It’s not going to cover:
- Potential royalties over a game’s life cycle
- Sourcing a car for scanning and recording
- Making the car
- Implementing the car into a game
- Negotiating marketing rights for that car
- Securing all the above for the livery and sponsors on the car
Also, if the manufacturer says no, all of the above is a moot point regardless. There are some cars an OEM will never give a game developer access to, simply because said OEM no longer wants to promote those cars from their history.
Getting a car into a game is not as easy as going to Tesco and saying “I’ll have one rally car please”, sometimes it’s a negotiation and development process that takes
years.
Case in point, the last time the Seat Cordoba was in a Codemasters game was 23 years ago.