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As I said in my earlier replies, in the case we could witness the appearance of such a feature, I'm quite sure PD would make it in a very limited way :
- only GT Sport cars compatible with GT 7 (yet nobody can tell if any GT Sport car can be implemented in GT 7)
- a few selection of liveries (between 50 and 70 .... Or a 100) to avoid databases' saturation in GT 7
It doesn't matter if a car isn't 'compatible' between GTS and GT7, so long as it's present. They aren't actually carrying an asset over if you import, they're just putting a tick in a box that says 'yeah, the player has this car'. There's nothing to stop them doing that even if the asset has changed completely.
I also wouldn't worry about database saturation. PD put a limit on how many liveries people can create, and if that limit is carried over along with liveries then they are no worse off than they are now.
but due to the large difference in graphics from GTS in PS4 to GT7 in PS5, there is no way the livery can be done justice on the PS5.
Because the decal files we upload are SVG files - vectors - PD can re-render them in as higher resolution as they want without us having to do anything. Assuming that the entire livery isn't converted to a bitmap locally on our consoles before saving (which I'm 99% positive it isn't) then it's also the case that the files containing the liveries could be recreated fairly easily using higher resolution versions of our decals. It's all pretty feasible in my opinion... even deleted or removed SVG decals still exist on the server. edit: Hell, I can do it now sat here at my PC.
People that have done crappy auto traces of images will still have crappy decals though.