Do you see GT6 as Gt6 or Gt5.5

  • Thread starter Ravicale
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It's GT5.5 being sold to you as GT6, Look at what we do know after the press conference and videos, 75% of the overall content is taken right from GT5. "Ooh but there's a new engine with different lighting and leaves"

1st look of GT6 makes me think it is exactly this.

And since PD became experts at letting their customers down...

:nervous:
 
I think when Forza 4 was released there were only a few new cars, most of the lineup was carried over from Forza 3 and some were removed or reclassified as Unicorns which means you can only get them if Turn10 sends them to you as a gift. They did add a new fantasy track that was pretty cool and the real world Indy track but removed the Lemans Bugatti circuit and about a dozen original tracks.

They made a few changes to the PI and of course claimed improved physics and tire models and better graphics. The performance of several cars was changed but not in a very realistic manner and of course they issued several DLC packs some of which were likely ready at launch and should have been included but weren't. The Porsche pack was a bit pricey even though almost all of those cars were included in Forza 3.

If GT 6 is 5.5 then I guess Forza 4 is 3.25 ;)
 
But wait! GT5 was 80% content from GT4, so it should really have been GT4.5. So actually, what we're looking at here is really GT5! It's finally going to come out!
 
When the debate pretty much settled on it being for PS3, I was sure it would be GT5.5. After four years of working on a game system, most developers are done plumbing system resources, and it's likely that Polyphony have been working on GT5 for longer than that. Scaff and a small pack of debaters including me had concluded that PD would have to cut back just about everywhere beginning with the graphics, in order to scavenge up Cell resources to improve GT6.

And this was a fairly logical assumption. When GT5 Prologue had graphical issues, we all assumed this was because it was an early build and had no doubt that PD would offer us a much cleaner, even better looking GT5. When it looked even worse, on a game engine that had at least four years of work, I assumed that they had hit the glass ceiling of Cell performance, and built a game that needed a more powerful system. So I concluded that resolution had to drop, stunning visuals had to be focused even more in the center of attention, meaning cutting back textures, polys and other elements from distant objects, and lots of other culling just on the graphics side to free up the Cell and RSX for other things like weather effects, tire and suspension modeling improvements, bot A.I. and all the rest.

Well, lo and behold. Was I wrong.

They did open up everything to refinement, but apparently managed to condense all the code they had written and not give up anything, except to do the focusing thing on the center of attention. Still 1080p, even MORE dynamic range in the lighting, more refined physics, more detailed car kinetics and feedback, Standards improved... everything we've been asking for in those regards without apparently giving up anything.

Even with all this knowledge dumped on us and eye opening critiques from game journos and people from GT Planet itself, we still have a lot to learn. Sharp minds like CorvetteConquor reminded me that Kaz had doled out details on GT5 through E3, Gamescom and TGS, and this was just the 15th Anniversary party reveal, so we still have a lot of goodies to learn about.

But just knowing that I'll be able to paint and modify my Spirra and Countach 25th Anniversary version, and enjoy them with a refined physics engine and dynamic feel is enough to get me excited. While I don't know if taking street cars to the limit will feel as hazardous as they do in Forza 4, from what everyone who tried the demo - a very early build - reported, they compared it favorably to PC sims like GTR.

This isn't GT5 with a patch. This is going to rock SO hard, and I can hardly wait for the demo. I'll be racing my leaf blowers a lot to keep me occupied until that GT Academy demo comes along. ;)
 
no more than a spec III for me... I hope that for GT7 (hopefully a new game for the new achitecture of the PS4), the sound and AI along with gameplay will be a complete overhaul, but I don't think it will be, knowing the stubborness of this company and his CEO.

Sometime even backward, it's like they really messed up their beautiful real life lighting with this rotten HDR feature which gives a very "gamy look" to GT6 (oversaturated colors, overexposed lighting).
 
I was actually expecting we'd get something like GT5 Spec 3.0, basically a "new game" built on the existing GT5 platform with more tweaks, some additional features and a splash of new content.

I didn't expect PD to turn around and announce new game / physics engines with new tire, aero and suspension models.

I'm not surprised we're still going to have "standard" cars but at least by virtue of the new graphics engine it sounds like they'll receive some sort of quality upgrade, not that I'm expecting them to be premium quality but they should be noticeably better than the GT5 equivalent.

Sure it's going to have most all of the same cars and tracks plus a few more, but what do people realistically expect? Do they really expect PD license and digitally recreate 1200 completely new and different cars?

Right now I think it is worthy of the GT6 moniker, as we learn more my opinion may change. Heck there are plenty of things I could grumble about from this first announcement but these are still early days, hopefully the next announcement at whatever GameCon comes next will be more informative.
 
Just to clarify the amount of tracks for PS1 and PS2 generation GT games:

The track count still doubled on the second game of each generation

8 to 23. 19 - 38.

We're going from 27 tracks in GT5 to 33 in GT5.5.

And the car count quadrupled on the second game of each generation

With GT5 to GT5.5 you're looking at a 5% increase in car count.
 
The track count still doubled on the second game of each generation

8 to 23. 19 - 38.

We're going from 27 tracks in GT5 to 33 in GT5.5.

And the car count quadrupled on the second game of each generation

With GT5 to GT5.5 you're looking at a 5% increase in car count.

Welcome to the horrible , terrible world of DLC, free updates are welcome.The car number is already high so I wouldnt expect it to be quadrupled or even doubled, we dont know how many of those standards have been update, or replaced.
Implementation of course creator soften the blow to the track count substantially ... imo I guess.
 
Cross console leap
GT3 to GT2 car count: 23%

GT5 to GT4 car count: 150%

End console content
GT4 to GT2 car count: 107%

GT6 to GT4 car count: 171%

So GT5 and 6 have actually done better than previous titles content wise. What's also funny is that if you knock away the standard cars GT5/6 look like this:

GT5 - 200 cars
GT6 - 400 cars

A 100% increase in content introduced in GT5 (rough numbers). Fairly big. And let's not forget how much more these cars cost in terms of polygons and physics.
 
Well if Call of Duty's every version counts as a totally new game, I'd say we can easily call this one Gran Turismo 6.
 
Those numbers mean nothing if you take into account all the technological improvements and features that will/can be added in GT6. It seems like you're judging the legitimacy of a game by simply its car and track count. As stated several times, we still know very little about the game.

Edit: @ SHIRAKAWA Akira, I figured GT4 couldn't possibly have 51 tracks

Plus DLC. The correct comparison is gt5 against the ps4 version of gt6, which will obviously contain all dlc available for the ps3 (gt6 xl)
 
Too early to either call it GT5.5 or GT6, when we play the actual game and feel the new physics/suspension, GT mode, improved online and many other new things then we can call it whatever we want.
 
The only 2 things I hope is:
1)- Amazing AI
2)- Amazing Gt Mode, something like Grid and Grid 2 events for the solo game . I doesn't matter for me the online experience, the GT5 one still very good.
Then with this, i'll more see GT6 as GT6 and not as GT5.5.
 
Cross console leap
GT3 to GT2 car count: 23%

GT5 to GT4 car count: 150%

End console content
GT4 to GT2 car count: 107%

GT6 to GT4 car count: 171%

So GT5 and 6 have actually done better than previous titles content wise. What's also funny is that if you knock away the standard cars GT5/6 look like this:

GT5 - 200 cars
GT6 - 400 cars

A 100% increase in content introduced in GT5 (rough numbers). Fairly big. And let's not forget how much more these cars cost in terms of polygons and physics.

But, don't forget about the monthly DLCs that kaz promised us.
 
400 is also not confirmed. As with the details and track numbers we've been told, something doesn't add up.
 
I think those that keep calling this GT 5.5. should go to the store, give them their money and order GT 5.5 but don;t come back complaining when they get the latest copy of GT5 and the rest of us are playing GT6
 
I think it's going to be GT: Fail.

People ask how come I criticize the game, even though it's not out yet... The same could be said about those who are defending it. I just don't see why it's so hard to implement things like a full cockpit view instead of those shadow cockpits; engine/drivetrain swaps; more tracks (like the amount GT2 had); more cars (like the amount GT2 had); or fix the car sounds.

Turn 10 I thought did a great job on Forza 4. It doesn't take them 3 years to put out a new game either. Even PGR4 was in some ways better than GT5. You know, maybe I will switch over to Forza. I had a lot more fun playing those games than any GT game after GT2. Only reason I haven't yet is because I don't like Xbox 360.
 
Someone in the other thread said that he saw the current Gt as 5.5 which actually makes a lot more sense than people try to call the one we have yet to see 5.5 There have been quite a few changes and additions to GT5 already.

I had not really played GT in quite awhile but I loaded it up yesterday and ran some of the race in the seasonal events. I was glad to see that they made those races harder than what they were the last time I had tried them and that they added a bonus for using a weaker car and the physics felt better than the last time I played.

They have added lots of events, a few free cars, a few dlc cars, a few DLC tracks, improved parts of the game, added features both online and offline and they still call in GT5 and of course that is because all these updates and additions were for GT5.

The next one will be a full release and not an update and as such will legitimately be GT6 regardless of how many changes they make or what people thing they should change none of that changes anything. It is what it is and it will be whatever they name they put on it.

Turn 10 I thought did a great job on Forza 4. It doesn't take them 3 years to put out a new game either. Even PGR4 was in some ways better than GT5. You know, maybe I will switch over to Forza. I had a lot more fun playing those games than any GT game after GT2. Only reason I haven't yet is because I don't like Xbox 360.
Turn 10 did pretty well on Forza 4 but if you played the other Forza titles they did not really do that much in Forza 4. They added a couple of tracks and took several tracks away. They added a few cars and removed several which were later released as paid DLC. They still have a broken ABS system and a clutch system that does not work properly. [i.e The manual clutch gives and unrealistic shift experience and adds an unfair advantage over the other shift methods] As with the previous Forza titles there were several bugs at release which took them a long time to correct requiring that they wipe the leaderboards on more than one occasion. The PI stills needs a lot of work but they added meaningless features such as autovista rather than correcting some key issues from Forza 3. The online system is still having issues and has been ever since the launch of Forza 3. Hard to believe seeing that Forza 2 worked so well that it could be 4 years and 2 releases later and the problems still persist.

As for the 360 there is one big plus to the 360 over the PS3 and that is the party chat feature which I use a lot. Of course PS has the big advantage that you don;t have to shell out $$ to play online.
 
What's PI? AI?
PI= Performance Index
PP in GT5

One of the biggest problems in Forza 4 with the PI is that it puts to much focus on the stock gearing of the car and in some cases adding an adjustable trans costs lots of PP where in other cases it is free or even lowers the PP making it almost impossible to make come cars competitive in a given class or range of classes.

When 4 was released there were major issues with a bunch of cars for this very reason. The stock gear caused the car to rev out around 110 or 120 mph and the game would let you add lots of power without the PI going very high so the end result was that the car could only do 110-120mph but had 600 hp or so and could just destroy all the legit cars in that class, the other cars would have maybe 100-250 hp and a top speed of 130-160 but much much slower acceleration due to the power to weight ratio difference.

They eventually wiped those cars off the boards and adjusted the PI a bit to stop that issue from happening but there are still issues with lots of cars having an inflated PI when you try to get an adjustable gear.

The best things about Forza over GT IMO are
Leaderboards
Car Classes
Rivals Mode
Livery editor
 
Someone in the other thread said that he saw the current Gt as 5.5 which actually makes a lot more sense than people try to call the one we have yet to see 5.5 There have been quite a few changes and additions to GT5 already.
And GT5 launched in state that could easy be called incomplete. We got tons of upgrades to make GT5 become GT5. Custom gearing, induced drag, PP, race rules. Where were all of these at launch? Some of them were even in GT5P.

They have added lots of events, a few free cars, a few dlc cars, a few DLC tracks, improved parts of the game, added features both online and offline and they still call in GT5 and of course that is because all these updates and additions were for GT5.
I don't really see anything added that would constitute a new game.


Turn 10 did pretty well on Forza 4 but if you played the other Forza titles they did not really do that much in Forza 4.
The tire model was huge. Probably bigger than anything added in GT5's lifetime. The step from F3 to F4 is like going between dimensions. Listing the number of things that have changed don't make sense to me. It's about what changed, and what impact that changes make. The physics engine is the core of the sim, and Forza 4 really provided the feel of being in a car. I don't think there is any reasonable way to argue that Forza 4 would just be an expansion of 3.

They added a couple of tracks and took several tracks away. They added a few cars and removed several which were later released as paid DLC. They still have a broken ABS system and a clutch system that does not work properly. [i.e The manual clutch gives and unrealistic shift experience and adds an unfair advantage over the other shift methods] As with the previous Forza titles there were several bugs at release which took them a long time to correct requiring that they wipe the leaderboards on more than one occasion. The PI stills needs a lot of work but they added meaningless features such as autovista rather than correcting some key issues from Forza 3. The online system is still having issues and has been ever since the launch of Forza 3. Hard to believe seeing that Forza 2 worked so well that it could be 4 years and 2 releases later and the problems still persist.
Forza 4 partially addressed concerns with online modes by bringing in the user created rooms.

What bugs are you talking about and how long did it take them to fix? I played the game unpatched for a couple of months because I didn't have internet. When I patched up to the latest version I didn't really notice a difference. The game worked well in either form.

Autovista is as meaningless of GT photomode. It's there for people that want it, and it's new feature they added to the game.

What's PI? AI?
Forza's PP.

PI= Performance Index
PP in GT5

One of the biggest problems in Forza 4 with the PI is that it puts to much focus on the stock gearing of the car and in some cases adding an adjustable trans costs lots of PP where in other cases it is free or even lowers the PP making it almost impossible to make come cars competitive in a given class or range of classes.

And you could fix this simply by making a room with a custom defined entry list. Something GT5 still can't do.

When 4 was released there were major issues with a bunch of cars for this very reason. The stock gear caused the car to rev out around 110 or 120 mph and the game would let you add lots of power without the PI going very high so the end result was that the car could only do 110-120mph but had 600 hp or so and could just destroy all the legit cars in that class, the other cars would have maybe 100-250 hp and a top speed of 130-160 but much much slower acceleration due to the power to weight ratio difference.

They eventually wiped those cars off the boards and adjusted the PI a bit to stop that issue from happening but there are still issues with lots of cars having an inflated PI when you try to get an adjustable gear.
GT doesn't even factor transmission into PP.

The best things about Forza over GT IMO are
Leaderboards
Car Classes
Rivals Mode
Livery editor

I'd add online room rules as a big one. Car Classes as they are used in game are probably a negative though. They serve no purpose and destroy variety.
 
I don't really see anything added that would constitute a new game.
Nor do I but 5.5 does not indicate a new game. It indicates and existing title that has some major updates.

The tire model was huge. Probably bigger than anything added in GT5's lifetime. The step from F3 to F4 is like going between dimensions. Listing the number of things that have changed don't make sense to me. It's about what changed, and what impact that changes make. The physics engine is the core of the sim, and Forza 4 really provided the feel of being in a car. I don't think there is any reasonable way to argue that Forza 4 would just be an expansion of 3.
That tire model was one of the things they bragged about with Forza 3 so if that is what makes Forza 4 maybe it should have been 3.5?

Forza 4 partially addressed concerns with online modes by bringing in the user created rooms.
Yes, they gave us back one of the features that they had removed in Forza 3 but still was not as good as it was before they removed it.

What bugs are you talking about and how long did it take them to fix?
There most glaring ones were wheel releated. It you used a wheel on an oval track the game would not pay any credits or experience for the race 99% of the time. The 900 degree steering did not work properly causing counter steer to be a real problem.
There were also issues with the auction house sometimes giving people 999,999,999 credits. A few people were banned unjustly over this T10 bug. PI issues with several cars.

I do not remember how long it took them to get fixed. The PI on those few cars was the last one they addressed and took several months before they got it somewhat worked out.

Autovista is as meaningless of GT photomode. It's there for people that want it, and it's new feature they added to the game.
More of a gimmick to try and sell kinect

And you could fix this simply by making a room with a custom defined entry list. Something GT5 still can't do.
Yes you can do that in a custom lobby, but that doesn't help much for competing on the boards.

GT doesn't even factor transmission into PP.
It does but it makes a very small difference factoring only the weight difference I think. In any case this is preferable as it allows you to use an adjustable gear in any car you want and puts the PP more on the Power to weight and aero which is where it should be.
I'd add online room rules as a big one. Car Classes as they are used in game are probably a negative though. They serve no purpose and destroy variety.
Rules are also good but the classes do have their place although in Forza some of the cars do not fit well into the class they are in
 
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