El Capitan question

  • Thread starter Turbo Lag
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Many of the Original Courses were in previous GT's, but as has been pointed out already, "original" simply means that PD developed these tracks digitally with no real-world counterparts.

Personally, I'd like to see a bunch of these courses built with licensing from PD. Nothing would be as cool as driving Grand Valley Speedway irl.
 
Give me Trial Mountain and a Honda NSX and I'll never come back. :D

Why, will you end up in hospital? :sly:

I too would like a real life GVS. I thought El Capitan was in GT2, I must be mistaken.......
 
Deep Forest, anyone?? IMO that is one of the most challenging tracks ever in GT..,
 
all right, all right, i'm not that good of a driver as you guys are..,:dopey: :)
 
Because Polyphony Digital were the first ones to use that area of road in a videogame as a race track. In fact, the area is in Yosemite, California, and i think it is actually fictional as well; at least, that's how it's classified on wikipedia. It is not a race track, but i'm not sure whether or not it is an actual road.

By "original", they mean "we created this track...we are the original thinkers on this idea". It doesnt mean: "this track appeared originally in GT1, so it's one of our original tracks".
 
Personally, I'd like to see a bunch of these courses built with licensing from PD. Nothing would be as cool as driving Grand Valley Speedway irl.
Actually, while I would enjoy driving Grand Valley, what I really want to know is what happens to the body of water that giant bridge goes over once it gets to the infield. It just sort of... disappears. Somewhere.
 
So are tracks like the Paris ones and Costa di Amalfi used as real race tracks?

Probably not, those tracks are tracks in GT4 made from real roads- just not raced on IRL.

Actually, while I would enjoy driving Grand Valley, what I really want to know is what happens to the body of water that giant bridge goes over once it gets to the infield. It just sort of... disappears. Somewhere.

Underground stream/reservoir perhaps?

The Cathedral Rock at Yosemite, (yes the big massive boulder the size of a mountain in El Capitan) is a national tourist attraction. There was even a question about its density in my high-school physics textbook. I was over-ecstatic when I found the question, "Ooh look everyone, this rock is in GT4!!". :sly: Of course it pales in comparison to Uluru. ;) I hope they put some sort of Aussie track in GT5, fictional or not.
 
So are tracks like the Paris ones and Costa di Amalfi used as real race tracks?

Paris is not used as a race track. However, there is a famous short film in which a couple cars raced thru that area of the city...i'm forgeting the name of the film.

Costa di Amalfi? I was under the assumption that maybe in the past they actually held rallys or time-trials here long ago, but i'm probably wrong. Can't find anything about online either..i googled it and the only thing that came back was GT4 stuff. :indiff:
 
Actually, while I would enjoy driving Grand Valley, what I really want to know is what happens to the body of water that giant bridge goes over once it gets to the infield. It just sort of... disappears. Somewhere.

Here's a possibility. It's just an inlet. Now go get some sleep! :sly:

GrandValleywithwater.jpg
 
Although fictional, I'd like to think that Grand Valley is located somewhere along the Canadian Rockies, perhaps near the coast. Seems like a speedway slicing through the lush, mountainous topography with deep water-filled ravines would be something you may find in North America. That's what I imagine, at least.

ERacer
 
Although fictional, I'd like to think that Grand Valley is located somewhere along the Canadian Rockies, perhaps near the coast. Seems like a speedway slicing through the lush, mountainous topography with deep water-filled ravines would be something you may find in North America. That's what I imagine, at least.

ERacer

See, i always thought Grand Valley is over in France. :) Matter of fact, i formed my opinions early in gT1 & 2

Deep Forest: south Germany. Because in GT1 & 2, German flags are featured most prominently in the grandstands. Also, Deep Forest is used in the European Nationals of GT2.

Apricot Hill: I used to think England, but now i imagine somewhere in East Europe....basically where Apricots grow famously. In GT4, those tall mountains in the background also give us a clue.

Midfield: Japan. Again, Midfield was featured in the Japanese Regionals and Nationals in GT2.

Route 5: Vancuover, Canada....Route 5 passes thru Vancouver in real-life. It also passes thru many American cities; however, some of the terms on those billboards are in metric, so it can't be in America...we use miles instead of km.

Route 11: Somewhere in Japan.

Trail Mountain: i used to think over in England because this track gets featured (again) in GT2's European Nationals & Regionals. But now i'm not sure. I dont have an opinion....they don't have large, craggy mountains in England, do they?
An arborist could study the trees & foliage at this track in GT4 and give a more conclusive opinion. ...also there's that monkey in the tree at turn # 7. Monkeys don't typically sit in trees in England.

Autumn Ring: Somewhere in west Pennsylvania where the Appalachian mountains are. Or it could be Kentucky or West Virginia. I'm biased cuz it looks like areas where i grew up.

Driving Park/ Motorland tracks: Ohio. It's very flat. But this could also be California, Japan..many places. the scenery is very common.

Test Course: Again, this could be anywhere with flat, boring scenery. I prefer to think sometimes it's in Japan, and sometimes in California. Sometimes in Europe. There are testing tracks like this huge oval all over the world.

Complex String (GT3): I prefer to think Japan for no reason other than they got some crazy car-testing tracks (like Twin Ring Motegi) and to me, CS is nothing but a big test track. No races are actually held here in GT3 sim-mode if i remember correct.

Super Speedway (GT2 & GT3, not Twin Ring Superspeedway in GT4): California for sure. This is a NASCAR-style track with the banked turns and such. In GT3 there are huge electicity-generating wind-turbines off-track, which are commonly seen in Cali.

Red Rock Speedway (GT2): Arizona. Lots of iron-rich rocks out there. Could be Colorado, too, near the Red Rock Amphitheatre. Or is that New Mexico. I forget.

High Speed Ring: Japan. Looks like Fuji. Looks like the track in Pole Postion from years ago. I'm voting for Japan.
 
Nice analysis Parnelli Bone 👍 As GT4 is my first racing game ever, I have not benefited from the great history of these tracks and the associated visual clues throught the series. I agree with Deep Forrest and Autumn Ring, and the Canadian angle on Route 5 is very interesting. I thought perhaps that GVS should be Canadian not only because of the similar visual clues, but also because Canada is not well represented in GT4. Then again, I'm not sure if Canada even has any race tracks on the West coast. I'll have to check into that :)

ERacer
 
Actually, while I would enjoy driving Grand Valley, what I really want to know is what happens to the body of water that giant bridge goes over once it gets to the infield. It just sort of... disappears. Somewhere.

I finally looked at this in a photo drive, it's actually one big lake. Look far out and you can see the far side of the lake. Look to the infield and you can see that the rockface is an edge to the lake.

@ Parnelli Bone- Very interesting. I never played GT2, I was too young to properly remember GT1 and details like that, and GT3 I borrowed from someone so I beat it as quickly as humanly possible and then returned it. Your study is interesting though. Where's Australia in all of this then?
 
Parnelli Bone
Super Speedway (GT2 & GT3, not Twin Ring Superspeedway in GT4): California for sure. This is a NASCAR-style track with the banked turns and such. In GT3 there are huge electicity-generating wind-turbines off-track, which are commonly seen in Cali.

I believe the Super Speedway in GT3 and GT2 is actually a different version of the Motegi Speedway. It has the same shape and the TWMSS. The only thing that differs is the pit shape and the placement of the grandstands.

Basically the shape and camber are what led me to believe that the GT2/3 Super Speedway = the Twin Ring Motegi Superspeedway
 
Although fictional, I'd like to think that Grand Valley is located somewhere along the Canadian Rockies, perhaps near the coast. Seems like a speedway slicing through the lush, mountainous topography with deep water-filled ravines would be something you may find in North America. That's what I imagine, at least.

ERacer

Regarding the great Grand Valley circuit, the bridges, tunnels, body of water and general scenery remind me of I-90 and Lake Washington in the Puget Sound region of Washington State, USA.

Respectfully,
Dotini
 
Because Polyphony Digital were the first ones to use that area of road in a videogame as a race track. In fact, the area is in Yosemite, California, and i think it is actually fictional as well; at least, that's how it's classified on wikipedia. It is not a race track, but i'm not sure whether or not it is an actual road.

I think with El Capitan, Costa di Amalfi and possibly Citta di Aria, although the locations are genuine, the roads used to layout the track are mostly fictional in their placing. Some of the track sections appear to be closely based on actual roads in those locations, but they're modified to suit the needs of the track designer. The island of Capri where the Costa di Amalfi track is ment to be situated is greatly reduced in size in the GT4 rendition. A lot of aspects of the track do exist IRL but they're placed much closer together within the game to make the circuits more suitable for the game. Artistic license is a wonderful thing!

I've never seen any of the 'original' PD circuits as been situated in the UK (GT5P's London excepted obviously) since none of them are located on windswept WW2 airfields as a majority of our circuits are. ;)
 

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