Do you think the "competition" ever crosses PD's mind?

Status
Not open for further replies.
Simply because I am not a fan of it you conclude I have never touched 360 or played Forza :lol: Although I don't intend to buy 360 or Forza I may give it a try and no I seriously do not care about some of its option. But good for those who like it.
I touched FM3 and didn't like how soft it was.
 
I was just playing FM3 last night and I noticed few things that do way better over GT5. Seems FM3 has a good limited slips. I took a car out a FWD car to a track, and parked it so Left side of the car was on Grass/Drit, Right side of the car was on pavement. ANd I put E-Brake on, and floor it. To my amazment in FM3 only the wheel that was in the dirt spin while other one did not!!! Later I try the right side, and opposite results, Always the wheel at dirt spins!!!. In GT5 I did the same with FWD car, and both wheel spins.... Then I try RWD low power car and try the same. Same results in FM3, and same crap result in GT5!

Seems Only time GT5 limited slip works when you race, Then you can really see one wheel spin more over other.

What you actually tell that LSDs work in Forza like they should not work in real life. LSD means limited slip differential, which is used to limit grip difference and reduce wheel spin in lower grip tire. With good LSD car goes straight even though there is grip difference in wheels. In GT5 some cars slip more when one tire touch grass and some less. You should compared with cars without LSDs and they should act like you described forza to act.

To me tire physics of forza feel very much inferior compared to GT5 when both games are driven with Fanatec turbo S wheels.

Of course I hope Forza 4 that will be better than GT5 because it is progress. (F3 was not)
 
To me tire physics of forza feel very much inferior compared to GT5 when both games are driven with Fanatec turbo S wheels.

I think we are looking at different 'tyre' physics when you say this, the main stand out thing in GT5 is the fact there is no feel or feedback of grip from the tyres at all, you can't feel the steering unload as grip diminishes, you have no sense of scrub through the wheel, the transition from in/out of grip is very simplistic and digital almost.

There is so much GT5 does in it's over chassis/grip levels that is much more realisitic, tyres is it's weakest area IMO, if they get that as good/better then T10 manage, it would be one hell of a physics engine on all levels IMO.
 
Last edited:
I feel GT5 is a mediocre game at best. I really only bought it for the gt academy and the online leagues. The GT series is seriously outdated. From my view GT has more or less been the same for over 10 years.(except for the obvious: graphics, amount of cars, and online play.)

I don't believe PD looks to any other game at all except their own for direction. Now this can be a good thing and a bad thing. On the good side we get some ultra realistic visuals(sometimes and premium cars), GT physics, and on the bad side GT mode=nap time. Offline for me is just boring. Even when I detune cars when playing the ai I'm still bored.

At some point this series is going to have to evolve and go outside the box. If GT6 is going to be more of the same I will be moving on.
 
http://ps3speech.blogspot.com/2009/11/gt5s-creator-kaz-yamauchi-interviewed.html
Have you played Forza Motorsport 3?

I was watching the guys at our company trying it out in the office. I tried it a little bit. It's very similar in a lot of aspects to Gran Turismo. Some base components of the game are very different from Gran Turismo. It's a little bit different from what a simulator is. You can feel it when you drive it.

Will there be a Gran Turismo 6?

Yes. You won't have to wait as long as you did for GT5. GT5 represents a whole new operating system. GT6 is just new apps that run on the GT5 system.

The outdated-ness of GT5 should change with the next GT or through updates. I'm thinking next GT. Saying the updates will change GT5, in terms of it being outdated, is a long stretch. But who knows?
 
^ Interesting article especially this paragraph.

From our perspective, it doesn't seem like that long a time. To make Gran Turismo 5, we threw away the legacy code from GT4 and started from scratch. It's been five years from [the release of] GT4, and that's the same amount of time it took to develop the first GT4. To create a game from scratch, that's the amount of time it takes to get it right.

So if that is how long it takes to get it right then they should have not released it, because by the recent comments and patches I will argue this. It's actually 7 according to him now. So if GT6 takes half of that time, 3.5 yrs. will be to long.
 
This is just one of things that has me just saying "Why PD?". I remember hearing that Kaz said we would not know if it was going to rain during a race or not. I ask why not? If the game has the option we should be able to set it. Why put it in the game if there might be a chance we would never see it. If it don't follow real world weather than what parameters make it rain?

There might be a few people out of the millions that this game sold that might actually like to see if they can set a record lap in the rain. And why do they let us set the weather to always sunny not but always raining? And that last part is only in online mode? It's like the game was built around online mode with a option to have a offline mode.

A little bit off topic, but is it possible yet (through patches) to race Sarthe/ 'Ring etc at night sans the "random" rain?
 
A little bit off topic, but is it possible yet (through patches) to race Sarthe/ 'Ring etc at night sans the "random" rain?

You can by creating a room and setting the weather to sunny. And then adjust time.
 
There has popped an thought from my mind that Kaz is just making his own fantasy, and doesn't give a **** from the competition. He won't care of Forza series and competition, just cares that he makes a game, what is his game, not PD's and not to mention Sony's.

I'm a big fan of GT5 and really love it, but that is just how I feel.
 
There has popped an thought from my mind that Kaz is just making his own fantasy, and doesn't give a **** from the competition. He won't care of Forza series and competition, just cares that he makes a game, what is his game, not PD's and not to mention Sony's.

I'm a big fan of GT5 and really love it, but that is just how I feel.

The underlined part, that is the exact feeling that KAZ holds against the competition. He cares about GT5 cause it's HIS game, he's only selling it for money to develop a better version.
 
The underlined part, that is the exact feeling that KAZ holds against the competition. He cares about GT5 cause it's HIS game, he's only selling it for money to develop a better version.
Yes, it's HIS game, for sure. But he's not so selfish as to make a game that ONLY he likes. I mean, it's his ideas that got PD/GT to where it is. So why not make it mostly the way he wants it to be? It's just not that simple to say he's only making the game for his sake. It's Gran Turismo.

^ Interesting article especially this paragraph.

From our perspective, it doesn't seem like that long a time. To make Gran Turismo 5, we threw away the legacy code from GT4 and started from scratch. It's been five years from [the release of] GT4, and that's the same amount of time it took to develop the first GT. To create a game from scratch, that's the amount of time it takes to get it right.

So if that is how long it takes to get it right then they should have not released it, because by the recent comments and patches I will argue this. It's actually 7 according to him now. So if GT6 takes half of that time, 3.5 yrs. will be to long.
Well that interview was back in 2009 (9 November 2009, was when the interview was posted). And of course, PD shouldn't have released it. But if Sony didn't force PD to release it when they did, GT6 would have come wayyyyyyyy later. Years and years after PS4, perhaps. So in my selfish point of view, I say it's best that GT5 was released incomplete (realistically speaking). I only say this because updating is possible.

I wonder how many people realize that the first GT took 5 years to make. A racing game that doesn't let you spin out. No matter how great most people think GT1 and GT2 are in comparison to GT5, it isn't as technologically advanced and other words that make GT5 sound grand.
 
Last edited:
Overall, turn 10 has Top Gear in their pocket.

How does it make you feel?

Do you think this could put PD on high alert that maybe they're slipping? Or do you think they even care if they're better or not? Just the fact that Turn 10 is taking everything they did, and didnt do, and making them better.

I love GT, I'm a big fan. I've been one since playing GT1 when I was in the 5th grade.

And this is not a rant on my wanting to jump ship. I wont because even if the other guys do better, I wont because it's not GT. I could own both, but nostalgia's a "you know what".

For all you GT fans out there that have had GT's back since day one of the series debute, how do you feel about the competition, and PD's apparent obliviousness towards it?

Cuz after hearing about top gear, it just seems like PD is the kid at lunch who just sits there while the big guy just takes his sandwich.


it's ridiculous to stay loyal to a series just because of the name, even if the competition is better. I generally consider myself a forza guy, but I've enjoyed my time with GT5 despite that. I also consider myself a porsche guy, but if I was seriously in the market for a midrange sports car, I'd buy a C6 corvette, not a boxter.

I could go on, but the moral of the story is that, if you just stick to one brand, you're going to miss out on a whole lot of awesome.
 
it's ridiculous to stay loyal to a series just because of the name, even if the competition is better. I generally consider myself a forza guy, but I've enjoyed my time with GT5 despite that. I also consider myself a porsche guy, but if I was seriously in the market for a midrange sports car, I'd buy a C6 corvette, not a boxter.

I could go on, but the moral of the story is that, if you just stick to one brand, you're going to miss out on a whole lot of awesome.
Excellent post.

One thing I can never understand is when I read comments on this forum such as "I will never buy Forza". Do members really believe Kaz is bothered if you play other racing games. I own a 360 & PS3 and play all racing games because I want the best of both worlds.

Going back to the title of this thread and my answer is no PD do not look at the competition. This is a massive mistake and is largely why GT5 is outdated and Forza is a much more modern game. Recently Dan Greenawalt said in an interview "it would be irresponsible of me being the creative director to not look at what the competition is doing"

As GT5 is very outdated combined with Turn 10 upping their game leads me to believe that Forza could overtake GT!
 
PD has to learn some lessons. They should stay true to their formula, but improve on some features, that are considered mandatory for todays racing games. This is especially true for the online lobby and the car sounds.

Other than that PD created a very very good driving experience, with awesome physics and state of the art visuals.

Forza for example is the best car game out there, but not the best driving, or racing game. Forza has all the bells and whistles a gamer can possibly wish for in a racing game, but they lack in terms of driving experience and physics. Especially the lack of G25/G27 support and the physics ruin the experience for me.
Forza is the best cargame, but GT is the better driving game on consoles and offers a unique feel to it.

Forza started out as a copycat of the GT series and continues to add features other games allready have, to create a cargame, that includes everything a gamer might want. But T10 fails to create something unique. Looking at Forza ends up like looking for features and comparing them to other games. Its like: "yea, this feature is like the feature in Grid" "This is like the thing they had in Need for Speed", you know?! You may find some design choices in GT5 awkeward, but they give the game a unique feel about it. Some features, like the sound, the online and things like that however, should be compared to others, since they are the basics nowadays.

PD is still working to improve GT5, we had 10 updates in 8 months and they changed alot. This kind of support is unheared of in the consoleworld and iam sure they will continue to improve the game. I know, many people just want DLC, they want new cars and tracks, but iam not entirely sure if PD will create DLC, or just release GT6 in 2012, who knows?!

Wall of text done..... :crazy:
 
Forza started out as a copycat of the GT series and continues to add features other games allready have, to create a cargame, that includes everything a gamer might want. But T10 fails to create something unique. Looking at Forza ends up like looking for features and comparing them to other games. Its like: "yea, this feature is like the feature in Grid" "This is like the thing they had in Need for Speed", you know?! You may find some design choices in GT5 awkeward, but they give the game a unique feel about it. Some features, like the sound, the online and things like that however, should be compared to others, since they are the basics nowadays.

The only main thing Forza really copied from GT was having a large variety of cars racing on tracks.. However, cars racing around tracks was also done well before GT

In it's first outing, Forza had livery editing, damage modelling, a good physics engine, online play, all these things made it unique to GT at the time,

It did of course take some direction from other games, including GT for some things, but all the games do this, including GT, hence why Damage, cockpits, and online play have all come about in the GT franchise.

The truth is, both franchises have their own direction, the stated directions from their respected heads are
GT - Wants to give a taste of all forms of motorsport - giving a taste of rally/nascar etc
FM - Wants to get you passionate about the cars, making them your own, etc

I don't see anything other then two series with their own 'unqiue' blend of features and sense of direction, the main question is, is that blend and depth of features still largely relevant in today's marketplace.
 
Last edited:
PD has to learn some lessons. They should stay true to their formula, but improve on some features, that are considered mandatory for todays racing games. This is especially true for the online lobby and the car sounds.


Wall of text done..... :crazy:

👍

And GT5 outdated? I know what you people are saying, but how can it be truly outdated if there are how many other console racing games with 24 hours Nurburgring? Or any racing games? Serious question. I don't know where to start with a Google search.

Either way, GT5 is just insanely insane. I can't explain it. Would you still be playing it if it weren't? Are you unappreciative of it? And I don't mean to sound like a Swat with a T. But there just isn't anything like GT5. I would go for iRacing, regardless of monthly payments, but it's not my cup of tea.

No sleep, so give me a break lol. All I know is that I can't stand FM3, and FM4 looks to be more arcadier than ever. And the constant shine on the tracks are/is YUCKY.

it's ridiculous to stay loyal to a series just because of the name, even if the competition is better.

I can say I was looking forward to what FM4 could have been, but like I said, it just seems more arcadier than ever. And I'm not interested in spending a lot of time customizing, although it is a great feature. I'd spend TOOOO much time using it, instead of racing. Of course, that's not all that I dislike about Forza, but FORGET THE CONSTANT BASHING OF THE COMPETITION. I'm not trying to bash it either.
 
Last edited:
And this thread has unsurprisingly headed downhill rather quickly.

Time for it to take a time out.


Locked.


Scaff
 
Status
Not open for further replies.
Back