I'm reading on various threads here and elsewhere that what people don't really want is an exact simulation of driving?
Last week I went to a trackday, I drove a Lotus Exige, I got some instruction and I tried to improve my time around the track, keeping as far away from other vehicles as possible.
I left no skidmarks, did not damage the car, and definitely did not paint the car with my favourite character from some other game.
I discussed what pressure the tyres were set to, what tuning had been done to the car, and how the suspension was setup, but as I don't know any better I didn't make any changes to any of these things.
This I would like to learn, preferably in a situation where if I make a detrimental change no one gets hurt and the car isn't damaged.
This is all I wanted from Gran Turismo since day one, it had lots of information about the history of various vehicles and I could make adjustments and see how they affected the car.
In real life, instead of upgrading the engine with turbo's or increasing the bore like the rest of my friends, I upgraded the tyres and suspension first, because that seemed to be the best bang for my buck.
I find the GT5 TT to be a huge improvement in realism in the way the car reacts, but a lot of people seem unhappy with this.
Do you want GT to simulate the response of the steering wheel and your inputs to visually recreate 100% of what would happen in real life, or are you wanting something totally different, and if so, why, and what brings you to GT instead of the many other racing games?