I didn't have an extended sit down with it, only a few stints of gameplay, so I wouldn't be able to comment on that. However, I did like what I was seeing, but if what you say is anything to go by than it would likely be only something I'd use for movies. Not necessarily a bad thing though.That 240Hz is likely from post processing though, which introduces input lag. Sony has Motion Flow, Samsung has Clear Motion Rate etc.
Well, that was... in depth. So in other words, some certain FPS outputs just don't work well with certain TV refresh rates? That's basically what we've been discussing. The fluidity of certain FPS outputs that seem to work well or better with certain refresh rates. If I'm wrong, that's fine, all that means is that today I'll learn somethingThat is simply not true.
It's possible you could still set the time of day beforehand, and the game does a bit of pre-rendering once it loads the track. But it'd be fixed from then on.Ignoring all the tech talk on here; I'm very sad that dynamic time of day & weather have been left out. It's just another nail in the coffin as far as I'm concerned.
Well, that was... in depth. So in other words, some certain FPS outputs just don't work well with certain TV refresh rates?
It's possible you could still set the time of day beforehand, and the game does a bit of pre-rendering once it loads the track. But it'd be fixed from then on.
I think the general consensus among many was that the PS4 was sooooooo powerful, they'd be able to do everything they did on PS3 but better, near Drive Club visuals and pump out a solid 60 at the same time. Apparently this is not the case which doesn't surprise me, and personally I'm happy with the tradeoff.It's possible you could still set the time of day beforehand, and the game does a bit of pre-rendering once it loads the track. But it'd be fixed from then on.
They couldn't make the shadows and such until all the geometry was loaded, so they couldn't use their streaming trick to improve loading times, and it'd likely look ugly if they waited until the last minute to do the pre-rendering.
So we'll probably just get the presets, then. Remember, "we" asked for this with all that public complaining about the shadows etc.
Yes some people did think that; more the fool them. I'm sure many others had their feet on the ground about it. Hence "we".I think the general consensus among many was that the PS4 was sooooooo powerful, they'd be able to do everything they did on PS3 but better, near Drive Club visuals and pump out a solid 60 at the same time. Apparently this is not the case which doesn't surprise me, and personally I'm happy with the tradeoff.
You forgot 4K gaming.I think the general consensus among many was that the PS4 was sooooooo powerful, they'd be able to do everything they did on PS3 but better, near Drive Club visuals and pump out a solid 60 at the same time. Apparently this is not the case which doesn't surprise me, and personally I'm happy with the tradeoff.
Please, don't go the "Kaz is a liar" route. It is well known fact that PS3 was many times a nightmare platform for devs.
Kaz said in a recent interview (video) that the team actually enjoys the developement process now, compared to PS3.
It seems they have reached the old PS4's limits. The truth is a lot of optimizing is needed to polish GTS. We could see it in the London event footage. Anyway, I believe GTS is going to be the prettiest GT ever on it's release day.
Reaching the limits is not any news at current gen remembering various game titles, for example Fallout 4's latest DLC which is a slide show occasionally (and it is a 30fps game!).
And that's where my question arises. Is the PS4 not powerful enough to render dynamic conditions while holding 60 fps, or is it simply PD hasn't figured out a way to make it work?
Strictly speaking, the PS3 should be capable of it (dynamic conditions at 60fps). But it'd require a significant hit to the visual quality of the rest of the game, and likely a reduction in resolution, too. There's no reason for us to think a game with the visual quality of GT6 couldn't run at a locked 1080p/60fps with the dynamic time and weather on the PS4.
It's all about compromise though. A game with those features would have to sacrifice elsewhere. PD has targeted higher visual quality, more cars on track, and a true HD setup, so something had to give.
To be honest, I would have preferred PD place graphics well down the priority list this time around. Pcars graphics are good enough for a sim on PS4, and it's honestly not a lot better looking than GT6.
Project Cars is hugely better looking than GT6
PD is not the graphical wizards they once were
Developer documents for the Neo says that games must be identical in features, but graphics must be better and frame rate = or higher.With the PS 4.5 on it's way maybe dynamic weather and lighting should be possible??
I thought the PS4 was this super powerful system that would make it a lot easier to implement things that were hard to or impossible on the PS3. I guess that was incorrect.
The problem with that assessment is that PD were better than most in getting the PS3 to dance for them. So their advantage in that respect doesn't exist on PS4. What's incorrect is your understanding of what the difficulty actually was.I thought the PS4 was this super powerful system that would make it a lot easier to implement things that were hard to or impossible on the PS3. I guess that was incorrect.
Yeah...makes sense until you know they say the game is at 50% development (and im pretty sure its around 80%) and it looks more like a gt6 port than a new game....I've been keeping track of this thread since my original posts and something has struck me.
What if PD aren't adding Dynamic Time or Weather because they've simply ran out of time to build it? Sony has got to be breathing down their necks with PS4 being 3 years old (4 this Christmas) and Sony wanting their 'chief racer' out on the new-gen console.
Think about it.
-They were working on dynamic puddles back in GT6 on the Course Creator tracks, and it looked pretty good for the software/hardware. So they clearly were working on a model for it and testing it 'live'.
-They must have some form of Day/Night model in-place else you wouldn't be able to pre-select time of day, so that indicates a model of some form, surely? Just because it's locked, doesn't mean it's not in the game.
-Polyphony have had to cancel the Beta because they can't stick to schedule, which suggests higher powers using executive decisions. PD would just delay it until it's good enough if it was up to them.
It could simply be that 'Frame Rate issues' is an excuse for "The bosses boss is angry at us and we haven't got time so we're blaming someone/something else" and they have to jump through hoops to get it done on time for Sony's executives.
The full GT7 might end up having full Dynamic weather, and a good system too, all because they'll have time to build it once GT Sport keeps the execs happy for a while.
Just a thought.
Yeah...makes sense until you know they say the game is at 50% development
That is even worse...*Sigh*. This should be a sticky at the top of every forum. Kaz did NOT say the game was at 50% development, he said the quality was at 50% of where he wants it to be.