DIRT 5: General Discussion

No idea on how to complete that but you can reroll that objective by pressing "Y" for Xbox on the career race selection screen, I think it cost 2000 for career objective and 1000 for race objective.
Great, thanks! I didn’t know you could reroll those! Those costs are credits I hope, not rep points?
 
And what about PS4?
I don't know the details, but one thing to keep in mind is that certification on each platform can vary in terms of how long patches get out. That's out of Codemasters' hands.

On previous generation Xbox was typically slower than PlayStation (you see this with F1 2020 updates), but at least for this update, Xbox came first.

For all the latest info, the official Discord will keep you updated better than I can (I don't work directly on DIRT 5 :)).


Speaking of, Chris (the DIRT 5 equivalent of me essentially) has posted an update:

 
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I picked up the game the other day and was able to get some in last night. So far only issue is no controller vibration....hope that gets fixed soon kind of an immersion killer
 
I found this little glitch a little funny. Also have an issue where my game crashes when I try to go to the sponsor's tab.
 
And they are not even the worse thing about the game (only because you can skip everything they say.

Thanks for your honest review on YT, you just saved me a significant amount of £ (I was few clicks away from buying Amplified Edition) instead I've opted to get Gravel Special Edition for £7.49 (all DLC's included there). What's going on this year with all the half baked racing games releases? :indiff:
 
What's going on this year with all the half baked racing games releases? :indiff:
The global pandemic? :lol:

But really, though, it's not just racing games this year, there seemed to have been a lot of buggy or unfinished games. Many delays too. No doubt down to the difficulty of many developers working from home.

Dirt 5 doesn't feel broken or unfinished, to me. Sadly, it just lacks the fun factor I was looking for mainly due to the odd driving physics and I am sad to say I put the game down after completing career. I just don't feel the urge to pick up and play it any longer because the vehicles are no fun to drive. And what's the point of playing a racing game if it's no fun to drive?? :indiff:
 
The global pandemic? :lol:

But really, though, it's not just racing games this year, there seemed to have been a lot of buggy or unfinished games. Many delays too. No doubt down to the difficulty of many developers working from home.

Dirt 5 doesn't feel broken or unfinished, to me. Sadly, it just lacks the fun factor I was looking for mainly due to the odd driving physics and I am sad to say I put the game down after completing career. I just don't feel the urge to pick up and play it any longer because the vehicles are no fun to drive. And what's the point of playing a racing game if it's no fun to drive?? :indiff:

Sounds quite bad tbh...

Well, I'll just complete the Gravel as I've never really tried it properly (just the demo few years ago) and probably will get Dirt 5 from the bargain bin later...
 
Thanks for your honest review on YT, you just saved me a significant amount of £ (I was few clicks away from buying Amplified Edition) instead I've opted to get Gravel Special Edition for £7.49 (all DLC's included there). What's going on this year with all the half baked racing games releases? :indiff:
No problem at all, and I agree its been an odd year, and this one I can't even blame on the pandemic, as its more down to design directions in regard to the 'big three' titles Ride 4 is the one that gets me, as it does so much right only to mess it up on the career side of things and the absurd difficulty spikes, I honestly didn't think they could mess up he career more than they did for Ride 3.

Sounds quite bad tbh...

Well, I'll just complete the Gravel as I've never really tried it properly (just the demo few years ago) and probably will get Dirt 5 from the bargain bin later...
That's the right way around in my view, bargain bin for the inevitable 'Game of the Year' complete version about a year from now.


The global pandemic? :lol:

But really, though, it's not just racing games this year, there seemed to have been a lot of buggy or unfinished games. Many delays too. No doubt down to the difficulty of many developers working from home.

Dirt 5 doesn't feel broken or unfinished, to me. Sadly, it just lacks the fun factor I was looking for mainly due to the odd driving physics and I am sad to say I put the game down after completing career. I just don't feel the urge to pick up and play it any longer because the vehicles are no fun to drive. And what's the point of playing a racing game if it's no fun to drive?? :indiff:
I share that feeling, I haven't even had the inclination to finish the career, honestly at least PC3 is reasonable as an arcade title if you stick to a gamepad and chase cam, but Dirt 5 even fails at that.
 
Is there any point to the objectives apart from an XP boost or something similar? I thought they would help with the collection of stamps but looks like they have no bearing on them at all
 
Is there any point to the objectives apart from an XP boost or something similar? I thought they would help with the collection of stamps but looks like they have no bearing on them at all

Nope. They mean absolute jack. Which begs the question...why even re-roll them if they give you no tangible benefits? It's not even like Driveclub where completing the secondary objectives was required for 100% the tour and getting the liveries from out of them.

Hell, I am safe in saying money doesn't even really matter in this game considering there's usually a pretty set vehicle in most every class that is better then all the rest (M-Sport Fiesta RS, 911 SC/RS, Exocet come to mind) so there's little point of experimenting.
 
Some bad tearing on PS5. I really curious how it stacks up against the Series X. Also any tips for the HDR calibration? I left it on the default since the PS5 OS has an HDR calibration. Lastly what's everyones thought on the DuelSense usage.
 
Thanks for your honest review on YT, you just saved me a significant amount of £ (I was few clicks away from buying Amplified Edition) instead I've opted to get Gravel Special Edition for £7.49 (all DLC's included there). What's going on this year with all the half baked racing games releases? :indiff:

Funny how they are all Codemasters or linked to Codemasters in some way...
 
Has there been any updates about Dirt 5 PS4 save file, transferring to PS5? Did the PS5 upgrade for it, but looked like it had started fresh. Did a quick search, and the latest news was about a couple of months ago, saying we won't be able to.
 
Finished the career last night and did all the throwdowns event, there was 2 weird classing throwdowns. One is you use Ariel Nomad raced against 11 trophy trucks and the other one is your trophy truck against 11 Ariel Nomads, both race are on the same rally raid track.

One thing I noticed on arcade mode is that RX cars are not allowed on rally raid events for some reason. Also tested more on the AI a bit, running 6 cars race on very hard AI setting will make pilling up on sharp corners less often but I notice they are still too slow and I easily 10 seconds lead.

The game seems to be pretty much dead for online, can't seem to get races on Xbox and even if I found a match it is always a 1v1. Also weird that the game just kicks everyone out after the race and you have search for a new match again.

Probably put the aside for now until new DLC released or the multi class feature that CM mention they are looking into on discord gets released.
 
Driver SF handling was definitely great and I always forget about it. I only played a couple of races of DriveClub so I can't say much about it but BP and MW2012 handling was just snappy brake to drift on every single car, the cars barely feel any different from one another other than the speed and acceleration. Don't really remember how Grid 2 handled now but I remember I hated it back then.





What phyics could CM's Evo Studio port to that UE engine? If it is the same Ego physics then it won't make much difference in the way cars feel and they still have to rebuilt and tune it visually. As for the Madness engine it just impossible to fit the timeline, Codemasters bought SMS late November last year and D5 likely started production after Onrush released, they already spent 1 years working on the modified Ego engine by the time Codemaster bought SMS. Also considering CM has their own in-house engine, it is unlikely for them to went out of their way to license a 3rd party sim engine for an arcade game.



I think CM really needed the money, considering D4, Onrush, Micro Machines and Grid 2019 likely failed financially or just break even. The F1 games and DR2 seems to be selling very well but I don't think it will be enough to support that many failed projects. Likely why they are in talk with Take Two for full takeover now too.

I can definitely feel differences in MW 2012, despite the B2D mechanism. Taking the hot hatches class for example, when drifting there is a clear difference between the FF based cars and proper 4WD. Same with GRID 2. Although the drifty physics are wonky each car has its own character. Again I'm not gonna say too much on this because I haven't played D5 myself.

Evo made WRC games on PS2 and MotorStorm on PS3, so I'm sure they could use their learnings there and apply it to Dirt (I'm not actually sure if they still have the IP to the actual physics engine, or is that in Sony's hands now).

The Madness engine is versatile enough to be used for an arcade game. Just look at PCARS3 :lol: Whether it's a good arcade game, is another matter entirely though :P

Exactly on your last comment. When a developer faces a money shortage, they either go down one or two routes. Make a last ditch attempt at making a great game to regain their reputation and sell in large numbers, or pump out numerous quick buck titles and hope they sell enough for them to keep making the next one. I guess business is business at the end of the day, but it's the paying customers that suffer in this scenario. The Take Two takeover is just the final nail in the coffin for me. What's maddening is they still have the F1 license and soon the WRC license. Nothing is fair anymore in the world it seems.

EDIT: Forgot to add, last I checked on steamdb the players numbers are really bad for D5. Like, orders of magnitude less than DR2 and matching D4/DR1 even though it's a much newer title.
 
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I can definitely feel differences in MW 2012, despite the B2D mechanism. Taking the hot hatches class for example, when drifting there is a clear difference between the FF based cars and proper 4WD. Same with GRID 2. Although the drifty physics are wonky each car has its own character. Again I'm not gonna say too much on this because I haven't played D5 myself.

If the comparison is on FF to AWD then I think D5 did that just fine, difference on FF cars to AWD cars drives as you expect it to be. My criticism on D5 is that a big AWD SUV like a Cadillac Escalade doesn't feel much different to a AWD Skoda R5 rally car but when comparing AWD and RWD cars on Group B class there is still a significant different there but also a significant class balance issue too.

The thing with arcade racers for me is like the AWD Subaru compared to a AWD supercar like LP700 in MW2012, it doesn't feel much different to each other.

Evo made WRC games on PS2 and MotorStorm on PS3, so I'm sure they could use their learnings there and apply it to Dirt (I'm not actually sure if they still have the IP to the actual physics engine, or is that in Sony's hands now).

Pretty sure the IP and engines is with Sony, if they still have engine that they used for DriveClub they wouldn't be rebuilding chunks of the old Ego engine for Onrush and D5.

The Madness engine is versatile enough to be used for an arcade game. Just look at PCARS3 :lol: Whether it's a good arcade game, is another matter entirely though :P

I've yet to tried pCARS 3 but isn't still fairly weird where the cars seem to just want to slide all the time? I might pick up a copy when it is cheap with all DLCs included.

I do hope all my liveries made for pCARS 2 still in it.

Exactly on your last comment. When a developer faces a money shortage, they either go down one or two routes. Make a last ditch attempt at making a great game to regain their reputation and sell in large numbers, or pump out numerous quick buck titles and hope they sell enough for them to keep making the next one. I guess business is business at the end of the day, but it's the paying customers that suffer in this scenario. The Take Two takeover is just the final nail in the coffin for me. What's maddening is they still have the F1 license and soon the WRC license. Nothing is fair anymore in the world it seems.

CM's games isn't exactly low effort quick buck games that barely did any changes, they just seem to do just sufficient amount of new stuff in it and release it. I've been skipping CM's games on day 1 since Grid Autosport until D5 because they often seems to be decent games but not enough content in it. I pre ordered D5 a day before release because I saw the track list seems to have a good amount of tracks but I experienced one of the worst racing AI in this.

CM getting WRC license was the worst news to me, when I bought WRC 7 back then I find it fairly decent but I skipped 8 thinking nothing much will improve. Did manage to try WRC 8 with Xbox Gold earlier this year and I love that game, I end up enjoying that way more than DR2 despite having a much more limited car choices. Now that WRC series is going to CM while under Take Two, best to just assume the worse will happen.

EDIT: Forgot to add, last I checked on steamdb the players numbers are really bad for D5. Like, orders of magnitude less than DR2 and matching D4/DR1 even though it's a much newer title.

I think D5 has quite a lot of launch issue on PC, I think the low count is expected since you can easily refund games on Steam. Also most arcade racing games just seems to be fairly unpopular and less well made these days, pCARS 3 turn more arcade-y and it launched with lower numbers than pCARS 2 based on SteamDB, Hotshot Racing kinda launched with not enough content in it and the online is fairly dead, Innertial Drift is just too weird and marketing might be a little lacking. I think Art of Rally was doing fairly well for a indie title, I remember seeing the SteamDB numbers during the launch weeks was fairly close to pCARS 3.

D5 Online is pretty much dead on Xbox for me, every time I get a match is a 1v1. Maybe I should pick up HP2010 Remaster for the PvP, it should be easier to find a full match with crossplay in it.
 
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PSA:

DONT download patch 1.04 on PS4 or Xbox its utterly destroyed the framerate. It now runs at 25fps in "Res mode" and 30-50fps in Framerate mode.
 
PSA:

DONT download patch 1.04 on PS4 or Xbox its utterly destroyed the framerate. It now runs at 25fps in "Res mode" and 30-50fps in Framerate mode.
Framerate is OK on the PS4 Pro, but the visuals have taken a hit, looks considerably worse.
 
So I've put about 4-5 hours into the game so far and sadly...I just don't have a motivation to play this anymore. It's perfectly fine and okay in most regards but it just lacks a spine and personality in so many areas, I feel like it is a passive game that, by the end of career, won't have left much of an impact if any.

I appreciate the dynamic time of day and weather but much like PCARS 3 it seems more like a "it was this look and now it looks like this!" as opposed to any tangible impact on the experience. For something that looks so varied, the actual driving feel is very static and unimpacted by much of anything going on.

It's another off-road arcade game that makes me wonder why we still haven't went back and explored SEGA Rally Revo's use of track deformation to make things a bit different and exciting to play.
 
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So I've put about 4-5 hours into the game so far and sadly...I just don't have a motivation to play this anymore. It's perfectly fine and okay in most regards but it just lacks a spine and personality in so many areas, I feel like it is a passive game that, by the end of career, won't have left much of an impact if any.

I appreciate the dynamic time of day and weather but much like PCARS 3 it seems more like a "it was this look and now it looks like this!" as opposed to any tangible impact on the experience. For something that looks so varied, the actual driving feel is very static and unimpacted by much of anything going on.
I'm just going to point out here that we said the same things (as did Scaff) and gave the game 60%.

I'm also going to share this image without comment:

upload_2020-11-17_11-33-32.png
 
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PSA:

DONT download patch 1.04 on PS4 or Xbox its utterly destroyed the framerate. It now runs at 25fps in "Res mode" and 30-50fps in Framerate mode.
Framerate is OK on the PS4 Pro, but the visuals have taken a hit, looks considerably worse.
Given these comments, I think this is a pretty brave official Tweet...

 
Given these comments, I think this is a pretty brave official Tweet...



Whoever is behind the social media team needs to be taken out back and talked to. Because yeah...saying this with how the latest patch has destroyed frame rates across the board on current gen consoles, and even before, had screen tearing on performance mode, is sure smart.
 
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