DiRT 3 Event of the Week (23): CLOSED

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Suspension travel is super sensitive compared to a lot of other games. You'll get used to it in about an hour or two or serious play.

Also, because I felt like it, I recorded a run of Kenton Descent earlier today.


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I guess it's time I got in on this. I can't remember at the moment what is DLC and what isn't, so I'll just post my results for all of them.
Delta S4 - 0:54.363
205 T16 - 0:54.543
Quattro - 0:54.382
Metro 6R4 - 0:53.548
RS200 - 0:53.758

While I'm thinking abot it, we ought to do this for some other games as well.
 
I took over for a friend hosting weekly TT for NFS: Hot Pursuit, but activity went to nil so I stopped. I do have GT5 ongoing currently outside of GTP.


As for what is and isn't DLC, you can easily google that



God, I remember why I hated this game... RS200 - 0:53.812
 
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Oh no, Rallycross:

first-world-problems-ii.jpg
 
I'll bash it to the ground, pink-snout. Group Bs are super frustrating to drive. As well as S2000s.

I remember the first time I played this, I did the first event involving an S2000 car and I lost control on the very first turn because the steering response was so snappy I wasn't used to it..
:lol:
 
I'm not signed in when I play this game so I don't have to wait for it to begin downloading the WR ghost.
 
53.486 Quattro RallyE

Woop woop woop woop

Didn't bother trying the 6RT; I know how much I hate driving the thing.
 
53.486 Quattro RallyE


Seriously, that's even faster than my Personal Best time I set last year, which had a much better vehicle set-up for this event. Without tuning though, I can only manage 0:54.202 - Quattro RallyE. It seems I can't regain my touch after all those months.


I think it's safe to say that you've made a much greater improvement than anyone else so far.
 
Most certainly safe; I've learned about new lines, and employ a lot of "physics" thinking when cornering, specifically in thinking about which line takes the least amount of time to get through. Sometimes it's not always about which ever line lets you travel faster overall, but which line lets you begin accelerating sooner. This is what I'm usually aiming for now since I watched that one episode of FastLaneDaily how ever long ago that was. It just made sense to me, I could explain it with a picture, but it's not always the quickest way around hairpins. This depends on the road condition, the grip of the tires and how well the car is capable of accelerating without wheelspin.
 
0:53.808 - MG Metro 6R4

I actually think the default set-up in the Metro is something I'm more comfortable with that the default Quattro set-up, which to be honest I find really surprising. Probably wouldn't have made that conclusion if I hadn't restarted this event.


Still, the tuned Quattro rules Group B (disregarding the DLC cars because I haven't used them).
 
I'd drive the RS200 again, but it oversteers too easily and never gets out of it. The Quattro on the other hand locks into oversteer as well, but only if you push it past a certain point. However, if you push it but keep under this threshold, you'll get the oversteer you need without too much speed loss. I've been trying to beat the Quattro at the first turn onto tarmac with the RS200 and just couldn't do it like the Quattro.
 
Finally! An excuse to play DiRT 3 again ha hi guys. Here's my time 👍

Dowlin39 - 53.944 - Metro 6r4.

I'll be quicker once I get used to the game again and when I'm bothered to set up my wheel.
 
So, yeah, Tuesday resulted in corrupted data and I'm just going to buy the unlock now because... I'm not doing all of that 🤬 over again.
 
Finally! An excuse to play DiRT 3 again ha hi guys.

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It's good to see new members taking part.

So, yeah, Tuesday resulted in corrupted data and I'm just going to buy the unlock now because... I'm not doing all of that 🤬 over again.

I actually almost had the same thing happen to me on Tuesday, thanks to the carelessness of my brother. Luckily I didn't lose anything, but that does suck.


As for the new event, I just did a run on this stage without much practice, and managed 1:43.895 - Lancia Fulvia HF.
 
I had some free time, so here's what I got today.

Mini Cooper S - 1:42:790
Lancia Fulvia HF - 1:41.789
Alpine A110 - 1:41.580
 
This one is ridiculously easy. 1:41.313 in 2 tries.

1:38.069 Alpine with a fence collision at the end.


Chollla. 1:37:765 Alpine.

 
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Before I post anything, I would like to inform everyone that my inability to compete in last week's challenge was due to a few days spent in the hospital (where thankfully, things were ok).

Anyhow with happier times, I'll participate with this combo.

1'40.160 - Renault Alpine A110

Now this is a combo I like.

Edit: 1'39.506
 
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I didn't keep track of what my time was at checkpoints, but what I will tell you for starters is that the Alpine is easily the fastest car for this. As for everything else:

-Redlining the car at the start is not the fastest you can get the car to start. I got a faster start when the car takes off at about 7000rpm and a way I achieve this is I hold the accelerator before your car even revs, let go right when it reaches its max rev, let it drop to 3000rpm, and then floor it. It's somewhere in that range, and you'll know you'll have done it right if the car doesn't redline like crazy or if it sounds like it's picking up reeeally slowly.

-The next thing, likely the biggest thing that will affect your time is how much you let the car slide. If you've driven this car at least once, you should already know that this guy loses a lot of speed when it slides at deeper angles and accelerating at this time makes the situation worse. Well, all this means is that you're going to avoid drifting as much as possible as a rule of thumb. However, this car also has crummy handling and gripping through some turns just takes too long, so what I do for turns like these is I use low-speed light-angle drifts so the car is oversteering enough to get me turning, but not enough for me to lose a great deal of speed. Learning how to do this I feel is crucial for this game. To reduce the amount of speed loss here, I forcefully countersteer, let off the gas, and reapply the acceleration carefully keeping in mind not to get too much wheelspin so I can get back up to speed sooner (applying this kind of mentality opens your mind about how you can get out of corners sooner). Where did I apply this? IIRC, on the first turn, the right bend leading to the first hairpin, the tight hairpin itself, an the two other hairpins that have the fence running along their inside apex.

-How often you should be braking? On the first right turn, the second right turn if you're traveling in really fast, the next hairpin, the left turn at the t-intersection, the next left-turn hairpin, the following 2 hairpins after that.

-Where can you be cutting? Lots of places, but remember that causing your car to life off the ground isn't going to help, so avoid any potential bumps if you can. Right at the beginning, yes, right where you start. Instead to steering left and right under the toboggan ramp, imagine a straight line that travels through these two small turns and take that. Avoid getting too close to the bridge as there is a bump there. Get on the left side of the road so you can take the following right turn better. You can cut into the thicker snow when you passed that one bump that's sitting in front of it. You don't need to cut anywhere afterwards leading up to the hairpin. After the hairpin, there's that awkward looking right turn. If you put half your car in the snow and turn a little, the impact of that turn will steer your car a bit as well. If you get the hang of this, this will help you turn faster if you don't let it throw the car sideways. The next turn is the intersection, the end of the ski slope. You can cut this without braking, just remember that your car will get sideways from this turn, so don't get into the turn with too much angle already and be prepared to counter-steer to get it out of the drift as soon as you can. Don't cut the next two right-turns like the Pace-note man says, cut the following left over the grass and twigs. After you go through those hairpins, cut through the thick snow that sits just past the bridge, and on the wide right bend, stay close to the inside, and cut through the snow on the last turn. Avoid driving in the deep snow for too long.
 
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1:39.192 - Alpine A110. I can improve on that time later though, but matching AOS would be a tall order.


I pretty much applied what you did when I set my time, except I didn't brake or let off the throttle during the right bend leading to the first hairpin. If you take that corner when the car is positioned to the left, then you can move to the apex of the turn without needing to slow down, but you need to brake sooner for the hairpin to slow that car down enough. I try to do the same thing for the corner after the second junction left turn, although you do have to slow down for it. If you keep to the left as you enter it, then you can get the power down early and gain more speed on the straighter section after that.

Also, I tend to set my first times with the chase cam (which is the camera view I use more frequently than any other), then move onto the bonnet cam once I know the ins and outs the stage. Bonnet cam really is better for this, and I knocked off 2 seconds while using it (bear in mine I don't use this view often). I feel I can make up time cutting certain corners more and trying to keep the car stable by avoiding any bumps.
 
Maybe it's just me, but shaving down time in this game is becoming pretty intuitive now.

Back then, I would have struggled to get 1:41. :lol:
 
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