DiRT Rally Thread

MXH
Interesting. Didn't know about that at all. Makes me even more bummed that it's completely absent from DR.
It annoys me as well, I would spend much more time on both RX and PPIHC on Dirt if I could run anything on them; its particularly annoying in regard to PPIHC.
 
Again to a degree I would agree with regard to loose surfaces, but not with sealed surfaces. In those cases sideways, with the exception of hairpins, is not the norm for speed and hasn't been for a long time.

Loeb again is a poor example to use, given that he was one of the first of the modern drivers to move away from the 'always sideways' method of driving to a more precise and tidy approach. Sideways has not been the norm (with the exception of a few drivers and events) for a long time, which is why rally fans have been moaning about it's demise for a long time. Now loose surface events will always have more sideways than any sealed surface, but it's a myth that modern cars are as sideways as the cars I grew up watching in the 70s and 80s. Drivetrain and suspension developments have seen to that since the mid 90s or so.

Describing the amount of lateral g on track as 'as little as possible' would also be misleading wording. You want to generate the maximum lateral g you can up to the slip limit of the tyre and track interface. The only way to generate the lowest g you can and still get around a corner would be to drive it as slowly as you can.

Serves me right for picking an argument with Scaff. I will never win these kinds of semantic arguments :P As you can probably guess English isn't my native language, so I tend to use words loosely (when better words are available) and the true meaning might not come across perfectly to a native speaker.

Having said that, I agree wholeheartedly with your post there. When I mention "rally" I meant loose surfaces (gravel, dirt, snow, ice). I know tarmac rallies exist and going sideways (except in hairpins) is definitely not the fastest way.

I have also noticed rally cars are getting less and less sideways nowadays, compared to clips from the 70s and 80s for example. Now I don't profess to follow WRC that closely to know all the ins and outs of the rule changes over the years, but the cars' improvement in aerodynamic and mechanical grip might be the reason. You do agree though that loose surface events will always have more sideways moments than fully sealed surfaces. If in the future we can create magic tyres that grips as well on dirt as on tarmac, maybe we'll see rally drivers taking tarmac lines exactly as F1 drivers :lol:

For my lateral g comment, I should've said as little steering angle as possible. If you take a road driving line (mid-mid-mid) vs racing line (out-in-out) you're using much less steering angle with a racing line. My brain equates that to less lateral g, but I realize now that is not correct because your speed is also higher :dunce: :lol: Comparing to rally, my main argument is the car's orientation is always "straighter" in circuit racing than in rally racing, though as you pointed out the difference is not as big today as in the past, which we have agreed above 👍

I hope that clears up the misunderstanding :)
 
The word from Codemasters during Early Access was that the physics hacks they did to get Rally, Rally cross and hill climb cars feeling decent within the confines of the EGO engine (as shared with DiRT 1-3, GRiD) meant that they could only offer every car on every surface if they made three sets of physics files per car.

Not a nice answer, but they were being open and honest (as they were throughout the entire Early Access, including when they stopped and rebuilt the FFB since the initial Early Access version was terrible).
 
Just recently got back into this game... Man have I missed it. I got PCars and AC and I have yet to touch either. I nearly forgot how good this game is. This is double so since I am playing with the Rift. Tried going back to a monitor today to play, and I am not sure I can pull it off without triples. Its amazing how much better racing in VR is. Anyone else here playing on VR?
 
It annoys me as well, I would spend much more time on both RX and PPIHC on Dirt if I could run anything on them; its particularly annoying in regard to PPIHC.
I would give my left nut for being able to race the rally cars on the RX tracks as well PPIHC. So much more fun that could be had.

The word from Codemasters during Early Access was that the physics hacks they did to get Rally, Rally cross and hill climb cars feeling decent within the confines of the EGO engine (as shared with DiRT 1-3, GRiD) meant that they could only offer every car on every surface if they made three sets of physics files per car.

Not a nice answer, but they were being open and honest (as they were throughout the entire Early Access, including when they stopped and rebuilt the FFB since the initial Early Access version was terrible).
I sincerely hope that they're ditching or thoroughly change/upgrade the EGO engine. Darren at CM was talking about having hit a massive milestone a few months ago. I'm crossing my fingers that it's regarding the (physics) engine, or at least partially.
 
Been playing this game again after a few months away, and it's still just as fun as when I first bought it last year.

Just sad that there hasn't been anything in regards to DLC, which this game sorely needs, especially in terms of location. It's too Euro-centric (Though it's understandable considering the budget Codies had for the game) Unless changes have been made on that front?

I'd love to see more eastern locations, Japan and especially Indonesia/Malaysia.
 
Been playing this game again after a few months away, and it's still just as fun as when I first bought it last year.

Just sad that there hasn't been anything in regards to DLC, which this game sorely needs, especially in terms of location. It's too Euro-centric (Though it's understandable considering the budget Codies had for the game) Unless changes have been made on that front?

I'd love to see more eastern locations, Japan and especially Indonesia/Malaysia.

I would also like to see more cars, tracks and World locations, I have a funny feeling on the success of this game they will stick to the roots and expand the tracks in this DiRTRally, I loved the original Dirt and it wouldn't surprise me if there will be a DiRT Rally2 announcement soon and I'm hoping with the new ego game engine or the game engine that Evolution are working on for their new IP would be great! :gtpflag:
 
I would also like to see more cars, tracks and World locations, I have a funny feeling on the success of this game they will stick to the roots and expand the tracks in this DiRTRally, I loved the original Dirt and it wouldn't surprise me if there will be a DiRT Rally2 announcement soon and I'm hoping with the new ego game engine or the game engine that Evolution are working on for their new IP would be great! :gtpflag:

The thing is, what really needs to be added in terms of cars? I know Paul Coleman said at some point when DiRT Rally was being developed, they were having a terrible time with the rights of Japanese cars not named Subaru, so that's why there's only one Lancer and no Toyota's.

I mean, we could add some more of the more...oddball cars of the time period (I still wish Codies would simply port over the Group S pack from Sebastian Loeb Rally and I would be the happiest man alive, especially when driving the MR2 222D)
 
As said on the posts above I think just to be able to pick any car for any track/course would be great if this is possible, plus a few more classics Mitsubishi's Galant , few more Evos that will do me :D although it would be a shame if they couldn't get anymore Japanese cars. Looking even at GT6 or Forzas rally list there are quite a few rare cars they could get I am sure:ill: :cheers:
 
I know Paul Coleman said at some point when DiRT Rally was being developed, they were having a terrible time with the rights of Japanese cars not named Subaru, so that's why there's only one Lancer and no Toyota's.
Interestingly, Milestone did at least manage to get the licenses for some of Toyota's rally machines. I wonder why they gave CM had such a hard time. Frankly, no rally game is truly complete without the '98 Corolla and the '94 Celica GT4.

:P
 
MXH
Interestingly, Milestone did at least manage to get the licenses for some of Toyota's rally machines. I wonder why they gave CM had such a hard time. Frankly, no rally game is truly complete without the '98 Corolla and the '94 Celica GT4.

:P

Exactly, the lack of Toyota's in the game is strange to say the least, and the fact that Milestone has them makes me wonder what happened behind the scenes.
 
The top two reasons for a new game engine instead of DLC are:
1. The ability to model longer stages
2. Deformable surfaces (not just graphics but actual physics)
 
The top two reasons for a new game engine instead of DLC are:
1. The ability to model longer stages
2. Deformable surfaces (not just graphics but actual physics)

Sure, but you would think that Codies would be able to support the game a tad? Hell, even just throwing the community a bone and throwing in a free car, like the McRae R4.
 
The word from Codemasters during Early Access was that the physics hacks they did to get Rally, Rally cross and hill climb cars feeling decent within the confines of the EGO engine (as shared with DiRT 1-3, GRiD) meant that they could only offer every car on every surface if they made three sets of physics files per car.

Not a nice answer, but they were being open and honest (as they were throughout the entire Early Access, including when they stopped and rebuilt the FFB since the initial Early Access version was terrible).

I've read this too somewhere. It still strikes me as odd though. I mean tarmac is tarmac and if they can have rally cars running tarmac stages, there's no reason why it can't run up Pikes Peak's fully paved surface. Vice versa with PP cars on rally tracks. And so on with other cars. It's not like the NFS Shift series where drift event physics are completely different than race physics.

I'm glad that Codies spent the bare minimum on this game in terms of DLC. IMO, the PC Early Access is the "true" release window of this game and essentially they gave us all the extra content for free instead of DLC. DR is just a springboard for their next rally game which will hopefully have better physics, more cars and longer stages. Now that they know there's a market for a serious rally sim, they can go all out on DR2 👍
 
The top two reasons for a new game engine instead of DLC are:
1. The ability to model longer stages
2. Deformable surfaces (not just graphics but actual physics)
I'm quite happy with that decision. I rather they focus on the next installment and improving on every aspect of DR.

Sure, but you would think that Codies would be able to support the game a tad? Hell, even just throwing the community a bone and throwing in a free car, like the McRae R4.
I hope it makes a return. One of my favorite cars in DiRT2 (rallycross), not so much in DiRT3 though. But through the power of modding on PC, anything is possible in DiRT Rally.

 
MXH
I'm quite happy with that decision. I rather they focus on the next installment and improving on every aspect of DR.


I hope it makes a return. One of my favorite cars in DiRT2 (rallycross), not so much in DiRT3 though. But through the power of modding on PC, anything is possible in DiRT Rally.



Unfortunately, I don't have that luxury. :P
 
The story I keep hearing is that the game was pretty much a low-budget experiment, trying to focus on the essentials and see what the reception was like.

True, and I think that's why it's so successful. With newer games we are so wrapped up in features and new gimmicks that developers (and gamers) often forget the most important part of a game is the core experience. With DR everything is back to basics, they got the essentials right and there's no frills to detract from the experience.

With DR2 I hope they don't lose track again and try to "hype" it up like Dirt 2/3/Showdown. Keep it simple, add more tracks & cars, better physics and you're set.
 
I'd love deformable surfaces. The best part of the totally arcade SEGA Rally Revo and still the most impressive aspect of that game to this day.
 
^True, I'm amazed no other rally game of note has deformable surfaces since then. Imagine if DR2 has SpinTires style deformation and BeamNG levels of damage modelling :drool:
 
I havent had time to play dirt rally so far, but i picked it up during the sale. The VR update is really interesting... seeing a game like this supporting PSVR after the GT Sport dissapointment gives some hope. But lets wait and see how the PS4 can handle this game in VR. If it turns out great, i might even get an PSVR for Resi 7 and this...
 
I havent had time to play dirt rally so far, but i picked it up during the sale. The VR update is really interesting... seeing a game like this supporting PSVR after the GT Sport dissapointment gives some hope. But lets wait and see how the PS4 can handle this game in VR. If it turns out great, i might even get an PSVR for Resi 7 and this...

Can't really see this going far wrong. Especially since they're charging 10 quid for it when it's free with the game on PC. Even Driveclub with its downgraded graphics is still meant to play well on PSVR & it was hastily made while the team there was disbanding at Evolution. Stands to reason their knowledge would have went with them & into the VR version of Dirt Rally. It also can't hurt that the game already runs at 60fps unlike DC.

The mental thing is I've had PSVR since release but because of unusual circumstances I only got around to setting it up & trying it yesterday.

Tonight I'm going to try Driveclub & this will be getting compared with that no doubt. Really encouraging to see the Codies getting behind the VR cause so much & the Co-driver mode sounds interesting as well.

Gaming news of the year for me, so far. Sounds like the racing genre could potentially be the one that saves VR from potential obscurity down the line.

Also if they're wise & give it a decent PSPro patch then it would be a system upgrade seller as far as I'm concerned. Like you still hope it plays well on Vanilla PS4 though.
 
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With DR2 I hope they don't lose track again and try to "hype" it up like Dirt 2/3/Showdown. Keep it simple, add more tracks & cars, better physics and you're set.
I think Dirt 2 and Dirt 3 were simply trying to expand the franchise to appeal to fans on the periphery, but also to put some distance between the games and Colin McRae (at the McRae family's request). Remove gymkhana and Dirt 3 is the same core game as Dirt Rally, but horrendously underdeveloped.

Ironically, Dirt Showdown seemed to be an attempt to do what Dirt Rally did and separate gameplay features out to see if they could work as a stand-alone game.
 
I'd love to see more eastern locations, Japan and especially Indonesia/Malaysia.
Each of the stages presented in the game is a recreation of stages used in real life, albeit under different names. For example, all of the Finland stages combine to form Ouninpohja, while the Oberstein stages in Germany are a part of the Panzerplatte stage, and the Welsh stages are taken from Hafren and Sweet Lamb. I also think you'll find that each of the events was chosen to model a different surface: Finland is fast gravel, Wales is gravel and mud, Greece is abrasive gravel, Sweden is snow, Germany is tarmac, and Monte Carlo is a hyrbid.
 
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