@Ridox2JZGTE
(ds3, ABS 1, Grand Valley 10 laps)
Low Speed Corner:
Entry: Responsive turn in, feels planted and willing to stick the nose in
Mid: Holds line well, very stable
Exit: The turbo kills it on the exit unfortunately, any time gained is lost in wheel spin and oversteer
Comments: Initially it feels really good but when the boost kicks in on exit the car goes from stable to snap oversteer instantly. Once sliding its easy enough to gather up, but it loses you a pile of time on exit and prevents early acceleration out of the corners.
Mid Speed Corner:
Entry: Sharp and predictable
Mid: Stable with a slight hint of understeer
Exit: Stable and carries decent speed
Comments: This is where this tune really shines in my opinion, it feels responsive and sharp, gives you plenty of confidence to carry plenty of speed through the bends. It struggles with multiple changes of direction slightly, but that is usually as a result of speed carried through the first bend and the general nature of stiff cars.
High Speed Corner
Entry: Struggles to turn in at speed, feels heavy and unresponsive
Mid: Understeer makes it hard to hold line without losing speed
Exit: More understeer under throttle
Comments: This is where the car really struggled for me, felt heavy and unwilling to turn at speed
Tune Comments: I can see the logic behind putting the low Rpm turbo on this car, it should make the power band less peaky and easier to apply. Unfortunately it just increases the power and makes it come in with the same ferocity 1500 rpm earlier, this makes corner exit more tricky because that big lump of power hits you while there is still a little steering lock applied and makes the rear tires let go. It doesn't let go violently but it loses a lot of speed trying to find traction again. Handles well enough, but is a difficult beast on the more critical side of a corner.
Alternative
Low Speed Corner:
Entry: Feels surprisingly light and responsive
Mid: Holds line well with grip available for course corrections
Exit: Feels stable enough, maybe a touch of weight transfer induced oversteer when pushing hard
Comments: Feels really responsive to steering input and has bags of grip allowing you to push hard on entry. On exit it can wallow a bit causing problems if you need to change direction quickly, but out of most tight bends it feels stable and forgiving.
Mid Speed Corner:
Entry: Stable and responsive
Mid: Good grip, remains nimble throughout
Exit: No drama, feels stable and balanced
Comments: Very easy to throw into bends with confidence knowing that it will do as you ask, when you ask. If I had to find fault it would be that it can get a tiny bit fidgety and I can imagine that this car would be tiring to drive for more than about 5 laps.
High Speed Corner
Entry: Lots of slip and understeer
Mid: More understeer
Exit: Undramatic but generally slow
Comments: This is the only thing letting the car down for me, it just doesn't handle high speed well. The front end slips on turn in and gives a pile of understeer and then the rear gets unsettled losing even more speed. Feels surprising considering how well the car handles in slower corners, caught me out the first time and sent me torpedoing into the wall.
Tune Comments: I can barely believe this is the same car, it feels much lighter and more responsive than I thought possible. The added grip has made the power far more manageable on exit as well, no longer feels like its on such a knife edge when the turbo kicks in. The only thing that let it down was the surprising lack of ability in fast corners, it just felt uncomfortable and unwilling from turn in to exit. If the high speed handling could be fixed I think this tune could be something really special. Good effort, would definitely use again
My best lap in mine was a 1:55.7, but its hard to compare times because I only drove yours for 10 laps and mine for probably closer to 60. I think the best I could get out of yours was a 1:58, I might be able to knock more time off of it with practice. Most of the cars tested so far are averaging laps around 1:59-2:02, I might just be slow thoughThank you, very detailed review, I like the comments I see the test drive done at Grand Valley Speedway instead of Brands Hatch GP. Looks like the tune do not work well at Grand Valley high speed sections, and will require some adjustment. Main spring rate has low speed corner exit oversteer, and high speed understeer, while alternative spring rate has mainly high speed understeer,I will do some tests at Grand Valley, maybe some tweaking, but this could cause the car to not perform well at Brands Hatch GP. Changing front damper alone could give different result on different track I'll see what I can do. What's your best lap at Grand Valley ? So I can have a target to set on for a decent lap time and I you can run a few laps at Brands Hatch GP ( track it was made on ) that would be great, just short comments will suffice.
My best lap in mine was a 1:55.7, but its hard to compare times because I only drove yours for 10 laps and mine for probably closer to 60. I think the best I could get out of yours was a 1:58, I might be able to knock more time off of it with practice. Most of the cars tested so far are averaging laps around 1:59-2:02, I might just be slow though
I will test the updates once I've finished testing everyone else's tunes. Its a bit of a struggle at the moment because my computer monitor just died so I'm having to use my TV for both PS3 and computer purposes, makes copying tunes much slower because I'm having to write it all down on paper and then type it up afterwards.Oh, I see, it's different from driver to driver, when I made changes at Grand Valley, I did 1:57s on original tune of mine in first few lap to get a feel, then with some changes as posted above, easy 1:56s without really pushing hard and some slow parts in the tunnel, someone good with a wheel and ABS 1 would do at least 1:55s at 600PP I think. Spent around 10 laps on it
If you are free, you can try the changes above, it's fine if you can't. I am busy too building replicas - lots of work waiting.
Definitely, its important to spend long enough in the car to learn how it wants to be driven. Its also important to test the car on a track you are comfortable with, more so when we're tuning cars for feel rather than all out pace, its far too easy to tune a car for one track and make it unsuitable for another.Something I've noticed while testing others' tunes is that one needs to complete enough laps to get the car to feel like it's their own. Only then will someone else's car run lap times closest to your own tune. On Mt. Panorama I couldn't understand why my tunes where running 5-6 seconds faster than everybody else's. But as soon as I ran enough laps to treat their tune as my own things leveled out.
This is a great idea!! I am no tuner but I will be impressed if anyone can make the Audi Auto Union machine even drivable! I only have to look at the steering wheel and it is off the track - maybe it is my bad driving. Perhaps this car is famously bad as no one seems to be interested in it and I don't know as I have only been playing since GT5 prologue.This thread is devoted to tuning the black sheep of Gran Turismo, the difficult cars that are seemingly beyond all hope. In GT5 days for every car that people gave up on as impossible to tune a tuner managed to fight through and find that "eureka" setup that made it enjoyable. Cars that come to mind from those days include the Lotus Europa, Oullim Motors Spirra, and TVR Cerbera, all plagued by some sort of tuning woe that seemed to take ages for a few good tuners to overcome. Every month a new car will be featured for tuners to test their tuning abilities with. The challenge is to simply tune the car as best as you can and post the results here. This thread is not meant to be a tuning shootout. The tunes should be submitted with all parts listed, vehicle specs, PP and tire info, and all settings for all custom parts listed. I will leave it up to the individual tuner whether or not they want to tune the transmission, but it is highly recommended to complete a great setup for a difficult car. Also, it is up to the tuner what PP and tire compound they would like to use.
First up for February is the OPTION Stream Z.
Even Option had a hard time tuning their own car, which unfortunately resulted in a crash at the Nevada Silver State Classic run.
@demonchilde and I began discussing this car and needless to say between the two of us found it to be more of a black sheep than in GT5 days. I am still polishing my tune for this point-'n'-shoot beast. I know it can be tuned as both demonchilde's suspension setup and my full tune nearly have this car competing at the 600pp level. So without further ado, let the tuning begin!
Tune Archive
Demonchilde
DolHaus
FuzzyFez
KOGSoldier
Praiano63
Ridox2JZGTE
XS
Reviews
Ridox2JZGTE's Option reviewed by DolHaus
Ridox2JZGTE's Option reviewed by XS
XS' Option reviewed by DolHaus
As a driver not a tuner I agree with everything the OP and MCH say. I am a rookie but I don't think anyone will be overwhelmed with information and if they are - quality problem. Don't think they will be discouraged. I'm really for the original intent, which was I believe to blow the dust off cars which would otherwise remain in the 'too hard' basket - particularly for rank amateurs such as myself. Just my two bobs worth.The thing I worry about with the open format is that when someone from outside or new to the community comes here looking for a tune for their favourite car they will be swamped with options and possibly discouraged. If their are 20 tunes for the same car from various tuners with various styles, how do they know where to start?
Maybe if the tuners could add a small review of the tune describing what it does well and where the compromises have been made?
I don't know, I'm just trying to make it accessible to people who may not understand tuning or what to look for in a setup.
Fair enough, I think @XS has made it as user friendly as possible now, listing both tunes and reviews at the beginning of the post, makes it easy to find the right car for your style/abilityAs a driver not a tuner I agree with everything the OP and MCH say. I am a rookie but I don't think anyone will be overwhelmed with information and if they are - quality problem. Don't think they will be discouraged. I'm really for the original intent, which was I believe to blow the dust off cars which would otherwise remain in the 'too hard' basket - particularly for rank amateurs such as myself. Just my two bobs worth.
Since the whole contest is sort of informal and "run what ya brung", why not just give reviewers a guideline to go by similar to what Praiano suggested, and then give the car a score out of 100 based on the criteria provided but without the complicated review being mandatory, more by overall feel and enjoyment? If reviewers want to do their own laptime testing by all means go ahead and if they want to use it as part of their judging criteria no problem. But if someone just wants to jump in each car and run laps that's okay too. The more complicated and daunting you make the review process in an informal competition, the less people and in turn cars you'll have reviewed.I take it everybody is okay with the review idea using this format? I'm not going to require anyone to review everybody's tunes, but just be prepared to not have your tune reviewed in return. All tunes, unless plagiarized, will be included in the directory. I am about to write up RIDOX' review if nobody objects to the reviews idea.
Review them how ever you see fit, we removed the scoring part from Praiano's review sheet to get rid of the competition element. Apart from that it seems to work pretty well for giving a good overview of each carSince the whole contest is sort of informal and "run what ya brung", why not just give reviewers a guideline to go by similar to what Praiano suggested, and then give the car a score out of 100 based on the criteria provided but without the complicated review being mandatory, more by overall feel and enjoyment? If reviewers want to do their own laptime testing by all means go ahead and if they want to use it as part of their judging criteria no problem. But if someone just wants to jump in each car and run laps that's okay too. The more complicated and daunting you make the review process in an informal competition, the less people and in turn cars you'll have reviewed.
That's sort of how it's set up. I removed the points value from my review and others followed suit. I honestly don't care what format reviewers post in, but Praiano's is a good standardized one so I suggested we use that. Reviews are not mandatory but I did mention tuners who do not review might get passed by - even though I'm going to try to review every tune no matter what.Since the whole contest is sort of informal and "run what ya brung", why not just give reviewers a guideline to go by similar to what Praiano suggested, and then give the car a score out of 100 based on the criteria provided but without the complicated review being mandatory, more by overall feel and enjoyment? If reviewers want to do their own laptime testing by all means go ahead and if they want to use it as part of their judging criteria no problem. But if someone just wants to jump in each car and run laps that's okay too. The more complicated and daunting you make the review process in an informal competition, the less people and in turn cars you'll have reviewed.
Dolhaus review
Low speed corner
Entry = stable. No complaints.
Apex= not hard to find and aim.
Exit= this needs work. When the LSD kicks in, it kicks in, throwing the ass end a bit.
Medium speed corner
Entry= Stable. No complaints.
Apex= again, easy to find your shooting aim.
Exit= same as before. That kick is unforgiving. At medium speeds, you can try to use this to your advantage. But getting that exact direction after the slide is a gamble.
High speed corner
Entry= decent turn in. Braking and decel seem to be spot-on for this power and weight.
Apex= no issues really. As long as you control your speed your golden.
Exit= this is where you need to concentrate your next round of fine tuning. At higher speeds, or punching it, your not going to be happy. The only way to come out of this, is to reduce speed a lot, and in doing so, this is where you lose the bulk of your lap time.
Final words
I like it overall. On a few issues, I liked it so much, I took notes
Don't look at the revue above as any form of attack. There's only 1 single issue I found, out of the fifty category's there could have been. And also, it could be my style of drive that's making this issue stand out. I was able to get decent lap times after attempting to meld my style with the cars abilitys. (11:23.45 apricot average) I think if you just visited your corner exits a bit, made a few tweeks, you would be golden. Just don't tweek anything that will change your entry or middle, because those are awesome where they are.
Edit;
Everyone else, is this pretty close, or correct as far as your review set up?
This is as close as I could get without making it too complicated to get 'to the point' quickly. I feel, when being reviewed, I would want three things. Good/bad, overall feel, and them to point where I need to concentrate my efforts. I feel I did this in this review?
Let me know
Thanks alot man.FuzzyFez review
Low speed corner
Entry = stable. No complaints.
Apex= not hard to find and aim.
Exit= no issues.
Medium speed corner
Entry= Stable. No complaints.
Apex= again, easy to find your shooting aim.
Exit= as long as your not pushing harder then you should, it handles just fine.
High speed corner
Entry= decent turn in. If your coming from top speed, be careful not to do all your braking at once, ease into it, and it's fine.
Apex= no issues really. As long as you control your speed, great.
Exit= this is where if there was going to be an issue, it would light up. However, I repeat, as long as your not pushing harder then you should be, I don't see any issues here at all.
Final words
I like it overall. I'm very surprised to see the reaction of the body on all cornering with the weight balance stock. I've done plenty of testing stock weight, and I couldn't nail it. Maybe I need to revisit this.
Out of every car I've run so far, well, for 600ish PP, this is by far the best handling. I think you drive a lot like me, I say this because of how the car acts in certain situations is very similar to the effect I try to hit in my tunes. Because of this, I might be biased a little, lol.
If I was going to suggest 1 item for you to concentrate on, it would be the transmission. If I were you, leave everything as is, but buy the customize tranny, and start in fine tuning something for it. Other then that, I find nothing big enough to even mention.
Im very surprised this is the same car I've been working on for weeks, lol. Great job man.
(Best time on Apricot, 1:21.886)