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Developer documents for the Neo says that games must be identical in features, but graphics must be better and frame rate = or higher.
Source?
Developer documents for the Neo says that games must be identical in features, but graphics must be better and frame rate = or higher.
Source?
EurogamerSony is very keen on developers supporting both systems simultaneously, and is motivating developers to ensure that there is Neo support in all PS4 titles from Q4 onwards this year. It's also firm on unifying the platforms with little or no exceptions:
- Neo-only or PS4-only games are not permitted (remember that Neo can still run unenhanced titles - developers are simply prohibited from locking out audiences of either console).
- All games you purchase, whether via disc or from the PlayStation Store, should offer both PS4 and Neo functionality with no extra costs associated in running titles on a different console.
- All new titles with Neo support use unified packages that run on both platforms. The CPU binary is identical, while three GPU binaries (shared, PS4-specific and Neo-specific) are all contained in the same package.
- All DLC and additional content is entirely cross-platform. Unified downloads are used for both this, and basic game patches.
- Neo support for old games is allowed via 'forward compatibility' patching - but this will not be allowed for new titles.
- Developers cannot supply exclusive gameplay features for Neo owners. If the game has a split-screen mode, it must be available on both systems. However, modes can be enhanced - so a two-player split-screen mode on PS4 could be expanded to allow a four-player variant on Neo.
- Developers cannot add exclusive content to either PS4 or Neo systems.
- If there's a bug in Neo-specific code, developers are not allowed to divert Neo owners to the PS4 codepath. The game must be fixed.
it does mean there cannot be a feature discrepancy.
EurogamerHowever, modes can be enhanced - so a two-player split-screen mode on PS4 could be expanded to allow a four-player variant on Neo.
I'd say that baked light/weather on PS4 and dynamic light/weather on PS4Neo might well be do-able. Nobody's "locked out" and it arguably doesn't form "exclusive content".
I posted a concern about this in another thread, but I hope this route is avoided. If that route is taken, it will split the player base for online events as there is no way that the former would be able to play with those that have a Neo, that is, unless online is restricted to the bare minimum for the base-PS4 users.I'd say that baked light/weather on PS4 and dynamic light/weather on PS4Neo might well be do-able. Nobody's "locked out" and it arguably doesn't form "exclusive content".
There just isn't any need. Offer the dynamic stuff by default and give people the option of not using it (offer presets as well) in case the necessary flaws on the lesser hardware offend them.I posted a concern about this in another thread, but I hope this route is avoided. If that route is taken, it will split the player base for online events as there is no way that the former would be able to play with those that have a Neo, that is, unless online is restricted to the bare minimum for the base-PS4 users.
I posted a concern about this in another thread, but I hope this route is avoided. If that route is taken, it will split the player base for online events as there is no way that the former would be able to play with those that have a Neo, that is, unless online is restricted to the bare minimum for the base-PS4 users.
I for one prefer functionality. If that means omitting, or limiting a feature when it comes to racing games, I'm ok with that. That will just be a tease for me, as I'm unsure what I'll end up when time comes for the Neo releaseThere just isn't any need. Offer the dynamic stuff by default and give people the option of not using it (offer presets as well) in case the necessary flaws on the lesser hardware offend them.
That's what I'm hoping sticks.And I think that's where they'll draw the line. Regular PS4 and Neo users must, above all else, be able to play with each other, according to Sony's supposed guidelines. So if a proposed upgrade of a feature makes those systems incompatible, I doubt they'll allow it.
Not Important
the CPU is the same so noWith the PS 4.5 on it's way maybe dynamic weather and lighting should be possible??
Only if the game is CPU bound at the moment, so maybe.the CPU is the same so no
To you maybe. Not to everyone.Not Important
I think it is pretty well known at this point that the biggest problem with Project Cars was the port to the console version. The PC version had very, very few of the bugs and issues that the console version has.
Did you read my post? The pc version is the game that was developed. The console versions were ports of the pc version. If the pc version is relatively bug free, logically the problem was in porting it over to the console. It's not an excuse, it's an observation.Where did I said the PC version is/isn't bugged? We are talking about PS4 here so there is no need to excuse pCARS just because it was playable in one of the three platforms where it was released.
And as acid critic as I am about Poliphony's recent efforts, if they managed to release a game in such laughable state as SMS did, I'm pretty sure we would see a lot of people committing harakiris here.
Uh, but the GPU isn't, so ... maybe?...
the CPU is the same so no
Because some new people will see this claim, I have to redirect.keep in mind Gran Turismo Sport is pretty much a prologue for Gran Turismo 7 whats not in GT Sport may still be in GT7
Because some new people will see this claim, I have to redirect.
GT Sport is not a prologue. Kaz himself has pointed out that the game could've been called GT7 but they decided to call it GT Sport for obivous reasons (e-sport). Nobdy knows anything about GT7, perhaps not even Kaz himself. Their focus point is very far from GT7 at the moment.
Because some new people will see this claim, I have to redirect.
GT Sport is not a prologue. Kaz himself has pointed out that the game could've been called GT7 but they decided to call it GT Sport for obivous reasons (e-sport).
Do we actually know if there will be weather at all in GT Sport?
When I first read that there will be no dynamic time or weather I automatically presumed that meant there would be selectable static time and weather at least. However that could be taken two ways; either no dynamic time and no dynamic weather or no dynamic time and no weather at all!
Static time change is confirmed but I've not read official statements anywhere to actually confirm the weather part, except for...
"Landscape
Huge strides have also been made in landscape expressions. See each and every leaf on a tree as it sways in the wind. Weather, time and the age of the tree are considered when reproducing it in the game, right down to its bark..."
...which is a little ambiguous to confirm different weather conditions will be available in my opinion.
Is there some info I've missed confirming weather conditions in GT Sport? I hope so 'cause I don't like the possibility of none at all.
Do we actually know if there will be weather at all in GT Sport?
the CPU is the same so no
This Game Watch interview quoted by DualSHOCKERS suggests weather will be implemented in a similar fashion to Time. Grayed-out wet tires have been spotted in the menus too.
I do remember him mentioning rain. I will find itIt's something I haven't wanted to focus too much on, but yeah, as far as I've read, there's been no full-on confirmation of weather in the game yet. It should be pointed out that in our Q&A article about the lack of dynamic time and weather, Kaz' response mentioning the different times of day was in direct response to a question about both time and weather (the question isn't re-written in the article itself).
It's not a confirmation that there isn't any weather of course – he could've just skipped over that part of the question, or forgot to mention it specifically – but you're right, it hasn't really been discussed.
Both photos are from London event as it was the only time those people raced together. Builds were being updated over the event so this must represent two different builds from then.