Did PD "relax" the ghosting system?

  • Thread starter isamu
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isamu

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Not sure what's going on, but it now appears PD has relaxed how often cars ghost in Sport mode. The opponent cars that I'm racing against are not ghosting as frequently as they were before. When I first started Sport mode the game was great at ghosting opponent cars as soon as they went off track, spun out, and were generally a hazard on the track. Now, for some reason, even cars that are spinning and being hazardous are not ghosting hardly at all, causing several of my races to be ruined. Can someone explain this? My SR is currently B.
 
Not sure what's going on, but it now appears PD has relaxed how often cars ghost in Sport mode. The opponent cars that I'm racing against are not ghosting as frequently as they were before. When I first started Sport mode the game was great at ghosting opponent cars as soon as they went off track, spun out, and were generally a hazard on the track. Now, for some reason, even cars that are spinning and being hazardous are not ghosting hardly at all, causing several of my races to be ruined. Can someone explain this? My SR is currently B.

The higher the SR the less ghosting you'll see. In SR S there's not ghosting at all (unless someone pauses the game or goes off track).
 
What's your DR? Ghosting is according to themDR related rather than SR.

I've mentioned a few times during the closed beta, and the open beta confirmed to me but ghosting isn't just or even primarily a mechanism to avoid wrecks. From all the playtesting, I'm sure ghosting has more to do with server update times.
Situations that they have flags in place like car facing the wrong way, or being off track were not constantly ghosted which means there's no "protection" there. Ghosting was more present in high speed "contacts" from what I observed.

Now that they split races to 12 player fields, and they must have a good idea of how many are using sport per day/hour, they may have increased the servers tick rate, so they'll have cars positions in smaller intervals, diminishing uncertainty of contact therefore less ghosting.

Anyhow, the Sport video does say to not count on ghosting!
 
What's your DR? Ghosting is according to themDR related rather than SR.

I've mentioned a few times during the closed beta, and the open beta confirmed to me but ghosting isn't just or even primarily a mechanism to avoid wrecks. From all the playtesting, I'm sure ghosting has more to do with server update times.
Situations that they have flags in place like car facing the wrong way, or being off track were not constantly ghosted which means there's no "protection" there. Ghosting was more present in high speed "contacts" from what I observed.

Now that they split races to 12 player fields, and they must have a good idea of how many are using sport per day/hour, they may have increased the servers tick rate, so they'll have cars positions in smaller intervals, diminishing uncertainty of contact therefore less ghosting.

Anyhow, the Sport video does say to not count on ghosting!

Ahh I see, thanks. DR is currently C.
 

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