Jawehawk
Premium
- 4,652
- Denmark
- Yohansen_92
I lost my data in April so I'm only on semi pro of the main tour. I was nearly done too!At your service, and congratulations on the Platinum. Now for all the DLC tours!
100% is a bit of a stretch.A pleasure @m8h3r - a lengthy old slog to get the platinum indeed but definitely well rewarding - now for the 100%
Yeah, not quite there myself after all this time100% is a bit of a stretch.
It would be great to do another community event but I fear everyone has moved on now.
I will never move on! Driveclub shall forever be my go to racing game.
Does the points have to be in a single drift, or is it cumulative from all little drifts you do?
Another forum is cheerfully doing weeklies right now, started up about three weeks ago and the regular players reappeared, as if by magic. I'd say it's worth it....@Maxrevv - It would be great to do another community event but I fear everyone has moved on now.
I think it's cummulative, but as you are playing the game: does the game not show you this? Normally either the number rises further when you do the next drift (cummulative) or the number starts new when starting new drift. I mean, you can find this out very easy for yourself by just try two times different approach - or did i misunderstand you?
You don't know LeGeNd-1 he's capable of bleedin' ridiculous focus and fast times True though, I was suggesting it for the drift part of the event, as I think it is achievable separately - then back to normal handling for the time.hardcore mode would almost certainly make the gold time unobtainable, so in that one case, not really an option.
You don't know LeGeNd-1 he's capable of bleedin' ridiculous focus and fast times True though, I was suggesting it for the drift part of the event, as I think it is achievable separately - then back to normal handling for the time.
Drifting is improved by switching over to hardcore mode @LeGeNd-1 but that brings another frustration with it, stricter penalties.
Do you use a wheel or a pad? I suspect drifting is a lot better with a pad in DC. The physics don't have self aligning torque so if you're used to letting the wheel spin by itself to countersteer in sims, your muscle memory goes out of whack when drifting in DC. That's further complicated by the auto countersteer if you're using Wheel Assist, but it doesn't actually turn the wheel in your hands in the same way
I use a DS4. Sadly don't have my Thrustmaster T500 setup anymore
I think the general consensus is that the game is lacking in the wheel department compared to sims.
Ah that's a shame Hope you can get a new wheel setup soon.
Just tried drifting with a pad and it's laughable how easy it is. You just go in at max speed, tap the brake and yank that handbrake. You just modify your entry angle based on how tight the corner is. Don't even need to countersteer. If it's a long corner, a few taps of the throttle will maintain the drift all the way. So much simpler and intuitive than using a wheel lol. I smashed half of the DLC drift events in 1.5 hours. Unfortunately, the input lag still means I'm faster with a wheel during normal races.
I realise DC is an arcade game, but the FFB and driving during normal races is actually pretty good with a wheel. I'm not expecting Gran Turismo or Assetto Corsa levels of feedback and accuracy, but at least it's drivable and quite believable. In some aspects of road feel, it actually puts GT Sport to shame! I usually never use a wheel for arcade racers (because it's generally slower) but with DC I'm willing to make that exception since it's actually enjoyable. Except for drifting
As Driveclub is the only racing game I still play I simply cannot justify the cost of buying a new Thrustmaster and seat again. But I sure miss using a wheel.
I'm glad that you're enjoying playing with a wheel in DC. I think having and using a h shifter is what I miss the most. Shifting with button presses just feel so emotionless.
Tried my G25 with DC the other day - I'm surprised the FFB is actually more substantial than the T-GT. It's no simulator FFB, but it's more weighty and resistive. Unfortunately there also seems to be damper effects which makes it hard to seesaw the wheel in quick corrections (which you do a lot in this game). You can't really change individual forces in the settings so I think I'll just go back to the weaker T-GT. I know the T-GT wasn't released yet when DC was out - I wonder if other Thrustmaster wheels have the "proper" FFB and how does it feel?
The FFB in DC is broken for me with the T-GT in "other" mode. There is only centre spring. I remember it was a lot better with the G29 I used to have.
I only felt vibrations and no other FFB at all.Yeah it's definitely not natively supported. I think the only effect missing is damper though, which I absolutely hate in FFB anyway so it's not a big loss and actually better for me than the "actual" FFB with my G25.