DRL Super Formula Championship Season 1 | Fridays 8pm BST | Sign Ups Closed |

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Should Success Ballast be added to balance out the field?


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    3
  • Poll closed .
629
Ireland
Ireland
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Head Organiser
@DynamicGT

Live Commentator
@PSN offapple

DRL Super Formula Season 1
Welcome all to the inaugural DRL Super Formula Championship.​

The season will consist of a 5 round season. Races will be held on Friday’s at 8pm BST. The seasons start date is set to be the 12th of April with the season ending on the 31st of May.​

We hope to see you guys out on track soon!​


Registration:
1. All drivers must fill in the sign up form below before they are vetted on whether or not they are eligible for participation.

2. All drivers must let a member of staff know whether they can attend a round at least 2 days before a race to allow us to contact reserves if needed.

3. All drivers must be a part of a team, as an owner/driver, or just as a driver.

4. Registration Format:

PSN ID:
Nationality:
Car Number:
Team:
Team Sponsor:
Engine Supplier:

1. All teams participating may use their own brand name of choice. The use of a real life team name is prohibited.
e.g (Red Bull Racing)

2. All teams must have at least 1 driver competing at anyone time. Teams are only allowed a max of 2 Drivers.

3. Reserve drivers will only gather constructor points for their respective teams that they're representing for that round.

4. All teams must run different title sponsors and only 2 of each engine supplier is allowed.

Race Information:
19:40 - Lobby is created. Drivers will be alerted on PSN, Discord and GTPlanet.

20:00 - Qualifying begins. Reserves are contacted if there is space.

20:15 - Qualifying finishes. All drivers to stay on track. Checks are made for BoP, PSN, GTPlanet and Discord for anyone running late.

20:20 - Race 1 starts and lasts for 30m.

20:50 - Race 1 finishes.

20:55 – Race 2 starts and lasts 20m with the top 8 reversed based on Race 1 results.

21:15 – Race 2 finishes.

Incidents can be reported by PM to any of the staff or stewards. Replay footage must be saved by all staff, as well as drivers who wish to report incidents.

1. The room mode for SF Series events will be set to "Practice/Endurance Race".

2. Lobbies will be clearly coded for understanding. Each lobby will include the round number and series acronym. For example, the lobby title for the first round would be "DRL SF R1" which would read as DRL Super Formula Championship Round 1.

3. The starting procedure for each event will be a standing start with false start check.

4. Grid order will be initially set to "Fastest First", unless that lobby has to abandon an attempted start. From that point on, the lobby order will be determined via "Set by Host".

5. Boost will not be utilized in any formal SF races.

6. Slipstream Strength will always be set to real for any SF Event.

7. Visible Damage will be turned on.

8. Mechanical Damage will always be set to "Heavy".

9. Tire wear will be set to x2.

10. Fuel Consumption will be set to x1.

11. Initial Fuel will be set to Default.

12. Grip on Wet Track/Track Edge will always be set to "Real".

13. Race Finish Delay will be set to try matching the amount of time needed to complete a lap around a venue.

14. Category of cars allowed is Gr.X.

15. In game automatic Balance of Performance will be turned on.

16. Maximum Tire Rating will be be the Racing Soft.

17. Minimum Tire Rating will be set to Racing Medium.

18. Ghosting During Race will be set to "None".

19. Shortcut Penalty will be set to "None".

20. Wall Collision Penalty will be set to "None".

21. Side Contact Penalty will be set to "None".

22. Correct Vehicle Course After Wall Collision will be turned off.

23. Replace Car at Course Out will be turned off.

24. Flag Rules will be turned on.

25. Countersteer Assist will not be allowed.

26. Active Stability Management will not be allowed.

27. Driving Line will not be allowed.

28. Traction Control will not be limited.

29. ABS will not be limited.

30. Auto Drive will not be allowed.

31. Overtake will be set to:

1.0x
20190328_073903.jpg

Livery Regulations:
1. Liverys that feature any offensive material are prohibited. If this rule is broken drivers will recieve an automatic ban.

2. All drivers must place their number on the front nose cone along with the rear wing end-plates.

3. All teams must run the same livery on both cars but may use seperate colors on top camera and mirrors as shown below to tell apart team-mates.


4. All drivers must place all mandatory decals as shown on the image below –
PS_Messages_20190331_143043.jpg
PS_Messages_20190331_143041.jpg

Event Rules:
1. Events and issues that happen during the race can be met with post race time penalties. Each incident will be reviewed by the stewards before a penalty is given. The penalties below may be changed depending on the scenerio.

2. Crossing the pit entry line will result in a 5 second post race time penalty.

3. Repeated corner cutting or track extending will result in a 5 second post race time penalty, regardless if an on track penalty was given or a points penalty.

4. Crossing the pit exit line will result in a 5 second post race time penalty or a points penalty.

5. Jumping the race start will result in a 5 second post race time penalty or a points penalty.

6. Passing unstricken cars under waved yellow flags will result in a 10 second post race time penalty.

7. Causing an avoidable collision will result in a 15 second post race time penalty or a points penalty.

8. Rejoining the racing surface dangerously will result in a 15 second time penalty or points penalty or a points penalty.

9. Dangerously serving a penalty earned during the event will result in a 20 second post race time penalty or a points penalty.

10. Hitting another driver under yellow flags will result in a 20 second post race time penalty or a points penalty.

11. Blocking cars ahead by a lap or more will result in a 20 second post race time penalty or a points penalty.

12. Other penalties awarded for off track issues will not result in a time penalty, but may be seen as more serious.

13. Race suspensions apply only to the series the offense occurs.

14. Any appeals can be made with sound reason by either driver involved.

16. Causing a deliberate collision with another car for any reason and with any end result will result in an automatic one race suspension.

17. The length of the suspension is left to the race steward to finalize on a per case basis.

18. Insulting a driver through prejudice or unfounded malice will result in a one race suspension once evidence is brought forward. An appeal will not be granted.

19. Car swaps are not allowed mid-season.

20. Tuning will not be allowed.

21. All drivers must use both Soft and Medium tyres in Race 1.

22. All drivers must start Race 2 on Mediums. A pitstop in Race 2 is optional.

Points System:
Race 1 -

Pole Position: 4pts

1st: 25pts
2nd: 18pts
3rd: 15pts
4th: 12pts
5th: 10pts
6th: 8pt
7th: 6pts
8th: 4pts


Race 2 -

1st: 15pts
2nd: 12pts
3rd: 10pts
4th: 8pts
5th: 6pts
6th: 4pt
7th: 2pts
8th: 1pts

Calendar:
SF Season 1 Calendar -

1- Red Bull Ring - 26/4/19

2- Autodromé Monza - 3/5/19

3- Blue Moon Bay Infield A - 10/5/19

4- Tokyo East Outer Loop - 17/5/19

5- Blue Moon Bay Oval - 24/5/19

6- Brands Hatch GP Indy - 31/5/19

Car Details:

Sponsors in use:
- GReddy - DRT
- Ford Performence - Nuko Oso
- Fidanza - Ravenwest Motorsport
- Lincoln Electric - Checkered Flag MSport
- Apex Oils - Aston Martin Apex Racing
- Marlbaro - Malbaro Racing
- SpeedHunters -
- Motul - Nukeshot Motorsport
- Logitech - Hyper Racing

Suppliers in use:
- BMW - 1/2
- Ford - 2/2
- Toyota - 1/2
- Mercedes 2/2
- Honda 1/2
- Ferrari 1/2
- Alfa Romeo 1/2
- Renault 1/2
- Judd 1/2

2/2 = Full

Standings:
1st: @Jim38737 125pts
2nd: @DynamicGT 98pts
3rd: @K1NGOFTORQUE 95pts
4th: @RBZ_SouTh 94pts
5th: @GRM Bandit 92pts
6th:@Bhaigh8 55pts
7th: @John_Wanderin 44pts
8th: @D-Max 42pts
9th: Spenna 27pts
10th: @Sailor3101 26pts
11th: @Mika8102K 19pts
12th: RolandJupiter7 19pts

1st - Dynamic Racing - 193pts
2nd - Nuko Oso - 136pts
3rd - Ravenwest - 125pts
4th - Nukeshot Motorsport - 113pts
5th - Hyper Racing - 64pts
6th - TSR Racing - 42pts
 
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Team Entry List -
Dynamic Racing Team - BMW
@DynamicGT #24
@K1NGOFTORQUE #98

Nukeshot Motorsport - Cosworth
@Mika8102K #37
@RBZ_SouTh #34

Caprari Porsche SF Team - Porsche
@gugas99 #23

Nuko Oso - Ford
@John_Wanderin #88
@GRM Bandit #35

Malboro Racing - Ferrari
@buraspo #27

Ravenwest - Mercedes
@Jim38737 #44

TSR - Honda
@D-Max #93

AM Apex Racing - Aston Martin
@LUUROX_22 #22

SH Racing Division - Mercedes
@Spinerkopin #20

Hyper Racing - Ferrari
@Bhaigh8 #11
RolandJupiter #7

Team Black Diamond - Judd
@Welsh Racer #16
 
Last edited:
PSN: John_Wanderin
Nationality: ‘Murican
Car Number: 88
Team: Nuko Oso
Team Sponsor: Ford Performance
Engine supplier: Ford

PSN: GRM_Bandit
Nationality: Also ‘Murican
Car Number: 35
Team: Nuko Oso
Team Sponsor: Ford Performance
Engine supplier: Ford
 
Last edited:
Buraspo
Lithuania
27
Team - can join any or "Marlboro"
Team sponsor - Marlboro
Engine - Ferrari
Waiting for practice session, just pm me
 
Last edited:
PSN: Gugas99
Nationality: Portuguese
#23
Team: Toyota SF Team
Primary Sponsor: Martini
Engine: Toyota RVX - 19 V8

PS: I’m only racing from Brazil onwards, when my Thrustmaster arrives
 
PSN ID: mika8102k
Nationality: Dutch (Netherlands/Holland/Dutchland)
Car Number: #37
Team: Nukeshot Motorsport
Team Sponsor: Motul
Engine Supplier: Cosworth


PSN ID: RBZ_BuiCk
Nationality: Dutch (Netherlands/Holland/Dutchland)
Car Number: #34
Team: Nukeshot Motorsport
Team Sponsor: Motul
Engine Supplier: Cosworth
 
Last edited:
PSN ID: mika8102k
Nationality: Dutch (Netherlands/Holland/Dutchland)
Car Number: #37
Team: Nukeshot Motorsport
Team Sponsor: To Be Announced
Engine Supplier: Cosworth


PSN ID: RBZ_BuiCk
Nationality: Dutch (Netherlands/Holland/Dutchland)
Car Number: To Be Confirmed
Team: Nukeshot Motorsport
Team Sponsor: To Be Announced
Engine Supplier: Cosworth
Car number 34 pls
 
Notice: Pre-Season will also be used as a pace indicator. As you all know DRL is more pushed towards the more amateur drivers who just want some clean and competitive racing. I want to try my best and keep everyone as close as I can. Also with us now having a live-feed on races no-one will tune in to a race where the same guy wins every week by 40 or 50 seconds.

Unfortunately DRL isn't big enough yet to have a tier system like NES etc. This of course would be the prefered option.

If I can get enough drivers on both skill levels a 'tier' system will be introduced.

Just wanted to post this so some drivers could take it into consideration.

Regards,

Brandon.
 
Notice: Pre-Season will also be used as a pace indicator. As you all know DRL is more pushed towards the more amateur drivers who just want some clean and competitive racing. I want to try my best and keep everyone as close as I can. Also with us now having a live-feed on races no-one will tune in to a race where the same guy wins every week by 40 or 50 seconds.

Unfortunately DRL isn't big enough yet to have a tier system like NES etc. This of course would be the prefered option.

If I can get enough drivers on both skill levels a 'tier' system will be introduced.
Never raced with you DRL guys, so we'll see
 
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