I find EA WRC to be a seriously uninspiring game. It has all the ingredients of a perfect rally game but doesn't execute them well. Bugs, performance issues, and bizarre design decisions have really turned me off the past couple weeks.I've been running back and forth between EASportsWRC and WRC Générations. Allthough EASportsWRC is better on audio and slightly better graphics I much prefer the more natural movement of generations. When you watch a replay the car is dancing, searching for grip while in EASportsWRC the car moves like a box. It's very noticable when switching between games. The cars in EASportsWRC seem to have more weight to them. On the other hand the use of the handbrake and regaining grip is better in generations. Stage design is a mix. Some préférable in EA and others in Kylotonn.
I'll definitely explore some more between the 2.
What's there to be sorry for.I find EA WRC to be a seriously uninspiring game. It has all the ingredients of a perfect rally game but doesn't execute them well. Bugs, performance issues, and bizarre design decisions have really turned me off the past couple weeks.
Maybe the lack of VR support is influencing my opinion, but I really have no desire to fire up EA WRC. I've been doing the VRC dailies in preparation for their first EA WRC season (I raced in their Generations league) and besides the modern cars I am finding the game to be a chore. The handling of the historic cars feels odd and I am disliking the tarmac physics more and more as I delve into the game.
Tonight I ran the VRC daily in Croatia with the WRC2 class. It was just horrible. Braking, acceleration, steering, car dynamics... it all feels horribly wrong. Nothing felt like I was even approaching driving a car like I feel in GT7, ACC, RBR, or WRC 10/Generations.
Yeah, I've never driven a rally car, but I drive a WRX in real life, I have done autocross and track days, I've driven a Ferrari 488 GTB on a racetrack, I lived in Argentina for 20 years and have done some extremely spirited and dangerous driving on real WRC stages, but I'm sorry: EA WRC just feels strange. Loose surface physics are intuitive enough for me to play and enjoy but the tarmac physics are horrendous. I now think that tarmac is even worse than the DiRT Rallies despite my initial positive impressions. The odd snap grip changes on tarmac just feel nothing like a real car. At least on loose surfaces I can live with it; it feels pretty OK.
The barren environments, low quality graphics, and performance issues are just combining themselves into a cocktail of "I don't want to play this game except for maintaining my VRC ranking and wait to see if the bugs and screen tearing are fixed".
I'm really disappointed and this game is getting deleted if the mid-December patch doesn't fix the bugs and performance issues.
I'm actually hoping that some studio makes a Sebastién Ogier Rally EVO because EA WRC just isn't doing it for me.
Hopefully we don't have to wait five years for this to be a good rally game like we had to wait with KT.
In terms of physics Milestone definitely has done the best job even with their 30fps where quiet a few where laughing about. Codies just can't get it right on multiple surfaces which is strange due all their expérience.I'm actually hoping that some studio makes a Sebastién Ogier Rally EVO because EA WRC just isn't doing it for me.
Absolutely. And I was allready afraid of it when a lot of the pre release material focussed on the "longest stages and most realistic" stages. Just give your track designers and artists the freedom to create something fun while inspired by the real thing. I think WRCG does it brilliantly but I will admit you're quickly running the same stages over and over.I'd take the KT 'not exactly accurate but alive and beautiful' approach over the Codemasters authenticity personally. Because at the end of the day it IS a game.
Oddly I’ve never felt that about the CM games - the KT ones though, definitely. You see that $#!€ing rock jutting out in front of you in Monte Carlo and you just know your car is an uncontrollable dead weight heading straight for it, and it’ll probably flip you onto your roof or launch you off a ravine, then slap you with a 5 second penalty to rub salt in the wound.
Yeah it needs some more patches to realize it's potential unfortunatelyOk, so I picked this up yesterday as I’m a fan of the DiRT Rally series, but man, this is a technical disaster to put it mildly. Very dated visuals and yet it performs like ****, with some very noticeable frame drops and screen tears on my PS5.
I was not a fan of the EA deal and by the looks of things, rightly so.
Having said that, it’s still fun, immersive and I absolutely love the car selection. The tarmac physics still sucks though, lol.
Come on, modern age of gaming, we don't get fully finished products anymore unless it's an obscure indie that has to hit the ground running.Just tried out the livery editor but quickly gave up as there’s no “replicate to other side” option. What a joke.
Oh, and back to the poor performance, it is really starting to get on my nerve. Some stages are barely playable. So much potential down the drain. Greed is killing games.
@Mr_D Sure, but what happened to releasing finished products? I mean, this is like alpha level. Are there no testers whatsoever? It’s disgusting, really.
Let me quote myself here..... The lighting in EASportsWRC is by far ahead of the other 2 games and if EA gets the weatherconditions rights, this game can look stunning at times. Carmodels and sounds are superb too in the latest WRC installment. Concerning the feel on tarmac that is another story. SLRE beats WRCG and those 2 beat EAWRC. Also the replay system is a lot better in SLRE and you get a lot more a TV coverage feel. WRCG does a pretty good job too. EAWRC is still pretty poor with some great camera angles and other that completely ruin the experience. During the replays you notice as well the "boxy" movement of the cars, there is very little suspension travel and it is literally a "box" skidding around". If you watch SLRE or WRCG, the cars fight a lot more the track visually which makes it attractive to watch. Captured some footage but due to my poor connection it needs to wait.I've been running back and forth between EASportsWRC and WRC Générations. Allthough EASportsWRC is better on audio and slightly better graphics I much prefer the more natural movement of generations. When you watch a replay the car is dancing, searching for grip while in EASportsWRC the car moves like a box. It's very noticable when switching between games. The cars in EASportsWRC seem to have more weight to them. On the other hand the use of the handbrake and regaining grip is better in generations. Stage design is a mix. Some préférable in EA and others in Kylotonn.
I'll definitely explore some more between the 2.
It's the elevation above sea level of the start line.Hey guys! Could anyone explain to me what exactly does the "elevation info" of a stage represents? I'm a bit confused...
Is it the total elevation traveled up or down from start to finish? Or is it simply the altitude at which the stage is held?
Like, how would the game calculate a stage that drops 1000m in the first part and then goes back up 1000m to finish? Would it count as 0m of elevation, 1000m or 2000m? I tried searching but couldn't find any relevant info... Thanks guys, keep on shredding!
Thanks for the quick reply. Do cars react differently in-game depending on the altitude level? Could it affect the engine or even the tires? It would be amazing detail but I doubt the devs went that far.It's the elevation above sea level of the start line.
Not that I am aware of, no. I haven't tested it nor heard anything about it elsewhere. Mexico's altitude in real life is a huge issue for the cars so if you want to test, try it there, vs Sardinia maybe. I doubt it, though.Thanks for the quick reply. Do cars react differently in-game depending on the altitude level? Could it affect the engine or even the tires? It would be amazing detail but I doubt the devs went that far.
If anyone needed proof that we are mere beta testers for this game, except that we paid for it instead of getting paid, here it is:
EA is asking people on Reddit to report their AI experiences on the EA bug report forums.
I am not dissing @PJTierney here. He is just the messenger and I thank him for being the guy who puts his face in front of thousands of disgruntled gamers, and thanks for getting the word out. He has nothing to do with play testing nor bugfixes.
The major performance problems on PS5 caused me to get a DNF in the VRC rally. Please, everyone, go to the EA forums and report, or answer or agree to, any issues you have. This game is in a sorry state and needs to be fixed.
Unfortunately it seems that if us beta testers don't tell EA what is wrong with the game then nothing will be fixed, because apparently they can't test it themselves in spite of the hundreds of thousands of complaints all over Steam, YouTube, Facebook, etc... explaining EXACTLY what the issues are.
If anyone needed proof that we are mere beta testers for this game, except that we paid for it instead of getting paid, here it is:
EA is asking people on Reddit to report their AI experiences on the EA bug report forums.
I am not dissing @PJTierney here. He is just the messenger and I thank him for being the guy who puts his face in front of thousands of disgruntled gamers, and thanks for getting the word out. He has nothing to do with play testing nor bugfixes.
The major performance problems on PS5 caused me to get a DNF in the VRC rally. Please, everyone, go to the EA forums and report, or answer or agree to, any issues you have. This game is in a sorry state and needs to be fixed.
Unfortunately it seems that if us beta testers don't tell EA what is wrong with the game then nothing will be fixed, because apparently they can't test it themselves in spite of the hundreds of thousands of complaints all over Steam, YouTube, Facebook, etc... explaining EXACTLY what the issues are.
Fair enough.You are not considered beta testers.
For reasons I can’t go into (because it reveals how the AI works), this AI bug is really hard to diagnose and more information is being requested in order to nail down the cause and fix it.
Or you can just moan about it and it’ll take longer to find a fix, your call.
Some performance issues are tougher to resolve than others.Now, how about the performance issues? Are they also really hard to diagnose? And is it really hard to add a “copy to other side” option to the livery editor? No disrespect, just curious.