Expectations for Forza 7 going from FM6.

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Now that FM6 has been on the shelves for 6 months, I think we've had enough time to form an opinion on what was good and what wasn't. Some thoughts from me and what I realistically expect from the next game.
1. Physics - while the physics are fairly enjoyable, I think it's starting to fall short of other sims on the market, the FFB is lacking, the road feel is pretty much non-existent, what good are laserscanned tracks if even the Nurburgring's surface is smooth as butter, playing on a controller I don't feel any bumps or inconsistencies in the road surface. This needs a major overhaul, especially with the likes of AC coming to consoles soon.
2. Cars - great car list, up to 550+ models now I believe, great variety. What I feel is lacking is slow or average consumer cars, we had a good selection of them in FM4, but this gen they've been missing. Sometimes I do want to drive a spiced up Prius, or some Honda Fit or something like that. They've covered high end cars well, but the average cars you can actually see on the road are missing. I expect FM7 to exceed 650 cars at launch.
3. Tracks - great track list, a whole lot of new to forza additions like Monza, Daytona, Watkins Glen, VIR, etc. I feel they've covered the real world roster fairly well, certainly up to par with competition now. What I'd like to see though is the return of classic Forza tracks like Maple Valley, Montserrat, Fujimi Kaido. The real world tracks can be found in other games, but original tracks are unique and give a franchise personality. More tracks with night/rain naturally, again I would hope to see original tracks given these variations as well, Prague would look stunning at night. I expect FM7 to add around 10 new locations.
 
All I really want in FM7 is more tracks. I'm happy with the car selection, but I would need more tracks to keep me interested. They did well from FM5 to FM6 with the addition of all new tracks not seen in Forza before, I hope they keep that going in FM7, even by adding more fantasy tracks.
 
Dynamic weather and time. T10 should learn from both FM6's static night & rain and Horizon 2's (perhaps 3 as well) dynamic system and build on that feature so as not to pad out the track list.
Impossible to achieve on Xbox One at 1080p/60fps, having static lighting already saves a lot of resources and they still use shortcuts like 30 fps reflections, low lods for AI cars, basically everything they had since FM4. I'd say it's unrealistic to expect, and I can't see T10 back down from 1080p/60 target.
 
Impossible to achieve on Xbox One at 1080p/60fps, having static lighting already saves a lot of resources and they still use shortcuts like 30 fps reflections, low lods for AI cars, basically everything they had since FM4. I'd say it's unrealistic to expect, and I can't see T10 back down from 1080p/60 target.
What I feel as well. A somewhat decent work around for the time being would be to include all weather/TOD settings on all tracks, rather than a select few.
 
What I feel as well. A somewhat decent work around for the time being would be to include all weather/TOD settings on all tracks, rather than a select few.
I think FM8 will be a launch title for the next xbox in 2019 and they will go all in with dynamic lighting/weather, I think MS has learned their lesson with putting out weak hardware, and T10 has been preparing their assets for night/weather with PBR support, all current cars/tracks should be future proof unlike lastgen assets.
I can also see Horizon 3 expanding on the 3D puddles and having them be dynamic in the world and having hydroplaning as well, but I guess we'll see at E3 soon.
 
Impossible to achieve on Xbox One at 1080p/60fps

No it's not. It's "impossible" because T10 decided to prioritize an increase in car/track detail versus the 360. GT6 gets a lot of crap for not being able to maintain 60fps, but the current crop of systems should be more than enough to do that at GT-Premium-levels of quality.

I agree that we won't see them back away from the 1080p/60 combo, though.

I don't really agree with the comments about the 'Ring, however. I've recently run it a lot more and am surprised by all the bumps I'm finding. Mind you, I've been playing S Class lately, so I probably didn't notice them as much traveling at roughly half the speed before!

My expectations? I'm not sure if they're too grand: I want a complete re-imagining of a lot of aspects. The replay system is awful: if they're serious about embracing eSports, they need to give us more info in the replays. As is, they're a joke. Not only do they need to include more information in the replays themselves, but they need to get rid of that silly limit on them. Whoever thought 10 is an acceptable number should get their next paycheque in little $20 increments, and can only get the next one once they've spent the previous $20. :P

One of the draws of the series is carryover user-created content: liveries and tunes. It's nice, but it paints T10 into a corner by allowing only small changes to the existing systems. The tuning system needs an overhaul: we need more options for wheels/tires (not only new rims, but the option to go for smaller wheels, not just bigger ones). Being able to increase track would be a huge improvement, though I realize that could become hugely complicated.

Painting is pretty good. I'd like to see user-created liveries enjoy the same level of quality the T10-produced ones do, but that might be an intentional limitation. Customizing more aspects of the rides (more advanced rim painting, calipers, etc) wouldn't hurt.

I hope they improve the garage sorting options, and the general user-friendliness. Simple things, like having the car you're currently in be at the front of the pile, instead of having to go find it each time.

I expect the next round of new tracks will be a mix of returning fantasy ones, and European real circuits. There's an abundance of good US ones now, and while I'd love to see them include a Canadian one or two, I feel like they'll head to their other big market first.

Oh yeah, and the car list: it's already head and shoulders above anything else this generation, and I expect FM7 to solidify that position. As PD grows further and further away from their roots in that sense – focusing on imaginary cars, or partnerships with ultra-elites like Bugatti – it opens up an opportunity for T10 to include more pedestrian vehicles. Things like the starter cars in FM4 as @SimTourist mentioned, or the Fusion, the Prius, the CR-Z... things of that nature. I find it interesting that the only hybrids in the game now are the prototypes: I wonder if that's intentional. Maybe an issue in their new engine?
 
Now that FM6 has been on the shelves for 6 months, I think we've had enough time to form an opinion on what was good and what wasn't. Some thoughts from me and what I realistically expect from the next game.
1. Physics - while the physics are fairly enjoyable, I think it's starting to fall short of other sims on the market, the FFB is lacking, the road feel is pretty much non-existent, what good are laserscanned tracks if even the Nurburgring's surface is smooth as butter, playing on a controller I don't feel any bumps or inconsistencies in the road surface. This needs a major overhaul, especially with the likes of AC coming to consoles soon.
2. Cars - great car list, up to 550+ models now I believe, great variety. What I feel is lacking is slow or average consumer cars, we had a good selection of them in FM4, but this gen they've been missing. Sometimes I do want to drive a spiced up Prius, or some Honda Fit or something like that. They've covered high end cars well, but the average cars you can actually see on the road are missing. I expect FM7 to exceed 650 cars at launch.
3. Tracks - great track list, a whole lot of new to forza additions like Monza, Daytona, Watkins Glen, VIR, etc. I feel they've covered the real world roster fairly well, certainly up to par with competition now. What I'd like to see though is the return of classic Forza tracks like Maple Valley, Montserrat, Fujimi Kaido. The real world tracks can be found in other games, but original tracks are unique and give a franchise personality. More tracks with night/rain naturally, again I would hope to see original tracks given these variations as well, Prague would look stunning at night. I expect FM7 to add around 10 new locations.
Although FM6 is a great game, there are quite a few things missing.

  • Local leaderboards
  • The ability to rewind in Test Drive
  • Ghost cars
  • Pre/post-race screens. It's frustrating that I can't, say, change my setup straight from Test Drive mode.
  • UI:
    • Larger fuel gauge
    • Best laptime
    • Previous laptimes
    • More UI contrast
    • Top 10 standings. Each entry on this list would also have the car name next to the Drivatar's name in case you want to pretend you're in a team
  • Support for non-Microsoft-licensed wheels (T300RS, G29, etc)
  • The ability to save more than 10 replays. I have 1,024gb of storage in my XB1. There's room for more than 10 replays, guys.
  • The ability to export photos to either your Dashboard or a USB stick. Instead, you have to share it and then download it from your profile on the Forza website.
  • More divisions.
  • The ability to actually see a car's division without having to guess it.
  • Manufacturer and spec races:
    • Manufacturer races: To hold one of these, you'd pick a car, and then the AI would use cars from the same manufacturer that have similar performance to yours. You could also choose to allow modifications so the slower cars in the field could be tuned to bring themselves closer to your car.
    • Spec races: Same as above, but all entrants would use your exact car, complete with whatever modifications you have on it.
 
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No it's not. It's "impossible" because T10 decided to prioritize an increase in car/track detail versus the 360. GT6 gets a lot of crap for not being able to maintain 60fps, but the current crop of systems should be more than enough to do that at GT-Premium-levels of quality.
Well, I should've said impossible while maintaining the quality of graphics we see in FM5/6 already. The could cut down the number of AIs, track detail, go for 900p like everyone else, etc. I just don't see it happening with T10's philosophy for development.
My expectations? I'm not sure if they're too grand: I want a complete re-imagining of a lot of aspects. The replay system is awful: if they're serious about embracing eSports, they need to give us more info in the replays. As is, they're a joke. Not only do they need to include more information in the replays themselves, but they need to get rid of that silly limit on them. Whoever thought 10 is an acceptable number should get their next paycheque in little $20 increments, and can only get the next one once they've spent the previous $20. :P

One of the draws of the series is carryover user-created content: liveries and tunes. It's nice, but it paints T10 into a corner by allowing only small changes to the existing systems. The tuning system needs an overhaul: we need more options for wheels/tires (not only new rims, but the option to go for smaller wheels, not just bigger ones). Being able to increase track would be a huge improvement, though I realize that could become hugely complicated.
For these too I kinda don't expect anything to ever change, the two systems have remained more or less the same since FM2, going almost 10 years now, I don't see them improving it.
I expect the next round of new tracks will be a mix of returning fantasy ones, and European real circuits. There's an abundance of good US ones now, and while I'd love to see them include a Canadian one or two, I feel like they'll head to their other big market first.
I think they might bring Brands Hatch's sister tracks, or maybe some Australian tracks. Personally I'd like to see Willow Springs, love it in GT6 and it would b a great addition to Forza.
 
I'm hoping FM7 finally sees the addition of rally/off road action. I don't know if it's been confined to FH1 and FH2 because T10 can't get it to run at 60 fps or what, but those games prove the underlying bones of the physics engine can support it. Three rally environments (one dirt/gravel, one tarmac and one snow/ice) with about four or five stages/ribbons each would be lovely and give us a chance to experience all the Group 4, Group B and Group A cars (with many cosmetic parts available for them) in their natural element.
 
A career mode that isn't completely boring. Having to finish in the top 3 to be able to do the next race has ruined the career for me. I like to play on the hardest settings with fairly standard cars as its more fun and challenging and a points system championship would be alot more fun.
 
Just a few basics for now.

Cars

- I'd like to see Skoda make their Forza debut.

- The return of Seat and Saab.

- More BTCC cars

- Some Classic Euro Hot Hatches like the Talbot Sunbeam, Vauxhall Astra GTE, Ford Fiesta XR2 MK2,

- Every car in existence with the exception of the S14 :P

Tracks

- More British Tracks (Donington Park, Thruxton, Oulton Park, Croft, Knockhill, Sntterton and Rockingham)

- Japanese Tracks (Suzuka and Tsukuba)

- Classic Hockenheim

- Race of Champions stadium style track

- Macau.

Features

- Changeable weather during race (Could start dry than rain midway through Race before going dry again)

------------------

That's all I got for now, Sure I will think of more somepoint.
 
For Forza 7 I'd like to see the following:

1) Public Vote-Kick system. The new system is ridiculously pointless, because trying to convince people by mouth to vote kick a griefer out, nobody will believe you, and some will assume that you are the troll trying to pin the blame on someone else.

2) Give the ability to hand-pick the cars that the A.I. drive in Free Play, and private hoppers.

3) Bring back Multi-Class hoppers and bring multi-class to Free Play mode.

4) Bring back the gifting system. With XBOX Cloud being as unpredictable as it is, having the ability to gift cars would be handy, especially to those who lost their save file.

5) Get rid of some of the huge puddles during rain events. It's so annoying to have another racer nudge you into a massive puddle, possibly costing you the race. That, and some puddles are unrealistically huge, basically becoming mini lakes on the track.

6) Give us generic NASCAR stock cars again. Good times were had on Forza 4 with a full lobby zipping around Sunset Peninsula and Benchmark Oval with these things.

7) Introduce a practice mode for online, that just allows you to run any car freely around a chosen track, just like GT5/GT6 online. No race, no laps. Just you, your car, and some fellow track-goers.

That's all I got for now.
 
For Forza 7 I'd like to see the following:

2) Give the ability to hand-pick the cars that the A.I. drive in Free Play, and private hoppers.

3) Bring back Multi-Class hoppers and bring multi-class to Free Play mode.

Those are at the top of my list.

Added edit: with the disappearance of multi class lobbies, my online play has been close to zero. Was always a good way to drive different cars and classes to keep it fresh.
 
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I agree with a lot of these points. The dynamic weather thing really doesn't matter to me one way or another. Unless they do it like Gran Turismo and have Wet or Intermediate Wet tire options, then Its really nothing special anyways. The whole reason its was cool in GT is because you have to use wise tire selection and pit strategy or get left behind. If I want to race in the rain, I'll pick a wet version of the track.

I would like to see them get rid of the Tune and design limits, those limits are plain silly. They should at least double it to 1000. There's no reason you shouldn't be able to have at least one tune for every car, or multiples for several. I have to keep checking which ones Of Raceboys I can delete and reinstall, because he's had to delete a bunch of his to make room for new cars coming out. He keeps a list on the forums. Oh, and they really need to fix the way you search for tunes/designs so you can see more info, number of downloads etc. The sorting system now is a joke.

Multi-class would definitely be a plus, and the ability to hand pick the cars you race against. Anything to make free play better really. They could use a better Season/championship single player mode, but free play is where it's at for me.

It would be cool to have a favorite system, like GT. It would also be cool to have a random car option for racing against friends. You hit the random selection and it automatically assigns everyone in the lobby a different but competitively similar car you have to use.

Other than that, I don't have a bunch of stuff I want, besides the always obvious more cars and tracks. I think they really did a good job on Forza 6. Turn 10's going to have to be on their game for me to like 7 noticely more than 6. Expectations will be high. :cheers:
 
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I would love "season mode", similar to the career mode in G:AS. 12 fictional teams each with separate liverly (just need to change two shapes and add driver name to rear window), start at the weakest with lowest PR limit (in e-class for example the top team would have E300 limit, bottom team E278) and move up classes and teams. This mode could also use those cards.

Also, iRacing style safety rating across all multiplayer, I'm might not win a lot, but at least I would be away from the jackholes.
 
I'm hoping FM7 finally sees the addition of rally/off road action. I don't know if it's been confined to FH1 and FH2 because T10 can't get it to run at 60 fps or what, but those games prove the underlying bones of the physics engine can support it. Three rally environments (one dirt/gravel, one tarmac and one snow/ice) with about four or five stages/ribbons each would be lovely and give us a chance to experience all the Group 4, Group B and Group A cars (with many cosmetic parts available for them) in their natural element
No, no please, no.
 
I realized I was (and so are most posts) more wishlisty than what I expect.

-40-50 "new" cars (from FH3 mainly)
-A few missing cars for inexplicable reasons (like the base/superior Stingray, RUF, Challenger/Charger, Citroën, etc.)
-3 or 4 new tracks
-Slight adjustments to the physics which people will either love or hate with no in-between
-Another Porsche expansion pack 6 months after release :(
-Me buying it and playing the hell out of it
 
What I want to see and what I expect to see are 2 different things; I wouldn't be surprised if more community-based features get removed in all honesty.
 
I dont know why people would be against offroad tracks... we have so many 4wd SUVs and trucks as it is. I dont mean huge rally trophy truck courses but I'm not adverse to either some tracks having some rough track surfaces that goes back onto tarmac and maybe some river crossings. I'm not interested in 100% rally courses like Forza Horizon Rally but some surface differences would be good.

Oh yeah, I can handle the exact same game with the same silly career races and static lighting (I dont care) but give us all the old Forza courses like Maple Valley, Sunset Peninsula and the rest.
 
a pit crew lol, Gran Turismo style off road races, some WRC Rally cars of the past, like McRae's Imprezas of the late 90s, and his focus's of the 2000s, Makinen's Lancers of the late 90s and early 2000s, or Loeb's Xsaras. His Peugeot 208 T16 would be a great addition too.

Car soccer from Forza 4 with a official Adidas branded soccer ball to hit around (just kidding that was basically a demolition derby with a soccer ball in the middle)

the Top Gear partnership to end and a new partnership with the un named Amazon car show to begin, except the Test Track should stay.

Painting the walls with the car from the first game should come back too
 
The replay system is awful: if they're serious about embracing eSports, they need to give us more info in the replays. As is, they're a joke. Not only do they need to include more information in the replays themselves, but they need to get rid of that silly limit on them. Whoever thought 10 is an acceptable number should get their next paycheque in little $20 increments, and can only get the next one once they've spent the previous $20. :P

^^^^
This post nailed it. A totally dumb design decision.

There are two reasons I gave up on FM6 after just a few hours. This is one, and the lack of ability to see previous and best lap times at a time of my choosing is the other.

Edit: dynamic time and weather is very engaging on a PS3, so with the vast increase of power of an XB1, it should be possible for Forza
 
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I think MS has learned their lesson with putting out weak hardware...

The performance disparity is much more negligible than people pretend. Sure, Xbox One and PS4 aren't equal, but the difference isn't as massive as when Xbox (1) was over twice as powerful as PS2, and GameCube was still dramatically more powerful than PS2, as was evident by how heavily Resident Evil 4 got watered down for PS2 to limp along with it, and the PS2 port had FMV sequences that were simply what GameCube rendered in real time. N64 was also grossly more powerful than PSX. By comparison to those yawning chasms, differences betwixt Xbone and PS4 are almost trivial. I can't think of any generation wherein two consoles were within like one percent of one another, but if the processing power of Xbox One even got within ten percent of PS4, that's pretty close compared to Xbox (1) being more than 100% more powerful than PS2.
 
The performance disparity is much more negligible than people pretend. Sure, Xbox One and PS4 aren't equal, but the difference isn't as massive as when Xbox (1) was over twice as powerful as PS2, and GameCube was still dramatically more powerful than PS2, as was evident by how heavily Resident Evil 4 got watered down for PS2 to limp along with it, and the PS2 port had FMV sequences that were simply what GameCube rendered in real time. N64 was also grossly more powerful than PSX. By comparison to those yawning chasms, differences betwixt Xbone and PS4 are almost trivial. I can't think of any generation wherein two consoles were within like one percent of one another, but if the processing power of Xbox One even got within ten percent of PS4, that's pretty close compared to Xbox (1) being more than 100% more powerful than PS2.
Still, as of now it's not powerful enough to have dynamic ToD/Weather at 1080p/60fps.
 
FM6 good points for me:

- Car list
- Track list
- Livery editor
- wet weather racing
- night racing
- background ambience
- able to pause and take photos when racing
- AI
-male or female avatar

FM6 bad points for me:

- unable to select user's garage for AI in Free Play
- unable to move car around in home environment, while in photo mode
- static championship/career mode(just like GT), does not randomize like in FM4
- unable to assign tracks to free play championship
- must use default cars in Endurance races
- no weather/time change
- limited aftermarket wheel selection
- unable to paint wheel outer wheel rims separately

FM7 expectations for me:

- more real world tracks
- import images for livery editor
- return of random championship in replaying career
 
I want Turn10 to stop milking their customers. 14.99 for a car pack and there are like 50 of them, it turns an 80 dollar game into a 300+ dollar game, which is insane.
Don't like it, don't buy it. Wait for 2 years and get all the DLCs in the next full game. DLC is just early access.
 
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