- 7,830
- U S A
- Tetsumura
- Nigel Fox
I like aspects of tire modeling in both series, but from my assessment, they do the same things from opposite directions.The tire model (in Forza 4) was huge. Probably bigger than anything added in GT5's lifetime. The step from F3 to F4 is like going between dimensions.
Gran Turismo seems to start with a good basic tire model, the Comforts, and then just multiply the grip factor, the grip multiplier as many have stated it, so that Racing tires act like Comforts with more grip. The boundary between grip and grip loss gets narrower as you go up the scale, but there is rarely a break point as there are with softer compounds in real life.
Forza seems to begin with a high grip model, Racing tires, and then lessen the grip factor with harder more commercial tires, so that even hard street tires have a high grip factor and break grip more than I think they should.
Maybe both new games will do something more realistic in the middle.