Do you want GT to have 100% accurate driving simulation?

  • Thread starter dbarrade
  • 79 comments
  • 5,096 views

Do you want GT to be 100% accurate simulation?

  • Yes

    Votes: 176 79.6%
  • No

    Votes: 45 20.4%

  • Total voters
    221
Most people have not even smelled 1% of cars GT offers so they do not know what is realistic and what the want. Including me.

It's not like GT has every car in the world. I have smelled 1% of the cars in GT easily. That's only 10 cars. Maybe even 30-50% of the cars.
 
Somehow people seem to have misunderstood my question.

Also @Mubble, I find my car has enough straight line speed, on the track I accelerate quick enough that I need to be back on the brakes in a hurry, but I do find myself pushing the sideways grip levels so that is where I spent my money.

This has increased my confidence in my car... I'm now considering an engine swap, more for reliability than the extra performance it will give.

The upgrade example was given because I have learnt how to push the limits of my cars traction, but have not out grown the speed it is capable of, and I wanted to show that I applied what I learnt in GT in real life, which to me has made GT and a good wheel, screen and headphones a very valuable investment.

Back on topic, let's assume that everything else in GT remains the same, the only difference is that when the car moves on track (due to your inputs on the accelerator, brake, clutch, gearstick and steering wheel) it moves exactly like it moves in real life.

All other results of how you drive the car remain the same as they are now, so basically there is no death in the game, you do not have to pay for repairs and your car does not end up broken.

Are people saying that driving in real life is too hard so they want the game to be more forgiving?

Or do they just misunderstand the question and vote no?
 
when playing GTR evolution for 2 hours, i look around my room and think, wow, that was intense, and if i stop playing it the feeling i have changes dramatically, almost like ive just steppd out of a race car and walkd into my room, but when playing some lower quality games, there is barely any change in how i feel, i just chill out.

prologue to some extent does this, and by th elooks of the demo we have, GT5 will be AMAZING !!! so im very pleased.
but i still (only occasionally) go on my pc n have a crack on GTR EVolution for the intensity.
Damage is going to be great, now we have a sence of fear about crashing, things like this will multiply the games feeling and intensity i think. added screen shake in the TT demo does this to.

OP: i want 100% virtually real, no real money, virtual money, no real anything, just as virtually close as the Ps3 can give, and i think GT5 will be the best game for that untill GT6.
 
Since we're talking about accuracy. Has anyone seen this in GT5 TT?

SDC10390.jpg


I was messing with the car earlier and this cought my eyes. :)
 
What? The caster angle simulated causing positive camber on that wheel during full lock left?
 
It looks like proper wheel geometry through whole steering range.

I voted Yes! I have been always for simulation and used only N tyres in GT4. Other tyre types were ridiculous for me. But when there comes "oversimulation" in some behaviour (like oversteer in last demo), then it's very annoying for me, the same way like "on ice" feeling in Prologue Spec II was. Taking your car through some turns in game should never be any tougher than doing so in real life. But this is the case. Otherwise I love the new physics and feeling.
 
Do I want 100% accurate driving simulation? Hell yes. Will I ever get it? No. Correction: Will any of us ever get it? Not in the near future, oh no. Better said: never, the way things are at the moment.
 
When I have a go of GT, I want to be able to get feedback from my steering, braking and accelerating inputs, to make adjustment that make differences. So far all GT's have been able to do this, with realistic variations from different cars. Each version of the game, has progressed with leaps and bounds, for more accurate representation of real world.

Although I have never actually driven 99% of these vehicles, GT gives me the input reaction to be able to make an educated guess, as to what the car does, as opposed to what I do.
This is what has made the GT series so enjoyable. How many other games do you guys play and say "a car wouldn't do that" and how may times would you say that when driving any of the GT's.

This latest snippet of next game, gives even more realistic representation. I would say there is still a fair way to go before full simulation can be achieved, but at the same token, as long as we are getting something that is heading in that direction, then we are in no fear of GT becoming, just another game.
 
Great post, however, consider that not everyone has a $250 wheel and $200+ stand. Driving a real car with a controller may not be fun. However, even if I end up stuck being a controller-sim driver for the rest of my life, 100% realism is still my goal.

That's different though; obviously there are preconditions in order to get the most out of the simulation. Not everyone has a 50" 1080p TV, does that mean that having native support for HD is worthless? Obviously not. Using a controller in GT5 probably won't be as fun as having a wheel, but it's still fun and challenging.
 
Or worst you could die! Even a 30 mph crash can cause deaths in head on collision if the car doesn't have a good safety equipment.
 
Quite pointless having 100% simulation when you cannot get 100% feel/feedback.

G-force is missing, the vibration and bumps are missing....

What is important is that the game is realistic enough(i reckon the demo is mighty great) but still enables us to have fun.
 
Granturismo should only start being a simulation after you've started your race. Restarting and Collecting vehicles is what makes it a game.
 
First of all I d like to say that this message is intended primary for Kaz s developing team. I don t mean to provoke any angry reaction of a GT fan I just want to have the game the way I considere it to be the best (or I may say real)and not persuade anybody on the forum that I m right and he (or she:) is wrong. Also I d like to note that I m only going to discusse the driving physics (which matters most to me) not other aspects.
In general I think the GT TT demo physics are very nice but certain areas should be ironed out to make it perfect:

- The way the car behaves beyond the limit of the tire grip ( The truth is when sliding (driving "beyond" the limit of the tires) you shouldnt be loosing the control of the car but In the demo I am not feeling the car or at least too litle and when trying to control or countersteer slides the car often reacts unpredictable. This is best seen when trying to drift. It s probably me giving wrong inputs to the car but it is only bcause I m not sure what is the car doing at that instant and what to do to get it back under my control. This does not happen to me when drifting in real life. The lost of grip and control should be more continuous. I do not think it has anything to do with me not sensing the speed of the car or the visual and oral hints it is giving me. I m perfectly accostomed to the game and I can sence the car very nicely when not sliding. Maybe it s not primary the physics of the car but rather the forcefeedback or maybe combination of both I m not sure yet but LFS physics give me mutch closer feeling to the real thing and control of the virtual car when sliding or drifting than GT demo.
-Grass physics (1.too slipery, you can notice it when doing small circles on the grass very gentle on the gass, not accelerating, the back of the car slides like on ice 2.the car sways on the grass too much. more like a boat on the sea, I know grass is not absolutly flat but the movemet should me subtle and more sort of jerky or shuddery 3. grass and gravel magically limits reving though it should actually be the other way cause they present less ressistance to the engine than tarmac)
- Transition from the grass back to tarmack (When going from grass back to the road the car spins every time there is slightly higher angle even though you are not accelerating or braking) have not experienced in real life
- The brakes do not lock (probably only the demo settings - impossible to turn off the ABS completly)
- Wheels do not have tendency to lock when harsh downshifting
- Inability to impose brake in or lift off oversteer proparly .This I m not sure about it may be the way this car behaves in reality. I d have to see how other cars behave in this physics.
- The car reaction to hand brake seems exegerated too - When using handbrake and only slightly turning the wheel the back wheels lose to much grip like if they were on ice - this might be the same "tire loosing too much grip out of sudden" problem that I mentioned with drifting
One more thing I said I wouldn t discuse anything else beyond the physics but in case this gets to Kaz team... Engine sounds are great but rolling sound of the weels on tarmac when going slow is exegerated the same counts for the "grass" sound.
Sorry too all GT fans for this critisism I t s only because I like GT so much and I think it has potential to be a realy great simulation.
Driving with Logitech 25, simulation mode, highest forcefeedback, cocpit view
 
it'd be great. Tuning proper air pressure in your tires, tuning your suspension, type of tires to drive on (snow tires to road racing slick track tires). Lots of factors put into a REAL simulation, but it would awesome.
 
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