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- MarcoM1972
Neither is driving miles on your car to upgrade the enginer. Do we just pick and choose what rules to apply yeah?
No. But it is pretty easy selection in the tyre menu.
Neither is driving miles on your car to upgrade the enginer. Do we just pick and choose what rules to apply yeah?
Neither is driving miles on your car to upgrade the enginer.
The final Engineer costs 1,2000,000I hate how expensive everything is![]()
I never said it wasn't.No. But it is pretty easy selection in the tyre menu.
In historic RWD cars the usual culprit to this ain't the brake bias but pretty much the viscous differential. Turn it full to the left maxed out loose. This has happened to me with the Sierra Cosworth. No more wierd spins.Try moving your brake balance forward - I had this problem in SLRE until I did that.
Ever have a perfect run during a daily event only to have a tree come out of nowhere on the final stretch? I sure have. And I sat there for a minute or so while Phil Mills there is all like, “Something feels wrong with the car.” Thanks Phil, rub it in.
I’ve been playing enough now to realize that I might be worse at DR2.0 than I was at the first game. It’s brutally difficult and I love it.
Performance certainly didn't improve with the update. FPS in this game show insane fluctuations ranging from 120+ down to 53 with of course advanced blending off, which nobody understands why CM has left it enabled for dr2 by default, as it is the ultimate performance killer like happened with its predecessor. Still, with it off, there are some sectors where the game really struggles even with the AA off too, which is unacceptable.
This is the worst optimized Dirt instalment along with the first entry back then in 2007. Straight away. Asus ranger 7_i74790k_970G1_16ramGB_ssd
How is this pathetic port working on AMD cards, amd folks?, this ego engine certainly can't handle much more modern graphical stuff being added on to it. It's reached its peak, simply put.
There is a little quirk at the very end of most stages where if you make a tiny slipup it can cost you big time. Unless I see the end right after the green flags and it's a straight shot I let up because I know there an off camber turn or some other crp to throw you off.![]()
Strange. You should have a fps lock when on borderless windowed (60fps depending on your monitor refresh rate), as well as increased input lag due to the vertical synch imposed by windows under that setting.Weird. I have similar spec I7/ 1080ti/ssd and since I turned crowds down and motion blur off and run in windowless bordered I get consistently high fps. I'm not adept enough to know why, but running in borderless windowed mode makes a big difference on my rig.
Strange. You should have a fps lock when on borderless windowed (60fps depending on your monitor refresh rate), as well as increased input lag due to the vertical synch imposed by windows under that setting.
Thanks for pointing me in this direction, have to say I would recommend still running with a minimal amount of lock (6% works well in the Escort) as it helps with straight line stability and heavy surface degradation. I however 100% agree that as a default its set far to high.In historic RWD cars the usual culprit to this ain't the brake bias but pretty much the viscous differential. Turn it full to the left maxed out loose. This has happened to me with the Sierra Cosworth. No more wierd spins.
I don't udnerstand why these cars have a viscous differential anyway. This **** is useful only on road hypercars and on very grippy conditions, otherwise = viscous diff = no thanks, let alone on gravel. VD should also have an impact on engines power making you to lose time, but I don't think codemasters have taken their "simulation" that far let alone on this completely outdated ego engine of theirs.
It can be useful only on wet mud, snow or very poor grip conditions; wet tarmac too, but you will still spin often if you use it.
Yep, the pace notes should have a 'double caution' in then and be a lot earlier.There’s a pretty blatant trap in Argentina—the blind turn to the right over a bridge. By the time Phil is done telling me about it, my car is “unrecoverable”
Lol, I have gone over it at least three times now. Usually my car is 1/2 way over the side when I hear 1 righ..........There’s a pretty blatant trap in Argentina—the blind turn to the right over a bridge. By the time Phil is done telling me about it, my car is “unrecoverable”
and be a lot earlier.
FPS in this game show insane fluctuations ranging from 120+ down to 53 with of course advanced blending off, which nobody understands why CM has left it enabled for dr2 by default, as it is the ultimate performance killer like happened with its predecessor.
Noo nooo man delete that video asap omg hahh. I appreciate the shout out, but we may be misleading a lot of folks out there with the info given in the video. I mean maybe I wasn't clear enough when I talked about the diff on these old rwd cars. I was talking specifically about the Sierra Cosworth, which comes equipped (in this game only actually which surprised me) with a viscous differential. The viscous differential has nothing to do with the accel and decel differential ramps you see in the other cars.Thanks for pointing me in this direction, have to say I would recommend still running with a minimal amount of lock (6% works well in the Escort) as it helps with straight line stability and heavy surface degradation. I however 100% agree that as a default its set far to high.
I've put a video together to help spread the message (with a shout out to yourself for pointing us in this direction).
That's a high asking price indeed. Bit greedy don't you think?The final Engineer costs 1,200,000![]()
Thanks for pointing me in this direction, have to say I would recommend still running with a minimal amount of lock (6% works well in the Escort) as it helps with straight line stability and heavy surface degradation. I however 100% agree that as a default its set far to high.
I've put a video together to help spread the message (with a shout out to yourself for pointing us in this direction).
Performance certainly didn't improve with the update. FPS in this game show insane fluctuations ranging from 120+ down to 53 with of course advanced blending off, which nobody understands why CM has left it enabled for dr2 by default, as it is the ultimate performance killer like happened with its predecessor. Still, with it off, there are some sectors where the game really struggles even with the AA off too, which is unacceptable.
This is the worst optimized Dirt instalment along with the first entry back then in 2007. Straight away. Asus ranger 7_i74790k_970G1_16ramGB_ssd
How is this pathetic port working on AMD cards, amd folks?, this ego engine certainly can't handle much more modern graphical stuff being added on to it. It's reached its peak, simply put.
While I agree that's how it should be, based on a good few hours of testing this last night, that's not how it seems to currently be working.Noo nooo man delete that video asap omg hahh. I appreciate the shout out, but we may be misleading a lot of folks out there with the info given in the video. I mean maybe I wasn't clear enough when I talked about the diff on these old rwd cars. I was talking specifically about the Sierra Cosworth, which comes equipped (in this game only actually which surprised me) with a viscous differential. The viscous differential has nothing to do with the accel and decel differential ramps you see in the other cars.
What you're doing in the video is setting the first slider to a loose setting (power ramp_acceleration diff). What this does is not allowing the wheel under load to spin faster than the other in the same axis, which may give you a false* feeling of superior control of the back end on slippery roads (mud_ wet mud; gravel_wet gravel; snow; ice; wet tarmac; other), but will also make you lose a lot of time, because it won't allow the car accelerate to the max until there's no more slip.
When racing, regardless dry tarmax or dry gravel_mud, you must use a blocked differential. It will always lead to more understeer and the car will be prone to spin the wheel too much when in the middle of the act of negotiating a corner, but will give you more stability the moment you enter it, and with the proper throttle_steering skills, allow you to exit it faster gaining tenth by tenth corner after corner, because it won't hog your engine by stopping the spinning wheel under load until it matches the other. This is why rally drivers use the handbrake that much. It helps you overcome the high blocking setting on the accel diff, for then taking advantage of the unleashed power it grants you in the middle of the corner that is being negotiated by allowing the spinning wheel to continue to spin, basing everything on pure skill of your throttle/steering skills.
If you have found that you're so confortable with a very loose diff like you did in the video and on your personal testings after my post, remember that it will come to the cost of so much time lost, so I'd advise, at the very very least, you bring back that slider to the right again up to its middle setting. Still, and with that false* feeling of superior control of your car, you will continue to loose time until you bring back that power ramp to a tight angle (the slider more to the right).
The second slider you're also wrongly setting it to very loose, or the loosest setting, is the deceleration differential, which should also left it to kind of very blocked. This will give you stability under breaking before a corner with the con of more understeer, but the pay off is positive given the nature of a wrd car, and because the handbrake is, again, key for rally racing, so use it. Actually, I don't understand how you didn't spin when breaking before every corner in the video with the decel diff set to loose : - D
The preload you can play with it regardless. More preload will give you more stability, less more agility, but on rwd cars is recommended to leave it kinda high.
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* Try a full loose accel. diff setting on dry tarmac and find out why that feeling of better/superior control is completely false, and find yourself spinning around everytime you touch the throttle under evry grippy conditions such as that one on that surface, because not allowing the spinning wheel to continue to spìn under grippy conditions will lead to inevitable spin, while a blocked setting won't regardless you have more power on the throttle when exiting. It is the nature of gravel_mud racing on gravel_mud tyres what has given that false feeling of superior control without spinning even on a loose power ramp setting and on a rwd car. The moment you do the same with the same accel diff setting on asphalt and with asphalt tyres, specially if they are performance tyres, then you will spin all around the moment you exit a corner most probably.
Remember. Loose accel diff setting only under very very slippery conditions regardless it is gravel or tarmac. And still, don't open it to the max. Leave it on a balanced setting.
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Hope this wall of text (sorry) helped clarify matters. You must use blocked accel diffs when racing regardless the power of your car.
That gain on the handling has been obtained through artificial means such as stability control. On the rwd cars we were talking about, and in all rally/rallycross cars actually regardless they are more modern or not, there is no TC and SC to be found on them as we could have it no other way if actual pilots on gravel wanna be fast.Messing with the tuning a bit and setting traction and stability to “3” each, I’ve finally been able to handle the RWD cars on the gravel and tarmac (wet or dry). Still a bit tricky, but getting there.
How can I cap fps in this game without using a external app such as msi afterburner (which usually leads to issues too with modern games)?Pretty poorly to be honest - it seems incredibly intensive for no apparent reason. My processor temp. is hitting 75+ at times which is ridiculous really. I've had enough of it and not taking any chances so I've capped my frame-rate at 60fps to avoid any potential problems.
Of course I did because it comes enabled by default, which is crazy taking into account devs are supposed to be smart guys. The outcome with it enabled is a max fps rate of 85, dropping down to even 35 in "those sectors". Again, with it enabled the fps loss can get up to 40 frames (insane), but now on DR2 and as opposed to the first game, with it disabled I get up to 135 fps max down to 53 in "those sections", which is borderline unacceptable (on DR1 I had over 110 max with a minimum of just 90 or so in the worst sectors). Driver is 419.17 which supports DR2 day 1.Advanced blending was a real performance hog in DR1 yes but in DR2 it hardly costs a single FPS, so I guess you never actually tried it enabled?
It is not a matter of crowds or reducing graphics more. Yes it gives me more FPS in the max rate, but in those zones the FPS loss continues to be massive and way over the top.Crowds are a HUGE hog in DR2 though. Going from high to low gives you 15-20 fps more.