DIRT 5: General Discussion

What on earth does 'wheel support isn't quite there at launch' supposed to mean? Honestly, no wheel use at launch just rounds off the trifecta of disappointing driving games launches this year for me so far.

I know what you mean, it`s not worth buying games anymore when they come out, it`s getting stupid now.... It will be the same with GT7, no point getting that for at least a year after release , going by previous releases.....update after update,.....
 
So there's no replay mode in Dirt 5 ?
Is this right ??
That’s right, which for a title with a photomode is bloody silly!


I know what you mean, it`s not worth buying games anymore when they come out, it`s getting stupid now.... It will be the same with GT7, no point getting that for at least a year after release , going by previous releases.....update after update,.....
Yep, have to say, going PC was the best decision I’ve made in gaming this year.
 
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That’s right, which for a title with a photomode is bloody silly!

Photo mode not withstanding I can't believe this news. With CM titles I've always wanted the ability to save my best replays & have always been irked that it's never been an option despite being mostly the norm in other games.
And now on the verge of next gen, replays have been removed !!!???
Unbelievable !!
 
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No replays?...oh my god, well saying that, dirt rally and grid replays were really disappointing to me, i want to see the cars on track, but the replay views kept switching to onboard cameras just at the right time you wanted to see some action:banghead::banghead::banghead::banghead::banghead::banghead::banghead:....oh well....
 
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Photo mode not withstanding I can't believe this news. With CM titles I've always wanted the ability to save my best replays & have always been irked that it's never been an option despite being mostly the norm in other games.
And now on the verge of next gen, replays have been removed !!!???
Unbelievable !!

They haven't been removed per se. It's a new engine with a new team (for Dirt). Sadly, it also doesn't have flashbacks, cockpit mirrors, or mechanical damages. Also, I think car collisions and dynamics doesn't look as good. Still, I think it might be a good game.

I'm just gonna quote myself here:
Being on a new engine for the first time, I'm wondering if DiRT5 will have all the features from the previous games. I'm thinking it might be more a "Driveclub Rally" feature wise. I'm thinking the game could lose flashbacks, mechanical damage and heavy car deformation.
 
They haven't been removed per se. It's a new engine with a new team (for Dirt). Sadly, it also doesn't have flashbacks, cockpit mirrors, or mechanical damages. Also, I think car collisions and dynamics doesn't look as good. Still, I think it might be a good game.

I'm just gonna quote myself here:

Well it seems a bit pants to me.

Hey your prediction skills are spot on.. Can you give me next week's lottery no.s ? ;) :)
 
It is not bad after a few hours in it but the game feels broken the minute the car roll over. Whenever it rolls over, the game has like a pair of clumsy magic hands trying to roll it back but it just makes things worse. The driving physics in general is decent to play but the difference of a T1 Raid truck to R5 rally cars don't seem to have much difference other than speed and a bit of weight. The AI in the game feels very inconsistent too, some races I struggled to even get podium while other events I have a 40 seconds lead.

The track layouts are well designed, visually they look pretty good for most of the location I've seen so far except the Italy marble mine which looks bland. Car liveries design are awful in general and the new livery maker system that Codemaster has is way too limited to make anything looks good, 4 decal slot just doesn't feel enough.

"story" in the game seems to be as meaningless and non-existant so far, the lack of any championship seems odd to me. The game modes are slightly class restricted, all buggies and trucks could run on any game mode except Pathfinder while the rally cars couldn't race on Landrush and Stampede. I guess their reason for restricting rally cars is due to the huge jumps and steeper slopes on those tracks but for a game that have no mechanical damage and puddles don't even slow the car down, I think rally cars will run just fine.

As for the game modes, most of them are fun but the Gymkhana arena built up from the playground arena is just bad for me. The arena design looks crap and there seem to a lack of items to chain, everything seems to be placed very far apart.
 
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Enjoying this game so far, the graphics are especially nice (playing on PS4 Pro), though there are some glitches here and there in terms of pop-ups in the distance and screen-tearing. I found that the ice racing (specifically the Brooklyn stages) and the sprint cars on the dirt oval tracks are particularly difficult and pretty frustrating. I had to crank the difficulty down just to beat them because no matter how well I drove I could not catch the leader, which is odd because that did not happen in other race types.
 
Enjoying this game so far, the graphics are especially nice (playing on PS4 Pro), though there are some glitches here and there in terms of pop-ups in the distance and screen-tearing. I found that the ice racing (specifically the Brooklyn stages) and the sprint cars on the dirt oval tracks are particularly difficult and pretty frustrating. I had to crank the difficulty down just to beat them because no matter how well I drove I could not catch the leader, which is odd because that did not happen in other race types.
Switching to prioritise resolution fixed the screen tearing for me, and the frame rate didn’t take a hit.
 
Switching to prioritise resolution fixed the screen tearing for me, and the frame rate didn’t take a hit.
Good to hear, also on PS4 Pro? I thought I'd give that a try, but I favored frame-rate right away.
 
Yeah, too much screen tearing on Xbox One X as well. And doesn't hit 60FPS for sure... which i believe was the target for prioritise frame-rate. At 1080P seems a bit better though. I'm completely disappointed with the lack of replays too... that's a first for a modern racing game...

I only tried three or four races yet (Arcade Mode) the handling/physics looked fine/fun but it's a bit too soon to comment on that. This seems to be a constant with the current generation: promising racing titles with a lot of potential that for one reason or another never really deliver the full package. The screen tearing and lack of replays at least for now keeps this one from being great. Have to find time to play a bit more.
 
Yeah, too much screen tearing on Xbox One X as well. And doesn't hit 60FPS for sure... which i believe was the target for prioritise frame-rate. At 1080P seems a bit better though. I'm completely disappointed with the lack of replays too... that's a first for a modern racing game...

I only tried three or four races yet (Arcade Mode) the handling/physics looked fine/fun but it's a bit too soon to comment on that. This seems to be a constant with the current generation: promising racing titles with a lot of potential that for one reason or another never really deliver the full package. The screen tearing and lack of replays at least for now keeps this one from being great. Have to find time to play a bit more.
Wait till you get to the sprint cars, they are rubbish
 
I decided to buy this game early. Was probably going to buy it anyway since it drops on my birthday, but whatever, if it doesn't work out, I've spent money on worse things.

What I do like:

- The car list is admittedly fantastic. Really leverages the rally cars from DR2.0 with a great and eclectic mix of off-road vehicles in the other categories. I hope that they go full hog and maybe add some wilder categories like Gravel did with its DLC (straight up adding Humvees and other military spec vehicles, buggies and the like) but I kind of doubt it.

- Graphically, this game looks wonderful. It helps that the game isn't targeting pure realism like DR2.0, and so the environments certainly have a larger then life figure to them, and the weather effects certainly look fantastic, especially when they roll in. It's also nice that there's environments where you can really get the car dirty from bumper to bumper, something I missed from DiRT 2 when playing in Malaysia or Morocco.

What I don't like:

- @Famine pointed this out in the GTP video review, but this game has absolutely no sense of direction in the career mode, ultimately the game mode that most people are going to play right off the bat. Usually most Codemasters games of recent history (and even up to DR2.0, though I can't speak for GRID 2019) have a good sense of being a tasting platter, one that has you going through slower cars and shorter events in a slow burn before ratcheting things up and throwing in longer events and tournaments. No such thing here as of about a quarter of the way through the second rung of events in the ladder. And it's not helped by the game throwing you into so many different cars with no build up. First you start up in bleeding edge, R5 spec vehicles in the tutorial, and then you get thrown into T1 Rally Raid vehicles, and the list goes on. Hell, I never got a sniff of Classic Rally or Pre Runners, two vehicle groups that would be a great starting point, until the beginning of the second rung. It just...it doesn't feel good to be constantly bouncing off of vehicles with no real direction or any sort of gradual progression.

- The car list is good, but it is very strange (and honestly, kind of sad) that the extent of the game's spanning of off road racing history only really applies to the rally classes (and probably only because they had the models and general class set ups from DR2.0) and for most classes, only the bleeding edge modern vehicles are applicable. For the Rally Raid, Pre Runners, and some of the Unlimited class vehicles especially, they would certainly benefit from more classic vehicles before the 2000's.

- The screen tearing. People have mentioned it en masse, and it is truly horrific, especially when one prioritizes frame rate. It legitimately confuses me that a game that very much allows you to prioritize image quality or frame rate that the screen tearing would be this bad to the point of being unbearable. Especially since I'm pretty certain this is still running on the EGO engine, and this doesn't seem any more strenuous then any other EGO engine game Codemasters has made in this console generation, even. And I'm running on PS4 Pro! (This might be an indictment on how utterly ancient the engine is, and how they'd be better off throwing it in the trash and starting anew, but I digress) I'm actually really excited to see Digital Foundry's video on this game, especially since there's such a spread between base versions of current gen consoles, uprated ones, the eventual next gen, and then the outliers of Stadia and PC, so it would be interesting to see how things stack up.

- Probably the biggest thing for me though is that the races...don't feel that fun or interesting, ultimately. The point about it throwing whatever it can on the wall and seeing what sticks play into it, but it's not helped that, for most of the events that I have played, the AI hasn't given me much of a challenge. Sometimes I might whoop them incredibly bad (the Focus RS R5 is peak for this sort of thing) and other times they might rubber band, but it doesn't really matter since I've been able to walk all over the AI. I probably am missing difficulty settings in a menu somewhere, but it doesn't really bode that well for my interest later on in the career mode.

- Related to the above point, but the interest factor in the races isn't helped by the fact that the handling model...still feels like the tried and true Codemasters Pivot Based Handling System®, where it feels impossible for cars to break the pendulum handling model. Granted, this is a arcade racing game, unabashedly, but it feels strange to have vehicles not really break when you're giving them the beans in corners. They just...shift from side to side. Especially when, as someone pointed out above, most vehicles don't really have that much difference between them. You can attack the track with a Pre Runner the same way you do with the Modern Rally cars, the only difference really seems to be weight. You're not adapting to the foibles of the vehicle you're driving, it's the opposite. And it's like, yeah it's an arcade racing game, but DiRT 2 (which I kept thinking is the best comparable to this game, considering it's obvious that's where Codemasters took their inspiration from) more often then not deals with the same handling model, but at the very least has differences between Trophy Trucks and your typical AWD rally car. It's not like arcade racing games can be allergic to a bit of variety and realism in the handling model, but it just feels weird having the handling model not really change from vehicle to vehicle aside from a few exceptions.

- The story legitimately means nothing and doesn't matter as anything other then flavor audio. It really seems blatantly obvious to me that Codies moneyhatted Troy Baker, Nolan North and the Donut Media guys (when the first two have pretty clearly exited their 15 minutes in the VA sun) just to have a bullet point on the back of the box. And it's like...if you're going to do that, then why not use them at least somewhat effectively? ****, I could probably plonk out a half decent story if Codemasters wanted me to. I'm not the type of person that adheres to that (frankly, pointless) Carmack style maxim that story doesn't matter in a racing game, but it's so blatantly obvious that Codies basically threw some money for some credibility and didn't do a whole lot to make things make sense, or anything other then window dressing.

- Oh, forgot to mention, the livery editor legitimately feels toothless. Not for the fact that it's so bare bones and doesn't allow for true customization with regards to liveries and full editor suite support, but like...why are you offering only 4 decal slots? There's enough decals to make 30 slots viable. It legit just feels like yet another thing that sounds good on the back of the box, but is woefully lacking when you actually look at it from actual gameplay.

Really, this game kind of feels like a flat can of Coke. There's obviously some good things here, but the actual body, the actual taste of it, is just so lacking of any substance when it comes to what ultimately matters in a racing game - the racing. I keep on thinking that maybe I'm better off firing up my 360 and putting in DiRT 2, which is so obviously what this game wants to be. That's fine, and to be honest DiRT 2 has aged quite gracefully even though it still rankles the sim racing crowd to the core, but it's still a pretty good racing game with a playful, fun atmosphere and a good example of the gameplay philosophies that Codemasters still uses to this day. Here? It just feels like it rings false.

I could see some people enjoying this game for what it is. But as a $80 CAD game? As a next gen launch title? Hell no, not for me. This is pretty clearly a game that's maybe $30 on sale in five months time like GRID 2019 was. It doesn't even have DR2.0's 'well, the base game is really good, if you can discount the fact that they blatantly resold DR1 content that was barely touched up and 'remastered' with the vast majority of the new content being rally cross stuff nobody wants to play with willingly' excuse. This game just feels so flat, and not very exciting outside of graphics. And graphics sure as hell isn't enough to sell games anymore, especially when game prices are going up across the board next generation in pretty much all major markets. If I'm paying 80 bucks American at launch of the Xbox Series X or PS5 for this, then I definitely would be asking for my money back.
 
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I decided to buy this game early. Was probably going to buy it anyway since it drops on my birthday, but whatever, if it doesn't work out, I've spent money on worse things.

What I do like:

- The car list is admittedly fantastic. Really leverages the rally cars from DR2.0 with a great and eclectic mix of off-road vehicles in the other categories. I hope that they go full hog and maybe add some wilder categories like Gravel did with its DLC (straight up adding Humvees and other military spec vehicles, buggies and the like) but I kind of doubt it.

- Graphically, this game looks wonderful. It helps that the game isn't targeting pure realism like DR2.0, and so the environments certainly have a larger then life figure to them, and the weather effects certainly look fantastic, especially when they roll in. It's also nice that there's environments where you can really get the car dirty from bumper to bumper, something I missed from DiRT 2 when playing in Malaysia or Morocco.

What I don't like:

- @Famine pointed this out in the GTP video review, but this game has absolutely no sense of direction in the career mode, ultimately the game mode that most people are going to play right off the bat. Usually most Codemasters games of recent history (and even up to DR2.0, though I can't speak for GRID 2019) have a good sense of being a tasting platter, one that has you going through slower cars and shorter events in a slow burn before ratcheting things up and throwing in longer events and tournaments. No such thing here as of about a quarter of the way through the second rung of events in the ladder. And it's not helped by the game throwing you into so many different cars with no build up. First you start up in bleeding edge, R5 spec vehicles in the tutorial, and then you get thrown into T1 Rally Raid vehicles, and the list goes on. Hell, I never got a sniff of Classic Rally or Pre Runners, two vehicle groups that would be a great starting point, until the beginning of the second rung. It just...it doesn't feel good to be constantly bouncing off of vehicles with no real direction or any sort of gradual progression.

- The car list is good, but it is very strange (and honestly, kind of sad) that the extent of the game's spanning of off road racing history only really applies to the rally classes (and probably only because they had the models and general class set ups from DR2.0) and for most classes, only the bleeding edge modern vehicles are applicable. For the Rally Raid, Pre Runners, and some of the Unlimited class vehicles especially, they would certainly benefit from more classic vehicles before the 2000's.

- The screen tearing. People have mentioned it en masse, and it is truly horrific, especially when one prioritizes frame rate. It legitimately confuses me that a game that very much allows you to prioritize image quality or frame rate that the screen tearing would be this bad to the point of being unbearable. Especially since I'm pretty certain this is still running on the EGO engine, and this doesn't seem any more strenuous then any other EGO engine game Codemasters has made in this console generation, even. And I'm running on PS4 Pro! (This might be an indictment on how utterly ancient the engine is, and how they'd be better off throwing it in the trash and starting anew, but I digress) I'm actually really excited to see Digital Foundry's video on this game, especially since there's such a spread between base versions of current gen consoles, uprated ones, the eventual next gen, and then the outliers of Stadia and PC, so it would be interesting to see how things stack up.

- Probably the biggest thing for me though is that the races...don't feel that fun or interesting, ultimately. The point about it throwing whatever it can on the wall and seeing what sticks play into it, but it's not helped that, for most of the events that I have played, the AI hasn't given me much of a challenge. Sometimes I might whoop them incredibly bad (the Focus RS R5 is peak for this sort of thing) and other times they might rubber band, but it doesn't really matter since I've been able to walk all over the AI. I probably am missing difficulty settings in a menu somewhere, but it doesn't really bode that well for my interest later on in the career mode.

- Related to the above point, but the interest factor in the races isn't helped by the fact that the handling model...still feels like the tried and true Codemasters Pivot Based Handling System®, where it feels impossible for cars to break the pendulum handling model. Granted, this is a arcade racing game, unabashedly, but it feels strange to have vehicles not really break when you're giving them the beans in corners. They just...shift from side to side. Especially when, as someone pointed out above, most vehicles don't really have that much difference between them. You can attack the track with a Pre Runner the same way you do with the Modern Rally cars, the only difference really seems to be weight. You're not adapting to the foibles of the vehicle you're driving, it's the opposite. And it's like, yeah it's an arcade racing game, but DiRT 2 (which I kept thinking is the best comparable to this game, considering it's obvious that's where Codemasters took their inspiration from) more often then not deals with the same handling model, but at the very least has differences between Trophy Trucks and your typical AWD rally car. It's not like arcade racing games can be allergic to a bit of variety and realism in the handling model, but it just feels weird having the handling model not really change from vehicle to vehicle aside from a few exceptions.

- The story legitimately means nothing and doesn't matter as anything other then flavor audio. It really seems blatantly obvious to me that Codies moneyhatted Troy Baker, Nolan North and the Donut Media guys (when the first two have pretty clearly exited their 15 minutes in the VA sun) just to have a bullet point on the back of the box. And it's like...if you're going to do that, then why not use them at least somewhat effectively? ****, I could probably plonk out a half decent story if Codemasters wanted me to. I'm not the type of person that adheres to that (frankly, pointless) Carmack style maxim that story doesn't matter in a racing game, but it's so blatantly obvious that Codies basically threw some money for some credibility and didn't do a whole lot to make things make sense, or anything other then window dressing.

- Oh, forgot to mention, the livery editor legitimately feels toothless. Not for the fact that it's so bare bones and doesn't allow for true customization with regards to liveries and full editor suite support, but like...why are you offering only 4 decal slots? There's enough decals to make 30 slots viable. It legit just feels like yet another thing that sounds good on the back of the box, but is woefully lacking when you actually look at it from actual gameplay.

Really, this game kind of feels like a flat can of Coke. There's obviously some good things here, but the actual body, the actual taste of it, is just so lacking of any substance when it comes to what ultimately matters in a racing game - the racing. I keep on thinking that maybe I'm better off firing up my 360 and putting in DiRT 2, which is so obviously what this game wants to be. That's fine, and to be honest DiRT 2 has aged quite gracefully even though it still rankles the sim racing crowd to the core, but it's still a pretty good racing game with a playful, fun atmosphere and a good example of the gameplay philosophies that Codemasters still uses to this day. Here? It just feels like it rings false.

I could see some people enjoying this game for what it is. But as a $80 CAD game? As a next gen launch title? Hell no, not for me. This is pretty clearly a game that's maybe $30 on sale in five months time like GRID 2019 was. It doesn't even have DR2.0's 'well, the base game is really good, if you can discount the fact that they blatantly resold DR1 content that was barely touched up and 'remastered' with the vast majority of the new content being rally cross stuff nobody wants to play with willingly' excuse. This game just feels so flat, and not very exciting outside of graphics. And graphics sure as hell isn't enough to sell games anymore, especially when game prices are going up across the board next generation in pretty much all major markets. If I'm paying 80 bucks American at launch of the Xbox Series X or PS5 for this, then I definitely would be asking for my money back.
tenor.gif
When all the other reviews were coming in I couldn't believe we'd been playing the same game - even those reviews that mentioned some of the negatives framed them positively.
 
tenor.gif
When all the other reviews were coming in I couldn't believe we'd been playing the same game - even those reviews that mentioned some of the negatives framed them positively.

It's interesting to look at the tone from both GTP's review, and also Giant Bomb's Quick Look of the game posted a few hours ago:



to the running thread Codies' social media team have been doing on the high scores of the game:



and seeing the vast difference in opinion. Generally, I trust GTP's reviews considering they're done by people who know a thing or two about racing games, and Giant Bomb have been around the block so many times (and their userbase too, if I'm honest) that they aren't exactly fooled by the games Codemasters is trying to play, even if they might not be the best when it comes to reviewing racing games specifically. But even then...it's really quite stark.

Of course, anyone who looks at my posts knows I have an incredibly dim view of Codemasters as a company, and often times as a developer, but even I know that DiRT 5, at the core, is a game that could work well if all the parts come together - certainly it's a title a lot of people could look at and see some value in, especially since the racing genre has more or less been consolidated under a handful of big umbrellas (Codemasters being one of them) but it really doesn't. Watching the GTP review kind of clued me into that - but playing it for myself and seeing that you are more or less right, but also finding some other aspects of the game to be incredibly lacking and comparing it to DiRT 2 (which again, is so obviously what this game wants to be) is really quite jarring looking at the general reception elsewhere.

But yeah. I could not see myself paying full price for this game in any regard. I sure as hell wouldn't be buying this game at launch for the next generation, even if the racing game situation is incredibly dire. Isn't DiRT 5 the only new racing/driving game to be released for the launch of either the XSX or the PS5, considering Destruction All-Stars was pushed back to February? Says a lot that within that scenario, I wouldn't recommend people buy the game considering how lacking and honestly dead feeling it is in some key areas.
 
I probably am missing difficulty settings in a menu somewhere, but it doesn't really bode that well for my interest later on in the career mode.

It is in the profile settings menu but I barely see any difference changing from normal to hard difficulty, I could still easily gain a 30 second lead in most events and that difficulty setting don't seem to change the gymkhana score requirement as well.

*Edit
Found a clip about the broken rolling physics on reddit:


It happened to me twice so far, the cars are fairly hard to roll over in general but once it roll over the physics just breaks.
 
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I'll also add that I have had two times where my connection to the Codemasters (really, Racenet, it's so obvious that it's Racenet, as if there needed to be another knock on the game) servers be dropped for basically no reason. Once in the livery menu, and another in a race. Thankfully though, the game doesn't boot you back to the menu and tell you that your data isn't synced with the server, nor eliminate your race process or whatever like it does when the same thing happens in DR2.0. Though I haven't seen anything about save games being deleted in the short time that I've played the game, but I'm still being vigilant for that.
 
even if the racing game situation is incredibly dire.

The only thing dire here is CodeRemasters' concept of what makes a game, be it D5 or DR2.0. WRC 9 is great, modded Richard Burns is awesome, not to mention ACC and AMS2 (the real PC3 as @Scaff correctly points out).

At this point in time CodeRemasters has become a disaster shovelware company that continually has the perfect line drawn between marketing vs product. I am still amazed at the sheer number of cognitive dissonance suffering gamers that call DR2.0 a "sim" and a "value" for your money.

I am glad that CodeRemasters has finally taken steps to separate the DiRTs from the DiRT Rallies. That was a distinction that was very important and a long time in the making. It should have come earlier. That way I would have saved sixty dollars on DiRT 4. I applaud them for finally being honest about something.

However, with the KT WRC games advancing at near light speed, and seeing CodeRemasters' fall into what is clearly becoming a shovelware studio backed up by the money from the F1 license, I am starting to really worry about their WRC game in 2023. CodeRemasters has exposed themselves as a corporate smokescreen producing sub-par products at premium prices without any respect for their core base, namely rally fans hoping for a modern RBR. At this point in time KT is annihilating them despite the straight jacket that the WRC license imposes.

By the time WRC 11 is released KT will probably have the ultimate package. Will KT then do their own rally sim like SLRE, making the ultimate rally game? Will CodeRemasters rehash the DR stages for their WRC game? Will it use EGO engine or Madness Engine which proved in PC2 that it is likely the best loose surface dynamic model of this generation (that is about to go bye-bye because new consoles are coming)? .

Will DiRT WRC have VR? Will KT ever implement VR?

Regarding D5, I haven't played it, I won't buy it, and I understand that it is an "arcade" racer and that's fine. I have been playing lots of art of rally lately. But it seems that CodeRemasters has lost their soul. That passion that was present in the Colin McRaes (arcade) and the original DiRT Rally (sim-lite) is long gone. They are all enjoyable titles because they set out to do something, and did it well. D5 seems to me a feeble attempt at recreating Milestone's Gravel which was a pretty solid and enjoyable title.

That said, where is this company going? The F1 cash cow will keep them going. DiRT is now 100% arcade. DR is now separate, and they are focusing on WRC, with DR 3.0 due next year. Are they going to continue to recycle stages? Are they going to continue with EGO all the way into WRC? Are they going to exploit the Madness Engine? Is the CM WRC in 2023 going to be a sim-lite like DR? Arcade? An unexpected move to sim with the Madness Engine?

So many questions and doubts.
 
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@Silver Arrows : Thanks for the thorough impressions of the game. It saddens me that it reiterates what I've been suspecting leading up to the game's release, once again.

Shame, really, as I was looking forward to playing it. However, as more of the game got revealed and shown, I never felt that it warranted a full price purchase. It all looked good on paper but the execution just seems so mediocre, which is giving flashbacks to last year's GRID (bought it on sale after it (seemed to have) bombed pretty hard).

The career mode, judging from what I've seen (including the final event of the game) is pretty abysmal and the physics seems extremely simplified even for an arcade game. I don't mind the latter though, as long as the racing experience is good.

With all that said, in short bursts, it looks like a fun and decent game but nothing that's going to last for more than a week or two.

Will pick it up during a sale, possibly around christmas if the price point is tempting.
 
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Just wanted to clarify on this:

Especially since I'm pretty certain this is still running on the EGO engine, and this doesn't seem any more strenuous then any other EGO engine game Codemasters has made in this console generation, even.

The DIRT 5 team is using their "Cheshire engine" which is an evolution on what they used for ONRUSH.

It's not running on EGO though I'm sure some assets and knowledge from the Rally team carried over. I know it did in the opposite direction as DIRT 5 is the reason DiRT Rally 2.0 got audio updates for a few cars, and got the Ford Fiesta R5 MKII in the first place.
 
Just wanted to clarify on this:



The DIRT 5 team is using their "Cheshire engine" which is an evolution on what they used for ONRUSH.

It's not running on EGO though I'm sure some assets and knowledge from the Rally team carried over. I know it did in the opposite direction as DIRT 5 is the reason DiRT Rally 2.0 got audio updates for a few cars, and got the Ford Fiesta R5 MKII in the first place.
Are you able to cast any light on if we will ever see replays in Dirt 5?

As having a really solid photomode is massively limited by the exclusion of being able to watch a replay.


D5 seems to me a feeble attempt at recreating Milestone's Gravel which was a pretty solid and enjoyable title.
Oddly enough I thought the exact same thing on Tuesday and ended up loading up Gravel again to compare, I'm not going to lie, I ended up spending more time on Gravel that evening than I did on D5.
 
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Are you able to cast any light on if we will ever see replays in Dirt 5?

As having a really solid photomode is massively limited by the exclusion of being able to watch a replay.
Unfortunately no, I don't have any info the share right now.

All of the DIRT 5 official communication (outside of @dirtgame of course) is done through their Discord server but if I come across anything worth sharing here I'll do so.

 
A patch just dropped on Steam, notes here:

NOVEMBER 5, 2020 - 'PATCH 1.04' - PC

The latest patch for PC is rolling out now for players on Steam. Key changes in this update include:

- Multiple general performance improvements across the board, reducing instances of crashes, gameplay stuttering and FPS drops, further optimising general gameplay
- Fix for crash caused by signing out during a Gymkhana event
- Visual improvements to rain effects on windshield when using interior camera views
- Display fix for rewards screen in post-race menu
- Photo mode: minor fixes and optimisations
- Multiplayer: improvements in kicking players in lobby who do not ready up for an event
- V-Sync added
- Added option to disable dynamic resolution


A patch similar to this will also roll out on consoles over the next few days, with minor differences to the patch notes. We'll update you when the patch arrives for consoles!
 
I can't be the only sucker who paid for the Dirt 5 Amplified edition for Xbox so I could get the 3-day early access only to quickly discover that it was released WITHOUT wheel support. What are they thinking??? My first time being disappointed with Codies, but this is pretty ridiculous. I'm sorry but in 2020, a Codemasters racing title is not ready for release without wheel support, even if it is more of an "Arcade" title? It's like preordering the latest iPhone only to find out it doesn't support WiFi until the first software update is available. I would have bought the game anyway, but if I had known it was being released without wheel support I would have waited. ok, rant over...
 
I did intend on playing Dirt 5 at launch but after reading about the issues people were encountering on Xbox, I decided to wait for the patch and now that is has dropped, I gave it a quick spin today.

So far, it's hitting all the right notes for me. It's gone more arcadey than any other game in the Dirt series (apart from Showdown), almost to the extent of Sega Rally. It won't be for everyone but I really like how light and chuckable vehicles are and it adds a much better sense of urgency than Dirt 4 ever had. I'm also really fond of the atmosphere in the game too, it feels like the style of Dirt 2 & 3 infused with the art direction of OnRush. Speaking of which, this game looks superb on the One X! :drool:

Not had a chance to explore everything (literally just finished the first chapter in career mode) but based on early impressions, I would say Dirt 5 takes the mainline back to where it needs to be and is a lot of fun to play! 👍

Now I just need to get the hang of the Sprint cars....
 
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