Early Access First Impressions & Feedback

  • Thread starter th3o
  • 230 comments
  • 17,198 views
Your logic is flawed. How can a sim be determend as a sim or not by how many monitors people have? Unless I misunderstand you.

Wasn't that the crux of his argument though, that ACC is "simlike" because it didn't have proper triple monitor support? Physics are good, FFB is good, sound is good, racing features are good, AI is even pretty good, but because it stretches the image on the side screens it's not a true sim? That's kinda like saying a pizza without pepperoni isn't a true pizza.......though, I'd have a hard time arguing with that logic. :lol:
 
Wasn't that the crux of his argument though, that ACC is "simlike" because it didn't have proper triple monitor support?
Yes but he said:

What does that leave people with who have AC and Iracing with their triple screen support but only posses one screen?
and if I'm not mistaken the possession of how many monitors one has doesn't determine if a game is a sim or not.
 
and if I'm not mistaken the possession of how many monitors one has doesn't determine if a game is a sim or not.

Which is exactly what we've been saying. :) Anyway, don't worry about what that dude or anyone else says, if you enjoy the game then play it and enjoy it all you want! I recently got my Nintendo 64 back up and running on my new 100" projector screen so that's where I've been doing my racing lately, about as far from a "sim" as you can get but no other racing game puts as big of a smile on my face. :D
 
Which is exactly what we've been saying. :) Anyway, don't worry about what that dude or anyone else says, if you enjoy the game then play it and enjoy it all you want! I recently got my Nintendo 64 back up and running on my new 100" projector screen so that's where I've been doing my racing lately, about as far from a "sim" as you can get but no other racing game puts as big of a smile on my face. :D
Huh?

My source says that the implementation or lack of a triple monitor feature makes a game a sim or not and that was the discussion. I also believe that the lack of a triple monitor setup doesn't make a sim or not.

But the quote in my my last post:

What does that leave people with who have AC and Iracing with their triple screen support but only posses one screen?
is something "lancia delta hf" said on the previous page. That is why I answered:

kikie
and if I'm not mistaken the possession of how many monitors one has doesn't determine if a game is a sim or not.
 
Huh?

My source says that the implementation or lack of a triple monitor feature makes a game a sim or not and that was the discussion. I also believe that the lack of a triple monitor setup doesn't make a sim or not.

Right, and that's what we've been saying. Your source thinks that because ACC doesn't have proper triple screen support and because Kunos is trying to make a profit off their product that must mean it's not a true sim. To that, we say "rubbish" because neither of those things influence how realistic a racing game is. I didn't realize you were quoting Lancia in that last part, my comments were all directed at your source.

Anyway, like I said, it doesn't matter what some person on the internet thinks, if one enjoys a game then one should play it as much as they want and not worry about what label people put on it. In my book, anyone playing a racing game who takes it seriously and tries to do their best and drive like a real driver is a sim racer, regardless of what game or platform they use. Sim racing has more to do with state of mind than what software/hardware you're using IMO. Oh, and arguing with strangers on the internet, that's also key to being a sim racer. :D :lol:

(just to be clear, I've not been trying to argue with you)
 
Last edited:
I hope Kunos will be able to implement proper triple monitor support exactly as in AC.
 
Don't forget, not my words. Don't kill the messenger. :P

Your logic is flawed. How can a sim be determend as a sim or not by how many monitors people have? Unless I misunderstand you.
That's what I'm saying lol. Your source said its not a sim but sim like because it doesnt support triple screens. My argument was that if it supported triple screens, but you only have one screen, does that make your version of the game sim-like now? Basically I think your source is wide of the mark.
That's kinda like saying a pizza without pepperoni isn't a true pizza.......though, I'd have a hard time arguing with that logic. :lol:
What the hell Brandon there is only one pizza. If its not a margherita it's not a pizza . Gonna go look at pics of pineapple on pizza now to remind me how deplorable humans are,
 
That's what I'm saying lol. Your source said its not a sim but sim like because it doesnt support triple screens. My argument was that if it supported triple screens, but you only have one screen, does that make your version of the game sim-like now? Basically I think your source is wide of the mark.
Of course not and that is not what he said. He said that the UE4 engine doesn't support triple screen and that makes it simlike. He never said anything about owning only one monitor would make a game simlike. That was not the argument at all.
It would be the same as saying that if you play ACC with a controller, ACC would become simlike. :odd: What he said has nothing to do with the people that are playing ACC or what they own but everything with the fact that ACC doesn't support triple screen as AC and iRacing does.

To make things even more confusing :lol: . In my opinion, ACC is a sim with poor triple monitor support, so far. :P
 
What the hell Brandon there is only one pizza. If its not a margherita it's not a pizza . Gonna go look at pics of pineapple on pizza now to remind me how deplorable humans are,

While that is a very tasty style of pizza it always leaves me wanting.....pepperoni. :P

Of course not and that is not what he said. He said that the UE4 engine doesn't support triple screen and that makes it simlike. He never said anything about owning only one monitor would make a game simlike. That was not the argument at all.

Right, but the point he was making is that a user on a single screen is oblivious to whether the game has triple screen support or not. Therefore it can have no bearing on whether a game is a "sim" or "simlike" or whatever. It may not be what he said, but that is essentially the argument he was making.

It would be the same as saying that if you play ACC with a controller, ACC would become simlike. :odd:

I would disagree with that point. The physics and car behavior are the same regardless of what controller type you're using. You may not feel like you're driving a car the same way you would with a wheel, not the same level of immersion, but that does not change how the physics work.

To make things even more confusing :lol: . In my opinion, ACC is a sim with poor triple monitor support, so far. :P

I think that is the correct opinion (though I would word it as it's a very realistic racing game with poor triple monitor support). The triple monitor thing boils down to the engine though, UE4 apparently doesn't natively support triple screens so that's not really Kunos fault and has no reflection on how realistic the car behavior is. Triple screens are gravy, they are not necessary to have a "sim", they simply add to the experience and immersion level.

That being said, I have maybe 5 hours in ACC so I'm not exactly qualified to label it. But when I'm behind the wheel the car feels "correct" to me and reacts in ways I expect to various inputs and incidents so to me it's as "sim" as any other game. And I view it through this fancy helmet I strap to my face which is far more immersive than any number of pancake screens. :D
 
@BrandonW77 what would your preferred setup be if money was no issue?

  • Triple setup with big almost bezel free monitors, curved or not
  • A 4K beamer (which can give you a huge screen and huge FOV)
  • A 49-inch super ultra-wide 32:9 curved monitor
  • A VR headset
  • A Star Trek holodeck
  • None of the above but something I haven't thought of but you have


I would disagree with that point. The physics and car behavior are the same regardless of what controller type you're using.
But that is exactly what I'm saying but in a sarcastic way as a response to the possession of a single screen vs a triple screen setup. It doesn't matter what hardware you have/use, a sim is a sim regardless of the hardware that is being used.



I think that is the correct opinion (though I would word it as it's a very realistic racing game with poor triple monitor support). The triple monitor thing boils down to the engine though, UE4 apparently doesn't natively support triple screens so that's not really Kunos fault and has no reflection on how realistic the car behavior is. Triple screens are gravy, they are not necessary to have a "sim", they simply add to the experience and immersion level.
Also what I have said what my source told me.
 
Last edited:
@BrandonW77 what would your preferred setup be if money was no issue?

  • Triple setup with big almost bezel free monitors, curved or not
  • A 4K beamer (which can give you a huge screen and huge FOV)
  • A 49-inch super ultra-wide 32:9 curved monitor
  • A VR headset
  • A Star Trek holodeck
  • None of the above but something I haven't thought of but you have
Well, if money was no issue then my choice would be a rallycross prepped Subaru. :embarrassed: Next choice would be holodeck, obviously! Though I may find it hard to pry myself away from the virtual brothels to do racing. :lol: Then VR headset, no doubt. Love my Rift, shame I've been neglecting it for months. :guilty:


But that is exactly what I'm saying but in a sarcastic way as a response to the possession of a single screen vs a triple screen setup. It doesn't matter what hardware you have/use, a sim is a sim regardless of the hardware that is being used.

Sorry, my sarcasm detector failed to pick it up. It's been acting up lately, I knew I should have asked Santa for a new one. :D
 
Whatever it's being labeled as sim, simcade, koolaid, it feels very good to me.
I just can't drive it for very long because the track itself looks so blurry it makes me ill.
The interior is crystal clear, it's everything beyond the windscreen just blurred. I've adjusted textures out to 125% nothing helps at the moment.
 
Really looking forward to Zolder, it's after Monza the track i await most in the Release-Schedule.
Had and have a blast with the other tracks too altough they don't blow me away, it's just that the game is THAT good already, so i enjoy them. But with Zolder i will finally drive on actually a favorite track of mine.
 
@Corsa I think there is an option to remove motion blurring?

Sorted it, with the sharpness option dialed way up to 200%.
My current settings are turned way down but gives good fps until they are finished optimizing.
Screenshot (2).png
 
Sorted it, with the sharpness option dialed way up to 200%.
My current settings are turned way down but gives good fps until they are finished optimizing.
View attachment 790967
I used that sharpness slider also, but that was before 0.3. I thought the "blurring issue" got a lot better after that update, and could turn down that slider.
It's not really the best thing to turn up high because it creates a kind of emboss effect. Sort of.
But our eyes are different obviously. :)
 
Not my favouritest track in the world but always good to have in a game due to its relative rarity. In my mind, Zolder will always be significant for Gilles' accident and this:



Shame we won't have those exact cars to replicate it in ACC.
 
What kind of hardware is necessary to run this game smooth in 4K, 60 fps? Of course with full grid and high details. Can you guys give me some recommendations? I know the game isnt optimized yet, but i wonder how smooth the experience is on a mid-priced PC. I guess VR is another topic, but how is your experience so far?
 
What kind of hardware is necessary to run this game smooth in 4K, 60 fps? Of course with full grid and high details. Can you guys give me some recommendations?

I have an i7 8700k@5ghz paired with a 2080Ti and can get 4k/60 on everything "epic" settings in the dry with 17 AI cars, no problem. GPU sits then at around 80-92% load.
Things change if you put on heavy rain, framerate will drop under 50 during the first lap when the cars are together, but will climb back to 60fps when you are in some sort of distance from other cars.
Night is more or less the same as during the day.
But ofc the more AI you add, the more taxing i assume.
 
@th3o That sounds a bit rough. But its Early Access after all. However, i am a bit worried about the number of AI cars. Is 20 the max right now? Have they talked about bigger numbers in the future? At real life Spa 24h, there are 60+ cars. Wonder what kind of hardware is up to that...
 
@th3o That sounds a bit rough. But its Early Access after all. However, i am a bit worried about the number of AI cars. Is 20 the max right now? Have they talked about bigger numbers in the future? At real life Spa 24h, there are 60+ cars. Wonder what kind of hardware is up to that...

In the options there's a selection for 'Visible Cars' which goes up to 60 from what I recall. is that what you're looking for? Would suggest that the Endurance Cup races can be recreated successfully with a full grid, even if not all are visible to the driver at any one time.
 
No offense intended. I'm sure the locals are lovely...it's the chicanes I hate. :D :lol:
Zolder is actually a boring track. The only part that is a little bit interesting is:

The first corner 1, between 5 and 6, 6, 7, between 7 and 8 and 8

1920px-Zolder.svg.png
 
Zolder is actually a boring track. The only part that is a little bit interesting is:

The first corner 1, between 5 and 6, 6, 7, between 7 and 8 and 8

1920px-Zolder.svg.png

I don't think I've ever once successfully navigated the chicane at 7. :dunce:
 
Zolder is actually a boring track. The only part that is a little bit interesting is:

The first corner 1, between 5 and 6, 6, 7, between 7 and 8 and 8

1920px-Zolder.svg.png

Yet you named 5 out of 10 corners that are soemwhat interesting. To me that's more than on other tracks. :D
Actually i really like 6, left hand full throttle then braking hard and the section through 7 ist really cool with the elevation changes. If you mess up the exit speed in 2 then you are also suffering through 3 and 4. I really think it's a challenging track.
 
Back