple of weeks ago... and even with everything on minimal, I was only getting 30,40 odd fps. It was a similar situation with Xcom 2, but in this case, I had to get a refund, and now I've got to save up for a new system. A pity. :indiff:

I'll leave this here though, it gets better with every viewing;

 
How's everyone liking the game? I'm getting ready to start new game+. I'm level 193, finished all the covenant collections, and have upgraded almost all weapons to +4 or plus 9. The only stuff I've really missed is some of the NPC quests, and a couple of the NPC invasions, as I played through the first time without looking anything up.

The PVP is alright, I didn't bother sticking around at 150. It's fun when played fair. It's not fun when it's 4 on one, but that's the chance you take when invading. I've found the PvP getting better since in higher in level, I Usuallly stay as a blue sentinel or darkmoon blade, and even at level 190 I get summoned quite often.

I'm glad the covenant collections are finished, some of those items were a pain to collect. It was fun helping people kill the Nameless King about 30 times as a warrior of sunlight, no problem getting summoned there.

I still have 4 titanite slabs to use, the weapons I've use them on so far are refined claymore+10, black bow of pharis and the profaned Greatsword. I'm 50 strength/ 40 dexterity build, with 40 stamina 30 vigor and around 90 vitality. I may reassign some of the vitality later once I get new game+ and ++ rings, but I can use havels full set plus his Greatshield with profaned sword and a bow, and stay under 70% equip load.

I heard the new game+ isn't all that, there isn't any new enemy locations or anything like in previous dark souls, it's the same game only the enemies have more health and hit harder.

Overall I really love the game, the boss fights that gave me the most trouble were Aldrich the Destroyer and the Nameless King. The nameless kings first phase was super easy for me solo, it was the second part of the fight that got me. I tried a bunch of times and finally had to summon help. That fights so much easier when someone is there to draw his attention off of you.
 
Huh, surprising to see so little activity here.

Finished my first play through about a week ago. Took me about 45 hours and I absolutely loved every minute of it. A great experience, to be sure. I primarily did focus on PvE and will probably continue to do so, mainly because I enjoy coop much better than the sort of competitive PvP DkS encourages.

As for my build, I'm running a quality build. Currently at 42 Strength and Dexterity, 45 Vigour, 20 Vitality ('cause fashion), 40 Endurance and just enough Attunement, Intelligence and Faith to cast Carthus Flame Arc. Sitting at SL140 at the moment, I believe. As for weapons, I'm alternating between a +10 Refined Dark Sword and a +10 Refined Estoc most of the time. Got a +10 Black Bow of Pharis for ranged combat, a +10 Refined Exile Greatsword and a +10 Refined Carthus Curved Sword, just to mix it up from time to time.

I heard the new game+ isn't all that, there isn't any new enemy locations or anything like in previous dark souls, it's the same game only the enemies have more health and hit harder.
Well, I just started my NG+ playthrough. Took me less than five hours to get past Pontiff, which really is much, much faster than NG. Smoother sailing, too. Been sequence breaking the game as well and Lothric Castle barely feels any more challenging than it does in NG (or the High Wall on NG+, for that matter). Which is a bit of a shame, as the bosses never gave me much trouble in NG, but the general areas did (to a certain extend) and thus, made me proceed with a certain caution and forced me to keep my force about me. I don't have to stay ever vigilant in NG+ as enemies are easily dispatched. Might be that From never intended NG+ to be accessed at the level I'm at, dunno.

Still, experimenting with new weapons and such keeps me going. Gotta find something that rivals my Dark Sword, really - just got the Dragonslayer Axe from a certain NPC phantom and I really, really wanna get that to +10. Gives me a reason to keep going - so I'm not going hollow just yet!
 
I'm at the end of my third playthrough, I stopped before beating the final boss and The Nameless King, I will probably wait until DLC comes out to go much further. I have all the +1 and +2 rings.

I left the Nameless King alive because that's a cool area to get embered and get invaded. It's really fun to stay up in that area where you beat Havel, and wait for invaders to climb that big ladder, and sneak up and attack them. You can kind of hide from them where they don't see you when they first climb the ladder.

I'm surprised as well there's not more people discussing it, it sold great. It was the best selling game in North America last month.

For PVE, I really love the Black Knight Greatsword, it's moveset is great. If it's a faster boss, I use the claymore or the dark sword as well, that dark sword hits so fast, it just lacks a little range at times.
 
I just got myself a +10 Refined Claymore yesterday - good thing you reminded me of its existence. I used it extensively in Dark Souls 1, kinda strange that I didn't bother using it until now. Thing's surprisingly fun. Has been working better for me than I initially expected - I typically don't do too well with slow(-ish) weapons.

Speaking of Archdragon Peak, I also killed the Nameless King yesterday. Got him down with ease on my first try in NG+. My Dragonslyayer Great Shield turned the fight into an entirely trivial encounter - didn't even need half my Estus :lol: Guess I'll be doing some coop to help people getting him down. Seems like the only boss that consistently provides Sunbros with near isntant summons.
 
I just got myself a +10 Refined Claymore yesterday - good thing you reminded me of its existence. I used it extensively in Dark Souls 1, kinda strange that I didn't bother using it until now. Thing's surprisingly fun. Has been working better for me than I initially expected - I typically don't do too well with slow(-ish) weapons.

Speaking of Archdragon Peak, I also killed the Nameless King yesterday. Got him down with ease on my first try in NG+. My Dragonslyayer Great Shield turned the fight into an entirely trivial encounter - didn't even need half my Estus :lol: Guess I'll be doing some coop to help people getting him down. Seems like the only boss that consistently provides Sunbros with near isntant summons.
I've always loved the claymore, I used it in Ds1 a lot too. It has great power for speed, it's not as slow as the heavy weapons, but it's not fast either. It's kind of in the middle. I love it's thrust attack.

I've killed the Nameless King a bunch in co-op, I got all the covenant rewards on my first playthrough, and that's where I got most my sunlight medals. You get summoned quick there.
 
Yup, the move set is pretty well balanced, as is the speed of the Claymore vs. its damage. I think what's making the weapon for me is that Stance is actually a properly usable weapon art... Dunno, never really got used to Stomp on the Dark Sword and imho, stuff like Shield Breaker on the thrusting swords seems like a generally inferior version of Stance's guaranteed guard break.

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I'm currently using the Claymore - it fits pretty well with my fashion souls outfit. But I can't help but notice how no weapon comes closes to the Estoc and the Dark Sword. They're absolutely unmatched, at least in PvE. And it's kinda annoying.

Tomorrow's patch is supposed to change a couple of weapons. The Darkdrift, Washingpole and the Dragonslayer Axe. I'm really hoping for considerable buffs to the Darkdrift. Can't be infused, though, so I don't think it'll ever be on par with Refined weapons, considering that I'm just shy of SL 160 now and that my Strength and Dex are both at 50... Well, buffing the Dragonslayer's Axe could make that more worthwhile, at least. Already got one at +10 sitting around, so that's neat.
 
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Still, experimenting with new weapons and such keeps me going. Gotta find something that rivals my Dark Sword, really - just got the Dragonslayer Axe from a certain NPC phantom and I really, really wanna get that to +10. Gives me a reason to keep going - so I'm not going hollow just yet!

I'm liking Gundyr's Halberd and the Twin Princes' Greatsword. The Black Knight Glaive especially since it has a powerful combo followup with weapon arts (popular weapon in PvP apparently).

Speaking of Archdragon Peak, I also killed the Nameless King yesterday. Got him down with ease on my first try in NG+. My Dragonslyayer Great Shield turned the fight into an entirely trivial encounter - didn't even need half my Estus :lol: Guess I'll be doing some coop to help people getting him down. Seems like the only boss that consistently provides Sunbros with near isntant summons.

Yeah I remember taking him out with the Greatshield. Becomes very easy once you know the timing.
 
The Black Knight Glaive especially since it has a powerful combo followup with weapon arts (popular weapon in PvP apparently).
This might very well be added to my arsenal. Have one sitting around at +4 - I'm really just trying to figure out where to use my last Titanite Slap for the current playthrough. I really, really wish those were farmable. That'd go a long way for anyone who wants to experiment with a lot of stuff.

Also, from what I've seen, the changes really didn't do much, as far as weapon balance goes. The Dragonslayer's Axe got buffed to the point it might be worthwhile, but From didn't touch the worst offender (imho). Kinda disappointed by that.
 
With Bloodborne being one of my all time favorite games, I finally decided to order Dark Souls 3. I don't expect to like it as much, as the setting and weapons in Bloodborne are second to none as far as I am concerned, but I'm looking forward to it.
 
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With Bloodborne being one of my all time favorite games, I finnaly decided to order Dark Souls 3. I don't expect to like it as much, as the setting and weapons in Bloodborne are second to none as far as I am concerned, but I'm looking forward to it.


bloodborne is dark soul's bitch ;)

( my opinion,.. not everybodys ;) )
 
Im looking forward to some DLC, I guess that's in September? I haven't played in awhile, kind of waiting for some DLC before I do any more playthroughs.(currently on my third playthrough).

I've never played bloodborne, but I heard it's easier than the souls games. I don't know.
 
Im looking forward to some DLC, I guess that's in September? I haven't played in awhile, kind of waiting for some DLC before I do any more playthroughs.(currently on my third playthrough).

I've never played bloodborne, but I heard it's easier than the souls games. I don't know.

As someone who has completed Demon's Souls and played a decent amount of Dark Souls, I can tell you that that is pure BS.
 
Im looking forward to some DLC, I guess that's in September? I haven't played in awhile, kind of waiting for some DLC before I do any more playthroughs.(currently on my third playthrough).

I've never played bloodborne, but I heard it's easier than the souls games. I don't know.

Bloodborne is faster-paced, since there are little to no shields in the game. And I have to say, the PvE is much more different than Souls.
 
You know what makes me sad? That somewhere in the office of the company that makes this game, sits a complete and utter 🤬 moron who somehow manage to get a platforming section included in every Souls game (Including Bloodborne). I have now spent 30 minutes trying to get to that coffin in Firelink Shrine. Every single 🤬 time, my character just slides off after landing. 30 minutes wasted on something designed by an idiot who haven't got a clue about game design, and who clearly did not bother to play test this section.

It truely baffles me how you can make a such an amazing game, yet still include such infuriating BS. I'd rather bash my own skull in with a bat than watch my character slide off that coffin one more time.

It's made even more tedious by that damned fog wall that blocks off the outside for 10 seconds or so at Firelink Shrine.
 
You know what makes me sad? That somewhere in the office of the company that makes this game, sits a complete and utter 🤬 moron who somehow manage to get a platforming section included in every Souls game (Including Bloodborne). I have now spent 30 minutes trying to get to that coffin in Firelink Shrine. Every single 🤬 time, my character just slides off after landing. 30 minutes wasted on something designed by an idiot who haven't got a clue about game design, and who clearly did not bother to play test this section.

It truely baffles me how you can make a such an amazing game, yet still include such infuriating BS. I'd rather bash my own skull in with a bat than watch my character slide off that coffin one more time.

It's made even more tedious by that damned fog wall that blocks off the outside for 10 seconds or so at Firelink Shrine.

You know what many souls player will tell you right now!?!!? :D
 
So I get invaded (again....) while in the swamp, and I actaully manage to kick some ass. One hit away from killing the invader, and a random NPC enemy kills me out of nowhere from the back... Such fair, wow, very skill, much love it.....

Wish I could turn off the PVP aspect while still being online. It's a shame, because I absolutely love the concept behind the invasion mechanic. But the excecution is just plain poor. The invader can use tough mobs to his advantage, and you really shouldn't be able to heal during fights. And don't even get me started on the possibility of more than one invader...
 
After 1 hour, my character managed to not casually slide of the coffin.
You're not talking about the coffin on the way to Iudex Gundyr, right? Jumping in Souls games is hit and miss, but there's no way in hell anyone could possibly take an hour to land that jump. The ones in the Dilapidated Tower are harder, admittedly, but also not "an hour to master" hard... :confused:

Wish I could turn off the PVP aspect while still being online. It's a shame, because I absolutely love the concept behind the invasion mechanic. But the excecution is just plain poor. The invader can use tough mobs to his advantage, and you really shouldn't be able to heal during fights. And don't even get me started on the possibility of more than one invader...
You get twice the Estus the invader does, you can summon white and blue phantoms to outnumber invaders and since they're the ones who will eventually time out (either by you reaching the fog gate or actually timing out), they're also the ones who are playing against the clock. Their only advantage is, indeed, the NPCs - which can be denied by using a Seed of a Tree of Giants.

Besides, it doesn't sound one bit like you actually like the invasion mechanic :lol: No NPCs, no healing, strict one on one - that's duelling, which is the go-to for many of DS3's PvP community, but that's typically done through summon signs. Not through invasions...

Only the obnoxious ones who believe that their favorite game is beyond reproach. ;)
It has many faults (so many that I stopped playing the PvP portion altogether eventually *cough* weapon & build versatility *cough*) but invasions being tough for the invaded and impossible, required platforming portions are, most certainly, not among its primary issues.
Im looking forward to some DLC, I guess that's in September? I haven't played in awhile, kind of waiting for some DLC before I do any more playthroughs.
Same here, pretty much. I think I'm on NG+3. Dunno. Switched from a quality build to bleed/luck and have been steamrolling the entire game with such ease while simultaneously making no progress on my character by levelling up that I got bored...

Started a NG and basically got OP the second I found the Astora Straight Sword. Got bored immediately.

I'd probably be best served by a challenge run, but I absolutely despise limiting my character's power. I'm a minmaxer at hear, I guess (or a Spike, if you're familiar with Magic: The Gathering), so gimping myself really doesn't do it for me :indiff:
 
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You're not talking about the coffin on the way to Iudex Gundyr, right? Jumping in Souls games is hit and miss, but there's no way in hell anyone could possibly take an hour to land that jump. The ones in the Dilapidated Tower are harder, admittedly, but also not "an hour to master" hard... :confused:


You get twice the Estus the invader does, you can summon white and blue phantoms to outnumber invaders and since they're the ones who will eventually time out (either by you reaching the fog gate or actually timing out), they're also the ones who are playing against the clock. Their only advantage is, indeed, the NPCs - which can be denied by using a Seed of a Tree of Giants.

Besides, it doesn't sound one bit like you actually like the invasion mechanic :lol: No NPCs, no healing, strict one on one - that's duelling, which is the go-to for many of DS3's PvP community, but that's typically done through summon signs. Not through invasions...


It has many faults (so many that I stopped playing the PvP portion altogether eventually *cough* weapon & build versatility *cough*) but invasions being tough for the invaded and impossible, required platforming portions are, most certainly, not among its primary issues.


I'm talking about the jump at Fire Link Shrine after you purchase the key. I always landed at or on the coffin, but my character would constantly richochet off, or actually land fine, stand up, and then casually slide off. If you don't take the time to include proper platforming mechanics, then don't include platforming in your games. Simple as that. I shudder at the thought of more platforming in later areas... Silly part is, I got tired of my strenght based character quite early, and started a 2nd character focused on Dex. Did the jump on my first try.

I don't want NPC's removed. I want them to target both players, so as to not allow invaders to camp out at tough mobs. It's a cheap tactic. And yes, I don't think anyone should be able to heal during invasion fights. In Bloodborne, my impression is that it was generally frowned upon to heal during a fight. And this in turn made the fights more intense, as every mistake actually mattered. As for invaders outnumbering the player, frankly, I can't see how anyone could defend that. Assuming the invaders are even half way competent, the defending player doesn't stand a chance, espicially not if he's using short ranged weapons.

I did not realise that there was a time limit on invasions. The guy who invaded me in the swamp was there for quite a while, as we didn't run into each other for a really long time.
 
I'm talking about the jump at Fire Link Shrine after you purchase the key. I always landed at or on the coffin, but my character would constantly richochet off, or actually land fine, stand up, and then casually slide off. If you don't take the time to include proper platforming mechanics, then don't include platforming in your games. Simple as that. I shudder at the thought of more platforming in later areas... Silly part is, I got tired of my strenght based character quite early, and started a 2nd character focused on Dex. Did the jump on my first try.
The drops in the tower can be annoying, but I generally did them pretty consistently simply by not jumping :lol: I know it's backwards, but it's hardly compulsory to progress through the game. I agree, though, the platforming mechanics are atrocious.

I don't want NPC's removed. I want them to target both players, so as to not allow invaders to camp out at tough mobs.
Use a Seed of a Tree of Giants. It does exactly that.

I don't think anyone should be able to heal during invasion fights.
That might be nice as an invader, considering the healing mechanics are vastly favouring the host. Hosts can chug twice as much Estus, after all.

As for invaders outnumbering the player, frankly, I can't see how anyone could defend that.
The invaders are typically the ones that are outnumbered. Usually two to one or three to one. The player can get help from the Blue Sentinels, from the Swords of the Darkmoon and is free to summon regular white phantoms and Sunbros.

I did not realise that there was a time limit on invasions. The guy who invaded me in the swamp was there for quite a while, as we didn't run into each other for a really long time.
There is, but it's considerably long. Your best bet is to go for the boss fog and leave the area manually. Or disguise yourself with a Young White Branch or Chameleon :lol: Can lead to some hilarious results.

To summarise, the game gives you the tools to a) practically always outnumber the invader(s), b) outheal the invader(s), c) revoke the invaders' only advantage and d) to flee from the invasion regardless (because it's seriously hard to catch someone who's actively trying to disengage). Winning an invasion against remotely competent hosts isn't an easy task at all. Start using the tools the game gives you and you'll win against most invaders with relative ease. Because most aren't anywhere near good enough to overcome the odds an invader faces.

And if it's still too tough to go the distance alone, summon a Sunbro for the level. There's usually a bunch of our Summon Signs around ;)
 
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