Elite: Dangerous

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Yesterday I had gotten into two dog fights while at a nav beacon. The first one was a Master Imperial Clipper, that damn thing was so hard to deal with, and he breached my cockpit, so the whole fight I was basically flying around without seeing what I was locked on to. It really made it intense though, because the glass being broken it would not show any information, as well as me only having 5 minutes to finish the fight and get back to a port as fast as I can! I ended up getting some help, and even with the help it took some time. I didn't realize how big that ship actually is until you get right up close with to it :lol

The second was a Fer-de-Lance(forgot the rank, but it was up there), and I would have been destroyed but I had a lot of back up. That had to be the longest battle I've been in, and I had to be sure to only try to get him from behind because if he would lock on to me, just a few quick shots would do so much damage.

I ended up getting 100k for both of them, which was nice. I'll be sure to be weary of these ships in the future if I'm solo :lol:
You can upgrade your life support some, to give you more time. I lost my FDL one time, because I didn't have my life support upgraded. I was just arriving at a dock when I ran out of oxygen. 7 million credit mistake, 30 more seconds and I would have been safe. I have 25 minutes worth in my python, that's probably overkill, but I don't have to worry about it. I can finish the fight, collect anything he drops, and still have 15-20 minutes to get to a station.

That's one thing about the FDL, the canopy on that thing blows out super easy. Certain ships are worse then others for that.
 
Well. All this stuff I keep in my head on this game, and all these pages of information I've written down, and I just now figured out that the little cross recticle thingy on the upper left hand side of your radar helps you locate your destination. Wow, that's so much easier then doing loops looking for the yellow target to jump to the next system. I would of saved a lot of time if I would have known that flying the type 9. :lol:

I'm making good progress on engineering mods. Grind doesn't even begin to describe some of them, but I don't find it boring, it beats trading all day for sure.

I'm working on shield boosters now, I'm about to get them to level 3. Your guaranteed anywhere from a 72% to 130% shield boost on level 3. That's crazy, so if I just get an average decent outcome, that's 100%. So if I do that on my 4 boosters, that's like having 8. Level 5 is anywhere from 187% to 279% boost, that's crazy. I could put 8 shield boosters on my cutter, and it would be like having over 20 normal shield boosters on a great outcome. That and I could put the 8A shield gen on, and mod that too for some insane amount of shielding, I may have to try that sometime. :)

The heavy duty shield boosters are one of the few mods where you almost always guaranteed a better outcome each level. Sometimes on certain mods, if you get a great outcome on a level 3, it's hard to beat it unless you get almost a perfect outcome on a 4 or 5. That's kind of a bummer, because some of those materials are a pain to get for level 4 and 5.

I also wish there was a better way to level the engineers, some engineers you have to get to level 3, to even gain access to another engineer(then you have to meet requirements and do a fetch mission which can take a long time). If you craft 3 mods of the level they are on, it will level them up. So if an engineer is level one, you need To craft 3 of there level one mods. If they are level 2, you can still craft level 1 mods, it just doesn't progress them towards the next level as much.

The problem with this is, most engineers you can only level them up by crafting mods. There's a few you can do other things to level them, but craftings the main way. Each engineer for the most part, only deals in 2-3 weapons or parts. Like there this one, you have to get her to level 3 to acces another engineer. Well she only deals in missle racks, mine launchers and torpedo pylons above level 1. She has level 1 upgrades to HRPs and armor, but that won't progress you much going from level 2-3. You can keep doing a mod over and over, and just not accept it. But if you don't have a missle launcher or those other weapons she deals with, your stuck grinding level 1 HRPs or hulls over and over.

I guess I'll probably end up putting some missle launchers on my cobra or something, just to level her. Once you mod a part of weapon, if you sell it it goes away. I already got decent mods on my pythons weapons, so I don't want to lose them.

It is cool though, all this modding. And once you get an engineer to a level, you don't have to start at level 1 on a brand new part. So once you have your engineers all leveled to where you can get the best mods you want, you can take any ship there and as long as you have the materials needed, can out a level 5 upgrade on right away. Unlocking the engineers and leveling them up is the major grind part. I kind of also seeing it killing the need or desire to fly several different ships. Even if you can take a ship and the engineers are alll unlocked and leveled, it's still a hassle getting the materials, and your not guaranteed a great outcome.
 
Decided to at least log in once last night to see if the servers were better and they were definitely much better, in fact I received no server disconnects all night. The mission board still isn't working for me though which kinda sucks because I've been trying to do Federation missions to rank up enough to buy the Federal Assault Ship, I'm at 65%.

I quickly learned the value of a having a good Fuel scoop versus a crappy one. Where I left off the night before (during the bug-ridden crash-fest of horribleness) was at some generically named solar system HIP-something (after the last server disconnect). I immediately noticed I only had a quarter tank of fuel left, enough for a jump or two, so I consulted the Galaxy map looking for nearby systems with stations, nothing was around or near. I was at least 50ly outside the bubble on my way to Maia to buy some Meta-Alloys. Luckily there was a normal yellow star to scoop fuel right next to me and so I began. It took forever, 20 mins of fuel scooping and I had just a little over half a tank. I was still 6 jumps away from Maia. So I made the decision to head back towards the bubble to the nearest station to buy a better Fuel scoop. I found one about 3 jumps away then swapped places, I put my SRV vehicle bay into a class 2 spot and moved my fuel scoop to a class 3 spot in my Asp Explorer. Next I bought a 3A Fuel Scoop and went from a 18 max capacity to 176 while scooping fuel. It is so much faster now, I love it.

After that I head back out into the black to Maia. I explored at least a few systems on the way thoroughly, scanned everything available before moving on. I am trying to rack up as much Exploration data as I can because I know the first Engineer can be leveled up by turning data in at her location. I have about $150,000 worth of data saved up so far. Upon arriving I was surprised by the beauty of this system, the star and planets are startlingly different from any other systems I had seen. After exploring the system a little, scanning a few planets (and evading a couple of interdictions), I landed at Darnelle's progress and bought the much needed Meta-Alloys. No mission board, no problem, I'll just go exploring and work on the Engineers stuff.

Tonight I plan to make a slow journey back to Deciat, exploring everything I can along the way, the game seems to be running better after the server maintenance they did last night. Oh and I logged in this morning to check on something and I noticed the mission boards are working again so tonight should be fun.
 
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So I had enough materials to make the one more Level 4 increased range FSD to get Felicity farseer to level 5. I could of just made it with my python, but I already had a level 4 on it and decided to put one on my imperial cutter. I got the optimized mass percentage almost perfect, as luck would have it. So my imperial cutter gained about 5.5ly on each jump. I can now jump 20.22ly carrying 720T of cargo. :)

That's one of those cases where I'm going to be better sticking with a level 4, then bothering trying for a level 5. If I try for level 5, I can make my optimized mass only 5% better, or I can make it 17% worse. Of course you don't have to apply the upgrade if it doesn't turn out, but it's going to be hard to get a better outcome.
 
my fuel scoop to a class 3 spot in my Asp Explorer. Next I bought a 3A Fuel Scoop and went from a 18 max capacity to 176 while scooping fuel. It is so much faster now, I love it.

Thank you for pointing that out, I had a 2A fuel scoop that can scoop 75 a second and I thought that was the max. but after seeing you said you were scooping at 176 I realized I had to put the fuel scoop in a bigger slot. so now my ASP has a 6B(cost 7.1 million) fuel scoop and can scoop at over 600 a second lol. It used to take about 5 mins to fill but should be done in under a min now.

EDIT: picked up over 20 tonnes of fuel in about 20 seconds
 
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You can get an 8A fuel scoop that's 289 million credits(240 or so with the discount) that scoops 1680 kgs per second. That's for the really big ships and kind of pointless.
 
NP bluemoon, wow 600 a second is crazy fast! I would swap mine higher but I'm using my Class 6 spot for my cargo rack where I have a 64t rack equipped.

Question for prousonhairy, should I stock up on Meta-alloys now while I'm still in Maia, or just buy one for Felicity Farseer since that's all she requires to get started?



And finally, have you guys seen some the user created concept art for this game? I know that Atmospheric planet landings are in the plans for future DLC and underwater stations, like this pictured below, so I believe this very much is a possibility, not this year but perhaps next?


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We also know Avatars are coming soon, basically a character creation model for our commanders, which is really a first step to being about walk around out ships and probably bases in the future, they have some concept art of this already, I also saw a video of moving around one of the ships which looked really great.

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Sign me up and take my money...

I would love to have my Elite with a side of snowy mountains with trees and Foliage

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@DDastardly00 i'd just get one, that's all you need. I think you have to be at least scout explorer rank to get access to her, then give her the meta alloy. Also it's easy just to take a couple hours and get 500k or so in exploration data and turn it in to the cartographer in her station. It will get her straight to level 3, so you don't have to mess with level one or 2 mods. Turn the exploration data in after you unlock her though, to be on the safe side.
She also does thrusters/engine mods. She does the dirty drive modding to level 3, that makes your ship a lot faster and manuever better. The guy that goes all tech way to level 5, you have to go through several engineers before you unlock him.
 
@DDastardly00 i'd just get one, that's all you need. I think you have to be at least scout explorer rank to get access to her, then give her the meta alloy. Also it's easy just to take a couple hours and get 500k or so in exploration data and turn it in to the cartographer in her station. It will get her straight to level 3, so you don't have to mess with level one or 2 mods. Turn the exploration data in after you unlock her though, to be on the safe side.
She also does thrusters/engine mods. She does the dirty drive modding to level 3, that makes your ship a lot faster and manuever better. The guy that goes all tech way to level 5, you have to go through several engineers before you unlock him.

Thanks, I thought as much but I just wanted to make sure before leaving. I do have a scout rank already so I have everything unlocked to get started. I definitely plan on exploring all the way back to Deciat, not sure if it will be enough but it definitely will be a great start.
 
I was just playing around with the bookmarking system in the galaxy map. It's really cool because you can edit your bookmarks. I'm hunting materials and a good spot I need to go is a compromised navigation beacon, to look for wanted cargo ships. It's in Wolf 12(someone actually made a google doc of 50 systems with compromised beacons, and there distance to the nearest station, if they sell ammo and repair ships etc). So I edited my bookmark to say "Wolf 12 Comp Nav Beacon". That's super handy to remember places and bookmarks. I already have quite a few, and most of regen are trade routes, but it's going to be really handy for keeping track of things.
 
I'm going to be hunting materials soon, that is good to know.


I spent all night just exploring while making my way back to Deciat. I did see what I think was a black hole before I left Maia but I was too chicken to fly over to it lol, I do wonder what happens if you get close to it. You probably die is my guess. I made it back and turned in the Meta Alloy, but I didn't see the option to turn in the Cartographic data anywhere. I think you have to go through the crafting process of at least one Module before the option appears at lest that's my guess. I think most of my materials are in my type 7 back at home station, so tonight I will check the local station in Deciat for materials I need to craft a level 1 Thruster mod. Hopefully I will be able to turn in the data right after that, hopefully I have 500,000 worth.


Looking over this list of what is coming for Season pass holders, I can't help but wonder what 2.4 is. I imagine we should be seeing 2.2 in qtr 3 and 2.3 in qtr 4, hopefully we hear more at e3 this year.

2.2 – Guardians

Take what comes and strike back with double. Bring a second ship to every combat encounter with Ship-Launched Fighters and defend your passengers against the deadliest threats in the galaxy.

2.3 – The Commanders

Team up and stand together. Forge your own identity with the new Commander Creator, then share your bridge with Multi-Crew and fly with friends.

2.4 – TBA

A secret revealed in Elite Dangerous: Horizons’ final expansion.
 
I'm going to be hunting materials soon, that is good to know.


I spent all night just exploring while making my way back to Deciat. I did see what I think was a black hole before I left Maia but I was too chicken to fly over to it lol, I do wonder what happens if you get close to it. You probably die is my guess. I made it back and turned in the Meta Alloy, but I didn't see the option to turn in the Cartographic data anywhere. I think you have to go through the crafting process of at least one Module before the option appears at lest that's my guess. I think most of my materials are in my type 7 back at home station, so tonight I will check the local station in Deciat for materials I need to craft a level 1 Thruster mod. Hopefully I will be able to turn in the data right after that, hopefully I have 500,000 worth.


Looking over this list of what is coming for Season pass holders, I can't help but wonder what 2.4 is. I imagine we should be seeing 2.2 in qtr 3 and 2.3 in qtr 4, hopefully we hear more at e3 this year.

2.2 – Guardians

Take what comes and strike back with double. Bring a second ship to every combat encounter with Ship-Launched Fighters and defend your passengers against the deadliest threats in the galaxy.

2.3 – The Commanders

Team up and stand together. Forge your own identity with the new Commander Creator, then share your bridge with Multi-Crew and fly with friends.

2.4 – TBA

A secret revealed in Elite Dangerous: Horizons’ final expansion.
You should just have to reboot your console or leave the system and come back to farseer to get the cartographer to show up. I didn't craft one module until she was level 3.

I've been collecting materials all morning, I have enough to get a level 5 extended range FSD, get the multi cannon guy to level 3, and get the shield generator guy to level 5. After that it's really just a couple more things I'll need, but it will take a bit because I have to unlock them yet, and some of them I'll have to level other engineers before I can even get a chance to unlock.

Anarchy systems are the best for hunting materials ships drop, because there are no bounties so you won't get fined or anything. Transport ships drop a lot of the things you need, and it's pretty easy to get a lot of them at a Nav beacon in an anarchy system. I was just at one and there was a wing of 3 anacondas flying around, 2 dangerous and one was elite. I figured it was best not to mess with them:



You don't get attacked in an anarchy, as long as you aren't carrying anything in your cargo. If your carrying anything they will attack you. Luckily materials you gather don't count as cargo.
 
I'm going to be hunting materials soon, that is good to know.


I spent all night just exploring while making my way back to Deciat. I did see what I think was a black hole before I left Maia but I was too chicken to fly over to it lol, I do wonder what happens if you get close to it. You probably die is my guess. I made it back and turned in the Meta Alloy, but I didn't see the option to turn in the Cartographic data anywhere. I think you have to go through the crafting process of at least one Module before the option appears at lest that's my guess. I think most of my materials are in my type 7 back at home station, so tonight I will check the local station in Deciat for materials I need to craft a level 1 Thruster mod. Hopefully I will be able to turn in the data right after that, hopefully I have 500,000 worth.


Looking over this list of what is coming for Season pass holders, I can't help but wonder what 2.4 is. I imagine we should be seeing 2.2 in qtr 3 and 2.3 in qtr 4, hopefully we hear more at e3 this year.

2.2 – Guardians

Take what comes and strike back with double. Bring a second ship to every combat encounter with Ship-Launched Fighters and defend your passengers against the deadliest threats in the galaxy.

2.3 – The Commanders

Team up and stand together. Forge your own identity with the new Commander Creator, then share your bridge with Multi-Crew and fly with friends.

2.4 – TBA

A secret revealed in Elite Dangerous: Horizons’ final expansion.
Possibly an Alien invasion? Sort of "Stand together against the onslaught of the Thargoids."
 
Hey guys hope you don't mind I just wanted to share some pics from my latest outing to Bernards Loop. No pics from that nebula just yet as I had to make a detour to the witch head nebula as the col 70 sector is off limits without a permit.

This is Betelgeuse and it looks just like every other star right? well this pic is taken at a distance of 2700LS from the core!!
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Witch Head nebula
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I have a load of pics to share with you guys. What I've been doing past few days. Loving the Cobra Mk4 but right now. I basically used it a while for exploring gathering exploration data and looting collecting materials. It has been a super ship for horizons so far. Then i used it a couple days ago to sell illicit cargo to 5 black markets to unlock the " The Dweller". I took a trip from Deciat to Ngurii, picked up some Soontil relics, headed back to store my Cobra Mk4 at Chujohimba and get into my FDL.

Basically put the same loadout on the FDL but had to take the shield off - (No worries not interdicted anywhere near as much now I unpledged from the superpower Zemina Torval). I took my FDL all the way to Khun to meet "Elvira Martuuk" and unlock her. I gave her some Soontil Relics so I can go back their and get Shield generators modded later. I left Khun and travelled to Wyrd to meet "The Dweller" guy. Had to give him 100,000 - 500,000 CR. So he will be handy for guys who have ships with under powered power plants.

Anyway i'm now collecting materials in my FDL in Mehudi. Can't wait to mod my ships once i gather the correct data and materials. For signal source scouring loudout I currently have 8 tons of fuel, 16 Collector limpets, Advanced discovery scanner, my 4A shield gen and 2 a shield boosters, 1 4A gimballed huge plasma, 2 2F gimballed plasma, 2 2F gimballed multi canon, and 1 vehicle cargo bay with 1 SRV.

When i want to do a lot of traveling to the engineers and gather exploration data in my FDL, I change loadout so I aren't carrying weapons, shield generator, shield boosters, in return I carry 40 tons of fuel, one 32 and one 16 fuel tank a fuel scoop, discovery scanner, vehicle cargo bay and 1 SRV. This is what I'm currently doing. But the FDL is an amazing ship and is as good as the Cobra Mk4 for horizons looting. Its been able to easily win any fsd interdicter mini game so far, and they are few. I'm well chuffed i'm not picked on as much anymore.

Oh the first pics of the Cobra Mk4 are in Deciat system, the pics of FDL landing are on Khun, there is also some images of a Black Hole in Maia. I took a load of pictures of the Cobra Mk4 for you to get an idea of just how big the ship is either on the planet with the SRV in Deciat or in the Docking Bay. The pictures of my FDL in space are when i was on my way from chujohimba to Khun, then to Wyrd.

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Thanks for taking the time to view my pics if you made it to this point. My Anaconda is in storage somewhere in the galaxy far far away... lol Hmm now back to finding some materials in my most loved FDL.
 
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I have my python 80% modded. I only have a few more things I need. A couple of them will take awhile. One is bugged, and the other that you have to deliver 200 Lavian brandies to an engineer, to unlock her. Some players messed up Laves economy on purpose. So now instead of 6-7 Lavian brandies at a time in commodities(which is still a pain to get 200), your lucky if you can find one because Laves in a economical retreat. She's the lady that mods shield boosters to level 5. That will have to wait because I'm not messing around with 1 at a time.

The other guy that bugged, is Marco qwent. You need a Sirius permit to get to him, and apparently that part of its not working. You have to get Marco to level 3, to unlock the level 5 dirty drive thruster guy. So I'm just tidying up a few minor mods I need on my python.

It's pretty freaking bad ass in combat, I'm not scared of anything. I have my armor and 3 HRPs modded to level 5. I can put several more HRPs on, I don't even have to. My shield generator is level 5 reinforced shields, and I have 4 heavy duty modded shield boosters, basically the equivalent of 8 normal shield boosters, and I'll take them to level 5 once the brandy situation is fixed.

My new favorite thing to do, is ramming. I can wipe out a ships hull in no time once their shields are down. I ram Condas and everything. I rammed an elite FAS today and it took its hull down from 80 to 20 in one hit and only dropped my shields one ring. I charge at them guns a blazing and if I miss, I circle back and repeat. It's easy to hit the big ships. The speed with the dirty drive tuning, boosting in a big ship at 375 or so is fun as hell. Once I get level 5 dirty drive tuning, I should be boosting 400+ in a freaking python. :lol: It's kind of like jousting in a way. Here's an FDL I just rammed, took him from 50 hull to dead in one ram, he was only expert I think, but you get the picture. :)

 
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I can not wait to get this game on my PS4....unfortunately, they didn't tell a release date at E3.

I actually plan on skipping No Man's Sky for this one, but the pain is real in waiting for any informations about the PS4 version. I hate this timed exclusive nonsense (no matter on which platform).
 
I didn't see any news for this game at E3 except for the HOTAS partnership announcement or if it would even be making it's way to PS4 or not.

I have a question, wen you are in your ship and you look to your left at the Navigation screen and see the list of planets in the system, some of them have a blue icon next to them, it looks like a dome shape, what does this mean?
 
I didn't see any news for this game at E3 except for the HOTAS partnership announcement or if it would even be making it's way to PS4 or not.

I have a question, wen you are in your ship and you look to your left at the Navigation screen and see the list of planets in the system, some of them have a blue icon next to them, it looks like a dome shape, what does this mean?
Those are planets you can land on. :)
 
Update one Xbox last night, link to patch notes are below. I don't think the NPC's with super weapons were actually fixed though despite the claim. Also some people are claiming the 'you don't have Horizon's DLC' is still happening and others are claiming the Borg colorful grid is still present.

https://forums.frontier.co.uk/showt...e-incoming!?p=4100863&viewfull=1#post4100863

The other night I bought a Cobra MKIV. It is slow (which I expected) but I do like the hardpoint placements and extra cargo capacity. I equipped mine with an SRV and I can haul 54t of cargo. Last night I thought I would try combat with it, I went into a Nav beacon and I was jumped instantly by Enemy NPC(s), it happened so fast I didn't even have time to see what killed me, something equipped with a plasma accelerators I guess, it was over in seconds. If they did remove the super weapons then it doesn't seem like it. That was the first rebuy screen I've seen in weeks.

After that I flew back to the station and grabbed my Viper, went back and proceeded to annihilate every wanted/enemy in site. I even got interdicted on the way there and al most destroyed the Diamondback scout before he ended up escaping form me. I don't know why, but I seem to struggle with combat in any ship other than my viper. I have even taken down larger ships like the Python in my Viper but if I jump in my Asp then I will struggle with a moderately equipped Adder if I get interdicted. Maybe I just need to learn how to fight in larger ships?
 
Update one Xbox last night, link to patch notes are below. I don't think the NPC's with super weapons were actually fixed though despite the claim. Also some people are claiming the 'you don't have Horizon's DLC' is still happening and others are claiming the Borg colorful grid is still present.

https://forums.frontier.co.uk/showthread.php/265684-Xbox-One-update-incoming!?p=4100863&viewfull=1#post4100
The other night I bought a Cobra MKIV. It is slow (which I expected) but I do like the hardpoint placements and extra cargo capacity. I equipped mine with an SRV and I can haul 54t of cargo. Last night I thought I would try combat with it, I went into a Nav beacon and I was jumped instantly by Enemy NPC(s), it happened so fast I didn't even have time to see what killed me, something equipped with a plasma accelerators I guess, it was over in seconds. If they did remove the super weapons then it doesn't seem like it. That was the first rebuy screen I've seen in weeks.

After that I flew back to the station and grabbed my Viper, went back and proceeded to annihilate every wanted/enemy in site. I even got interdicted on the way there and al most destroyed the Diamondback scout before he ended up escaping form me. I don't know why, but I seem to struggle with combat in any ship other than my viper. I have even taken down larger ships like the Python in my Viper but if I jump in my Asp then I will struggle with a moderately equipped Adder if I get interdicted. Maybe I just need to learn how to fight in larger ships?
The larger ships aren't nearly as maneuverable as the small ships, so it's a little different strategy. You can't really stay behind some ships and fire away like you can in a small fighter. I've only fought a little in my asp, but I enjoyed it. It may just be something different for you.

http://ed-td.space/en/30/Find+Outfitting

That website there is awesome. I use it a lot. You just put the system your in, what module and class type your looking for and it gives you the closest station to you with that module. It's super accurate, and they have an hour glass thingy you can click on to see the last time the information on that station was updated. I use it when I want to switch out my planetary vehicle hangar for a FSD indicter, for a mission or to farm ships for materials. It's just great not to have to go to 10 different stations looking for a module.
 
I bought a Cobra MKIII yesterday (I also own the MKIV as well) and what a great ship this is! I have about 8 million into it in outfitting so far, and I'm not completely done with it yet. My medium hardpoints are one Beam Laser, and a Plasma Accelerator. I have Seeker missiles in one of the small hardpoints underneath, nothing on the other side yet but I'm considering mines. I can take down enemy ships fast with this setup (so far anyway) more testing is required. With boost I'm hitting 430 km right now, without engineer mods, those are coming next. Current jump range is 20ly unladen, cargo capacity is 32t. I have one empty compartment which I'm either going to put a FSD Interdictor, a Shield Booster or a vehicle plant bay, haven't decided yet.

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My next ship will be the FAS, I'm getting close achieving a Chief Petty Officer rank, I'm at 88%. I would've been done by now but I got seriously side tracked with Engineers stuff all last week.
 
I bought a Cobra MKIII yesterday (I also own the MKIV as well) and what a great ship this is! I have about 8 million into it in outfitting so far, and I'm not completely done with it yet. My medium hardpoints are one Beam Laser, and a Plasma Accelerator. I have Seeker missiles in one of the small hardpoints underneath, nothing on the other side yet but I'm considering mines. I can take down enemy ships fast with this setup (so far anyway) more testing is required. With boost I'm hitting 430 km right now, without engineer mods, those are coming next. Current jump range is 20ly unladen, cargo capacity is 32t. I have one empty compartment which I'm either going to put a FSD Interdictor, a Shield Booster or a vehicle plant bay, haven't decided yet.
I love my MKIII. It's basically set up for dogfights right now as I've been running through the bounty community missions that happened within the last few weeks. Mine sounds like its internals are running similarly, but I removed one of the Cargo racks and replaced it with something else that I can't think of at the time. I have mine set up with 2 medium Miniguns, one small minigun, and a small Seeker missle port. It actually does everything I need it to in battle.



I'm saving my credits for now though, trying to decide on if I want to get into trading, or buy better ship for dogfights.
 
I made 1.6 million in 30 minutes just accepting missions in my type 7, I love having a larger ship around because you make money the fastest. Dogfighting is more fun though, I'll get to a FDL one of these days lol, I've had enough money to buy one for several weeks but not enough to properly outfit one, that's why I am waiting.
 
I'm almost done with this engineers stuff, man it's a fetch quest, grindy, relying on RNG operation. The upgrades are really cool though . I really only need one more engineer, but I cant get to him yet because there's a Bug where a system permit you need isn't unlocking. So I'm getting the things he will need together to prepare.

One of the requirements to unlocking him, is traveling 5000ly from the system you started in. So I'm doing that now. I'm about 3500ly out, 3300ly or so from the main "bubble". Doing it all at 20ly jumps at a time, I probably should of chose a ship with a better jump range.

The question now is, do I fly all the way back in, or just self destruct once I get past 5000ly? :confused:

It's something I'm really considering lol, I don't know how these people who go out exploring for months at a time do it, it's so boring out here.
 
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