DiRT Rally Thread

Fair enough. đź‘Ť


Do you know what happens, then, when you reduce the DOR of the wheel?

There are cars with 1080, 900, 720 and 540 degrees in DiRT Rally. So, for example, if you set your wheel to 2/3 of the DOR (720), which of these will happen?

- all cars turn to 720?;
- the cars with 1080 and 900 degrees will turn to 720, and the rest will be untouched?;
- or all the cars see their DOR reduced by 1/3 (720, 600, 480 and 360, respectively)?

Just curious about this stuff, in case you have any idea.

All cars would be 720. Not sure how it works with other wheels, but with my Fanatec wheel the software only controls the DOR for each car if the setting on the wheel is set to "off". If I set the DOR on the wheel, then all cars have that. That's how it works in every sim I've used my wheel on anyway.

Also, a heads-up: the DOR bug was sorted in AC with the hotfix (1.10). đź‘Ť

Ah, nice. I'll remember to change my setting next time I play it, cheers.
 
The official site, Racenet and the account site that lets you log in to the forums have been down since Friday. These idiots don't work on the weekends. It's pathetic that multi-million dollar Codemasters, who almost went belly up last year, has no go-to guy to reboot their servers. This is at least the sixth time it's been down this year.

Add to this the fatal tire wear bug in F1 2016 that they refuse to fix and CM is looking like one helluva unprofessional company right now.
 
Huh. I could have sworn that there was a major holiday this past weekend.

Even if there is, a large company like this should have someone available to fix these sorts of problems. It's something that is expected from every business that has a large enough audience that there would be enough people playing each minute that there would need to be someone in office at all times.
 
Got the game about a week ago and I have to say I love it. I spend a lot of time in custom events but I'm well into the professional championship in career. It took a second to get used to the driving but I wouldn't say I was a complete noob because I've been a long time rally fan. My favorite location by far is Monte Carlo, I love the surface/condition change from the top to the bottom of the longer stages, and those tight yet fast corners are something to die for! The game was definitely worth my money! :cheers:
 
Even if there is, a large company like this should have someone available to fix these sorts of problems. It's something that is expected from every business that has a large enough audience that there would be enough people playing each minute that there would need to be someone in office at all times.

They don't even need Anyone in the Office. Server issues can be solved with a laptop from anywhere in the world at any time.
 
Oh god. I know its a good sim but why did I buy this game..? :ouch: Yeah, I wanted a virtual Fulvia to compliment my real one and I needed new fodder for my T300 but hot damn, I hate rally driving. Took me all of 2 stages to remember..
 
Oh god. I know its a good sim but why did I buy this game..? :ouch: Yeah, I wanted a virtual Fulvia to compliment my real one and I needed new fodder for my T300 but hot damn, I hate rally driving. Took me all of 2 stages to remember..
The whole point of rally driving is a totally different style of car control, but it's still car control. Still a worthy skill to have.

Give it time, adjust to not always being flat out, adjust to dabbing the brakes to even up the car rather than applying maximal braking, if necessary slow down and just take it easy. Then you'll realize that it's possible to enjoy yourself on a rally stage, and actually it's quite fun. Honest! :)
 
I agree, having played so many track based and arcade games recently I really forgot how tough these stages are, I have quite a bit of experience in rally games playing Sega Rally right through the years and completing the original McRae and Dirt games many times but Dirt Rally is tough no doubt about it.

Now going back to the track in AC and the Nurburgring it feels like a motorway!..:D

I put a note in the T300 thread recently but just reducing the Full Lock rotation Calibration right down to 50% and the 90degree turn to 200degrees has made such a difference to the FFB it feels like a different game and I can now at last feel the road and courses, Flying down the Finland stages in a '95 Impreza and landing with the wheel now tugging you back is all I wanted and I now I have found this setting I am really enjoying the game so much more.

Edit:moved to SLR Thread
 
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The whole point of rally driving is a totally different style of car control, but it's still car control. Still a worthy skill to have.

Give it time, adjust to not always being flat out, adjust to dabbing the brakes to even up the car rather than applying maximal braking, if necessary slow down and just take it easy. Then you'll realize that it's possible to enjoy yourself on a rally stage, and actually it's quite fun. Honest! :)

Thanks for the input, but no, thanks. I have tried it again today and now I dont just hate it, I loathe it. Drove a whole season with the Fulvia and I d rather saw my wheel in half than to drive another one.

Besides my general dislike for rallying, I also wonder what the love for this game is about. The FFB is nonexistant to dull at best, even with the settings found here. The physics are not convincing at all imho, for all this talk about weight transfer, the cars feel absolutely weightless. If real cars had these low levels of grip at such slow speeds in real life there would be several thousand fatalities every year from people trying to park their cars. The things mentioned in the tutorials dont work (for example how to solve understeer, if you release the pedals and lessen the steering angle then you still just slide straight on at 20... 10... 5... 3... 2... 1,5... 1,2... 1,19 mph). Honestly, the Fulvia felt nothing like the real car except for the sound which is ok but not nearly as gnarly as mine (which has the group 4 rally muffler). đź‘Ž

And most disappointing: The car models dont look good at all, especially the shaders are worse than a lot of what Codies did in the past. Metal and lights dont look realistic at all.

Overall, this came just in time to replace No Mans Sky as my Disppointment of the year. I d rather listen to 3 days of Trump speeches straight than to play this again.
 
I already knew most of the stuff from the tutorials already, but one of the rechniques that I didn't think would really be effective turned out to be very effective when I actually tried it out. The Scandinavian flick is actually quite useful. Before with most cars I had to use the handbrake for hairpins, but with that technique I could get most cars through hairpins easily without touching the handbrake.

As for sense of weight, I personally think this game has terrific sense of weight, at least compared to some other rally games I've played. And I know FFB is a common complaint about this game, but for some reason I think it feels right.
 
One thing you absolutely have to do in DiRT Rally is to manhandle the car. If you drive it reactively or passively you end up sliding all over the place and it seems like there is only terminal horrifying understeer.

It's only when you drive proactively, throwing the car into the corner, bleeding off speed by powersliding instead of slamming the brakes, taking far more speed through corners by properly controlling weight balance, that it starts to come alive.
 
Thanks for the input, but no, thanks. I have tried it again today and now I dont just hate it, I loathe it. Drove a whole season with the Fulvia and I d rather saw my wheel in half than to drive another one.

Besides my general dislike for rallying, I also wonder what the love for this game is about. The FFB is nonexistant to dull at best, even with the settings found here. The physics are not convincing at all imho, for all this talk about weight transfer, the cars feel absolutely weightless. If real cars had these low levels of grip at such slow speeds in real life there would be several thousand fatalities every year from people trying to park their cars. The things mentioned in the tutorials dont work (for example how to solve understeer, if you release the pedals and lessen the steering angle then you still just slide straight on at 20... 10... 5... 3... 2... 1,5... 1,2... 1,19 mph). Honestly, the Fulvia felt nothing like the real car except for the sound which is ok but not nearly as gnarly as mine (which has the group 4 rally muffler). đź‘Ž

And most disappointing: The car models dont look good at all, especially the shaders are worse than a lot of what Codies did in the past. Metal and lights dont look realistic at all.

Overall, this came just in time to replace No Mans Sky as my Disppointment of the year. I d rather listen to 3 days of Trump speeches straight than to play this again.

Shame you don't enjoy the game. What wheel do you have? I have to turn the FFB down on my Fanatec GT3 RS because I completely lost a motor in one because of the immense amount of constant feedback coming through on the dirt stages.

One thing you absolutely have to do in DiRT Rally is to manhandle the car. If you drive it reactively or passively you end up sliding all over the place and it seems like there is only terminal horrifying understeer.

It's only when you drive proactively, throwing the car into the corner, bleeding off speed by powersliding instead of slamming the brakes, taking far more speed through corners by properly controlling weight balance, that it starts to come alive.

This is very true. But if you look at real life rallying, it's very much the same. The cars have to be thrown about and told what to do in order to get the maximum out of that.
 
Rally driving is backwards compared to circuit driving. You cannot go flat out all the time, and you have to be rough to get the car to do what you want. Whereas with circuit being smooth is the mantra, in rally it's the complete opposite. It takes a while to wrap your head around, but once you do you'll find your adaptability skills improves massively. When you go back to playing a circuit racer, it will be a walk in the park by comparison.

Another (positive) side effect I found from playing RBR over the past year is I learn new circuits much, much quicker. Usually it took me 5 laps to reasonably remember all the corners. Now I can judge braking distances and apexes by "feel" a lot better in the first lap, and by 2-3 laps I'm already up to full speed.

So persevere, and you shall be rewarded ;)
 
While I would agree that you may need to man handle the older cars, particularly on heavy gravel and mud, the same is not true for modern rally machinery and particularly on tarmac and lighter gravel.

Take a look at in car footage of the really fast drivers from the last decade and it's far more about smooth control with current cars and a lot less about throwing it around.
 
I'm really enjoying getting back in to these tracks in DiRT Rally :gtpflag:
DiRT Rally_20161231145350.jpg
 
While I would agree that you may need to man handle the older cars, particularly on heavy gravel and mud, the same is not true for modern rally machinery and particularly on tarmac and lighter gravel.

Take a look at in car footage of the really fast drivers from the last decade and it's far more about smooth control with current cars and a lot less about throwing it around.

You can man handle the car and still be smooth. Man handling doesn't mean that you're chucking the car around everywhere. Because the 4 wheel drive systems are designed to basically propel the car in the direction the wheels are spinning these days, the best way to do things is to set the car at the correct angle.
 
You can man handle the car and still be smooth. Man handling doesn't mean that you're chucking the car around everywhere. Because the 4 wheel drive systems are designed to basically propel the car in the direction the wheels are spinning these days, the best way to do things is to set the car at the correct angle.
The use of the term manhandle suggests otherwise, if that's not what was meant then that's fine. However the very term is at odds with being smooth.
 
The use of the term manhandle suggests otherwise, if that's not what was meant then that's fine. However the very term is at odds with being smooth.
Smooth driving is how I've consistently hit top tier in the dailies for quite a bit since launch, I think to get into the Elite bracket you do need to know when the car needs thrown about. đź‘Ť
 
While I would agree that you may need to man handle the older cars, particularly on heavy gravel and mud, the same is not true for modern rally machinery and particularly on tarmac and lighter gravel.

Take a look at in car footage of the really fast drivers from the last decade and it's far more about smooth control with current cars and a lot less about throwing it around.

Probably not the best word to use there. You certainly needs to be smooth as well but the goal in rally is to get the car sideways because if you try to use tarmac lines you will just understeer into a tree. The top guys like Loeb are super smooth but he knows how to get the car pointing in the exit direction before he even entered the corner. You need to be more "brave" in chucking the car sideways if you really want to be fast in rally. As opposed to circuit racing where the goal is to have minimal sliding and as little lateral g as possible.
 
The things mentioned in the tutorials dont work (for example how to solve understeer, if you release the pedals and lessen the steering angle then you still just slide straight on at 20... 10... 5... 3... 2... 1,5... 1,2... 1,19 mph). Honestly, the Fulvia felt nothing like the real car except for the sound which is ok but not nearly as gnarly as mine (which has the group 4 rally muffler). đź‘Ž

I don't think its really fair to compare the handling of your Fulvia to the full rally spec Fulvia in the game. Aside from the difference in modifications, the Fulvia in the game most likely has a totally different suspension setup. Also, regarding the techniques in the tutorial, I'll tell you first hand that it takes a lot more than 2 rally stages to become proficient in rallying. It's alright to have a distaste for rallying, but you have to respect the fact that rallying is a completely unique and different discipline from traditional circuit/road racing and it requires a lot of practice and knowledge to master.
 
Probably not the best word to use there. You certainly needs to be smooth as well but the goal in rally is to get the car sideways because if you try to use tarmac lines you will just understeer into a tree. The top guys like Loeb are super smooth but he knows how to get the car pointing in the exit direction before he even entered the corner. You need to be more "brave" in chucking the car sideways if you really want to be fast in rally. As opposed to circuit racing where the goal is to have minimal sliding and as little lateral g as possible.
Again to a degree I would agree with regard to loose surfaces, but not with sealed surfaces. In those cases sideways, with the exception of hairpins, is not the norm for speed and hasn't been for a long time.

Loeb again is a poor example to use, given that he was one of the first of the modern drivers to move away from the 'always sideways' method of driving to a more precise and tidy approach. Sideways has not been the norm (with the exception of a few drivers and events) for a long time, which is why rally fans have been moaning about it's demise for a long time. Now loose surface events will always have more sideways than any sealed surface, but it's a myth that modern cars are as sideways as the cars I grew up watching in the 70s and 80s. Drivetrain and suspension developments have seen to that since the mid 90s or so.

Describing the amount of lateral g on track as 'as little as possible' would also be misleading wording. You want to generate the maximum lateral g you can up to the slip limit of the tyre and track interface. The only way to generate the lowest g you can and still get around a corner would be to drive it as slowly as you can.
 
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Just bought it on sale and this game is fantastic!

Only complaints are about weak force feedback and Codemasters' frustrating need to limit certain cars to certain courses. :grumpy:
 
Just bought it on sale and this game is fantastic!

Only complaints are about weak force feedback and Codemasters' frustrating need to limit certain cars to certain courses. :grumpy:

Yes it really is a great game getting back in to it again, I remove all HUD and just listen, leave in cockpit or dashboard/bonnet cam and especially on a wheel it is great pacing through a few long Wales or Finland Stages (My Faves) and finishing without any damage :P. There are many settings to mess around with regarding FFB, I have now found one that is very good and strong on most cars (T300RS) as said above calibrating and reducing rotation makes a huge difference to start before messing and fine tuning settings/set ups.
Enjoy :cheers:
 
Only complaints are about weak force feedback and Codemasters' frustrating need to limit certain cars to certain courses. :grumpy:
I think it has to do with licensing, sadly. ACAT (any car, any track) is by far one of my most requested features that I sorely want back from the DiRT2 (online/multiplayer) days.
 
MXH
I think it has to do with licensing, sadly. ACAT (any car, any track) is by far one of my most requested features that I sorely want back from the DiRT2 (online/multiplayer) days.
Given the similar car and track mix on SLRE (which has no car and track limitations) I don't think it's that alone.
 
Given the similar car and track mix on SLRE (which has no car and track limitations) I don't think it's that alone.
Interesting. Didn't know about that at all. Makes me even more bummed that it's completely absent from DR.
 
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