Groundfish
(Banned)
- 4,363
- United States
I have not played any other video game for that amount of time or gotten this much enjoyment from one either.
Same here.
I have not played any other video game for that amount of time or gotten this much enjoyment from one either.
That's a wild statistic. Online racing is the general direction I'm pretty sure they want to go with the series. I think they're working out how to get the best of both worlds. I used to always roll my eyes when people would complain about the AI. To me..... it was like, "what do you expect them to do? It would be beyond difficult to program the AI to be able to 'think' and be aggressive". Then I watched game play of the AI from other sims (mainly race room), and now I get it. GT has a long ways to go in that regard.
When GT7 eventually comes out, I think you're going to see how much Fire Power PS5 has. I have faith that PD is going to do a decent job of satisfying all the different spectrums of the sim market within reason. In a preemptive hindsight, I think the whole covid situation and lack of PS5 availability will prove to be the best thing that happened to GT7. It will have given them plenty of time to finish up a game that is content-rich, with no clunky roll out. I truly do believe we're going to see the best elements from all of the previous GT titles, along with the good elements from other titles as well
The ones that do want to learn do.
That's why it would be mandatory for Sport Mode. The way it is now with Etiquette videos.The ones that want to learn will run through all the existing stuff.
What I find infuriating with the AI's pace isn't just how slow it is, but how strangely the cars arrive at driving so slowly.Aggressive competitive AI is no problem, have you played Driveclub?Damn what a bunch of 🤬 on the hardest difficulty level. I swear they team up against you to take you out. Same in Motorstorm.
GTS has pretty smart AI, in avoiding and making room that is. That's probably also where all the bad learned behavior comes from. The AI will make room for you if you stuff it up the inside or dive bomb. They are beyond polite and always leave space. The only time they get competitive is when they are confused, a lap behind, suddenly speed up to overtake you, then realize they are about to get lapped and slow down again
The problem with GT AI is, they are only good when you race them in a slower car. Always has been that way. The upgrade to win philosophy is still there, except it turned into downgrade not to (automatically) win. But there are also some corners where the AI slows down for no reason, it could definitely use some improvements learning the tracks.
I do. I figure people can read and comprehend. I’ve enjoyed reading peoples opinions.
Keep em coming
I sort of disagree. The offline Arcade mode is my favorite thing about this game.
I've noticed more than once that if you fall back too far in an AI race they seem to slow down making it easier to catch up. Is that my imagination or am I right or is the AI too slow?GTS has pretty smart AI, in avoiding and making room that is. That's probably also where all the bad learned behavior comes from. The AI will make room for you if you stuff it up the inside or dive bomb. They are beyond polite and always leave space. The only time they get competitive is when they are confused, a lap behind, suddenly speed up to overtake you, then realize they are about to get lapped and slow down again
The problem with GT AI is, they are only good when you race them in a slower car. Always has been that way. The upgrade to win philosophy is still there, except it turned into downgrade not to (automatically) win. But there are also some corners where the AI slows down for no reason, it could definitely use some improvements learning the tracks.
Sorry for taking so long to get back to you on this. I wanted to have a go at the offline arcade custom race with AI set to professional before I got back to you.
I did a race at Spa, five laps, in the Genesis road car. Rolling start with the interval set to the farthest apart, 50m, and I started 20th on the grid, which started me before Stavelot of "lap 0". I was on Comfort Soft tyres, and the AI on the default Sport Hards. By the time I crossed the line to start lap 1, I had already taken one guy and hunting down 18th, about 32 seconds off the leader. I caught said leader at the home straight at the end of lap 4, then cruised to a victory with a clean, unopposed lap 5. This was literally my first session with zero practice or knowledge with the car, and the brake pedal of my G29 was giving me issues throughout.
It's more competitive than the campaign AI for sure, but it's still rubbish. No two ways about it. I'm only an A rated driver who's rusted severely in the year and a half since I last touched Sport mode.
The AI still brakes way too much for every corner, so much so that I outbrake them on Comfort tyres. They still slow down mid corner where no one half apt at racing would, resulting in bewildering collisions. They still feel like they're on rails, and are barely affected by contact, causing you to be the one to eat most of the impact of any contact incurred. This is most evident in one make races. Sometimes they try to defend, but still leave enough of a gap open on the inside. I dive to take that inside line, only for them to slam the door shut as though I'm not even there. And the moment you pass them, they simply give up altogether. Hell, they don't even use full throttle sometimes, if you look back on the replay. Again, this is on PROFESSIONAL, with a TYRE ADVANTAGE. Races with the AI isn't a race; it's a time trail with mobile roadblocks. No one can excuse or defend this. No one.
The reason I bring this up is because I believe that a strong, compelling single player campaign is what has drawn so many people to the franchise to begin with. I said in my original post that Gran Turismo Sport's main strength over other sims in the market is its wide player base, allowing for well populated daily races. Gran Turismo Sport claims that anyone from ages 7 to 77 can play, but I think what it has unknowingly done is to captivate players from age 7, and condition them to become motorsport fans that actively participate till they're 77. If the GT series solely focuses on the e-sports aspect, I think it's going to continuously alienate its fanbase, and the hardcore racers won't bat it an eye because of its simcade physics. I think it's important for the e-sports aspect of Gran Turismo to charm, captivate, and cultivate casual players and groom them into becoming more curious about cars, their culture, their history. That's what the older Gran Turismo titles has done for me, being a "playable encyclopedia". I used to spend hours just scrolling through the picturesque dealerships of GT5, soaking up the jazz music, seeing how cars progressed throughout the years, the colours they shared, etc.. FIA and e-sports was just something else for me to be curious about, and I sunk my teeth into that too, when I had zero interest in real life racing prior.
Ultimately, I think solely focusing on the e-sport aspect of the game will ultimately damage the brand of Gran Turismo. I know nothing can compare with racing against real human players, but it just saddens me that Gran Turismo Sport threw away everything the series has been known to do well (aside from graphics) to focus on e-sports, and it feels to me like they've bitten off way more than they can chew with the penalty system. The last few updates have only seemed to turn it off and on, from overly sensitive to handing out licenses to kill. It's like they don't even care anymore. What we end up with is a product that doesn't do old Gran Turismo well, but fails at being a new Gran Turismo too. It's just a sad mess.
Yeah, about that AI. Absolutely no reason for this. Hasn't changed since Day 1. AI set to Professional.
I've noticed more than once that if you fall back too far in an AI race they seem to slow down making it easier to catch up. Is that my imagination or am I right or is the AI too slow?
No, it made it the most "important" game in the series to date.
The philosophy behind its game design (of making giving somebody the reasons and the tools to want to be a "good player") is something all racing games should aspire towards.
Smurfing is a problem in pretty much any game with a ranked system, so I agree with you there. While the execution of their philosophy has shown cracks over time I greatly value the intent behind what they wanted to do when designing this game; it's a natural progression from the License tests of old.Actually, people are actively sandbagging their driver rating in this game. Because unless you're a top player you can get more points winning races in lowers splits than being a backmarker in top split. So, no, the game doesn't reward you for being the best you could possibly be
Also detailed telemetry and MoTeC export feature, which were present in GT6, are both removed in GTS. In its place we just have replays, which are letterboxed and the pedal inputs aren't even time synced to what's happening on screenSo, no, it doesn't have the proper tools to help you to get better either.
https://www.gran-turismo.com/us/gt6/manual/#!/howtorace/datalogger
https://www.gran-turismo.com/us/gt6/manual/#!/replay/motec
This is what I mean when I say, PD has good ideas, but their execution often falls flat. If you just watch the FIA finals the broadcast is impressive, but under the surface there a looooot of problems.
So is PD the problem or are players the problem?
e I greatly value the intent behind what they wanted to do when designing this game; it's a natural progression from the License tests of old.
I feel like they began with an idea of pure fair clean online racing.
I feel like over time they allowed the loudmouth bully you tube and twitch world to cause them to loosen the standard they set out with...
“Motorsport is a non contact sport”
I feel like they should have left everything with penalties as it was at release, they should have stuck to their guns imo.
Instead they lowered their standards to submit to the angry bully voices on you tube and their complaints and to me my experience has been a downward spiral of ever worsening dirtier play.
I know and realize full well the argument that in a real race a little rub doesn’t affect either car and isn’t penalized.
I get that but in a game like this I feel that to truly be a fair contest of skill that things need to be a bit stricter than reality, given the games physics not preventing arcade maneuvers...
There’s no real fear of crashing via the game physics, imo there needs to be fear of the pen system. It’s amazing how player behavior instantly changes in races with tire wear x10 or more.
The players are capable of good play, it’s just that there’s nothing to stop them from going arcade. I wish PD had never lowered their standards to lowest common denominator.
What do you think?
it also sounds like people dont mess with damage controls ...do any of these racing games do this. I kind of like how the WRC games do it but its a rally game. I just don’t believe you can get a computer to recognize democracy or fairness
Well in games with more serious physics crashes actually can cause damage, but also pushing the cars over the limit is more likely to cause you to go off.
Strangely it’s easier to drive below limit in a good game and becomes progressively more challenging as you get more and more slip angle goin.
In GTS you can just run all over grass and curbs hitting others and nothing happens.
I got the Platinum in early 2018 (and moved on to other games) so I haven't seen how the system has evolved; I'm mainly thinking of what they shipped at launch.I feel like they began with an idea of pure fair clean online racing.
I feel like over time they allowed the loudmouth bully you tube and twitch world to cause them to loosen the standard they set out with...
“Motorsport is a non contact sport”
I feel like they should have left everything with penalties as it was at release, they should have stuck to their guns imo.
Instead they lowered their standards to submit to the angry bully voices on you tube and their complaints and to me my experience has been a downward spiral of ever worsening dirtier play.
I know and realize full well the argument that in a real race a little rub doesn’t affect either car and isn’t penalized.
I get that but in a game like this I feel that to truly be a fair contest of skill that things need to be a bit stricter than reality, given the games physics not preventing arcade maneuvers...
There’s no real fear of crashing via the game physics, imo there needs to be fear of the pen system. It’s amazing how player behavior instantly changes in races with tire wear x10 or more.
The players are capable of good play, it’s just that there’s nothing to stop them from going arcade. I wish PD had never lowered their standards to lowest common denominator.
What do you think?