just shuffle the top 20% of Codemasters' programmers into whatever studio's making the series now and leave the rest of the company to slowly crumble away
There goes the wrc franchise. Will be pure arcade now.
Just popped in to have a read before I break up for Christmas tomorrow and have realised I'm probably a bit late to the party on folks worrying about everything to do with the takeover. I can't go into massive (any) amounts of detail, and you might well think I'm just blowing hot air to calm people down, but my honest message is that you have nothing to worry about.
I've been in a lot of meetings about the future of DiRT Rally and our team this year, and have never had any indication that me or any of my fellow Directors and Leads will be asked to betray how we want to represent rallying for you. We won't always be able to control everything related to the publishing and business side of things (we're the development team, so whilst we have a voice in discussions ultimately we trust our colleagues who are specialists in those areas) but when it comes to how a car goes down a stage that's firmly in our control.
A phrase I've kept being told (in one wording or another) in presentations and meetings with external parties related to the takeover has been 'we can see the quality of the game the team has made, and the passion the studio has for rallying, and we don't want to mess with that'. I'm certainly planning to keep doing what we've been doing and I've got no-one in my ear trying to persuade me otherwise.
Yes, because they're definitely going to spend 1.2 billion and just end up with a few developers out of it.
I know hating on EA is the cool thing to do and don't get me wrong, some of their past actions and decisions stink, but it's not like everything they touch turns to poop as is being made out. There are plenty of successful, long-standing EA developers and franchises. Plus it's all too easy to push blame for some things on the publisher when in reality there are pure developer faults as well.
Right, because that would be in the best interests of the FIA, EA and Codemasters. Destroy the reputation built up and see money down the drain purely because EA must = arcade in whatever they do, Codemasters will be forced to forget how they made Dirt Rally and countless other rally games and just churn out WRC: Sega Rally. That would definitely what they'll be aiming for....
I mean I thought I was cynical and pessimistic, some of you are taking it to new levels.
To be honest? Latest Star Wars Squadrons without any micro transaction, and very niche and deep game makes me not worrying at all about this take over. EA may be the evil company but they also have a lot of decent and fun IP's which are played by many even those who criticize them. I think codemasters won't be lost or anything. It will still be there and i doubt it will change much.
This seems like a good topic to drop this in, it's a quote from the DiRT Rally 2.0 Game Director from before Christmas^ (emphasis mine):
Actually, in this context they would "end up with a few developers," Codemasters' existing licence agreements and all of their intellectual property (which includes internal multiplatformn game engines and franchises).Yes, because they're definitely going to spend 1.2 billion and just end up with a few developers out of it.
Its ea though they will never go for the sim route. Its not their audience and doesnt generate the sales they are after.
Yes star wars fallen order was hard and old school and for me it was the best game of the last generation but i cant see them doing that with a racing game.
They never did in the past. Who knows maybe they have changed but ill sit back and wait to be convinced before i believe the marketing guff.
Its ea though they will never go for the sim route. Its not their audience and doesnt generate the sales they are after.
What I find rather funny, is SMS went so far out their way to "distance them selves from EA" after SHIFT 2 to go onto create PCARS 1, and now look at this...completely full circle back to where they came from under EA once again. Bet they didn't see that coming, I wonder if they will "depart ways" again from CM/EA? What we gonna call them now, Codea? Electrocode? Whatever it is, crazy times.
- F1 is the only series that's doing ok, and even so it has limited appeal only to F1 fans. And being a yearly sports game, it has limited scope for innovation.
Its ea though they will never go for the sim route. Its not their audience and doesnt generate the sales they are after.
Yes star wars fallen order was hard and old school and for me it was the best game of the last generation but i cant see them doing that with a racing game.
You'd think so, but I'd say that the F1 series is one of the best as far as steadily expanding what a single player career based racing experience can be. If you compare the career structure of something like FM7 or GTS to F1 2020 it's pretty astonishing, and it's miles away from where they started in F1 2010. Yeah, they've released 11 games in that time when other studios might have released at best a handful, but that doesn't mean that they haven't made significant progress.
If Gran Turismo or Forza could implement even a watered down version of the F1 2020 career mode they'd make a lot of people very happy.
Even with the historic F1 content, they won't be able to get everything in the past because of licensing issues etc. So the game will always only appeal to a limited fanbase.
The thing is, a lot of Codies’ franchises are either obsolete or redundant at this point. GRID failed because it was trying to be the ‘s00pr srs’ circuit racer but with arcade physics. Dirt 5 failed because it’s just Onrush 2. Onrush failed because it launched within 2 months of a nearly-identical game that had slightly more content (and also failed because literal arcade cabinet-style games just no longer cut it in the home console market outside of very specific niches), and PCars 3 failed for the same reason GRID did.I think the problem is, the last few racing games from Codies and EA haven't exactly been great. And marrying those 2 companies, doesn't give much hope that things are going to improve, but a lot of history that shows things could get worse (both from a microtransaction/season pass/DLC perspective and game quality).
- GRID 2019 tanked.
- DIRT 5 tanked (on Steam even DR1 still has more players).
- Onrush tanked and Evo Studio execs got booted out.
- PCARS 3 tanked (admittedly, this is SMS' fault for changing game direction and trying to convince the community otherwise).
- F1 is the only series that's doing ok, and even so it has limited appeal only to F1 fans. And being a yearly sports game, it has limited scope for innovation in terms of content/breadth.
- NFS has been steadily getting worse since Criterion handed it over to Ghost. Heat is a step in the right direction but still feels half assed in so many areas and they killed off support after just 1 overpriced DLC. Now they're saying Ghost is merging back to Criterion, but so far we've only seen a Hot Pursuit remaster.
- WRC license will be Codies soon, and that's another yearly release added to their ever burgeoning roster. Game development isn't getting any easier with each generation, so when quantity goes up, quality inevitably goes down.
So you see, I think people aren't being pessimistic or doom mongering, but just looking at history and being realistic, there isn't a lot to be overly excited about. This isn't PD and Turn 10 joining forces, or Kunos and Reiza doing a collab. At best things will stay as they are (which is to say, mediocre), at worst we will probably lose 3-4 decent racing franchises by the end of the next console generation.
The thing is, a lot of Codies’ franchises are either obsolete or redundant at this point. GRID failed because it was trying to be the ‘s00pr srs’ circuit racer but with arcade physics. Dirt 5 failed because it’s just Onrush 2. Onrush failed because it launched within 2 months of a nearly-identical game that had slightly more content (and also failed because literal arcade cabinet-style games just no longer cut it in the home console market outside of very specific niches), and PCars 3 failed for the same reason GRID did.
they’d have to completely revamp their entire approach to try and make sense of this crap, especially now that they’ve got the WRC license. What I’d do is axe the PC franchise because it’s pointless, and redirect the GRID ship back to what it was in the TOCA Race Driver days: a heap of different touring car/outdated formula car championships all rolled into a single game, where you can race through a career in the various championships on their associated circuits. BTCC, WTCC, V8Supercars, Super GT, and whatever else they can license like old DTM/Group C/GT1/F1 chassis. Graphics don’t need to be amazing, and the physics only need to be Codies F1 level. Have good modding support so people can add their own cars and make their own championships like what games like Rfactor cut their teeth doing. Then the F1 games proper can focus on simulating an F1 career and being as Esports Ready™ as best as possible without having to try and appeal to a wider general audience.
Next, roll Dirt Rally and Dirt back into their own single ‘DIRT’ title. Use the same GRID model listed above, but with a focus on off road racing. Rallycross, raid/Baja, hillclimb, outdated WRC cars. Focus on club level rallying in old Polski Fiats and Group 4 Escorts. Again, more focus on mod support and player communities like what RBR was/is. This leaves their new WRC games the room to home in on the best digital representation of current-season WRC they can possibly muster, with again a stronger emphasis on Esports.
GRID/DIRT titles can be on a 5-6 year schedule with occasional DLC to foster passionate community growth, leaving them plenty of time to focus on their main moneymakers in the yearly licensed title releases. A logical cost-effective and consumer friendly business and development model where everybody wins and everything makes sense. Release 1or 2 GRID/DIRT titles every console generation, and then have a skeleton crew running those games in the background as they make the yearly F1/WRC games that are their bread and butter.
Codies CEO and CFO have left
Agree a million percent. Its boring, tiresome and ever increasingly wrong.I see we're just gonna continue Ignore Both Jedi Fallen Order AND Star Wars Squadrons AND The Mass Effect Legendary Edition (which is done by one of those "Dead" Studios that are also working on Mass Effect 4) AND ignore EA losing recent multiple court cases over their past practices AND them admitting they were wrong about live services.
Seriously tired of this doom and gloom crap, feels like everyone ignores ANY positive development just to continue pushing the Negative narrative.
Agreed - I'd even argue this could provide some benefits to Codemasters.I see we're just gonna continue to Ignore EA losing recent multiple court cases over their past practices, them admitting they were wrong about live services, both Jedi Fallen Order AND Star Wars Squadrons as well as The Mass Effect Legendary Edition (which is done by one of those "Dead" Studios that are also working on Mass Effect 4)
Seriously tired of this doom and gloom crap, feels like everyone ignores ANY positive development just to continue pushing the Negative narrative.
That's actually what I've been thinking lately too. With the F1 games, there's a clear impression that time and focus and direction has been given to it whereas you look at those games you mentioned and the design decisions like the single player that just appear repetitive and seemingly feel like they have no real structure towards progress.Agreed - I'd even argue this could provide some benefits to Codemasters.
Lately, I get the impression Codemasters have been so focused on the F1 games that other franchises weren't given the exposure (OnRush) or development time (GRID 2019 and Dirt 4/5) they deserve. If they have new people in charge, hopefully resources will be more evenly split across the various Codemasters studios and we can see more worthwhile releases across the board.