Driveclub

  • Thread starter Waheed
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Really loving this game, I've done about 100 stars in total and I'm level 20 👍 Multiplayer flows well & I like the variety, great game all in all

Edit: Got the game today.
 
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That KTM Rally in the Ignition Pack had me for some time.... There's a section of the track that has 2 consecutive hairpins that will make the car spin out easily when in a low gear (G2) even if you feather the throttle.

Managed to get a decent time though with golding the event
 
Indeed, that KTM is such a hateful little POS. Cant stand it, not sure if I can really be arsed to try it again to get the gold trophy.Even the thought makes me cringe.

Also I m getting the impression that the unfair AI advantages in speed and collisions are even stronger after the update than before. The career more was mostly smooth sailing for me, but playing through the Ignition pack was quite frustrating, got banged around like a thai hooker on double duty.
 
Does any one have the problem with start not saving it after the race?? Because i do.
 
The Caterham is so great to drive. I usually don't grind TT, but I actually did yesterday with the Caterham. Eventually got number one on Tamil Nadu 01 on it and today I noticed the previous number one improved his time, but after a few laps I got number one back! :P
 
I don't know what you chaps are complaining about with the X-Bow ;) I love that Rally event and could do it for hours. there's a lovely flow to it and all of those sounds. I still need to get gold, so I may get my wish :lol:

The Renault Twin thing though...another story. I suppose it's like chocolate and Marmite really, you love both, or just the one...

It's a fun car alright, just not my style and I can see me struggling with the TT for it.
 
That KTM Rally in the Ignition Pack had me for some time.... There's a section of the track that has 2 consecutive hairpins that will make the car spin out easily when in a low gear (G2) even if you feather the throttle.

Managed to get a decent time though with golding the event
Stay slightly on the throttle while braking and let the car roll until it's perfectly aligned with the road.
Made it with ease yesterday, without sound actually. lol

I like all the new cars, they're all kinda unique and need their own driving style.
 
I forgot to mention that the recent update seems to have changed the situation when your controller dies in mid-race - it now cuts directly to the pause menu, instead of carrying on and resetting you to track so that you have to start the race again.
 
Have you notice that cars need now longer brake distance? It's like they change physics just a little and it's worse. I can't get close to some times on leaderboards. I was destroying them pretty much everywhere in lower classes but now after leader boards were cleaned up when i want to set those lap times again i can't get close to my ghosts.
 
Have you notice that cars need now longer brake distance? It's like they change physics just a little and it's worse. I can't get close to some times on leaderboards. I was destroying them pretty much everywhere in lower classes but now after leader boards were cleaned up when i want to set those lap times again i can't get close to my ghosts.

I don't know if that's the case. I made comparison with the same car/track and I hit same time quite fast.


 
this coming week we will hear some news about the next game update, at least this tweeted to me in answer to my question (related to T300RS button mapping)
 
Have you notice that cars need now longer brake distance? It's like they change physics just a little and it's worse. I can't get close to some times on leaderboards. I was destroying them pretty much everywhere in lower classes but now after leader boards were cleaned up when i want to set those lap times again i can't get close to my ghosts.

How do you rate this game ussr?
 
Did I miss the post but did anyone else notice white Ferrari 458 Speciale in the ignition pack trailer? 0:38...

Wow, you're right.

EDIT: Anyway, I wanted to check if the small flaps on F12berlinetta open. They do! Great attention to detail. :)
 
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Played it for half an hour on a mates PS4 this weekend, initial impressions:

- Great steering animations (something that's not that obvious in racing games)
- Graphics look nicer than i thought
- You really don't need to brake much
- Rubber banding in the initial phase was horrible, people spun out and screwed up and everyone managed to win the race anyway.

Overall it felt quite arcady like a NFS game, wasn't really my cup of tea as i got bored with it quite fast.
 
Played it for half an hour on a mates PS4 this weekend, initial impressions:

- Great steering animations (something that's not that obvious in racing games)
- Graphics look nicer than i thought
- You really don't need to brake much
- Rubber banding in the initial phase was horrible, people spun out and screwed up and everyone managed to win the race anyway.

Overall it felt quite arcady like a NFS game, wasn't really my cup of tea as i got bored with it quite fast.
You have no soul ;)

Sort of connected to this, I noticed today in the DLC pack that there is no rubber-band at all (or at least very minimal.) I had a crunch early on in a RUF and only just caught up to the number nine position by the finish.

EDIT: Not sure how I missed this...

http://www.videogamer.com/ps4/drive...ate_still_on_track_for_release_this_year.html
 
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You have no soul ;)

Sort of connected to this, I noticed today in the DLC pack that there is no rubber-band at all (or at least very minimal.) I had a crunch early on in a RUF and only just caught up to the number nine position by the finish.

EDIT: Not sure how I missed this...

http://www.videogamer.com/ps4/drive...ate_still_on_track_for_release_this_year.html
Good thing it's only in the beginning then ;). What's the point in doing races where you are going to win anyway regardless of how you drive. Also the lack of a damage model didn't really aid in the wish to drive cleanly. Anyhow if you are looking for an arcade racer the game will be entertaining as the (levels) tracks are quite pretty and the interiors are all beautifully done.
 
Played it for half an hour on a mates PS4 this weekend, initial impressions:

- Great steering animations (something that's not that obvious in racing games)
- Graphics look nicer than i thought
- You really don't need to brake much
- Rubber banding in the initial phase was horrible, people spun out and screwed up and everyone managed to win the race anyway.

Overall it felt quite arcady like a NFS game, wasn't really my cup of tea as i got bored with it quite fast.

Did you get to play with any of the hyper cars? Those are the most fun and most difficult to tame, you definitely need to be braking, a lot.
 
What's the point in doing races where you are going to win anyway regardless of how you drive...
Unfortunately, that's has been pretty much every driving game I've tried - some to a stronger degree than others.

It's really curious, this whole sim/arcade classification thing. I think Evolution's comments about it being neither is actually spot on. It has sim elements (pertaining to physics, such as the way the gears cannot be rapidly shifted down) but no tuning options, which doesn't actually make it automatically arcade, as some have suggested. There is no doubt about it, and never was, that arcade elements are present.

I didn't think you'd enjoy the game, but kudos to you for trying it out.
 
Did you get to play with any of the hyper cars? Those are the most fun and most difficult to tame, you definitely need to be braking, a lot.
Nope we started from the beginning so they didn't give you one yet. Imagine if you wouldn't have to brake with a hypercar that would be totally ridiculous :lol:

Unfortunately, that's has been pretty much every driving game I've tried - some to a stronger degree than others.
They should ban rubber banding altogether.

It's really curious, this whole sim/arcade classification thing. I think Evolution's comments about it being neither is actually spot on. It has sim elements (pertaining to physics, such as the way the gears cannot be rapidly shifted down) but no tuning options, which doesn't actually make it automatically arcade, as some have suggested. There is no doubt about it, and never was, that arcade elements are present.
It's the 2 opposites of racing games and you wouldn't be able to judge how one would be without this qualification, so it's a good thing reviewers try to describe it like that. A true sim doesn't really exist on consoles anyway, physics wise the closest I've experienced was Racepro on the 360. Thing is if they would go for PC style simulation it would turn away a lot of the casual folk that aren't into racesims and find it way too difficult, so they have to make it a bit arcady always to keep the fun factor.

I didn't think you'd enjoy the game, but kudos to you for trying it out.
No biggie, it was the first next gen racing game i ever tried so i had to grab the opportunity.
 
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Nope we started from the beginning so they didn't give you one yet. Imagine if you wouldn't have to brake with a hypercar that would be totally ridiculous :lol:

Ah, that would explain it. :P The beginning cars are really easy to drive and aren't that fun. I think you'd find more enjoyment out of the performance, super, and hyper class.
 
A lot of the black friday deals for PS4 seemed to be flogging Driveclub with it, be watchful of the servers getting busier in the coming week! :D
 
A lot of the black friday deals for PS4 seemed to be flogging Driveclub with it, be watchful of the servers getting busier in the coming week! :D
Yep, apparently increased DC's sales by 999% or somesuch - though that was a calculation based on previous chart position and the new one...
 
A few hours ago...a bit more info on update schedules.

http://www.playstationlifestyle.net...us-edition-update-coming-theres-release-date/

Most notably:
  • If you noticed any downtime recently, it’s because of a new server update. Everything should be back to normal.
  • The next update for DriveClub is expected soon, with challenges available soon as well, and new modes to follow at a later date.
  • A button-mapping fix for the Thrustmaster T300 RS is coming in the next update.
  • On the amount of detail in DriveClub, they said, “We pour all of our passion into development, trying to capture every cars’ heart and soul + insane visual and audio detail.”
  • Like the PS+ Edition, the Companion App won’t release until the “server capacity issues are fixed.”
  • Weather is still coming this year in the “next free game update” and is “in the final stages of development. New sprint tracks will come early next year.”
  • Replays are “coming in a future update,” with a 2015 release date all but guaranteed.
  • A future update will add the right analog stick gas/brake option.
  • “You can customize your car in the Garage (main menu) and we are going to add more defaults in a future update.”
  • Processing in Photo Mode will be improved in a future update.
  • Repeating what they’ve told us before, Evolution said, “Everybody on the team able to work on server improvements is doing so. Everyone else is working to improve and expand the core game.”
  • They are looking into the Big Blocks 400 million cheat.
 
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