Taking from the article, specifically this paragraph..
“The most difficult simulation is the tire model,” Kazunori said. “It was actually not that difficult for us to simulate tires that could match real-world lap-times; we did that accurately for the first time back in 2007. The difficulty comes in making that simulation drivable in the game.”
I would like to hear more about that last sentence, and can't help but wonder if each car has a superb/loose physics model, then they smooth it over to fit the "everyone" category.
I know what I'm trying to say here, just can't quite describe it.