I decided to buy this game early. Was probably going to buy it anyway since it drops on my birthday, but whatever, if it doesn't work out, I've spent money on worse things.
What I do like:
- The car list is admittedly fantastic. Really leverages the rally cars from DR2.0 with a great and eclectic mix of off-road vehicles in the other categories. I hope that they go full hog and maybe add some wilder categories like Gravel did with its DLC (straight up adding Humvees and other military spec vehicles, buggies and the like) but I kind of doubt it.
- Graphically, this game looks wonderful. It helps that the game isn't targeting pure realism like DR2.0, and so the environments certainly have a larger then life figure to them, and the weather effects certainly look fantastic, especially when they roll in. It's also nice that there's environments where you can really get the car dirty from bumper to bumper, something I missed from DiRT 2 when playing in Malaysia or Morocco.
What I don't like:
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@Famine pointed this out in the GTP video review, but this game has absolutely no sense of direction in the career mode, ultimately the game mode that most people are going to play right off the bat. Usually most Codemasters games of recent history (and even up to DR2.0, though I can't speak for GRID 2019) have a good sense of being a tasting platter, one that has you going through slower cars and shorter events in a slow burn before ratcheting things up and throwing in longer events and tournaments. No such thing here as of about a quarter of the way through the second rung of events in the ladder. And it's not helped by the game throwing you into so many different cars with no build up. First you start up in bleeding edge, R5 spec vehicles in the tutorial, and then you get thrown into T1 Rally Raid vehicles, and the list goes on. Hell, I never got a sniff of Classic Rally or Pre Runners, two vehicle groups that would be a great starting point, until the beginning of the second rung. It just...it doesn't feel good to be constantly bouncing off of vehicles with no real direction or any sort of gradual progression.
- The car list is good, but it is very strange (and honestly, kind of sad) that the extent of the game's spanning of off road racing history only really applies to the rally classes (and probably only because they had the models and general class set ups from DR2.0) and for most classes, only the bleeding edge modern vehicles are applicable. For the Rally Raid, Pre Runners, and some of the Unlimited class vehicles especially, they would certainly benefit from more classic vehicles before the 2000's.
- The screen tearing. People have mentioned it en masse, and it is truly horrific, especially when one prioritizes frame rate. It legitimately confuses me that a game that very much allows you to prioritize image quality or frame rate that the screen tearing would be this bad to the point of being unbearable. Especially since I'm pretty certain this is still running on the EGO engine, and this doesn't seem any more strenuous then any other EGO engine game Codemasters has made in this console generation, even. And I'm running on PS4 Pro! (This might be an indictment on how utterly ancient the engine is, and how they'd be better off throwing it in the trash and starting anew, but I digress) I'm actually really excited to see Digital Foundry's video on this game, especially since there's such a spread between base versions of current gen consoles, uprated ones, the eventual next gen, and then the outliers of Stadia and PC, so it would be interesting to see how things stack up.
- Probably the biggest thing for me though is that the races...don't feel that fun or interesting, ultimately. The point about it throwing whatever it can on the wall and seeing what sticks play into it, but it's not helped that, for most of the events that I have played, the AI hasn't given me much of a challenge. Sometimes I might whoop them incredibly bad (the Focus RS R5 is peak for this sort of thing) and other times they might rubber band, but it doesn't really matter since I've been able to walk all over the AI. I probably am missing difficulty settings in a menu somewhere, but it doesn't really bode that well for my interest later on in the career mode.
- Related to the above point, but the interest factor in the races isn't helped by the fact that the handling model...still feels like the tried and true Codemasters Pivot Based Handling System®, where it feels impossible for cars to break the pendulum handling model. Granted, this is a arcade racing game, unabashedly, but it feels strange to have vehicles not really break when you're giving them the beans in corners. They just...shift from side to side. Especially when, as someone pointed out above, most vehicles don't really have that much difference between them. You can attack the track with a Pre Runner the same way you do with the Modern Rally cars, the only difference really seems to be weight. You're not adapting to the foibles of the vehicle you're driving, it's the opposite. And it's like, yeah it's an arcade racing game, but DiRT 2 (which I kept thinking is the best comparable to this game, considering it's obvious that's where Codemasters took their inspiration from) more often then not deals with the same handling model, but at the very least has differences between Trophy Trucks and your typical AWD rally car. It's not like arcade racing games can be allergic to a bit of variety and realism in the handling model, but it just feels weird having the handling model not really change from vehicle to vehicle aside from a few exceptions.
- The story legitimately means nothing and doesn't matter as anything other then flavor audio. It really seems blatantly obvious to me that Codies moneyhatted Troy Baker, Nolan North and the Donut Media guys (when the first two have pretty clearly exited their 15 minutes in the VA sun) just to have a bullet point on the back of the box. And it's like...if you're going to do that, then why not use them at least somewhat effectively? ****, I could probably plonk out a half decent story if Codemasters wanted me to. I'm not the type of person that adheres to that (frankly, pointless) Carmack style maxim that story doesn't matter in a racing game, but it's so blatantly obvious that Codies basically threw some money for some credibility and didn't do a whole lot to make things make sense, or anything other then window dressing.
- Oh, forgot to mention, the livery editor legitimately feels toothless. Not for the fact that it's so bare bones and doesn't allow for true customization with regards to liveries and full editor suite support, but like...why are you offering only 4 decal slots? There's enough decals to make 30 slots viable. It legit just feels like yet another thing that sounds good on the back of the box, but is woefully lacking when you actually look at it from actual gameplay.
Really, this game kind of feels like a flat can of Coke. There's obviously some good things here, but the actual body, the actual taste of it, is just so lacking of any substance when it comes to what ultimately matters in a racing game - the racing. I keep on thinking that maybe I'm better off firing up my 360 and putting in DiRT 2, which is so obviously what this game wants to be. That's fine, and to be honest DiRT 2 has aged quite gracefully even though it still rankles the sim racing crowd to the core, but it's still a pretty good racing game with a playful, fun atmosphere and a good example of the gameplay philosophies that Codemasters still uses to this day. Here? It just feels like it rings false.
I could see some people enjoying this game for what it is. But as a $80 CAD game? As a next gen launch title? Hell no, not for me. This is pretty clearly a game that's maybe $30 on sale in five months time like GRID 2019 was. It doesn't even have DR2.0's 'well, the base game is really good, if you can discount the fact that they blatantly resold DR1 content that was barely touched up and 'remastered' with the vast majority of the new content being rally cross stuff nobody wants to play with willingly' excuse. This game just feels so flat, and not very exciting outside of graphics. And graphics sure as hell isn't enough to sell games anymore, especially when game prices are going up across the board next generation in pretty much all major markets. If I'm paying 80 bucks American at launch of the Xbox Series X or PS5 for this, then I definitely would be asking for my money back.