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I doubt anyone is surprised by microtransactions, it seems to be the flavour of the month these days.
I'm not as big a fan of "unlock" type microtransactions as some though. They appear to be harmless, and they can be. But if you're a dev looking to maximise your profit it's an incentive to make the normal way of obtaining the content pretty grindy in an attempt to drive (ha!) players towards buying unlocks.
Just look at most F2P games for examples, you can ostensibly play for free, but the time investment to do so is usually extreme. I expect an off the shelf game to not be as bad, but that's the general direction that the design philosophy tends towards.
I'm not as big a fan of "unlock" type microtransactions as some though. They appear to be harmless, and they can be. But if you're a dev looking to maximise your profit it's an incentive to make the normal way of obtaining the content pretty grindy in an attempt to drive (ha!) players towards buying unlocks.
Just look at most F2P games for examples, you can ostensibly play for free, but the time investment to do so is usually extreme. I expect an off the shelf game to not be as bad, but that's the general direction that the design philosophy tends towards.