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There are also unconfirmed cars from a UI concept video
That was made before DriveClub went into production.
There are also unconfirmed cars from a UI concept video
Well, they are telling of what this game is trying to achieve, it's not supposed to be a sim or anything like that. It's supposed to be a fun, socially-connected, mini-challenge based adrenaline ride from start to finish. That's their aim rather than a focus on the more traditional racing experience.
Half Sim Half Arcade, Pretty much like PGR or the F1 series. Game aimed at the casuals first and foremost but playable enough for hardcore gamers.Simcade is a stupid term made up by marketers that can be interpreted anyway they wish to show it off.
So define what SImcade means to you?
Well, that seems like a very elitist approach so I won't bother explaining what Driveclub is.Half Sim Half Arcade, Pretty much like PGR or the F1 series. Game aimed at the casuals first and foremost but playable enough for hardcore gamers.
I dont think you even know tbh, Before the delay we were told and the people that played it defo all said Simcade or Semi Sim as a poster above says. You say "it's not supposed to be a sim or anything like it" Which goes against what the devs have been saying? Watching the video's it certainly does not look anything like a sim or simcade...very confusing. So it's easy to see why no one has any real answers.Well, that seems like a very elitist approach so I won't bother explaining what Driveclub is.
Try again, they (supposedly?) said it was simcade which as I said above doesn't even have a concrete meaning(and for many, it certainly isn't what you called it) so nothing has changed, the game is still following the path they wanted it to take, just because it doesn't adhere to your definition of a made up word doesn't mean they aren't following what they believe the game should be.I dont think you even know tbh, Before the delay we were told and the people that played it defo all said Simcade or Semi Sim as a poster above says. You say "it's not supposed to be a sim or anything like it" Which goes against what the devs have been saying?
“It sits in the middle between simulation and arcade. It’s grounded in realism, so the cars have a sense of weight, a tactile feel with the road, but we want to make sure it’s easy to throw them around the corners, it’s all about having fun with the cars.
It's supposed to be a fun, socially-connected, mini-challenge based adrenaline ride from start to finish
This is Evolution's take on Driveclub's handling engine, if you disagree with it then that's fine. But you shouldn't be able to say it's no longer semi-sim when you haven't even played it yourself.
it's not supposed to be a sim or anything like that.
I just explained why I said that in my last post?It was you that said it was nothing like a sim not myself.
I hope it does turn out what the devs have been saying but watching the video's does not portray that vision very well it comes across very arcadey.
Furthermore, you asked what Driveclub was and I answered you, I didn't even mention the physics engine unless you can suddenly use 'simcade' as a scale to determine the features included within a game.
Sounds are not good to be honest, that Zonda video especially
We want to make sure it’s easy to throw them around the corners, it’s all about having fun with the cars.
Right on the same ball-park here. As a Pagani fan, I feel the sound is atrocious. Oh why... why can't we have good engine sounds in a racing game?
Oh great, they're spruiking that pick-up-and-play Drifty Craig bull****? And I heard you could only have 6 members maximum in your crew? My expectations of this game are being lowered quite a bit.
About the sound the devs are very confident they nailed it.Right on the same ball-park here. As a Pagani fan, I feel the sound is atrocious. Oh why... why can't we have good engine sounds in a racing game?
Oh great, they're spruiking that pick-up-and-play Drifty Craig bull****? And I heard you could only have 6 members maximum in your crew? My expectations of this game are being lowered quite a bit.
About the sound the devs are very confident they nailed it.
New interview here from the director.
http://uk.ign.com/articles/2014/05/09/the-inside-track-on-driveclubs-delay
Right on the same ball-park here. As a Pagani fan, I feel the sound is atrocious. Oh why... why can't we have good engine sounds in a racing game?
DriveClub WILL offer microtransactions
http://www.mcvuk.com/news/read/driveclub-will-offer-microtransactions/0132276?
Sorry, I thought that comment was quite amusing coming from someone calling themself Need4Speed...Oh great, they're spruiking that pick-up-and-play Drifty Craig bull****?
#CraigItUpWho on earth is Drifty Craig?